# Microsoft Developer Studio Project File - Name="gd" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=gd - Win32 Release_TS GD2 !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "gd.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "gd.mak" CFG="gd - Win32 Release_TS GD2" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "gd - Win32 Release_TS GD2" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "gd - Win32 Debug_TS GD2" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "gd - Win32 Release_TS GD2" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "gd___Win32_Release_TS_GD2_bundled" # PROP BASE Intermediate_Dir "gd___Win32_Release_TS_GD2_bundled" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release_TS" # PROP Intermediate_Dir "Release_TS" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "..\.." /I "..\..\main" /I "..\..\Zend" /I "..\..\..\bindlib_w32" /I "..\..\..\zlib" /I "..\..\TSRM" /D ZEND_DEBUG=0 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "COMPILE_DL_GD" /D ZTS=1 /D "ZEND_WIN32" /D "PHP_WIN32" /D HAVE_GD_GIF_READ=1 /D HAVE_GD_GIF_CREATE=1 /D HAVE_GDIMAGECOLORRESOLVE=1 /D "HAVE_GD_PNG" /D "HAVE_GD_JPG" /D "HAVE_GD_WBMP" /D "HAVE_GD_XBM" /D HAVE_LIBGD13=1 /D HAVE_LIBGD=1 /D HAVE_LIBGD15=1 /D HAVE_LIBGD204=1 /FR /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\.." /I "..\..\main" /I "..\..\Zend" /I "..\..\..\bindlib_w32" /I "..\..\..\zlib" /I "..\..\TSRM" /I "libgd" /D ZEND_DEBUG=0 /D HAVE_LIBGD15=1 /D HAVE_LIBGD204=1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "COMPILE_DL_GD" /D ZTS=1 /D "ZEND_WIN32" /D "PHP_WIN32" /D HAVE_GD_GIF_READ=1 /D HAVE_GD_GIF_CREATE=1 /D HAVE_GDIMAGECOLORRESOLVE=1 /D "HAVE_GD_PNG" /D "HAVE_GD_JPG" /D "HAVE_GD_WBMP" /D "HAVE_GD_XBM" /D HAVE_LIBGD=1 /D HAVE_LIBGD13=1 /D HAVE_LIBGD20=1 /D "USE_GD_IOCTX" /D HAVE_LIBFREETYPE=1 /D "USE_GD_IMGSTRTTF" /D HAVE_GD_STRINGTTF=1 /D HAVE_GD_BUNDLED=1 /D "MSWIN32" /D "HAVE_LIBPNG" /D "HAVE_LIBJPEG" /D "HAVE_GD_GD2" /D HAVE_GD_STRINGFTEX=1 /D HAVE_GD_IMAGESETBRUSH=1 /D HAVE_GD_IMAGESETTILE=1 /FR /FD /c # SUBTRACT CPP /YX # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x406 /d "NDEBUG" # ADD RSC /l 0x406 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 php5ts.lib libjpeg.lib libpng.lib zlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"..\..\Release_TS/php_gd2.dll" /libpath:"..\..\Release_TS" /libpath:"..\..\Release_TS_Inline" # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 php5ts.lib freetype2.lib libjpeg.lib libpng.lib zlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"..\..\Release_TS/php_gd2.dll" /libpath:"..\..\Release_TS" /libpath:"..\..\Release_TS_Inline" /libpath:"..\..\..\zlib\Release" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "gd___Win32_Debug_TS_GD2_bundled" # PROP BASE Intermediate_Dir "gd___Win32_Debug_TS_GD2_bundled" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Debug_TS" # PROP Intermediate_Dir "Debug_TS" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /GX /ZI /Od /I "..\.." /I "..\..\main" /I "..\..\Zend" /I "..\..\..\bindlib_w32" /I "..\..\..\zlib" /I "..\..\TSRM" /D ZEND_DEBUG=1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "COMPILE_DL_GD" /D ZTS=1 /D "ZEND_WIN32" /D "PHP_WIN32" /D HAVE_GD_GIF_READ=1 /D HAVE_GD_GIF_CREATE=1 /D HAVE_GDIMAGECOLORRESOLVE=1 /D "HAVE_GD_PNG" /D "HAVE_GD_JPG" /D "HAVE_GD_WBMP" /D HAVE_LIBGD13=1 /D HAVE_LIBGD=1 /D HAVE_LIBGD15=1 /D HAVE_LIBGD204=1 /FR /YX /FD /c # ADD CPP /nologo /MDd /W3 /GX /ZI /Od /I "..