.\" Copyright (c) 1983, 1991, 1993 .\" The Regents of the University of California. All rights reserved. .\" .\" Redistribution and use in source and binary forms, with or without .\" modification, are permitted provided that the following conditions .\" are met: .\" 1. Redistributions of source code must retain the above copyright .\" notice, this list of conditions and the following disclaimer. .\" 2. Redistributions in binary form must reproduce the above copyright .\" notice, this list of conditions and the following disclaimer in the .\" documentation and/or other materials provided with the distribution. .\" 3. All advertising materials mentioning features or use of this software .\" must display the following acknowledgement: .\" This product includes software developed by the University of .\" California, Berkeley and its contributors. .\" 4. Neither the name of the University nor the names of its contributors .\" may be used to endorse or promote products derived from this software .\" without specific prior written permission. .\" .\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND .\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE .\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE .\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE .\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL .\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS .\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) .\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT .\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY .\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF .\" SUCH DAMAGE. .\" .\" $FreeBSD: src/share/man/man9/intro.9,v 1.15 2001/07/14 19:41:16 schweikh Exp $ .\" .Dd December 13, 1995 .Dt INTRO 9 .Os .Sh NAME .Nm intro .Nd "introduction to system kernel interfaces" .Sh DESCRIPTION This section contains information about the interfaces and subroutines in the kernel. .Sh PROTOTYPES ANSI-C AND ALL THAT Yes please. .Pp We would like all code to be fully prototyped. .Pp If your code compiles cleanly with .Nm cc .Ar -Wall we would feel happy about it. It is important to understand that this isn't a question of just shutting up .Nm cc , it is a question about avoiding the things it complains about. To put it bluntly, don't hide the problem by casting and other obfuscating practices, solve the problem. .Sh INDENTATION AND STYLE Believe it or not, there actually exists a guide for indentation and style. It isn't generally applied though. .Pp We would appreciate if people would pay attention to it, and at least not violate it blatantly. .Pp We don't mind it too badly if you have your own style, but please make sure we can read it too. .Pp Please take time to read .Xr style 9 for more information. .Sh NAMING THINGS Some general rules exist: .Bl -enum .It If a function is meant as a debugging aid in DDB, it should be enclosed in .Bd -literal -offset indent #ifdef DDB #endif /* DDB */ .Ed .Pp And the name of the procedure should start with the prefix .Li DDB_ to clearly identify the procedure as a debugger routine. .El .Sh SCOPE OF SYMBOLS It is important to carefully consider the scope of symbols in the kernel. The default is to make everything static, unless some reason requires the opposite. .Pp There are several reasons for this policy, the main one is that the kernel is one monolithic name-space, and pollution is not a good idea here either. .Pp For device drivers and other modules that don't add new internal interfaces to the kernel, the entire source should be in one file if possible. That way all symbols can be made static. .Pp If for some reason a module is split over multiple source files, then try to split the module along some major fault-line and consider using the number of global symbols as your guide. The fewer the better. .Sh SEE ALSO .Xr style 9 .Sh HISTORY The .Nm section manual page appeared in .Fx 2.2 .