curs_mouse.3   [plain text]


'\" t
.TH curs_mouse 3X ""
.SH NAME
\fBgetmouse\fR, \fBungetmouse\fR, 
\fBmousemask\fR - mouse interface through curses
.SH SYNOPSIS
.nf
\fB#include <curses.h>\fR

\fBtypedef unsigned long mmask_t;

typedef struct
{
    short id;         \fI/* ID to distinguish multiple devices */\fB
    int x, y, z;      \fI/* event coordinates */\fB
    mmask_t bstate;   \fI/* button state bits */\fB
}
MEVENT;\fR
.fi
.br
\fBint getmouse(MEVENT *event);\fR
.br
\fBint ungetmouse(MEVENT *event);\fR
.br
\fBmmask_t mousemask(mmask_t newmask, mmask_t *oldmask);\fR
.br
\fBbool wenclose(WINDOW *win, int y, int x)\fR
.br
\fBint mouseinterval(int erval)\fR
.br
.SH DESCRIPTION
These functions provide an interface to mouse events from
\fBcurses\fR(3x).  Mouse events are represented by \fBKEY_MOUSE\fR
pseudo-key values in the \fBwgetch\fR input stream.

To make mouse events visible, use the \fBmousemask\fR function.  This will set
the mouse events to be reported.  By default, no mouse events are reported.
The function will return a mask to indicate which of the specified mouse events
can be reported; on complete failure it returns 0.  If oldmask is non-NULL,
this function fills the indicated location with the previous value of the given
window's mouse event mask.

As a side effect, setting a zero mousemask may turn off the mouse pointer;
setting a nonzero mask may turn it on.  Whether this happens is
device-dependent.

Here are the mouse event type masks:

.TS
l l
_ _
l l.
\fIName\fR	\fIDescription\fR
BUTTON1_PRESSED 	mouse button 1 down 
BUTTON1_RELEASED	mouse button 1 up 
BUTTON1_CLICKED 	mouse button 1 clicked
BUTTON1_DOUBLE_CLICKED	mouse button 1 double clicked
BUTTON1_TRIPLE_CLICKED	mouse button 1 triple clicked
BUTTON2_PRESSED 	mouse button 2 down 
BUTTON2_RELEASED	mouse button 2 up 
BUTTON2_CLICKED 	mouse button 2 clicked
BUTTON2_DOUBLE_CLICKED	mouse button 2 double clicked
BUTTON2_TRIPLE_CLICKED	mouse button 2 triple clicked
BUTTON3_PRESSED 	mouse button 3 down 
BUTTON3_RELEASED	mouse button 3 up 
BUTTON3_CLICKED 	mouse button 3 clicked
BUTTON3_DOUBLE_CLICKED	mouse button 3 double clicked
BUTTON3_TRIPLE_CLICKED	mouse button 3 triple clicked
BUTTON4_PRESSED 	mouse button 4 down 
BUTTON4_RELEASED	mouse button 4 up 
BUTTON4_CLICKED 	mouse button 4 clicked
BUTTON4_DOUBLE_CLICKED	mouse button 4 double clicked
BUTTON4_TRIPLE_CLICKED	mouse button 4 triple clicked
BUTTON_SHIFT	shift was down during button state change
BUTTON_CTRL	control was down during button state change
BUTTON_ALT	alt was down during button state change
ALL_MOUSE_EVENTS	report all button state changes
REPORT_MOUSE_POSITION	report mouse movement
.TE

Once a class of mouse events have been made visible in a window,
calling the \fBwgetch\fR function on that window may return
\fBKEY_MOUSE\fR as an indicator that a mouse event has been queued.
To read the event data and pop the event off the queue, call
\fBgetmouse\fR.  This function will return \fBOK\fR if a mouse event
is actually visible in the given window, \fBERR\fR otherwise.
When \fBgetmouse\fR returns \fBOK\fR, the data deposited as y and
x in the event structure coordinates will be screen-relative character-cell
coordinates.  The returned state mask will have exactly one bit set to
indicate the event type.

The \fBungetmouse\fR function behaves analogously to \fBungetch\fR.  It pushes
a \fBKEY_MOUSE\fR event onto the input queue, and associates with that event
the given state data and screen-relative character-cell coordinates.

The \fBwenclose\fR function tests whether a given pair of screen-relative
character-cell coordinates is enclosed by a given window, returning TRUE
if it is and FALSE otherwise.  It is useful for determining what subset of
the screen windows enclose the location of a mouse event.

The \fBmouseinterval\fR function sets the maximum time (in thousands of a
second) that can elapse between press and release events in order for them to
be recognized as a click.  This function returns the previous interval value.
The default is one fifth of a second.

Note that mouse events will be ignored when input is in cooked mode, and will
cause an error beep when cooked mode is being simulated in a window by a
function such as \fBgetstr\fR that expects a linefeed for input-loop
termination.

.SH RETURN VALUE
All routines return the integer \fBERR\fR upon failure or \fBOK\fR
upon successful completion.
.SH PORTABILITY
These calls were designed for \fBcurses\fR(3x), and are not found in SVr4
curses, 4.4BSD curses, or any other previous version of curses.

The feature macro \fBNCURSES_MOUSE_VERSION\fR is provided so the preprocessor
can be used to test whether these features are present (its value is 1).  NOTE:
THIS INTERFACE IS EXPERIMENTAL AND IS SUBJECT TO CHANGE WITHOUT NOTICE!  If the
interface is changed, the value of \fBNCURSES_MOUSE_VERSION\fR will be
incremented.

The order of the \fBMEVENT\fR structure members is not guaranteed.  
Additional fields may be added to the structure in the future.

Under \fBcurses\fR(3x), these calls are implemented using either
xterm's built-in mouse-tracking API or Alessandro Rubini's gpm server.
If you are using something other than xterm there is no gpm daemon
running on your machine, mouse events will not be visible to
\fBcurses\fR(3x) (and the \fBwmousemask\fR function will always
return \fB0\fR).

The z member in the event structure is not presently used.  It is intended
for use with touchscreens (which may be pressure-sensitive) or with
3D-mice/trackballs/power gloves.
.SH BUGS
Mouse events under xterm will not in fact be ignored during cooked mode,
if they have been enabled by \fBwmousemask\fR.  Instead, the xterm mouse
report sequence will appear in the string read.

Mouse events under xterm will not be detected correctly in a window with
its keypad bit off.
.SH SEE ALSO
\fBcurses\fR(3X).
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