@c This is part of the Emacs manual. @c Copyright (C) 1985, 86, 87, 93, 94, 95, 1997 Free Software Foundation, Inc. @c See file emacs.texi for copying conditions. @node Frames, International, Windows, Top @chapter Frames and X Windows @cindex frames When using the X Window System, you can create multiple windows at the X level in a single Emacs session. Each X window that belongs to Emacs displays a @dfn{frame} which can contain one or several Emacs windows. A frame initially contains a single general-purpose Emacs window which you can subdivide vertically or horizontally into smaller windows. A frame normally contains its own echo area and minibuffer, but you can make frames that don't have these---they use the echo area and minibuffer of another frame. Editing you do in one frame also affects the other frames. For instance, if you put text in the kill ring in one frame, you can yank it in another frame. If you exit Emacs through @kbd{C-x C-c} in one frame, it terminates all the frames. To delete just one frame, use @kbd{C-x 5 0}. To avoid confusion, we reserve the word ``window'' for the subdivisions that Emacs implements, and never use it to refer to a frame. Emacs compiled for MS-DOS emulates some aspects of the window system so that you can use many of the features described in this chapter. @xref{MS-DOS Input}, for more information. @menu * Mouse Commands:: Moving, cutting, and pasting, with the mouse. * Secondary Selection:: Cutting without altering point and mark. * Mouse References:: Using the mouse to select an item from a list. * Menu Mouse Clicks:: Mouse clicks that bring up menus. * Mode Line Mouse:: Mouse clicks on the mode line. * Speedbar:: How to make and use a speedbar frame. * Creating Frames:: Creating additional Emacs frames with various contents. * Multiple Displays:: How one Emacs job can talk to several displays. * Special Buffer Frames:: You can make certain buffers have their own frames. * Frame Parameters:: Changing the colors and other modes of frames. * Scroll Bars:: How to enable and disable scroll bars; how to use them. * Menu Bars:: Enabling and disabling the menu bar. * Faces:: How to change the display style using faces. * Font Lock:: Minor mode for syntactic highlighting using faces. * Support Modes:: Font Lock support modes make Font Lock faster. * Highlight Changes:: Using colors to show where you changed the buffer. * Misc X:: Iconifying and deleting frames. Region highlighting. * Non-Window Terminals:: Multiple frames on terminals that show only one. @end menu @node Mouse Commands @section Mouse Commands for Editing @cindex mouse buttons (what they do) The mouse commands for selecting and copying a region are mostly compatible with the @code{xterm} program. You can use the same mouse commands for copying between Emacs and other X client programs. @kindex DELETE If you select a region with any of these mouse commands, and then immediately afterward type the @key{DELETE} function key, it deletes the region that you selected. The @key{BACKSPACE} function key and the ASCII character @key{DEL} do not do this; if you type any other key in between the mouse command and @key{DELETE}, it does not do this. @findex mouse-set-region @findex mouse-set-point @findex mouse-yank-at-click @findex mouse-save-then-click @kindex Mouse-1 @kindex Mouse-2 @kindex Mouse-3 @table @kbd @item Mouse-1 Move point to where you click (@code{mouse-set-point}). This is normally the left button. @item Drag-Mouse-1 Set the region to the text you select by dragging, and copy it to the kill ring (@code{mouse-set-region}). You can specify both ends of the region with this single command. @vindex mouse-scroll-min-lines If you move the mouse off the top or bottom of the window while dragging, the window scrolls at a steady rate until you move the mouse back into the window. This way, you can select regions that don't fit entirely on the screen. The number of lines scrolled per step depends on how far away from the window edge the mouse has gone; the variable @code{mouse-scroll-min-lines} specifies a minimum step size. @item Mouse-2 Yank the last killed text, where you click (@code{mouse-yank-at-click}). This is normally the middle button. @item Mouse-3 This command, @code{mouse-save-then-kill}, has several functions depending on where you click and the status of the region. The most basic case is when you click @kbd{Mouse-1} in one place and then @kbd{Mouse-3} in another. This selects the text between those two positions as the region. It also copies the new region to the kill ring, so that you can copy it to someplace else. If you click @kbd{Mouse-1} in the text, scroll with the scroll bar, and then click @kbd{Mouse-3}, it remembers where point was before scrolling (where you put it with @kbd{Mouse-1}), and uses that position as the other end of the region. This is so that you can select a region that doesn't fit entirely on the screen. More generally, if you do not have a highlighted region, @kbd{Mouse-3} selects the text between point and the click position as the region. It does this by setting the mark where point was, and moving point to where you click. If you have a highlighted region, or if the region was set just before by dragging button 1, @kbd{Mouse-3} adjusts the nearer end of the region by moving it to where you click. The adjusted region's text also replaces the old region's text in the kill ring. If you originally specified