# Microsoft Developer Studio Generated NMAKE File, Format Version 40001 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 !IF "$(CFG)" == "" CFG=listen2 - Win32 Debug !MESSAGE No configuration specified. Defaulting to listen2 - Win32 Debug. !ENDIF !IF "$(CFG)" != "listen2 - Win32 Release" && "$(CFG)" !=\ "listen2 - Win32 Debug" !MESSAGE Invalid configuration "$(CFG)" specified. !MESSAGE You can specify a configuration when running NMAKE on this makefile !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "listen2.mak" CFG="listen2 - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "listen2 - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "listen2 - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE !ERROR An invalid configuration is specified. !ENDIF !IF "$(OS)" == "Windows_NT" NULL= !ELSE NULL=nul !ENDIF ################################################################################ # Begin Project RSC=rc.exe CPP=cl.exe !IF "$(CFG)" == "listen2 - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" OUTDIR=.\Release INTDIR=.\Release ALL : "$(OUTDIR)\listen2.exe" CLEAN : -@erase ".\Release\listen2.exe" -@erase ".\Release\listen2.obj" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE"\ /Fp"$(INTDIR)/listen2.pch" /YX /Fo"$(INTDIR)/" /c CPP_OBJS=.\Release/ CPP_SBRS= # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/listen2.bsc" BSC32_SBRS= LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib wsock32.lib /nologo /subsystem:console /machine:I386 LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib wsock32.lib /nologo\ /subsystem:console /incremental:no /pdb:"$(OUTDIR)/listen2.pdb" /machine:I386\ /out:"$(OUTDIR)/listen2.exe" LINK32_OBJS= \ "$(INTDIR)/listen2.obj" "$(OUTDIR)\listen2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "listen2 - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" OUTDIR=.\Debug INTDIR=.\Debug ALL : "$(OUTDIR)\listen2.exe" CLEAN : -@erase ".\Debug\listen2.exe" -@erase ".\Debug\listen2.obj" -@erase ".\Debug\listen2.ilk" -@erase ".\Debug\listen2.pdb" -@erase ".\Debug\vc40.pdb" -@erase ".\Debug\vc40.idb" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c # ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE"\ /Fp"$(INTDIR)/listen2.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c CPP_OBJS=.\Debug/ CPP_SBRS= # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/listen2.bsc" BSC32_SBRS= LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib wsock32.lib /nologo /subsystem:console /debug /machine:I386 LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib wsock32.lib /nologo\ /subsystem:console /incremental:yes /pdb:"$(OUTDIR)/listen2.pdb" /debug\ /machine:I386 /out:"$(OUTDIR)/listen2.exe" LINK32_OBJS= \ "$(INTDIR)/listen2.obj" "$(OUTDIR)\listen2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ENDIF .c{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .c{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< ################################################################################ # Begin Target # Name "listen2 - 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