\.." /I "..\..\main" /I "..\..\Zend" /I "..\..\..\bindlib_w32" /I "..\..\..\zlib" /I "..\..\TSRM" /I "libgd" /D ZEND_DEBUG=1 /D "HAVE_LIBGD15" /D HAVE_LIBGD204=1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "COMPILE_DL_GD" /D ZTS=1 /D "ZEND_WIN32" /D "PHP_WIN32" /D HAVE_GD_GIF_READ=1 /D HAVE_GD_GIF_CREATE=1 /D HAVE_GDIMAGECOLORRESOLVE=1 /D "HAVE_GD_PNG" /D "HAVE_GD_JPG" /D "HAVE_GD_WBMP" /D HAVE_LIBGD=1 /D HAVE_LIBGD13=1 /D HAVE_LIBGD20=1 /D "USE_GD_IOCTX" /D HAVE_LIBFREETYPE=1 /D "USE_GD_IMGSTRTTF" /D HAVE_GD_STRINGTTF=1 /D HAVE_GD_BUNDLED=1 /D "MSWIN32" /D "HAVE_LIBPNG" /D "HAVE_LIBJPEG" /D "HAVE_GD_GD2" /D HAVE_GD_STRINGFTEX=1 /D HAVE_GD_IMAGESETBRUSH=1 /D HAVE_GD_IMAGESETTILE=1 /FR /FD /c # SUBTRACT CPP /YX # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x406 /d "NDEBUG" # ADD RSC /l 0x406 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 php5ts_debug.lib libjpeg.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:yes /debug /machine:I386 /out:"..\..\Debug_TS/php_gd2.dll" /libpath:"..\..\Debug_TS" # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 php5ts_debug.lib libpng.lib zlib.lib libjpeg.lib freetype2.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:yes /debug /machine:I386 /out:"..\..\Debug_TS/php_gd2.dll" /libpath:"..\..\Debug_TS" /libpath:"..\..\..\zlib\Debug" # SUBTRACT LINK32 /pdb:none !ENDIF # Begin Target # Name "gd - Win32 Release_TS GD2" # Name "gd - Win32 Debug_TS GD2" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\gd.c # End Source File # Begin Source File SOURCE=.\gdttf.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\gdcache.h # End Source File # Begin Source File SOURCE=.\gdttf.h # End Source File # Begin Source File SOURCE=.\php_gd.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # Begin Group "libgd" # PROP Default_Filter "" # Begin Group "Source Files No. 1" # PROP Default_Filter "*.c" # Begin Source File SOURCE=.\libgd\gd.c !IF "$(CFG)" == "gd - Win32 Release_TS GD2" # PROP Intermediate_Dir "Release_TS_bundled" !ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2" # PROP Intermediate_Dir "Debug_TS_bundled" !ENDIF # End Source File # Begin Source File SOURCE=.\libgd\gd2copypal.c !IF "$(CFG)" == "gd - Win32 Release_TS GD2" # PROP Intermediate_Dir "Release_TS_bundled" !ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2" # PROP Intermediate_Dir "Debug_TS_bundled" !ENDIF # End Source File # Begin Source File SOURCE=.\libgd\gd_arc_f_buggy.c !IF "$(CFG)" == "gd - Win32 Release_TS GD2" # PROP Intermediate_Dir "Release_TS_bundled" !ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2" # PROP Intermediate_Dir "Debug_TS_bundled" !ENDIF # End Source File # Begin Source File SOURCE=.\libgd\gd_gd.c !IF "$(CFG)" == "gd - Win32 Release_TS GD2" # PROP Intermediate_Dir "Release_TS_bundled" !ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2" # PROP Intermediate_Dir "Debug_TS_bundled" !ENDIF # End Source File # Begin Source File SOURCE=.\libgd\gd_gd2.c !IF "$(CFG)" == "gd - Win32 Release_TS GD2" # PROP Intermediate_Dir "Release_TS_bundled" !ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2" # PROP Intermediate_Dir "Debug_TS_bundled" !ENDIF # End Source File # Begin Source File SOURCE=.