AppleReleaseNotes.html   [plain text]


<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<!-- APPLE LOCAL file: release notes --> 
<HTML>
<HEAD><TITLE>GCC 3.3 Release Notes</TITLE>
</HEAD>
<body bgcolor="#FFFFFF">

   <table border=0 cellspacing=0 width=600 valign=left>
   <tr>
   <td>
   <p><font size="-2" face="Geneva,Helvetica,Arial">
   <b>PATH<spacer type=horizontal size=5>&nbsp;</b></font><a href="../../../index.html" target="_top"><font size="-2" face="Geneva,Helvetica,Arial">Documentation</font></a>
   <font size="-2" face="Geneva,Helvetica,Arial"> <b>&gt;
   </b> Release Notes</font></p>
   </td>
   </tr>
   </table>
   <br>
   <!-- end of path --><a href="index.html"><img src="Images/up.gif" alt="Table of Contents" align=bottom></a>


<h1>Mac OS X 10.3 Developer Tools Release Notes:<br>GCC 3.3</h1>

<p>
These notes describe GCC 3.3, which is based on version 3.3 of the
Free Software  Foundation's GCC compiler suite. GCC 3.3 will be the
default compiler on Mac OS X for C, C++, Objective-C, and
Objective-C++ source code after this package is installed.  GCC 3.1,
which was the default compiler in the Mac OS X 10.2 Development Tools,
continues to be provided for backward compatibility.  GCC 2.95 is also
still provided for backwards compatibility.
</p>

<p>These release notes are not comprehensive.  For a
complete list of compiler changes, please also consult the <a
href="Compiler.html">release notes for the compiler in the Mac OS X
Developer Tools 10.1 release.</a></p>

<H2>Switching to GCC 3.3</H2>

<p>
The Development Tools package provides three compilers: GCC 2, based
on version 2.95 of the Free Software  Foundation's GCC compiler suite,
GCC 3 (also called GCC 3.1), based on version 3.1 of the Free Software
Foundation's GCC compiler suite, and GCC 3.3, which is based on
version 3.3 of the Free Software  Foundation's GCC compiler suite.
</p>
<p>
Here are some important things to keep in mind before you switch from
GCC 2 or GCC 3.1 to GCC 3.3:
</p>
<UL>
<li> Recompile all your C++ code, including libraries and
frameworks. GCC 3 has a new application binary interface (ABI) for
C++, including changes to name mangling, exception handling, and class
layout and alignment. You do not need to recompile C or Objective-C
code.                         
<li> Do not ignore warnings. GCC 3.3 enforces the C and C++ standards
much more strictly. New warnings may point out errors that GCC 2 or
GCC 3.1 overlooked.                         
<li>Test your code. Even if the compiler doesn't raise any errors or
warnings, your code may rely on idiosyncrasies in GCC 2 or GCC 3.1
that GCC 3.3 handles differently.</li> 
<li> If you're creating kernel extensions that must run on Mac OS X
10.1 and earlier, you must use GCC 2. If the extensions will run only
on Mac OS X 10.2 and later, you should use GCC 3.1 or GCC 3.3.</li> 
<li> The C++ ABI changed between GCC 2 and GCC 3.1, and again between
GCC 3.1 and GCC 3.1.  <i>Do not link C++ modules compiled with one of
these compilers against modules compiled with any of the other two
compilers.</i>  The changes between GCC 3.1 and GCC 3.3 were small,
but, even if the modules appear to link correctly, C++ ABI differences
may cause problems in exception handling that will not manifest
themselves until run time.  (Note that this warning does not apply to
kernel extensions, but to ordinary non-kernel C++.  The restrictions
for kernel extensions are different, and are given above.)</li>
</UL>

<H3>Switching between compilers</H3>

<p>
All three compilers may coexist on the same system. GCC 3.3 is always
available as /usr/bin/gcc-3.3, GCC 3.1 is always available as
/usr/bin/gcc-3.1 and /usr/bin/gcc3, and GCC 2 is always available as
/usr/bin/gcc2. In addition, there are symbolic links at /usr/bin/cc
and /usr/bin/gcc that point to the selected compiler. By default, the
selected compiler is GCC 3.3.</p>

