vld4.ll   [plain text]


; RUN: llc < %s -march=arm -mattr=+neon | FileCheck %s

%struct.__neon_int8x8x4_t = type { <8 x i8>,  <8 x i8>,  <8 x i8>, <8 x i8> }
%struct.__neon_int16x4x4_t = type { <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16> }
%struct.__neon_int32x2x4_t = type { <2 x i32>, <2 x i32>, <2 x i32>, <2 x i32> }
%struct.__neon_float32x2x4_t = type { <2 x float>, <2 x float>, <2 x float>, <2 x float> }
%struct.__neon_int64x1x4_t = type { <1 x i64>, <1 x i64>, <1 x i64>, <1 x i64> }

%struct.__neon_int8x16x4_t = type { <16 x i8>,  <16 x i8>,  <16 x i8>, <16 x i8> }
%struct.__neon_int16x8x4_t = type { <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16> }
%struct.__neon_int32x4x4_t = type { <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32> }
%struct.__neon_float32x4x4_t = type { <4 x float>, <4 x float>, <4 x float>, <4 x float> }

define <8 x i8> @vld4i8(i8* %A) nounwind {
;CHECK: vld4i8:
;Check the alignment value.  Max for this instruction is 256 bits:
;CHECK: vld4.8 {d16, d17, d18, d19}, [r0, :64]
	%tmp1 = call %struct.__neon_int8x8x4_t @llvm.arm.neon.vld4.v8i8(i8* %A, i32 8)
        %tmp2 = extractvalue %struct.__neon_int8x8x4_t %tmp1, 0
        %tmp3 = extractvalue %struct.__neon_int8x8x4_t %tmp1, 2
        %tmp4 = add <8 x i8> %tmp2, %tmp3
	ret <8 x i8> %tmp4
}

;Check for a post-increment updating load with register increment.
define <8 x i8> @vld4i8_update(i8** %ptr, i32 %inc) nounwind {
;CHECK: vld4i8_update:
;CHECK: vld4.8 {d16, d17, d18, d19}, [r2, :128], r1
	%A = load i8** %ptr
	%tmp1 = call %struct.__neon_int8x8x4_t @llvm.arm.neon.vld4.v8i8(i8* %A, i32 16)
	%tmp2 = extractvalue %struct.__neon_int8x8x4_t %tmp1, 0
	%tmp3 = extractvalue %struct.__neon_int8x8x4_t %tmp1, 2
	%tmp4 = add <8 x i8> %tmp2, %tmp3
	%tmp5 = getelementptr i8* %A, i32 %inc
	store i8* %tmp5, i8** %ptr
	ret <8 x i8> %tmp4
}

define <4 x i16> @vld4i16(i16* %A) nounwind {
;CHECK: vld4i16:
;Check the alignment value.  Max for this instruction is 256 bits:
;CHECK: vld4.16 {d16, d17, d18, d19}, [r0, :128]
	%tmp0 = bitcast i16* %A to i8*
	%tmp1 = call %struct.__neon_int16x4x4_t @llvm.arm.neon.vld4.v4i16(i8* %tmp0, i32 16)
        %tmp2 = extractvalue %struct.__neon_int16x4x4_t %tmp1, 0
        %tmp3 = extractvalue %struct.__neon_int16x4x4_t %tmp1, 2
        %tmp4 = add <4 x i16> %tmp2, %tmp3
	ret <4 x i16> %tmp4
}

define <2 x i32> @vld4i32(i32* %A) nounwind {
;CHECK: vld4i32:
;Check the alignment value.  Max for this instruction is 256 bits:
;CHECK: vld4.32 {d16, d17, d18, d19}, [r0, :256]
	%tmp0 = bitcast i32* %A to i8*
	%tmp1 = call %struct.__neon_int32x2x4_t @llvm.arm.neon.vld4.v2i32(i8* %tmp0, i32 32)
        %tmp2 = extractvalue %struct.__neon_int32x2x4_t %tmp1, 0
        %tmp3 = extractvalue %struct.__neon_int32x2x4_t %tmp1, 2
        %tmp4 = add <2 x i32> %tmp2, %tmp3
	ret <2 x i32> %tmp4
}

define <2 x float> @vld4f(float* %A) nounwind {
;CHECK: vld4f:
;CHECK: vld4.32
	%tmp0 = bitcast float* %A to i8*
	%tmp1 = call %struct.__neon_float32x2x4_t @llvm.arm.neon.vld4.v2f32(i8* %tmp0, i32 1)
        %tmp2 = extractvalue %struct.__neon_float32x2x4_t %tmp1, 0
        %tmp3 = extractvalue %struct.__neon_float32x2x4_t %tmp1, 2
        %tmp4 = fadd <2 x float> %tmp2, %tmp3
	ret <2 x float> %tmp4
}

define <1 x i64> @vld4i64(i64* %A) nounwind {
;CHECK: vld4i64:
;Check the alignment value.  Max for this instruction is 256 bits:
;CHECK: vld1.64 {d16, d17, d18, d19}, [r0, :256]
	%tmp0 = bitcast i64* %A to i8*
	%tmp1 = call %struct.__neon_int64x1x4_t @llvm.arm.neon.vld4.v1i64(i8* %tmp0, i32 64)
        %tmp2 = extractvalue %struct.__neon_int64x1x4_t %tmp1, 0
        %tmp3 = extractvalue %struct.__neon_int64x1x4_t %tmp1, 2
        %tmp4 = add <1 x i64> %tmp2, %tmp3
	ret <1 x i64> %tmp4
}

