UnwindMacOSXFrameBackchain.h [plain text]
#ifndef lldb_UnwindMacOSXFrameBackchain_h_
#define lldb_UnwindMacOSXFrameBackchain_h_
#include <vector>
#include "lldb/lldb-private.h"
#include "lldb/Target/Unwind.h"
class UnwindMacOSXFrameBackchain : public lldb_private::Unwind
{
public:
UnwindMacOSXFrameBackchain (lldb_private::Thread &thread);
virtual
~UnwindMacOSXFrameBackchain()
{
}
virtual void
Clear()
{
m_cursors.clear();
}
virtual uint32_t
GetFrameCount();
bool
GetFrameInfoAtIndex (uint32_t frame_idx,
lldb::addr_t& cfa,
lldb::addr_t& pc);
lldb::RegisterContextSP
CreateRegisterContextForFrame (lldb_private::StackFrame *frame);
lldb_private::Thread &
GetThread();
protected:
friend class RegisterContextMacOSXFrameBackchain;
struct Cursor
{
lldb::addr_t pc; lldb::addr_t fp; };
private:
std::vector<Cursor> m_cursors;
size_t
GetStackFrameData_i386 (lldb_private::StackFrame *first_frame);
size_t
GetStackFrameData_x86_64 (lldb_private::StackFrame *first_frame);
DISALLOW_COPY_AND_ASSIGN (UnwindMacOSXFrameBackchain);
};
#endif // lldb_UnwindMacOSXFrameBackchain_h_