typedef struct
{
enum {
E_PATTERN,
E_IMAGE
} t;
union {
struct {
double c_min;
double c;
double c_gamma;
double m_min;
double m;
double m_gamma;
double y_min;
double y;
double y_gamma;
double k_min;
double k;
double k_gamma;
double c_level;
double m_level;
double y_level;
double lower;
double upper;
} p;
struct {
int x;
int y;
int bits;
const char *data;
} i;
} d;
} testpattern_t;
#define YY_ALWAYS_INTERACTIVE 1
extern double global_c_level;
extern double global_c_gamma;
extern double global_m_level;
extern double global_m_gamma;
extern double global_y_level;
extern double global_y_gamma;
extern double global_k_gamma;
extern double global_gamma;
extern int levels;
extern double ink_limit;
extern char *printer;
extern char *ink_type;
extern char *resolution;
extern char *media_source;
extern char *media_type;
extern char *media_size;
extern char *dither_algorithm;
extern double density;
extern double xtop;
extern double xleft;
extern double hsize;
extern double vsize;
extern int noblackline;
extern char *c_strdup(const char *s);
extern testpattern_t *get_next_testpattern(void);
typedef union yylv {
int ival;
double dval;
char *sval;
} YYSTYPE;
extern YYSTYPE yylval;
#include "testpatterny.h"