apply.c   [plain text]


/*
 * Copyright (c) 2008 Apple Inc.  All rights reserved.
 *
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 * The Apple Software is provided by Apple on an "AS IS" basis.  APPLE MAKES NO
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 */

#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <sys/errno.h>
#include <assert.h>
#include <dispatch/dispatch.h>
#include <mach/mach_time.h>

#define kIT	10

uint64_t		elapsed_time;

void	timer_start() {
		elapsed_time = mach_absolute_time();
}

double	timer_milePost() {
	static dispatch_once_t		justOnce;
	static double		scale;
	
	dispatch_once(&justOnce, ^{
		mach_timebase_info_data_t	tbi;
		mach_timebase_info(&tbi);
		scale = tbi.numer;
		scale = scale/tbi.denom;
		printf("Scale is %10.4f  Just computed once courtesy of dispatch_once()\n", scale);
	});
	
	uint64_t	now = mach_absolute_time()-elapsed_time;
	double	fTotalT = now;
	fTotalT = fTotalT * scale;			// convert this to nanoseconds...
	fTotalT = fTotalT / 1000000000.0;
	return fTotalT;
}

int
main(void)
{
	dispatch_queue_t myQueue = dispatch_queue_create("myQueue", NULL);
	dispatch_group_t myGroup = dispatch_group_create();
		
// dispatch_apply on a serial queue finishes each block in order so the following code will take a little more than a second
	timer_start();
	dispatch_apply(kIT, myQueue, ^(size_t current){
		printf("Block #%ld of %d is being run\n",
			   current+1, // adjusting the zero based current iteration we get passed in
			   kIT);	
		usleep(USEC_PER_SEC/10);
	});	
	printf("and dispatch_apply( serial queue ) returned after %10.4lf seconds\n",timer_milePost());
	
// dispatch_apply on a concurrent queue returns after all blocks are finished, however it can execute them concurrently with each other
// so this will take quite a bit less time
	timer_start();	
	dispatch_apply(kIT, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^(size_t current){
		printf("Block #%ld of %d is being run\n",current+1, kIT);
		usleep(USEC_PER_SEC/10);
	});
	printf("and dispatch_apply( concurrent queue) returned after %10.4lf seconds\n",timer_milePost());
	
// To execute all blocks in a dispatch_apply asynchonously, you will need to perform the dispatch_apply
// asynchonously, like this (NOTE the nested dispatch_apply inside of the async block.)
// Also note the use of the dispatch_group so that we can ultimatly know when the work is
// all completed
	
	timer_start();	
	dispatch_group_async(myGroup, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{ 
		dispatch_apply(kIT, myQueue, ^(size_t current){
			printf("Block #%ld of %d is being run\n",current+1, kIT);
			usleep(USEC_PER_SEC/10);
		});
	});
	
	printf("and dispatch_group_async( dispatch_apply( )) returned after %10.4lf seconds\n",timer_milePost());
	printf("Now to wait for the dispatch group to finish...\n");
	dispatch_group_wait(myGroup, UINT64_MAX);
	printf("and we are done with dispatch_group_async( dispatch_apply( )) after %10.4lf seconds\n",timer_milePost()); 
	return 0;
}