\libgd\gd_gif_in.c # End Source File # Begin Source File SOURCE=.\libgd\gd_gif_out.c # End Source File # Begin Source File SOURCE=.\libgd\gd_io.c !IF "$(CFG)" == "gd - Win32 Release_TS GD2" # PROP Intermediate_Dir "Release_TS_bundled" !ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2" # PROP Intermediate_Dir "Debug_TS_bundled" !ENDIF # End Source File # Begin Source File SOURCE=.\libgd\gd_io_dp.c !IF "$(CFG)" == "gd - Win32 Release_TS GD2" # PROP Intermediate_Dir "Release_TS_bundled" !ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2" # PROP Intermediate_Dir "Debug_TS_bundled" !ENDIF # End Source File # Begin Source File SOURCE=.\libgd\gd_io_file.c !IF "$(CFG)" == "gd - Win32 Release_TS GD2" # PROP Intermediate_Dir "Release_TS_bundled" !ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2" # PROP Intermediate_Dir "Debug_TS_bundled" !ENDIF # End Source File # Begin Source File SOURCE=.\libgd\gd_io_ss.c !IF "$(CFG)" == "gd - Win32 Release_TS GD2" # PROP Intermediate_Dir "Release_TS_bundled" !ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2" # PROP Intermediate_Dir "Debug_TS_bundled" !ENDIF # End Source File # Begin Source File SOURCE=.\libgd\gd_jpeg.c !IF "$(CFG)" == "gd - Win32 Release_TS GD2" # PROP Intermediate_Dir "Release_TS_bundled" !ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2" # PROP Intermediate_Dir "Debug_TS_bundled" !ENDIF # End Source File # Begin Source File SOURCE=.\libgd\gd_png.c !IF "$(CFG)" == "gd - Win32 Release_TS GD2" # PROP Intermediate_Dir "Release_TS_bundled" !ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2" # PROP Intermediate_Dir "Debug_TS_bundled" !ENDIF # End Source File # Begin Source File SOURCE=.\libgd\gd_ss.c !IF "$(CFG)" == "gd - Win32 Release_TS GD2" # PROP Intermediate_Dir "Release_TS_bundled" !ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2" # PROP Intermediate_Dir "Debug_TS_bundled" !ENDIF # End Source File # Begin Source File SOURCE=.\libgd\gd_topal.c !IF "$(CFG)" == "gd - Win32 Release_TS GD2" # PROP Intermediate_Dir "Release_TS_bundled" !ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2" # PROP Intermediate_Dir "Debug_TS_bundled" !ENDIF # End Source File # Begin Source File SOURCE=.\libgd\gd_wbmp.c !IF "$(CFG)" == "gd - Win32 Release_TS GD2" # PROP Intermediate_Dir "Release_TS_bundled" !ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2" # PROP Intermediate_Dir "Debug_TS_bundled" !ENDIF # End Source File # Begin Source File SOURCE=.\libgd\gdcache.c !IF "$(CFG)" == "gd - Win32 Release_TS GD2" # PROP Intermediate_Dir "Release_TS_bundled" !ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2" # PROP Intermediate_Dir "Debug_TS_bundled" !ENDIF # End Source File # Begin Source File SOURCE=.\libgd\gdfontg.c !IF "$(CFG)" == "gd - Win32 Release_TS GD2" # PROP Intermediate_Dir "Release_TS_bundled" !ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2" # PROP Intermediate_Dir "Debug_TS_bundled" !ENDIF # End Source File # Begin Source File SOURCE=.\libgd\gdfontl.c !IF "$(CFG)" == "gd - Win32 Release_TS GD2" # PROP Intermediate_Dir "Release_TS_bundled" !ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2" # PROP Intermediate_Dir "Debug_TS_bundled" !ENDIF # End Source File # Begin Source File SOURCE=.