/* * Copyright (c) 2000 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * The contents of this file constitute Original Code as defined in and * are subject to the Apple Public Source License Version 1.1 (the * "License"). You may not use this file except in compliance with the * License. Please obtain a copy of the License at * http://www.apple.com/publicsource and read it before using this file. * * This Original Code and all software distributed under the License are * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the * License for the specific language governing rights and limitations * under the License. * * @APPLE_LICENSE_HEADER_END@ */ #include <mach/mach.h> #include <mach/mach_error.h> #include <SystemConfiguration/SCD.h> #include "config.h" /* MiG generated file */ #include "SCDPrivate.h" SCDStatus SCDSnapshot(SCDSessionRef session) { SCDSessionPrivateRef sessionPrivate = (SCDSessionPrivateRef)session; kern_return_t status; SCDStatus scd_status; SCDLog(LOG_DEBUG, CFSTR("SCDSnapshot:")); if ((session == NULL) || (sessionPrivate->server == MACH_PORT_NULL)) { return SCD_NOSESSION; /* you must have an open session to play */ } status = snapshot(sessionPrivate->server, (int *)&scd_status); if (status != KERN_SUCCESS) { if (status != MACH_SEND_INVALID_DEST) SCDLog(LOG_DEBUG, CFSTR("snapshot(): %s"), mach_error_string(status)); (void) mach_port_destroy(mach_task_self(), sessionPrivate->server); sessionPrivate->server = MACH_PORT_NULL; return SCD_NOSERVER; } return scd_status; }