sources   [plain text]


### Lists of source files, included by Makefiles

MAIN_SOURCES = \
	main/api_arrayelt.c \
	main/api_loopback.c \
	main/api_noop.c \
	main/api_validate.c \
	main/accum.c \
	main/attrib.c \
	main/arrayobj.c \
	main/blend.c \
	main/bufferobj.c \
	main/buffers.c \
	main/clip.c \
	main/colortab.c \
	main/context.c \
	main/convolve.c \
	main/debug.c \
	main/depth.c \
	main/depthstencil.c \
	main/dlist.c \
	main/drawpix.c \
	main/enable.c \
	main/enums.c \
	main/eval.c \
	main/execmem.c \
	main/extensions.c \
	main/fbobject.c \
	main/feedback.c \
	main/fog.c \
	main/framebuffer.c \
	main/get.c \
	main/getstring.c \
	main/hash.c \
	main/hint.c \
	main/histogram.c \
	main/image.c \
	main/imports.c \
	main/light.c \
	main/lines.c \
	main/matrix.c \
	main/mipmap.c \
	main/mm.c \
	main/pixel.c \
	main/points.c \
	main/polygon.c \
	main/queryobj.c \
	main/rastpos.c \
	main/rbadaptors.c \
	main/renderbuffer.c \
	main/shaders.c \
	main/state.c \
	main/stencil.c \
	main/texcompress.c \
	main/texcompress_s3tc.c \
	main/texcompress_fxt1.c \
	main/texenvprogram.c \
	main/texformat.c \
	main/teximage.c \
	main/texobj.c \
	main/texrender.c \
	main/texstate.c \
	main/texstore.c \
	main/varray.c \
	main/vtxfmt.c

GLAPI_SOURCES = \
	main/dispatch.c \
	glapi/glapi.c \
	glapi/glthread.c

MATH_SOURCES = \
	math/m_debug_clip.c \
	math/m_debug_norm.c \
	math/m_debug_xform.c \
	math/m_eval.c \
	math/m_matrix.c \
	math/m_translate.c \
	math/m_vector.c \
	math/m_xform.c

SWRAST_SOURCES = \
	swrast/s_aaline.c \
	swrast/s_aatriangle.c \
	swrast/s_accum.c \
	swrast/s_alpha.c \
	swrast/s_atifragshader.c \
	swrast/s_bitmap.c \
	swrast/s_blend.c \
	swrast/s_blit.c \
	swrast/s_buffers.c \
	swrast/s_copypix.c \
	swrast/s_context.c \
	swrast/s_depth.c \
	swrast/s_drawpix.c \
	swrast/s_feedback.c \
	swrast/s_fog.c \
	swrast/s_fragprog.c \
	swrast/s_imaging.c \
	swrast/s_lines.c \
	swrast/s_logic.c \
	swrast/s_masking.c \
	swrast/s_points.c \
	swrast/s_readpix.c \
	swrast/s_span.c \
	swrast/s_stencil.c \
	swrast/s_texcombine.c \
	swrast/s_texfilter.c \
	swrast/s_texstore.c \
	swrast/s_triangle.c \
	swrast/s_zoom.c

SWRAST_SETUP_SOURCES = \
	swrast_setup/ss_context.c \
	swrast_setup/ss_triangle.c 

TNL_SOURCES = \
	tnl/t_context.c \
	tnl/t_pipeline.c \
	tnl/t_draw.c \
	tnl/t_vb_program.c \
	tnl/t_vb_render.c \
	tnl/t_vb_texgen.c \
	tnl/t_vb_texmat.c \
	tnl/t_vb_vertex.c \
	tnl/t_vb_cull.c \
	tnl/t_vb_fog.c \
	tnl/t_vb_light.c \
	tnl/t_vb_normals.c \
	tnl/t_vb_points.c \
	tnl/t_vp_build.c \
	tnl/t_vertex.c \
	tnl/t_vertex_sse.c \
	tnl/t_vertex_generic.c 

VBO_SOURCES = \
	vbo/vbo_context.c \
	vbo/vbo_exec.c \
	vbo/vbo_exec_api.c \
	vbo/vbo_exec_array.c \
	vbo/vbo_exec_draw.c \
	vbo/vbo_exec_eval.c \
	vbo/vbo_rebase.c \
	vbo/vbo_split.c \
	vbo/vbo_split_copy.c \
	vbo/vbo_split_inplace.c \
	vbo/vbo_save.c \
	vbo/vbo_save_api.c \
	vbo/vbo_save_draw.c \
	vbo/vbo_save_loopback.c 


