# Microsoft Developer Studio Project File - Name="common" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=common - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "common.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "common.mak" CFG="common - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "common - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "common - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "common - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /I "." /I ".." /I "..\.." /I "..\..\cdt" /I "..\..\pathplan" /I "..\..\gd" /I "..\..\graph" /I "..\gvrender" /I "..\..\third-party\include" /D "NDEBUG" /D "HAVE_SETMODE" /D "WIN32" /D "_MBCS" /D "_LIB" /D "MSWIN32" /D "HAVE_CONFIG_H" /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=copy .\Release\common.lib ..\..\makearch\win32\static\Release # End Special Build Tool !ELSEIF "$(CFG)" == "common - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /Gi /GX /ZI /Od /I "." /I ".." /I "..\.." /I "..\..\cdt" /I "..\..\pathplan" /I "..\..\gd" /I "..\..\graph" /I "..\gvrender" /I "..\..\third-party\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "MSWIN32" /D "HAVE_CONFIG_H" /D "HAVE_SETMODE" /YX /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=copy .\Debug\common.lib ..\..\makearch\win32\static\Debug # End Special Build Tool !ENDIF # Begin Target # Name "common - Win32 Release" # Name "common - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\arrows.c # End Source File # Begin Source File SOURCE=.\colxlate.c # End Source File # Begin Source File SOURCE=.\diagen.c # End Source File # Begin Source File SOURCE=.\emit.c # End Source File # Begin Source File SOURCE=.\figgen.c # End Source File # Begin Source File SOURCE=.\fontmetrics.c # End Source File # Begin Source File SOURCE=.\gdgen.c # End Source File # Begin Source File SOURCE=.\globals.c # End Source File # Begin Source File SOURCE=.\hpglgen.c # End Source File # Begin Source File SOURCE=.\htmllex.c # End Source File # Begin Source File SOURCE=.\htmlparse.c # End Source File # Begin Source File SOURCE=.\htmltable.c # End Source File # Begin Source File SOURCE=.\input.c !IF "$(CFG)" == "common - Win32 Release" !ELSEIF "$(CFG)" == "common - Win32 Debug" # ADD CPP /W4 !ENDIF # End Source File # Begin Source File SOURCE=.\mapgen.c # End Source File # Begin Source File SOURCE=.\mifgen.c # End Source File # Begin Source File SOURCE=.\mpgen.c # End Source File # Begin Source File SOURCE=.\output.c # End Source File # Begin Source File SOURCE=.\picgen.c # End Source File # Begin Source File SOURCE=.\pointset.c # End Source File # Begin Source File SOURCE=.\postproc.c # End Source File # Begin Source File SOURCE=.\psgen.c # End Source File # Begin Source File SOURCE=.\shapes.c # End Source File # Begin Source File SOURCE=.\splines.c # End Source File # Begin Source File SOURCE=.\strcasecmp.c # End Source File # Begin Source File SOURCE=.\strncasecmp.c # End Source File # Begin Source File SOURCE=.\svggen.c # End Source File # Begin Source File SOURCE=.\timing.c # End Source File # Begin Source File SOURCE=.\utils.c # End Source File # Begin Source File SOURCE=.\vrmlgen.c # End Source File # Begin Source File SOURCE=.\vtxgen.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\colortbl.h # End Source File # Begin Source File SOURCE=.\const.h # End Source File # Begin Source File SOURCE=.\globals.h # End Source File # Begin Source File SOURCE=.\macros.h # End Source File # Begin Source File SOURCE=.\ps.h # End Source File # Begin Source File SOURCE=.\render.h # End Source File # Begin Source File SOURCE=.\renderprocs.h # End Source File # Begin Source File SOURCE=.\types.h # End Source File # Begin Source File SOURCE=.\utils.h # End Source File # Begin Source File SOURCE=.\xbuf.h # End Source File # End Group # End Target # End Project