the region using a double or triple @kbd{Mouse-1}, so that the region is defined to consist of entire words or lines, then adjusting the region with @kbd{Mouse-3} also proceeds by entire words or lines. If you use @kbd{Mouse-3} a second time consecutively, at the same place, that kills the region already selected. @item Double-Mouse-1 This key sets the region around the word which you click on. If you click on a character with ``symbol'' syntax (such as underscore, in C mode), it sets the region around the symbol surrounding that character. If you click on a character with open-parenthesis or close-parenthesis syntax, it sets the region around the parenthetical grouping (sexp) which that character starts or ends. If you click on a character with string-delimiter syntax (such as a singlequote or doublequote in C), it sets the region around the string constant (using heuristics to figure out whether that character is the beginning or the end of it). @item Double-Drag-Mouse-1 This key selects a region made up of the words you drag across. @item Triple-Mouse-1 This key sets the region around the line you click on. @item Triple-Drag-Mouse-1 This key selects a region made up of the lines you drag across. @end table The simplest way to kill text with the mouse is to press @kbd{Mouse-1} at one end, then press @kbd{Mouse-3} twice at the other end. @xref{Killing}. To copy the text into the kill ring without deleting it from the buffer, press @kbd{Mouse-3} just once---or just drag across the text with @kbd{Mouse-1}. Then you can copy it elsewhere by yanking it. @vindex mouse-yank-at-point To yank the killed or copied text somewhere else, move the mouse there and press @kbd{Mouse-2}. @xref{Yanking}. However, if @code{mouse-yank-at-point} is non-@code{nil}, @kbd{Mouse-2} yanks at point. Then it does not matter where you click, or even which of the frame's windows you click on. The default value is @code{nil}. This variable also affects yanking the secondary selection. @cindex cutting and X @cindex pasting and X @cindex X cutting and pasting To copy text to another X window, kill it or save it in the kill ring. Under X, this also sets the @dfn{primary selection}. Then use the ``paste'' or ``yank'' command of the program operating the other window to insert the text from the selection. To copy text from another X window, use the ``cut'' or ``copy'' command of the program operating the other window, to select the text you want. Then yank it in Emacs with @kbd{C-y} or @kbd{Mouse-2}. These cutting and pasting commands also work on MS-Windows. @cindex primary selection @cindex cut buffer @cindex selection, primary @vindex x-cut-buffer-max When Emacs puts text into the kill ring, or rotates text to the front of the kill ring, it sets the @dfn{primary selection} in the X server. This is how other X clients can access the text. Emacs also stores the text in the cut buffer, but only if the text is short enough (@code{x-cut-buffer-max} specifies the maximum number of characters); putting long strings in the cut buffer can be slow. The commands to yank the first entry in the kill ring actually check first for a primary selection in another program; after that, they check for text in the cut buffer. If neither of those sources provides text to yank, the kill ring contents are used. @node Secondary Selection @section Secondary Selection @cindex secondary selection The @dfn{secondary selection} is another way of selecting text using X. It does not use point or the mark, so you can use it to kill text without setting point or the mark. @table @kbd @findex mouse-set-secondary @kindex M-Drag-Mouse-1 @item M-Drag-Mouse-1 Set the secondary selection, with one end at the place where you press down the button, and the other end at the place where you release it (@code{mouse-set-secondary}). The highlighting appears and changes as you drag. If you move the mouse off the top or bottom of the window while dragging, the window scrolls at a steady rate until you move the mouse back into the window. This way, you can mark regions that don't fit entirely on the screen. @findex mouse-start-secondary @kindex M-Mouse-1 @item M-Mouse-1 Set one endpoint for the @dfn{secondary selection} (@code{mouse-start-secondary}). @findex mouse-secondary-save-then-kill @kindex M-Mouse-3 @item M-Mouse-3 Make a secondary selection, using the place specified with @kbd{M-Mouse-1} as the other end (@code{mouse-secondary-save-then-kill}). A second click at the same place kills the secondary selection just made. @findex mouse-yank-secondary @kindex M-Mouse-2 @item M-Mouse-2 Insert the secondary selection where you click (@code{mouse-yank-secondary}). This places point at the end of the yanked text. @end table Double or triple clicking of @kbd{M-Mouse-1} operates on words and lines, much like @kbd{Mouse-1}. If @code{mouse-yank-at-point} is non-@code{nil}, @kbd{M-Mouse-2} yanks at point. Then it does not matter precisely where you click; all that matters is which window you click on. @xref{Mouse Commands}. @node Mouse References @section Following References with the Mouse @kindex Mouse-2 @r{(selection)} Some Emacs buffers display lists of various sorts. These include lists of files, of buffers, of possible completions, of matches for a pattern, and so on. Since yanking text into these buffers is not very useful, most of them define @kbd{Mouse-2} specially, as a command to use or view the item you click