\libgd\gdfontmb.c !IF "$(CFG)" == "gd - Win32 Release_TS GD2" # PROP Intermediate_Dir "Release_TS_bundled" !ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2" # PROP Intermediate_Dir "Debug_TS_bundled" !ENDIF # End Source File # Begin Source File SOURCE=.\libgd\gdfonts.c !IF "$(CFG)" == "gd - Win32 Release_TS GD2" # PROP Intermediate_Dir "Release_TS_bundled" !ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2" # PROP Intermediate_Dir "Debug_TS_bundled" !ENDIF # End Source File # Begin Source File SOURCE=.\libgd\gdfontt.c !IF "$(CFG)" == "gd - Win32 Release_TS GD2" # PROP Intermediate_Dir "Release_TS_bundled" !ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2" # PROP Intermediate_Dir "Debug_TS_bundled" !ENDIF # End Source File # Begin Source File SOURCE=.\libgd\gdft.c !IF "$(CFG)" == "gd - Win32 Release_TS GD2" # PROP Intermediate_Dir "Release_TS_bundled" !ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2" # PROP Intermediate_Dir "Debug_TS_bundled" !ENDIF # End Source File # Begin Source File SOURCE=.\libgd\gdhelpers.c !IF "$(CFG)" == "gd - Win32 Release_TS GD2" # PROP Intermediate_Dir "Release_TS_bundled" !ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2" # PROP Intermediate_Dir "Debug_TS_bundled" !ENDIF # End Source File # Begin Source File SOURCE=.\libgd\gdkanji.c !IF "$(CFG)" == "gd - Win32 Release_TS GD2" # PROP Intermediate_Dir "Release_TS_bundled" !ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2" # PROP Intermediate_Dir "Debug_TS_bundled" !ENDIF # End Source File # Begin Source File SOURCE=.\libgd\gdtables.c !IF "$(CFG)" == "gd - Win32 Release_TS GD2" # PROP Intermediate_Dir "Release_TS_bundled" !ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2" # PROP Intermediate_Dir "Debug_TS_bundled" !ENDIF # End Source File # Begin Source File SOURCE=.\libgd\gdxpm.c !IF "$(CFG)" == "gd - Win32 Release_TS GD2" # PROP Intermediate_Dir "Release_TS_bundled" !ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2" # PROP Intermediate_Dir "Debug_TS_bundled" !ENDIF # End Source File # Begin Source File SOURCE=.\libgd\wbmp.c !IF "$(CFG)" == "gd - Win32 Release_TS GD2" # PROP Intermediate_Dir "Release_TS_bundled" !ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2" # PROP Intermediate_Dir "Debug_TS_bundled" !ENDIF # End Source File # Begin Source File SOURCE=.\libgd\xbm.c !IF "$(CFG)" == "gd - Win32 Release_TS GD2" # PROP Intermediate_Dir "Release_TS_bundled" !ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2" # PROP Intermediate_Dir "Debug_TS_bundled" !ENDIF # End Source File # End Group # Begin Group "Header Files No. 1" # PROP Default_Filter "*.h" # Begin Source File SOURCE=.\libgd\gd.h # End Source File # Begin Source File SOURCE=.\libgd\gd_io.h # End Source File # Begin Source File SOURCE=.\libgd\gdcache.h # End Source File # Begin Source File SOURCE=.\libgd\gdfontg.h # End Source File # Begin Source File SOURCE=.\libgd\gdfontl.h # End Source File # Begin Source File SOURCE=.\libgd\gdfontmb.h # End Source File # Begin Source File SOURCE=.\libgd\gdfonts.h # End Source File # Begin Source File SOURCE=.\libgd\gdfontt.h # End Source File # Begin Source File SOURCE=.\libgd\gdhelpers.h # End Source File # Begin Source File SOURCE=.\libgd\jisx0208.h # End Source File # Begin Source File SOURCE=.\libgd\wbmp.h # End Source File # End Group # End Group # End Target # End Project