/* * Copyright (c) 1999 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * "Portions Copyright (c) 1999 Apple Computer, Inc. All Rights * Reserved. This file contains Original Code and/or Modifications of * Original Code as defined in and that are subject to the Apple Public * Source License Version 1.0 (the 'License'). You may not use this file * except in compliance with the License. Please obtain a copy of the * License at http://www.apple.com/publicsource and read it before using * this file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the * License for the specific language governing rights and limitations * under the License." * * @APPLE_LICENSE_HEADER_END@ */ /* * LUServer.h * * Lookup server for lookupd * * Copyright (c) 1995, NeXT Computer Inc. * All rights reserved. * Written by Marc Majka */ #import "LUAgent.h" #import "CacheAgent.h" #import "LUGlobal.h" #import "LUDictionary.h" #import "LUArray.h" #import "Thread.h" #define ServerStateIdle 0 #define ServerStateActive 1 #define ServerStateQuerying 2 @interface LUServer : LUAgent { LUArray *agentList; LUAgent *currentAgent; char *currentCall; Thread *myThread; BOOL idle; unsigned long state; } - (BOOL)isIdle; - (void)setIsIdle:(BOOL)yn; - (unsigned long)state; - (LUAgent *)currentAgent; - (char *)currentCall; - (LUAgent *)agentNamed:(char *)name; - (BOOL)isNetwareEnabled; - (BOOL)isSecurityEnabledForOption:(char *)option; @end