# Microsoft Developer Studio Project File - Name="gd" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=gd - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "gd.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "gd.mak" CFG="gd - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "gd - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "gd - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "gd - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /I "." /I ".." /I "..\third-party\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "MSWIN32" /D "HAVE_CONFIG_H" /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=copy .\Release\gd.lib ..\makearch\win32\static\Release # End Special Build Tool !ELSEIF "$(CFG)" == "gd - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /Gi /GX /ZI /Od /I "." /I ".." /I "..\third-party\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "MSWIN32" /D "HAVE_CONFIG_H" /FR /YX /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=copy .\Debug\gd.lib ..\makearch\win32\static\Debug # End Special Build Tool !ENDIF # Begin Target # Name "gd - Win32 Release" # Name "gd - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\gd.c # End Source File # Begin Source File SOURCE=.\gd_gd.c # End Source File # Begin Source File SOURCE=.\gd_gd2.c # End Source File # Begin Source File SOURCE=.\gd_gif.c # End Source File # Begin Source File SOURCE=.\gd_io.c # End Source File # Begin Source File SOURCE=.\gd_io_dp.c # End Source File # Begin Source File SOURCE=.\gd_io_file.c # End Source File # Begin Source File SOURCE=.\gd_io_ss.c # End Source File # Begin Source File SOURCE=.\gd_jpeg.c # End Source File # Begin Source File SOURCE=.\gd_png.c # End Source File # Begin Source File SOURCE=.\gd_ss.c # End Source File # Begin Source File SOURCE=.\gd_wbmp.c # End Source File # Begin Source File SOURCE=.\gdcache.c # End Source File # Begin Source File SOURCE=.\gdfontg.c # End Source File # Begin Source File SOURCE=.\gdfontl.c # End Source File # Begin Source File SOURCE=.\gdfontmb.c # End Source File # Begin Source File SOURCE=.\gdfonts.c # End Source File # Begin Source File SOURCE=.\gdfontt.c # End Source File # Begin Source File SOURCE=.\gdft.c # End Source File # Begin Source File SOURCE=.\gdhelpers.c # End Source File # Begin Source File SOURCE=.\gdkanji.c # End Source File # Begin Source File SOURCE=.\gdtables.c # End Source File # Begin Source File SOURCE=.\gdxpm.c # End Source File # Begin Source File SOURCE=.\strtok_r.c # End Source File # Begin Source File SOURCE=.\wbmp.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\gd.h # End Source File # Begin Source File SOURCE=.\gd_io.h # End Source File # Begin Source File SOURCE=.\gdcache.h # End Source File # Begin Source File SOURCE=.\gdfontg.h # End Source File # Begin Source File SOURCE=.\gdfontl.h # End Source File # Begin Source File SOURCE=.\gdfontmb.h # End Source File # Begin Source File SOURCE=.\gdfonts.h # End Source File # Begin Source File SOURCE=.\gdfontt.h # End Source File # Begin Source File SOURCE=.\jisx0208.h # End Source File # Begin Source File SOURCE=.\wbmp.h # End Source File # End Group # End Target # End Project