on. For example, if you click @kbd{Mouse-2} on a file name in a Dired buffer, you visit that file. If you click @kbd{Mouse-2} on an error message in the @samp{*Compilation*} buffer, you go to the source code for that error message. If you click @kbd{Mouse-2} on a completion in the @samp{*Completions*} buffer, you choose that completion. You can usually tell when @kbd{Mouse-2} has this special sort of meaning because the sensitive text highlights when you move the mouse over it. @node Menu Mouse Clicks @section Mouse Clicks for Menus Mouse clicks modified with the @key{CTRL} and @key{SHIFT} keys bring up menus. @kindex C-Mouse-3 @table @kbd @item C-Mouse-1 This menu is for selecting a buffer. @item C-Mouse-2 This menu is for specifying faces and other text properties for editing formatted text. @xref{Formatted Text}. @item C-Mouse-3 This menu is mode-specific. For most modes, this menu has the same items as all the mode-specific menu-bar menus put together. Some modes may specify a different menu for this button.@footnote{Some systems use @kbd{Mouse-3} for a mode-specific menu. We took a survey of users, and found they preferred to keep @kbd{Mouse-3} for selecting and killing regions. Hence the decision to use @kbd{C-Mouse-3} for this menu.} @item S-mouse-1 This menu is for specifying the frame's principal font. @end table @node Mode Line Mouse @section Mode Line Mouse Commands You can use mouse clicks on window mode lines to select and manipulate windows. @table @kbd @item Mouse-1 @kbd{Mouse-1} on a mode line selects the window above. By dragging @kbd{Mouse-1} on the mode line, you can move it, thus changing the height of the windows above and below. @item Mouse-2 @kbd{Mouse-2} on a mode line expands that window to fill its frame. @item Mouse-3 @kbd{Mouse-3} on a mode line deletes the window above. @item C-Mouse-2 @kbd{C-Mouse-2} on a mode line splits the window above horizontally, above the place in the mode line where you click. @end table @kbd{C-Mouse-2} on a scroll bar splits the corresponding window vertically. @xref{Split Window}. @node Creating Frames @section Creating Frames @cindex creating frames @kindex C-x 5 The prefix key @kbd{C-x 5} is analogous to @kbd{C-x 4}, with parallel subcommands. The difference is that @kbd{C-x 5} commands create a new frame rather than just a new window in the selected frame (@pxref{Pop Up Window}). If an existing visible or iconified frame already displays the requested material, these commands use the existing frame, after raising or deiconifying as necessary. The various @kbd{C-x 5} commands differ in how they find or create the buffer to select: @table @kbd @item C-x 5 2 @kindex C-x 5 2 @findex make-frame-command Create a new frame (@code{make-frame-command}). @item C-x 5 b @var{bufname} @key{RET} Select buffer @var{bufname} in another frame. This runs @code{switch-to-buffer-other-frame}. @item C-x 5 f @var{filename} @key{RET} Visit file @var{filename} and select its buffer in another frame. This runs @code{find-file-other-frame}. @xref{Visiting}. @item C-x 5 d @var{directory} @key{RET} Select a Dired buffer for directory @var{directory} in another frame. This runs @code{dired-other-frame}. @xref{Dired}. @item C-x 5 m Start composing a mail message in another frame. This runs @code{mail-other-frame}. It is the other-frame variant of @kbd{C-x m}. @xref{Sending Mail}. @item C-x 5 . Find a tag in the current tag table in another frame. This runs @code{find-tag-other-frame}, the multiple-frame variant of @kbd{M-.}. @xref{Tags}. @item C-x 5 r @var{filename} @key{RET} @kindex C-x 5 r @findex find-file-read-only-other-frame Visit file @var{filename} read-only, and select its buffer in another frame. This runs @code{find-file-read-only-other-frame}. @xref{Visiting}. @end table @cindex default-frame-alist @cindex initial-frame-alist You can control the appearance of new frames you create by setting the frame parameters in @code{default-frame-alist}. You can use the variable @code{initial-frame-alist} to specify parameters that affect only the initial frame. @xref{Initial Parameters,,, elisp, The Emacs Lisp Reference Manual}, for more information. @cindex font (default) The easiest way to specify the principal font for all your Emacs frames is with an X resource (@pxref{Font X}), but you can also do it by modifying @code{default-frame-alist} to specify the @code{font} parameter, as shown here: @example (add-to-list 'default-frame-alist '(font . "10x20")) @end example @node Speedbar @section Making and Using a Speedbar Frame @cindex speedbar An Emacs frame can have a @dfn{speedbar}, which is a vertical window that serves as a scrollable menu of files you could visit and tags within those files. To create a speedbar, type @kbd{M-x speedbar}; this creates a speedbar window for the selected frame. From then on, you can click on a file name in the speedbar to visit that file in the corresponding Emacs frame, or click on a tag name to jump to that tag in the Emacs frame. Initially the speedbar lists the immediate contents of the current directory, one file per line. Each line also has a box, @samp{[+]} or @samp{<+>}, that you can click on with @kbd{Mouse-2} to ``open up'' the contents of that item. If the line names a directory, opening it adds the contents of that directory to the speedbar display, underneath the directory's own line. If the line lists an ordinary file, opening it up adds a list of the tags in that