LUDictionary.h   [plain text]


/*
 * Copyright (c) 1999 Apple Computer, Inc. All rights reserved.
 *
 * @APPLE_LICENSE_HEADER_START@
 * 
 * This file contains Original Code and/or Modifications of Original Code
 * as defined in and that are subject to the Apple Public Source License
 * Version 2.0 (the 'License'). You may not use this file except in
 * compliance with the License. Please obtain a copy of the License at
 * http://www.opensource.apple.com/apsl/ and read it before using this
 * file.
 * 
 * The Original Code and all software distributed under the License are
 * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
 * Please see the License for the specific language governing rights and
 * limitations under the License.
 * 
 * @APPLE_LICENSE_HEADER_END@
 */

/*
 * LUDictionary.h
 *
 * Property list / dictionary abstraction.
 * 
 * Copyright (c) 1995, NeXT Computer Inc.
 * All rights reserved.
 * Written by Marc Majka
 */
 
#import <objc/objc.h>
#import <objc/Object.h>
#import <stdio.h>
#import <netinfo/ni.h>

typedef struct {
	char *key;
	unsigned int len;
	char **val;
} lu_property;

@interface LUDictionary : Object
{
	unsigned int retainCount;
	lu_property *prop;
	unsigned int count;
}

- (id)retain;
- (void)release;

- (unsigned int)count;

- (void)setValue:(char *)val forKey:(char *)key;
- (void)setValues:(char **)vals forKey:(char *)key;
- (void)addValue:(char *)val forKey:(char *)key;
- (void)addValues:(char **)vals forKey:(char *)key;
- (char *)valueForKey:(char *)key;
- (char **)valuesForKey:(char *)key;

- (void)removeKey:(char *)key;

- (void)print;
- (void)print:(FILE *)f;

- (ni_proplist *)niProplist;

@end