/*- * Copyright (c) 2003-2004 Tim Kientzle * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer * in this position and unchanged. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR(S) ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR(S) BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /*- * There is a single list of "tree_entry" items that represent * filesystem objects that require further attention. Non-directories * are not kept in memory: they are pulled from readdir(), returned to * the client, then freed as soon as possible. Any directory entry to * be traversed gets pushed onto the stack. * * There is surprisingly little information that needs to be kept for * each item on the stack. Just the name, depth (represented here as the * string length of the parent directory's pathname), and some markers * indicating how to get back to the parent (via chdir("..") for a * regular dir or via fchdir(2) for a symlink). */ #include #include #include #include #include #include #include "tree.h" /* * TODO: * 1) Loop checking. * 3) Arbitrary logical traversals by closing/reopening intermediate fds. */ struct tree_entry { struct tree_entry *next; char *name; size_t dirname_length; int fd; int flags; }; /* Definitions for tree_entry.flags bitmap. */ #define isDir 1 /* This entry is a regular directory. */ #define isDirLink 2 /* This entry is a symbolic link to a directory. */ #define needsTraversal 4 /* This entry hasn't yet been traversed. */ /* * Local data for this package. */ struct tree { struct tree_entry *stack; DIR *d; int initialDirFd; int flags; char *buff; char *basename; size_t buff_length; size_t path_length; size_t dirname_length; int depth; int openCount; int maxOpenCount; struct stat lst; struct stat st; }; /* Definitions for tree.flags bitmap. */ #define needsReturn 8 /* Marks first entry as not having been returned yet. */ #define hasStat 16 /* The st entry is set. */ #define hasLstat 32 /* The lst entry is set. */ #define HAVE_DIRENT_D_NAMLEN 1 #ifdef HAVE_DIRENT_D_NAMLEN /* BSD extension; avoids need for a strlen() call. */ #define D_NAMELEN(dp) (dp)->d_namlen #else #define D_NAMELEN(dp) (strlen((dp)->d_name)) #endif #if 0 static void dumpStack(struct tree *t) { struct tree_entry *te; printf("\tbuff: %s\n", t->buff); printf("\tpwd: "); fflush(stdout); system("pwd"); printf("\tstack:\n"); for (te = t->stack; te != NULL; te = te->next) { printf("\t\tte->name: %s %s\n", te->name, te->flags & needsTraversal ? "" : "*"); } } #endif /* * Add a directory path to the current stack. */ static void tree_add(struct tree *t, const char *path) { struct tree_entry *te; te = malloc(sizeof(*te)); memset(te, 0, sizeof(*te)); te->next = t->stack; t->stack = te; te->fd = -1; te->name = strdup(path); te->flags = needsTraversal; te->dirname_length = t->dirname_length; } /* * Append a name to the current path. */ static void tree_append(struct tree *t, const char *name, size_t name_length) { if (t->buff != NULL) t->buff[t->dirname_length] = '\0'; /* Resize pathname buffer as needed. */ while (name_length + 1 + t->dirname_length >= t->buff_length) { t->buff_length *= 2; if (t->buff_length < 1024) t->buff_length = 1024; t->buff = realloc(t->buff, t->buff_length); } t->basename = t->buff + t->dirname_length; t->path_length = t->dirname_length + name_length; if (t->dirname_length > 0) { *t->basename++ = '/'; t->path_length ++; } strcpy(t->basename, name); } /* * Open a directory tree for traversal. */ struct tree * tree_open(const char *path) { struct tree *t; t = malloc(sizeof(*t)); memset(t, 0, sizeof(*t)); tree_append(t, path, strlen(path)); t->initialDirFd = open(".", O_RDONLY); /* * During most of the traversal, items are set up and then * returned immediately from tree_next(). That doesn't work * for the very first entry, so we set a flag for this special * case. */ t->flags = needsReturn; return (t); } /* * We've finished a directory; ascend back to the parent. */ static void tree_ascend(struct tree *t) { struct tree_entry *te; te = t->stack; t->depth--; if (te->flags & isDirLink) { fchdir(te->fd); close(te->fd); t->openCount--; } else { chdir(".."); } } /* * Pop the working stack. */ static void tree_pop(struct tree *t) { struct tree_entry *te; te = t->stack; t->stack = te->next; t->dirname_length = te->dirname_length; free(te->name); free(te); } /* * Get the next item in the tree traversal. */ int tree_next(struct tree *t) { struct dirent *de = NULL; /* Handle the startup case by returning the initial entry. */ if (t->flags & needsReturn) { t->flags &= ~needsReturn; return (1); } while (t->stack != NULL) { /* If there's an open dir, get the next entry from there. */ while (t->d != NULL) { de = readdir(t->d); if (de == NULL) { closedir(t->d); t->d = NULL; } else if (de->d_name[0] == '.' && de->d_name[1] == '\0') { /* Skip '.' */ } else if (de->d_name[0] == '.' && de->d_name[1] == '.' && de->d_name[2] == '\0') { /* Skip '..' */ } else { /* * Append the path to the current path * and return it. */ tree_append(t, de->d_name, D_NAMELEN(de)); t->flags &= ~hasLstat; t->flags &= ~hasStat; return (1); } } /* If the current dir needs to be traversed, set it up. */ if (t->stack->flags & needsTraversal) { tree_append(t, t->stack->name, strlen(t->stack->name)); t->stack->flags &= ~needsTraversal; /* If it is a link, set up fd for the ascent. */ if (t->stack->flags & isDirLink) { t->stack->fd = open(".", O_RDONLY); t->openCount++; if (t->openCount > t->maxOpenCount) t->maxOpenCount = t->openCount; } if (chdir(t->stack->name) == 0) { t->depth++; t->dirname_length = t->path_length; t->d = opendir("."); } else tree_pop(t); continue; } /* We've done everything necessary for the top stack entry. */ tree_ascend(t); tree_pop(t); } return (0); } /* * Called by the client to mark the directory just returned from * tree_next() as needing to be visited. */ void tree_descend(struct tree *t) { const struct stat *s = tree_current_lstat(t); if (S_ISDIR(s->st_mode)) { tree_add(t, t->basename); t->stack->flags |= isDir; } if (S_ISLNK(s->st_mode) && S_ISDIR(tree_current_stat(t)->st_mode)) { tree_add(t, t->basename); t->stack->flags |= isDirLink; } } /* * Get the stat() data for the entry just returned from tree_next(). */ const struct stat * tree_current_stat(struct tree *t) { if (!(t->flags & hasStat)) { stat(t->basename, &t->st); t->flags |= hasStat; } return (&t->st); } /* * Get the lstat() data for the entry just returned from tree_next(). */ const struct stat * tree_current_lstat(struct tree *t) { if (!(t->flags & hasLstat)) { lstat(t->basename, &t->lst); t->flags |= hasLstat; } return (&t->lst); } /* * Return the access path for the entry just returned from tree_next(). */ const char * tree_current_access_path(struct tree *t) { return (t->basename); } /* * Return the full path for the entry just returned from tree_next(). */ const char * tree_current_path(struct tree *t) { return (t->buff); } /* * Return the length of the path for the entry just returned from tree_next(). */ size_t tree_current_pathlen(struct tree *t) { return (t->path_length); } /* * Return the nesting depth of the entry just returned from tree_next(). */ int tree_current_depth(struct tree *t) { return (t->depth); } /* * Terminate the traversal and release any resources. */ void tree_close(struct tree *t) { /* Release anything remaining in the stack. */ while (t->stack != NULL) tree_pop(t); if (t->buff) free(t->buff); /* chdir() back to where we started. */ if (t->initialDirFd >= 0) { fchdir(t->initialDirFd); close(t->initialDirFd); t->initialDirFd = -1; } free(t); } #if 0 /* Main function for testing. */ #include int main(int argc, char **argv) { size_t max_path_len = 0; int max_depth = 0; system("pwd"); while (*++argv) { struct tree *t = tree_open(*argv); while (tree_next(t)) { size_t path_len = tree_current_pathlen(t); int depth = tree_current_depth(t); if (path_len > max_path_len) max_path_len = path_len; if (depth > max_depth) max_depth = depth; printf("%s\n", tree_current_path(t)); if (S_ISDIR(tree_current_lstat(t)->st_mode)) tree_descend(t); /* Descend into every dir. */ } tree_close(t); printf("Max path length: %d\n", max_path_len); printf("Max depth: %d\n", max_depth); printf("Final open count: %d\n", t->openCount); printf("Max open count: %d\n", t->maxOpenCount); fflush(stdout); system("pwd"); } return (0); } #endif