file to the speedbar display. When a file is opened up, the @samp{[+]} changes to @samp{[-]}; you can click on that box to ``close up'' that file (hide its contents). Some major modes, including Rmail mode, Info, and GUD, have specialized ways of putting useful items into the speedbar for you to select. For example, in Rmail mode, the speedbar shows a list of Rmail files, and lets you move the current message to another Rmail file by clicking on its @samp{} box. A speedbar belongs to one Emacs frame, and always operates on that frame. If you use multiple frames, you can make a speedbar for some or all of the frames; type @kbd{M-x speedbar} in any given frame to make a speedbar for it. @node Multiple Displays @section Multiple Displays @cindex multiple displays A single Emacs can talk to more than one X Windows display. Initially, Emacs uses just one display---the one specified with the @code{DISPLAY} environment variable or with the @samp{--display} option (@pxref{Initial Options}). To connect to another display, use the command @code{make-frame-on-display}: @findex make-frame-on-display @table @kbd @item M-x make-frame-on-display @key{RET} @var{display} @key{RET} Create a new frame on display @var{display}. @end table A single X server can handle more than one screen. When you open frames on two screens belonging to one server, Emacs knows they share a single keyboard, and it treats all the commands arriving from these screens as a single stream of input. When you open frames on different X servers, Emacs makes a separate input stream for each server. This way, two users can type simultaneously on the two displays, and Emacs will not garble their input. Each server also has its own selected frame. The commands you enter with a particular X server apply to that server's selected frame. Despite these features, people using the same Emacs job from different displays can still interfere with each other if they are not careful. For example, if any one types @kbd{C-x C-c}, that exits the Emacs job for all of them! @node Special Buffer Frames @section Special Buffer Frames @vindex special-display-buffer-names You can make certain chosen buffers, for which Emacs normally creates a second window when you have just one window, appear in special frames of their own. To do this, set the variable @code{special-display-buffer-names} to a list of buffer names; any buffer whose name is in that list automatically gets a special frame, when an Emacs command wants to display it ``in another window.'' For example, if you set the variable this way, @example (setq special-display-buffer-names '("*Completions*" "*grep*" "*tex-shell*")) @end example @noindent then completion lists, @code{grep} output and the @TeX{} mode shell buffer get individual frames of their own. These frames, and the windows in them, are never automatically split or reused for any other buffers. They continue to show the buffers they were created for, unless you alter them by hand. Killing the special buffer deletes its frame automatically. @vindex special-display-regexps More generally, you can set @code{special-display-regexps} to a list of regular expressions; then a buffer gets its own frame if its name matches any of those regular expressions. (Once again, this applies only to buffers that normally get displayed for you in a separate window.) @vindex special-display-frame-alist The variable @code{special-display-frame-alist} specifies the frame parameters for these frames. It has a default value, so you don't need to set it. For those who know Lisp, an element of @code{special-display-buffer-names} or @code{special-display-regexps} can also be a list. Then the first element is the buffer name or regular expression; the rest of the list specifies how to create the frame. It can be an association list specifying frame parameter values; these values take precedence over parameter values specified in @code{special-display-frame-alist}. Alternatively, it can have this form: @example (@var{function} @var{args}...) @end example @noindent where @var{function} is a symbol. Then the frame is constructed by calling @var{function}; its first argument is the buffer, and its remaining arguments are @var{args}. An analogous feature lets you specify buffers which should be displayed in the selected window. @xref{Force Same Window}. The same-window feature takes precedence over the special-frame feature; therefore, if you add a buffer name to @code{special-display-buffer-names} and it has no effect, check to see whether that feature is also in use for the same buffer name. @node Frame Parameters @section Setting Frame Parameters @cindex colors @cindex Auto-Raise mode @cindex Auto-Lower mode This section describes commands for altering the display style and window management behavior of the selected frame. @findex set-foreground-color @findex set-background-color @findex set-cursor-color @findex set-mouse-color @findex set-border-color @findex auto-raise-mode @findex auto-lower-mode @table @kbd @item M-x set-foreground-color @key{RET} @var{color} @key{RET} Specify color @var{color} for the foreground of the selected frame. @item M-x set-background-color @key{RET} @var{color} @key{RET} Specify color @var{color} for the background of the selected frame. This changes the foreground color of the @code{modeline} face also, so that it remains in inverse video compared with the default. @item M-x set-cursor-color @key{RET} @var{color} @key{RET} Specify color @var{color} for the cursor of the selected frame. @item M-x set-mouse-color @key{RET} @var{color} @key{RET} Specify color @var{color} for the mouse cursor when it is over the selected frame. @item M-x set-border-color @key{RET} @var{color} @key{RET} Specify color @var{color} for the border of the selected frame. @item M-x list-colors-display Display the defined color names and show what the colors look like. This command is somewhat slow. @item M-x auto-raise-mode Toggle whether or not the selected frame should auto-raise. Auto-raise means that every time you move the mouse onto the frame, it raises the frame. Note that this auto-raise feature is implemented by Emacs itself. Some window managers also implement auto-raise. If you enable auto-raise for Emacs frames in your X window manager, it should work, but it is beyond Emacs's control and therefore @code{auto-raise-mode} has no effect on it. @item M-x auto-lower-mode Toggle whether or not the selected frame should auto-lower. Auto-lower means that every time you move the mouse off the frame, the frame moves to the bottom of the stack of X windows. The command @code{auto-lower-mode} has no effect on auto-lower implemented by the X window manager. To control that, you must use the appropriate window manager features. @findex set-frame-font @item M-x set-frame-font @key{RET} @var{font} @key{RET} @cindex font (principal) Specify font @var{font} as the principal font for the selected frame. The principal font is used for all text displayed in the frame, except when a face (@pxref{Faces}) specifies a different font to use for certain text. @xref{Font X}, for ways to list the available fonts on your system. @kindex S-Mouse-1 You can also set a frame's principal font through a pop-up menu. Press @kbd{S-Mouse-1} to activate this menu. @end table In Emacs versions that use an X toolkit, the color-setting and font-setting functions don't affect menus and the menu bar, since they are displayed by their own widget classes. To change the appearance of the menus and menu bar, you must use X resources (@pxref{Resources X}). @xref{Colors X}, regarding colors. @xref{Font X}, regarding choice of font. For information on frame parameters and customization, see @ref{Frame Parameters,,, elisp, The Emacs Lisp Reference Manual}. @node Scroll Bars @section Scroll Bars @cindex Scroll Bar mode @cindex mode, Scroll Bar When using X, Emacs normally makes a @dfn{scroll bar} at the left of each Emacs window. The scroll bar runs the height of the window, and shows a moving rectangular inner box which represents the portion of the buffer currently displayed. The entire height of the scroll bar represents the entire length of the buffer. You can use @kbd{Mouse-2} (normally, the middle button) in the scroll bar to move or drag the inner box up and down. If you move it to the top of the scroll bar, you see the top of the buffer. If you move it to the bottom of the scroll bar, you see the bottom of the buffer. The left and right buttons in the scroll bar scroll by controlled increments. @kbd{Mouse-1} (normally, the left button) moves the line at the level where you click up to the top of the window. @kbd{Mouse-3} (normally, the right button) moves the line at the top of the window down to the level where you click. By clicking repeatedly in the same place, you can scroll by the same distance over and over. Aside from scrolling, you can also click @kbd{C-Mouse-2} in the scroll bar to split a window vertically. The split occurs on the line where you click. @findex scroll-bar-mode You can enable or disable Scroll Bar mode with the command @kbd{M-x scroll-bar-mode}. With no argument, it toggles the use of scroll bars. With an argument, it turns use of scroll bars on if and only if the argument is positive. This command applies to all frames, including frames yet to be created. You can use the X resource @samp{verticalScrollBars} to control the initial setting of Scroll Bar mode. @xref{Resources X}. @findex toggle-scroll-bar To enable or disable scroll bars for just the selected frame, use the @kbd{M-x toggle-scroll-bar} command. @node Menu Bars @section Menu Bars @cindex Menu Bar mode @cindex mode, Menu Bar You can turn display of menu bars on or off with @kbd{M-x menu-bar-mode}. With no argument, this command toggles Menu Bar mode, a minor mode. With an argument, the command turns Menu Bar mode on if the argument is positive, off if the argument is not positive. You can use the X resource @samp{menuBarLines} to control the initial setting of Menu Bar mode. @xref{Resources X}. Expert users often turn off the menu bar, especially on text-only terminals, where this makes one additional line available for text. @xref{Menu Bar}, for information on how to invoke commands with the menu bar. @node Faces @section Using Multiple Typefaces @cindex faces When using Emacs with X, you can set up multiple styles of displaying characters. The aspects of style that you can control are the type font, the foreground color, the background color, and whether to underline. Emacs on MS-DOS supports faces partially by letting you control the foreground and background colors of each face (@pxref{MS-DOS}). The way you control display style is by defining named @dfn{faces}. Each face can specify a type font, a foreground color, a background color, and an underline flag; but it does not have to specify all