<p>
However, if you have a lot of make files and shell scripts that refer
to /usr/bin/cc or /usr/bin/gcc, changing all those references to your
compiler of choice may be impractical. In that case, use the
gcc_select command to change the selected compiler.
</p>
<p>
To use GCC 2 as the selected compiler:
</p>
<UL>
<li>Open the Terminal, and enter sudo /usr/sbin/gcc_select 2.  If
you're asked, enter your password.</li>
<li> This command line logs in as root, makes the neccesary changes,
and leaves you logged in under your original account. When it's done,
/usr/bin/cc and /usr/bin/gcc use GCC 2. </li>
</UL>
<p>
To use GCC 3.1 as the selected compiler:
</p>
<UL>
<li>Open the Terminal, and enter <tt>sudo /usr/sbin/gcc_select
3.1</tt> or <tt>sudo /usr/sbin/gcc_select 3</tt>.  If you're asked,
enter your password.</li>
<li> This command line logs in as root, makes the neccesary changes,
and leaves you logged in under your original account. When it's done,
/usr/bin/cc and /usr/bin/gcc use GCC 3.1. </li>
</UL>
<p>
To use GCC 3.3 as the selected compiler:
</p>
<UL>
<li>Open the Terminal, and enter <tt>sudo /usr/sbin/gcc_select
3.3</tt>.  If you're asked, enter your password.</li>
<li> This command line logs in as root, makes the neccesary changes,
and leaves you logged in under your original account. When it's done,
/usr/bin/cc and /usr/bin/gcc use GCC 3.3. </li>
</UL>
<p>
To see which compiler version you are using, enter <tt>gcc
-v</tt>. For more help on gcc_select, enter <tt>/usr/sbin/gcc_select
-h.</tt></p> 
<p>
To switch between compiler versions in Project Builder: <font color="red">to be
written</font></p>

<H2>Documentation</H2>

<p>
Documentation for the 3.3 compiler is available in <a
href="file:///Developer/Documentation/DeveloperTools/gcc-3.3/gcc/index.html">/Developer/Documentation/DeveloperTools/gcc-3.3</a>.  Documentation for the 3.1 compiler is available in <a
href="file:///Developer/Documentation/DeveloperTools/gcc-3.1/gcc/index.html">/Developer/Documentation/DeveloperTools/gcc-3.1</a>.</p>

<H2>Compiler option compatibility issues</H2>

<font color="red">
<p>All of this is just a sketch of what we need to say.  It needs to
be filled in.</p>
<UL>
<li>-traditional-cpp has changed.
<li>-nostdinc is enforced more strictly by GCC 3.3
<li> The Apple build number is now output with the --version option, -->
                                --and the format of the -v output has -->
                                --changed.  The --version output is
                                intended to be machine-parseable.
<li> The compiler now checks that an option is valid for the current
language, and warns if an invalid option is passed.  For instance,
-frtti is no longer silently accepted by the C and objective-C
compilers.
<li> Changes in warnings, and switches that control warnings.
<li> <i>What else?</i>
</UL>
</font>
<H2>Source code compatibility issues</H2>

<p>Some source code will need to be changed when moving to GCC 3.3 because
the new compiler adheres more closely to the rules of the relevant
language standards.  Here are some specific areas where you may notice
a difference:</p>

<UL>
<li> C++: in-class initialization of things that aren't integer
constant expressions
<li> C++: address of cast
<li> C++: phase 2 name lookup of members of a base class template
<li> C99: floating-point hex constants
<li> GCC inserts new #pragma GCC set_debug_pwd as part of new
Distributed Builds feature. This may surprise tools and scripts that
depend on the exact form of preprocessed output from GCC.
<li> GCC 3.3 warns about nested comments with -Wall turned on
<li> GCC 3.3 does not support token pasting to create new invalid
tokens.
<li> GCC 3.3 enforces #import and #include semantics strictly compared
to cpp-precomp.
<li> Because of the removal of cpp-precomp, the 3.3 compiler's
preprocessor is stricter and more standards compliant (similar to the
preprocessor used in 3.1 when -no-cpp-precomp or PFE was in use).
<li> <font color="red"><i>What else?</i></font>
</UL>

<H2>Precompiled headers</H2>

<p>Apple's 3.3 compilers support a new form of precompiled headers.
The new form is used automatically by Project Builder if you specify a
prefix header; if you're using some other build system, such as
<tt>make</tt>, see <a
href="file:///Developer/Documentation/DeveloperTools/gcc-3.3/gcc/Precompiled-Headers.html">/Developer/Documentation/DeveloperTools/gcc-3.3/gcc/Precompiled-Headers.html</a>.</p>

