IODisplayWrangler.h [plain text]
#ifndef _IOKIT_IODISPLAYWRANGLER_H
#define _IOKIT_IODISPLAYWRANGLER_H
#include <IOKit/IOService.h>
#include <IOKit/graphics/IOFramebuffer.h>
#include <IOKit/graphics/IODisplay.h>
class IOWorkLoop;
class IOCommandQueue;
class IODisplayWrangler : public IOService
{
OSDeclareDefaultStructors( IODisplayWrangler );
private:
bool fOpen;
IOLock * fMatchingLock;
OSSet * fFramebuffers;
OSSet * fDisplays;
bool emergency_informed;
unsigned long mins_to_dim;
bool use_general_aggressiveness;
virtual void initForPM ( void );
virtual IOReturn setAggressiveness ( unsigned long, unsigned long );
virtual bool activityTickle ( unsigned long, unsigned long );
virtual IOReturn setPowerState ( unsigned long powerStateOrdinal, IOService* whatDevice );
virtual void makeDisplaysUsable ( void );
virtual void idleDisplays ( void );
static bool _displayHandler( void * target, void * ref,
IOService * newService );
static bool _displayConnectHandler( void * target, void * ref,
IOService * newService );
virtual bool displayHandler( OSSet * set, IODisplay * newDisplay);
virtual bool displayConnectHandler( void * ref, IODisplayConnect * connect);
virtual bool makeDisplayConnects( IOFramebuffer * fb );
virtual IODisplayConnect * getDisplayConnect(
IOFramebuffer * fb, IOIndex connect );
virtual IOReturn getConnectFlagsForDisplayMode(
IODisplayConnect * connect,
IODisplayModeID mode, UInt32 * flags );
virtual IOReturn getDefaultMode( IOFramebuffer * fb,
IODisplayModeID * mode, IOIndex * depth );
virtual IOReturn findStartupMode( IOFramebuffer * fb );
public:
IOService * rootDomain;
virtual bool start(IOService * provider);
static IOReturn clientStart( IOFramebuffer * fb );
static IOReturn getFlagsForDisplayMode(
IOFramebuffer * fb,
IODisplayModeID mode, UInt32 * flags );
};
#endif