of them. Then by specifying the face or faces to use for a given part of the text in the buffer, you control how that text appears. The style of display used for a given character in the text is determined by combining several faces. Any aspect of the display style that isn't specified by overlays or text properties comes from the frame itself. Enriched mode, the mode for editing formatted text, includes several commands and menus for specifying faces. @xref{Format Faces}, for how to specify the font for text in the buffer. @xref{Format Colors}, for how to specify the foreground and background color. To alter the appearance of a face, use the customization buffer. @xref{Face Customization}. You can also use X resources to specify attributes of particular faces (@pxref{Resources X}). @findex list-faces-display To see what faces are currently defined, and what they look like, type @kbd{M-x list-faces-display}. It's possible for a given face to look different in different frames; this command shows the appearance in the frame in which you type it. Here's a list of the standardly defined faces: @table @code @item default This face is used for ordinary text that doesn't specify any other face. @item modeline This face is used for mode lines. By default, it's set up as the inverse of the default face. @xref{Display Vars}. @item highlight This face is used for highlighting portions of text, in various modes. @item region This face is used for displaying a selected region (when Transient Mark mode is enabled---see below). @item secondary-selection This face is used for displaying a secondary selection (@pxref{Secondary Selection}). @item bold This face uses a bold variant of the default font, if it has one. @item italic This face uses an italic variant of the default font, if it has one. @item bold-italic This face uses a bold italic variant of the default font, if it has one. @item underline This face underlines text. @end table @cindex @code{region} face When Transient Mark mode is enabled, the text of the region is highlighted when the mark is active. This uses the face named @code{region}; you can control the style of highlighting by changing the style of this face (@pxref{Face Customization}). @xref{Transient Mark}, for more information about Transient Mark mode and activation and deactivation of the mark. One easy way to use faces is to turn on Font Lock mode. This minor mode, which is always local to a particular buffer, arranges to choose faces according to the syntax of the text you are editing. It can recognize comments and strings in most languages; in several languages, it can also recognize and properly highlight various other important constructs. @xref{Font Lock}, for more information about Font Lock mode and syntactic highlighting. You can print out the buffer with the highlighting that appears on your screen using the command @code{ps-print-buffer-with-faces}. @xref{Postscript}. @node Font Lock @section Font Lock mode @cindex Font Lock mode @cindex mode, Font Lock @cindex syntax highlighting Font Lock mode is a minor mode, always local to a particular buffer, which highlights (or ``fontifies'') using various faces according to the syntax of the text you are editing. It can recognize comments and strings in most languages; in several languages, it can also recognize and properly highlight various other important constructs---for example, names of functions being defined or reserved keywords. @findex font-lock-mode @findex turn-on-font-lock The command @kbd{M-x font-lock-mode} turns Font Lock mode on or off according to the argument, and toggles the mode when it has no argument. The function @code{turn-on-font-lock} unconditionally enables Font Lock mode. This is useful in mode-hook functions. For example, to enable Font Lock mode whenever you edit a C file, you can do this: @example (add-hook 'c-mode-hook 'turn-on-font-lock) @end example @findex global-font-lock-mode To turn on Font Lock mode automatically in all modes which support it, use the function @code{global-font-lock-mode}, like this: @example (global-font-lock-mode 1) @end example @kindex M-g M-g @findex font-lock-fontify-block In Font Lock mode, when you edit the text, the highlighting updates automatically in the line that you changed. Most changes don't affect the highlighting of subsequent lines, but occasionally they do. To rehighlight a range of lines, use the command @kbd{M-g M-g} (@code{font-lock-fontify-block}). @vindex font-lock-mark-block-function In certain major modes, @kbd{M-g M-g} refontifies the entire current function. (The variable @code{font-lock-mark-block-function} controls how to find the current function.) In other major modes, @kbd{M-g M-g} refontifies 16 lines above and below point. With a prefix argument @var{n}, @kbd{M-g M-g} refontifies @var{n} lines above and below point, regardless of the mode. To get the full benefit of Font Lock mode, you need to choose a default font which has bold, italic, and bold-italic variants; or else you need to have a color or gray-scale screen. @vindex font-lock-maximum-decoration The variable @code{font-lock-maximum-decoration} specifies the preferred level of fontification, for modes that provide multiple levels. Level 1 is the least amount of fontification; some modes support levels as high as 3. The normal default is ``as high as possible.'' You can specify an integer, which applies to all modes, or you can specify different numbers for particular major modes; for example, to use level 1 for C/C++ modes, and the default level otherwise, use this: @example (setq font-lock-maximum-decoration '((c-mode . 