<p>cpp-precomp is no longer supported in the 3.3 compilers; use
precompiled headers instead. <font color="red">Do we need more detail
here?</font></p>

<p>GCC 3.1's form of precompiled headers, "PFE", is no longer
supported in GCC 3.3; use the new form instead. <font color="red">Do
we need to say something about how the PCH usage model differs from
PFE, and how to adapt PFE makefiles?</font></p>

</UL>
<p>
<H2>New language features</H2>

<h3>ObjC/ObjC++ exception and synchronization support</h3>
<p>
The Objective-C language now offers syntactic support for structured
exception handling that is similar to what is offered by C++ and
Java.  To enable the new syntax, you must pass the '-fobjc-exceptions'
options to the ObjC/ObjC++ compiler, and/or set the
MACOSX_DEPLOYMENT_TARGET environment variable to "10.3".</p>
<p>
<PRE>
   @try {
       ...
          @throw expr;
       ...
    }
    @catch (AnObjCClass *exc) {
       ...
         @throw expr;
       ...
         @throw;
       ...
     }
     @catch (AnotherClass *exc) {
       ...
      }
     @catch (id allOthers) {
       ...
     }
     @finally {
       ...
     }
</PRE>
<p>
The @throw statement may appear anywhere in an Objective-C program;
when used inside of a @catch block, the @throw may appear without an
argument (as show above), in which case the object caught by the
@catch will be rethrown.</p>
<p>
Note that only (pointers to) Objective-C objects may be thrown and
caught using this scheme.  When an object is thrown, it will be caught
by the nearest @catch clause capable of handling objects of that type,
just as is the case in C++ and Java.  A @catch(id) clause (as shown
above) may also be provided to catch any and all Objective-C
exceptions not caught by previous @catch clauses.</p>
<p>
The @finally clause, if present, will be executed upon exit from the
immediately preceding @try-@catch section.  This will happen
regardless of whether any exceptions are thrown, caught or rethrown
inside the @try-@catch section, just as is the case in Java.</p>
<p>
There are several caveats to using the new exception mechanism:</p>
<ul>
<li>
 Although currently designed to be binary compatible with 
 NS_HANDLER-style idioms provided by the NSException class, the new
 exceptions can only be used on Mac OS X 10.3 (Panther) and later
 systems, due to additional functionality needed in the Objective-C
 runtime.
</li>
<li>
 As mentioned above, the new exceptions do not support handling
 types other than Objective-C objects.  
 The Objective-C exception model does not interoperate with C++
 exceptions at this time.  This means you cannot throw and catch
 exceptions between the two exception-handling mechanisms.
</li>
</ul>
<p>
The '-fobjc-exceptions' switch also enables the use of synchronization
blocks for thread-safe execution:
</p>
<PRE>
   @synchronized (ObjCClass *lock) {
        ...
   }
</PRE>

<h3> CodeWarrior-style inline assembly</h3>

<H2>Compilation speed</H2>

<font color="red">

<p>
We've improved compilation speed in general.  Additionally, we need to
say something about the usage model of these new features:
<UL>
<li> DistCC</li>
<li> Speculative Compilation</li>
<li> ZeroLink</li>
<li> Fix&amp;Continue</li>
<li> Symbol Separation (no IDE support but available from command
line)</li>
</UL>

</font>

<H2>Major bugs fixed in this release</H2>

<UL>
<li> Type checking has been fixed and improved in many situations
involving Objective-C message dispatching and protocol lookup.
<li> Type checking has been fixed and improved in may situations
involving Objective-C protocols.
<li> In Objective-C when -Wselector is used, check the whole list of
selectors at the end of compilation, and emit a warning if a
@selector() is not known.
</UL>