define <16 x i8> @vld4Qi8(i8* %A) nounwind {
;CHECK: vld4Qi8:
;Check the alignment value.  Max for this instruction is 256 bits:
;CHECK: vld4.8 {d16, d18, d20, d22}, [r0, :256]!
;CHECK: vld4.8 {d17, d19, d21, d23}, [r0, :256]
	%tmp1 = call %struct.__neon_int8x16x4_t @llvm.arm.neon.vld4.v16i8(i8* %A, i32 64)
        %tmp2 = extractvalue %struct.__neon_int8x16x4_t %tmp1, 0
        %tmp3 = extractvalue %struct.__neon_int8x16x4_t %tmp1, 2
        %tmp4 = add <16 x i8> %tmp2, %tmp3
	ret <16 x i8> %tmp4
}

define <8 x i16> @vld4Qi16(i16* %A) nounwind {
;CHECK: vld4Qi16:
;Check for no alignment specifier.
;CHECK: vld4.16 {d16, d18, d20, d22}, [r0]!
;CHECK: vld4.16 {d17, d19, d21, d23}, [r0]
	%tmp0 = bitcast i16* %A to i8*
	%tmp1 = call %struct.__neon_int16x8x4_t @llvm.arm.neon.vld4.v8i16(i8* %tmp0, i32 1)
        %tmp2 = extractvalue %struct.__neon_int16x8x4_t %tmp1, 0
        %tmp3 = extractvalue %struct.__neon_int16x8x4_t %tmp1, 2
        %tmp4 = add <8 x i16> %tmp2, %tmp3
	ret <8 x i16> %tmp4
}

;Check for a post-increment updating load. 
define <8 x i16> @vld4Qi16_update(i16** %ptr) nounwind {
;CHECK: vld4Qi16_update:
;CHECK: vld4.16 {d16, d18, d20, d22}, [r1, :64]!
;CHECK: vld4.16 {d17, d19, d21, d23}, [r1, :64]!
	%A = load i16** %ptr
	%tmp0 = bitcast i16* %A to i8*
	%tmp1 = call %struct.__neon_int16x8x4_t @llvm.arm.neon.vld4.v8i16(i8* %tmp0, i32 8)
	%tmp2 = extractvalue %struct.__neon_int16x8x4_t %tmp1, 0
	%tmp3 = extractvalue %struct.__neon_int16x8x4_t %tmp1, 2
	%tmp4 = add <8 x i16> %tmp2, %tmp3
	%tmp5 = getelementptr i16* %A, i32 32
	store i16* %tmp5, i16** %ptr
	ret <8 x i16> %tmp4
}

define <4 x i32> @vld4Qi32(i32* %A) nounwind {
;CHECK: vld4Qi32:
;CHECK: vld4.32
;CHECK: vld4.32
	%tmp0 = bitcast i32* %A to i8*
	%tmp1 = call %struct.__neon_int32x4x4_t @llvm.arm.neon.vld4.v4i32(i8* %tmp0, i32 1)
        %tmp2 = extractvalue %struct.__neon_int32x4x4_t %tmp1, 0
        %tmp3 = extractvalue %struct.__neon_int32x4x4_t %tmp1, 2
        %tmp4 = add <4 x i32> %tmp2, %tmp3
	ret <4 x i32> %tmp4
}

define <4 x float> @vld4Qf(float* %A) nounwind {
;CHECK: vld4Qf:
;CHECK: vld4.32
;CHECK: vld4.32
	%tmp0 = bitcast float* %A to i8*
	%tmp1 = call %struct.__neon_float32x4x4_t @llvm.arm.neon.vld4.v4f32(i8* %tmp0, i32 1)
        %tmp2 = extractvalue %struct.__neon_float32x4x4_t %tmp1, 0
        %tmp3 = extractvalue %struct.__neon_float32x4x4_t %tmp1, 2
        %tmp4 = fadd <4 x float> %tmp2, %tmp3
	ret <4 x float> %tmp4
}

declare %struct.__neon_int8x8x4_t @llvm.arm.neon.vld4.v8i8(i8*, i32) nounwind readonly
declare %struct.__neon_int16x4x4_t @llvm.arm.neon.vld4.v4i16(i8*, i32) nounwind readonly
declare %struct.__neon_int32x2x4_t @llvm.arm.neon.vld4.v2i32(i8*, i32) nounwind readonly
declare %struct.__neon_float32x2x4_t @llvm.arm.neon.vld4.v2f32(i8*, i32) nounwind readonly
declare %struct.__neon_int64x1x4_t @llvm.arm.neon.vld4.v1i64(i8*, i32) nounwind readonly

declare %struct.__neon_int8x16x4_t @llvm.arm.neon.vld4.v16i8(i8*, i32) nounwind readonly
declare %struct.__neon_int16x8x4_t @llvm.arm.neon.vld4.v8i16(i8*, i32) nounwind readonly
declare %struct.__neon_int32x4x4_t @llvm.arm.neon.vld4.v4i32(i8*, i32) nounwind readonly
declare %struct.__neon_float32x4x4_t @llvm.arm.neon.vld4.v4f32(i8*, i32) nounwind readonly