1) (c++-mode . 1))) @end example @vindex font-lock-maximum-size Fontification can be too slow for large buffers, so you can suppress it. The variable @code{font-lock-maximum-size} specifies a buffer size, beyond which buffer fontification is suppressed. @c @w is used below to prevent a bad page-break. @vindex font-lock-beginning-of-syntax-function Comment and string fontification (or ``syntactic'' fontification) relies on analysis of the syntactic structure of the buffer text. For the purposes of speed, some modes including C mode and Lisp mode rely on a special convention: an open-parenthesis in the leftmost column always defines the @w{beginning} of a defun, and is thus always outside any string or comment. (@xref{Defuns}.) If you don't follow this convention, then Font Lock mode can misfontify the text after an open-parenthesis in the leftmost column that is inside a string or comment. The variable @code{font-lock-beginning-of-syntax-function} (always buffer-local) specifies how Font Lock mode can find a position guaranteed to be outside any comment or string. In modes which use the leftmost column parenthesis convention, the default value of the variable is @code{beginning-of-defun}---that tells Font Lock mode to use the convention. If you set this variable to @code{nil}, Font Lock no longer relies on the convention. This avoids incorrect results, but the price is that, in some cases, fontification for a changed text must rescan buffer text from the beginning of the buffer. @findex font-lock-add-keywords Font Lock highlighting patterns already exist for many modes, but you may want to fontify additional patterns. You can use the function @code{font-lock-add-keywords}, to add your own highlighting patterns for a particular mode. For example, to highlight @samp{FIXME:} words in C comments, use this: @example (font-lock-add-keywords 'c-mode '(("\\<\\(FIXME\\):" 1 font-lock-warning-face t))) @end example @node Support Modes @section Font Lock Support Modes Font Lock support modes make Font Lock mode faster for large buffers. There are two support modes: Fast Lock mode and Lazy Lock mode. They use two different methods of speeding up Font Lock mode. @menu * Fast Lock Mode:: Saving font information in files. * Lazy Lock Mode:: Fontifying only text that is actually displayed. * Fast or Lazy:: Which support mode is best for you? @end menu @node Fast Lock Mode @subsection Fast Lock Mode @cindex Fast Lock mode @cindex mode, Fast Lock To make Font Lock mode faster for buffers visiting large files, you can use Fast Lock mode. Fast Lock mode saves the font information for each file in a separate cache file; each time you visit the file, it rereads the font information from the cache file instead of refontifying the text from scratch. @findex fast-lock-mode The command @kbd{M-x fast-lock-mode} turns Fast Lock mode on or off, according to the argument (with no argument, it toggles). You can also arrange to enable Fast Lock mode whenever you use Font Lock mode, like this: @example (setq font-lock-support-mode 'fast-lock-mode) @end example @vindex fast-lock-minimum-size It is not worth writing a cache file for small buffers. Therefore, the variable @code{fast-lock-minimum-size} specifies a minimum file size for caching font information. @vindex fast-lock-cache-directories The variable @code{fast-lock-cache-directories} specifies where to put the cache files. Its value is a list of directories to try; @code{"."} means the same directory as the file being edited. The default value is @w{@code{("." "~/.emacs-flc")}}, which means to use the same directory if possible, and otherwise the directory @file{~/.emacs-flc}. @vindex fast-lock-save-others The variable @code{fast-lock-save-others} specifies whether Fast Lock mode should save cache files for files that you do not own. A non-@code{nil} value means yes (and that is the default). @node Lazy Lock Mode @subsection Lazy Lock Mode @cindex Lazy Lock mode @cindex mode, Lazy Lock To make Font Lock mode faster for large buffers, you can use Lazy Lock mode to reduce the amount of text that is fontified. In Lazy Lock mode, buffer fontification is demand-driven; it happens to portions of the buffer that are about to be displayed. And fontification of your changes is deferred; it happens only when Emacs has been idle for a certain short period of time. @findex lazy-lock-mode The command @kbd{M-x lazy-lock-mode} turns Lazy Lock mode on or off, according to the argument (with no argument, it toggles). You can also arrange to enable Lazy Lock mode whenever you use Font Lock mode, like this: @example (setq font-lock-support-mode 'lazy-lock-mode) @end example @vindex lazy-lock-minimum-size It is not worth avoiding buffer fontification for small buffers. Therefore, the variable @code{lazy-lock-minimum-size} specifies a minimum buffer size for demand-driven buffer fontification. Buffers smaller than that are fontified all at once, as in plain Font Lock mode. @vindex lazy-lock-defer-time When you alter the buffer, Lazy Lock mode defers fontification of the text you changed. The variable @code{lazy-lock-defer-time} specifies how many seconds Emacs must be idle before it starts fontifying your changes. If the value is 0, then changes