<H2>Optimization</H2>

<p>
GCC 3.3 has greatly improved code optimization, especially for Altivec
code. If you've turned off optimization before, particularly if you
are switching from GCC2, it's recommended that you turn it on
now. Many bugs and inefficiencies have been fixed.</p>
<p>
Project Builder automatically chooses the recommended optimization
level for you. Just be sure to build with the pbxbuild tool or to
choose the Deployment build style before building your final product.</p>
<p>
For deployment builds, the recommended setting is -Os, which produces
the smallest possible binary size. Generally, a binary that's smaller
is also faster. That's because a large application spends much of its
time paging its binary code in and out of memory. The smaller the
binary, the less the application needs to page. For example, say a
binary uses aggressive function inlining. That binary saves time with
fewer function calls, but it could easily spend far more time paging
the binary code containing those inlined functions in and out of
memory.</p>
<p>
For debugging versions, the recommended optimization level is -O0.</p>
<p>
Here are the different levels for C, C++, Objective-C and
Objective-C++:</p>

<UL>
<li>No optimization (-O0). This option level is intended for
debugging; it ensures that the debugger works as you would expect. </li>
<li>Simple optimizations (-O) performs simple optimizations, including
automatic register allocation and jump threading.  This optimization
level makes a trade-off between compile speed and execution speed.
<li>More optimizations (-O2)performs all of GCC's optimizations that
don't involve a space-time trade-off. In addition to all the
optimizations for level 1, it performs common subexpression
elimination, strength reduction, and loop optimizations. It also
considers any function declared with the inline keyword for inlining.</li>
<li>Optimization for speed (-O3) performs still more optimizations. It
can be best for code that contains lots of loops and computation. In
addition to all the optimizations for level 2, it considers all
functions for inlining, even if they aren't declared with the inline
keyword.</li>
<li>Optimization for code size (-Os) produces the smallest binary
size. It performs no loop unrolling, scheduling optimizations, or
register renaming. The performance is similar to -O2.  </li>
</UL>
<p>
When performing function inlining, GCC 3 inlines forward-referenced
functions in addition to the functions it inlined before. A function
is inlined if it's smaller than the inlining limit. The default limit
is 600 internal GCC instructions. To raise the limit, add
-finline-limit=number to the command line. Raising this limit too high
can slow down compiling, increase the size of your executables with
too much inlining, and lower execution speed.</p>
<p>
Here are some interesting optimizations that aren't included by -O2 or
-O3:</p> 
<p>
<b>-faltivec</b><br>
Optimizes code for Altivec.  Code built with this flag might not run
on G3 processors.
</p>
<p>
<b>-mtune=7400 -mtune=7450 -mtune=750 -mtune=970</b><br>
or alternatively:<br>
<b>-mtune=G3 -mtune=G4  -mtune=G5</b><br>
Optimizes for speed on the indicated chip (750 is G3, 7400 is G4, 7450
is G4+, 970 is G5). The default is close to 7400, but produces
slightly smaller and slower code.  Code built with these flags will
still run on any processor; if you only want code that runs on one
processor, you may use <tt>-mcpu=7400</tt> and similar.
</p>
<p>
<b>-mdynamic-no-pic</b><br>
Produces better code for references to static and global
data. Generally, you should use this option when building an
executable. Do not use it when building shared libraries or plug-ins
because the produced code is not valid for them.
</p>
<p>
<b>-funroll-loops</b><br>
Unrolls loops. Unrolling makes the code larger, but may make it faster
by reducing the number of branches executed.
</p>
<p>
<b>-ffast-math</b><br>
Enables some floating point optimizations that are not
IEEE754-compliant, but which usually work. Programs which require
strict IEEE compliance may not work with this option.
</p>
<p>
<b>-fstrict-aliasing</b><br>
Optimize code by making more aggressive assumptions about whether
pointers can point to the same objects as other pointers. Programs
which use pointers a lot may benefit from this, but programs that
don't strictly follow the ISO C rules about the type with which an
object may be accessed may behave unexpectedly.
</p>

<H2>How to build the compiler yourself</H2>

<p>
<font color="red">We need to say where to get the source.  Do we
know?</font>
</p>

<H2>Areas where we differ from gcc on other platforms</H2>

<UL>
<li> The Darwin developer tools use STABS as their debugging format,
and do not support DWARF.</li>
<li> Altivec implementation is different <font
color="red">Details?</font>
<li> Apple's version of GCC 3.3 supports precompiled headers (PCH).  In the
"generic" FSF GCC, precompiled headers will not appear until version 3.4.</li>
</UL>

<hr>
<p>Copyright (c) 2001,2002,2003 Apple Computer, Inc.</p>

</BODY>
</HTML>