/* * Copyright (c) 1998-2000 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * The contents of this file constitute Original Code as defined in and * are subject to the Apple Public Source License Version 1.1 (the * "License"). You may not use this file except in compliance with the * License. Please obtain a copy of the License at * http://www.apple.com/publicsource and read it before using this file. * * This Original Code and all software distributed under the License are * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the * License for the specific language governing rights and limitations * under the License. * * @APPLE_LICENSE_HEADER_END@ */ #ifndef _APPLEPS2KEYBOARDDEVICE_H #define _APPLEPS2KEYBOARDDEVICE_H #include <IOKit/ps2/ApplePS2Device.h> class ApplePS2Controller; class ApplePS2KeyboardDevice : public IOService { OSDeclareDefaultStructors(ApplePS2KeyboardDevice); private: ApplePS2Controller * _controller; public: virtual bool attach(IOService * provider); virtual void detach(IOService * provider); // Interrupt Handling Routines virtual void installInterruptAction(OSObject *, PS2InterruptAction); virtual void uninstallInterruptAction(); // Request Submission Routines virtual PS2Request * allocateRequest(); virtual void freeRequest(PS2Request * request); virtual bool submitRequest(PS2Request * request); virtual void submitRequestAndBlock(PS2Request * request); }; #endif /* !_APPLEPS2KEYBOARDDEVICE_H */