circular.h   [plain text]


#ifndef CIRCULAR_H
#define CIRCULAR_H

#include <render.h>
#include <graphviz_block.h>
#include <stack.h>

typedef struct {
	blocklist_t	bl;
	int		   orderCount;
	int		   blockCount;
	nstack_t*  bcstack;
	attrsym_t* N_artpos;
	attrsym_t* N_root;
	char*      rootname;
	double	   min_dist;
} circ_state;

typedef struct {
  Agnode_t* dnode;
} ndata;

/* Extra node data used for layout:
 * Pass O: build derived graph
 * Pass 1: construct blocks
 * Pass 2: construct block tree
 * Pass 3: layout block
 *      a:  construct block skeleton
 *      b:  construct skeleton spanning tree
 *      c:  construct circular list of nodes
 * Pass 4: connect blocks
 */
typedef struct {
  union {    /* Pointer to node/cluster in original graph */
    Agraph_t*  g;
    Agnode_t*  np;
  } orig;
  int		flags;
  node_t*	parent;   /* parent in block-cutpoint traversal (1,2,4) */
  block_t*	block;    /* Block containing node (1,2,3,4) */
  union {
    struct {          /* Pass  1 */
      node_t*   next;   /* used for stack */
      int       val;
      int       low_val;
    } bc;
    node_t*  clone;   /* Cloned node (3a)*/
    struct {         /* Spanning tree and longest path (3b) */
      node_t*  tparent;  /* Parent in tree */
      node_t*  first;    /* Leaf on longest path from node */
      node_t*  second;   /* Leaf on 2nd longest path from node */
      int      fdist;    /* Length of longest path from node */
      int      sdist;    /* Length of 2nd longest path from node */
    } t;
    struct {
   	  int     pos;     /* Index of node in block circle (3c,4) */
   	  double  psi;     /* Offset angle of children (4) */
	} f;
  } u;
} cdata;

typedef struct {
  int		order;
} edata;

#define NDATA(n) ((ndata*)((n)->u.alg))
#define DNODE(n)	(NDATA(n)->dnode)

#define EDGEDATA(e)  ((edata*)((e)->u.alg))
#define EDGEORDER(e) (EDGEDATA(e)->order)

#define DATA(n) ((cdata*)((n)->u.alg))
#define ORIGG(n)	(DATA(n)->orig.g)
#define ORIGN(n)	(DATA(n)->orig.np)
#define FLAGS(n) (DATA(n)->flags)
#define PARENT(n) (DATA(n)->parent)
#define BLOCK(n) (DATA(n)->block)
#define NEXT(n) (DATA(n)->u.bc.next)
#define VAL(n) (DATA(n)->u.bc.val)
#define LOWVAL(n)	 (DATA(n)->u.bc.low_val)
#define CLONE(n) (DATA(n)->u.clone)
#define TPARENT(n)	(DATA(n)->u.t.tparent)
#define LEAFONE(n)	(DATA(n)->u.t.first)
#define LEAFTWO(n)	(DATA(n)->u.t.second)
#define DISTONE(n)	(DATA(n)->u.t.fdist)
#define DISTTWO(n)	(DATA(n)->u.t.sdist)
#define POSITION(n) (DATA(n)->u.f.pos)
#define PSI(n) (DATA(n)->u.f.psi)

#define VISITED_F   (1 << 0)
#define BCDONE_F    (1 << 1)
#define ONSTACK_F   (1 << 2)
#define PARENT_F    (1 << 3)
#define PATH_F      (1 << 4)
#define NEIGHBOR_F  (1 << 5)

#define VISITED(n) (FLAGS(n)&VISITED_F)
#define BCDONE(n)	 (FLAGS(n)&BCDONE_F)
#define ONSTACK(n)	 (FLAGS(n)&ONSTACK_F)
#define ISPARENT(n)	 (FLAGS(n)&PARENT_F)
#define ONPATH(n)	 (FLAGS(n)&PATH_F)
#define NEIGHBOR(n)	 (FLAGS(n)&NEIGHBOR_F)

#define SET_VISITED(n) (FLAGS(n) |= VISITED_F)
#define SET_BCDONE(n)	 (FLAGS(n) |= BCDONE_F)
#define SET_ONSTACK(n)	 (FLAGS(n) |= ONSTACK_F)
#define SET_PARENT(n)	 (FLAGS(n) |= PARENT_F)
#define SET_ONPATH(n)	 (FLAGS(n) |= PATH_F)
#define SET_NEIGHBOR(n)	 (FLAGS(n) |= NEIGHBOR_F)

#define UNSET_VISITED(n) (FLAGS(n) &= ~VISITED_F)
#define UNSET_BCDONE(n)	 (FLAGS(n) &= ~BCDONE_F)
#define UNSET_ONSTACK(n)	 (FLAGS(n) &= ~ONSTACK_F)
#define UNSET_NEIGHBOR(n)	 (FLAGS(n) &= ~NEIGHBOR_F)

#define DEGREE(n) (ND_order(n))

#include <circo.h>

#ifdef DEBUG
extern void prData (Agnode_t* n, int pass);
#endif

#endif