are fontified immediately, as in plain Font Lock mode. @vindex lazy-lock-defer-on-scrolling Lazy Lock mode normally fontifies newly visible portions of the buffer before they are first displayed. However, if the value of @code{lazy-lock-defer-on-scrolling} is non-@code{nil}, newly visible text is fontified only when Emacs is idle for @code{lazy-lock-defer-time} seconds. @vindex lazy-lock-defer-contextually In some modes, including C mode and Emacs Lisp mode, changes in one line's contents can alter the context for subsequent lines, and thus change how they ought to be fontified. Ordinarily, you must type @kbd{M-g M-g} to refontify the subsequent lines. However, if you set the variable @code{lazy-lock-defer-contextually} to non-@code{nil}, Lazy Lock mode does this automatically, after @code{lazy-lock-defer-time} seconds. @cindex stealth fontification When Emacs is idle for a long time, Lazy Lock fontifies additional portions of the buffer, not yet displayed, in case you will display them later. This is called @dfn{stealth fontification}. @vindex lazy-lock-stealth-time @vindex lazy-lock-stealth-lines @vindex lazy-lock-stealth-verbose The variable @code{lazy-lock-stealth-time} specifies how many seconds Emacs has to be idle before stealth fontification starts. A value of @code{nil} means no stealth fontification. The variables @code{lazy-lock-stealth-lines} and @code{lazy-lock-stealth-verbose} specify the granularity and verbosity of stealth fontification. @node Fast or Lazy @subsection Fast Lock or Lazy Lock? Here is a simple guide to help you choose one of the Font Lock support modes. @itemize @bullet @item Fast Lock mode intervenes only during file visiting and buffer killing (and related events); therefore buffer editing and window scrolling are no faster or slower than in plain Font Lock mode. @item Fast Lock mode is slower at reading a cache file than Lazy Lock mode is at fontifying a window; therefore Fast Lock mode is slower at visiting a file than Lazy Lock mode. @item Lazy Lock mode intervenes during window scrolling to fontify text that scrolls onto the screen; therefore, scrolling is slower than in plain Font Lock mode. @item Lazy Lock mode doesn't fontify during buffer editing (it defers fontification of changes); therefore, editing is faster than in plain Font Lock mode. @item Fast Lock mode can be fooled by a file that is kept under version control software; therefore buffer fontification may occur even when a cache file exists for the file. @item Fast Lock mode only works with a buffer visiting a file; Lazy Lock mode works with any buffer. @item Fast Lock mode generates cache files; Lazy Lock mode does not. @end itemize @vindex font-lock-support-mode The variable @code{font-lock-support-mode} specifies which of these support modes to use; for example, to specify that Fast Lock mode is used for C/C++ modes, and Lazy Lock mode otherwise, set the variable like this: @example (setq font-lock-support-mode '((c-mode . fast-lock-mode) (c++-mode . fast-lock-mode) (t . lazy-lock-mode))) @end example @node Highlight Changes @section Highlight Changes Mode @findex highlight-changes-mode Use @kbd{M-x highlight-changes-mode} to enable a minor mode that uses faces (colors, typically) to indicate which parts of the buffer were changed most recently. @node Misc X @section Miscellaneous X Window Features The following commands let you create, delete and operate on frames: @table @kbd @item C-z @kindex C-z @r{(X windows)} @findex iconify-or-deiconify-frame Iconify the selected Emacs frame (@code{iconify-or-deiconify-frame}). The normal meaning of @kbd{C-z}, to suspend Emacs, is not useful under a window system, so it has a different binding in that case. If you type this command on an Emacs frame's icon, it deiconifies the frame. @item C-x 5 0 @kindex C-x 5 0 @findex delete-frame Delete the selected frame (@code{delete-frame}). This is not allowed if there is only one frame. @item C-x 5 o @kindex C-x 5 o @findex other-frame Select another frame, raise it, and warp the mouse to it so that it stays selected. If you repeat this command, it cycles through all the frames on your terminal. @end table @node Non-Window Terminals @section Non-Window Terminals @cindex non-window terminals @cindex single-frame terminals If your terminal does not have a window system that Emacs supports, then it can display only one Emacs frame at a time. However, you can still create multiple Emacs frames, and switch between them. Switching frames on these terminals is much like switching between different window configurations. Use @kbd{C-x 5 2} to create a new frame and switch to it; use @kbd{C-x 5 o} to cycle through the existing frames; use @kbd{C-x 5 0} to delete the current frame. Each frame has a number to distinguish it. If your terminal can display only one frame at a time, the selected frame's number @var{n} appears near the beginning of the mode line, in the form @samp{F@var{n}}. @findex set-frame-name @findex select-frame-by-name @samp{F@var{n}} is actually the frame's name. You can also specify a different name if you wish, and you can select a frame by its name. Use the command @kbd{M-x set-frame-name @key{RET} @var{name} @key{RET}} to specify a new name for the selected frame, and use @kbd{M-x select-frame-by-name @key{RET} @var{name} @key{RET}} to select a frame according to its name. The name you specify appears in the mode line when the frame is selected.