SHADER_SOURCES = \
	shader/arbprogparse.c \
	shader/arbprogram.c \
	shader/atifragshader.c \
	shader/grammar/grammar_mesa.c \
	shader/nvfragparse.c \
	shader/nvprogram.c \
	shader/nvvertparse.c \
	shader/program.c \
	shader/prog_debug.c \
	shader/prog_execute.c \
	shader/prog_instruction.c \
	shader/prog_parameter.c \
	shader/prog_print.c \
	shader/prog_statevars.c \
	shader/programopt.c \
	shader/shader_api.c \

SLANG_SOURCES =	\
	shader/slang/slang_builtin.c	\
	shader/slang/slang_codegen.c	\
	shader/slang/slang_compile.c	\
	shader/slang/slang_compile_function.c	\
	shader/slang/slang_compile_operation.c	\
	shader/slang/slang_compile_struct.c	\
	shader/slang/slang_compile_variable.c	\
	shader/slang/slang_emit.c	\
	shader/slang/slang_ir.c	\
	shader/slang/slang_label.c	\
	shader/slang/slang_library_noise.c	\
	shader/slang/slang_link.c	\
	shader/slang/slang_log.c	\
	shader/slang/slang_mem.c	\
	shader/slang/slang_preprocess.c	\
	shader/slang/slang_print.c	\
	shader/slang/slang_simplify.c	\
	shader/slang/slang_storage.c	\
	shader/slang/slang_typeinfo.c	\
	shader/slang/slang_vartable.c	\
	shader/slang/slang_utility.c

ASM_C_SOURCES =	\
	x86/common_x86.c \
	x86/x86.c \
	x86/3dnow.c \
	x86/sse.c \
	x86/rtasm/x86sse.c \
	sparc/sparc.c \
	ppc/common_ppc.c \
	x86-64/x86-64.c

X86_SOURCES =			\
	x86/common_x86_asm.S	\
	x86/x86_xform2.S	\
	x86/x86_xform3.S	\
	x86/x86_xform4.S	\
	x86/x86_cliptest.S	\
	x86/mmx_blend.S		\
	x86/3dnow_xform1.S	\
	x86/3dnow_xform2.S	\
	x86/3dnow_xform3.S	\
	x86/3dnow_xform4.S	\
	x86/3dnow_normal.S	\
	x86/sse_xform1.S	\
	x86/sse_xform2.S	\
	x86/sse_xform3.S	\
	x86/sse_xform4.S	\
	x86/sse_normal.S	\
	x86/read_rgba_span_x86.S

X86_API =			\
	x86/glapi_x86.S

X86-64_SOURCES =		\
	x86-64/xform4.S

X86-64_API =			\
	x86-64/glapi_x86-64.S

SPARC_SOURCES =			\
	sparc/clip.S		\
	sparc/norm.S		\
	sparc/xform.S

SPARC_API =			\
	sparc/glapi_sparc.S

COMMON_DRIVER_SOURCES =			\
	drivers/common/driverfuncs.c

X11_DRIVER_SOURCES =		\
	drivers/x11/glxapi.c	\
	drivers/x11/fakeglx.c	\
	drivers/x11/xfonts.c	\
	drivers/x11/xm_api.c	\
	drivers/x11/xm_buffer.c	\
	drivers/x11/xm_dd.c	\
	drivers/x11/xm_glide.c	\
	drivers/x11/xm_line.c	\
	drivers/x11/xm_span.c	\
	drivers/x11/xm_tri.c

OSMESA_DRIVER_SOURCES = \
	drivers/osmesa/osmesa.c

GLIDE_DRIVER_SOURCES =			\
	drivers/glide/fxapi.c		\
	drivers/glide/fxdd.c		\
	drivers/glide/fxddtex.c		\
	drivers/glide/fxsetup.c		\
	drivers/glide/fxtexman.c	\
	drivers/glide/fxtris.c		\
	drivers/glide/fxvb.c		\
	drivers/glide/fxglidew.c	\
	drivers/glide/fxg.c

#	drivers/fxddspan.c

SVGA_DRIVER_SOURCES =			\
	drivers/svga/svgamesa.c		\
	drivers/svga/svgamesa8.c	\
	drivers/svga/svgamesa15.c	\
	drivers/svga/svgamesa16.c	\
	drivers/svga/svgamesa24.c	\
	drivers/svga/svgamesa32.c

FBDEV_DRIVER_SOURCES =			\
	drivers/fbdev/glfbdev.c


### All the core C sources

ALL_SOURCES = \
	$(GLAPI_SOURCES)	\
	$(SOLO_SOURCES)		\
	$(ASM_SOURCES)		\
	$(COMMON_DRIVER_SOURCES)\
	$(X11_DRIVER_SOURCES)	\
	$(FBDEV_DRIVER_SOURCES) \
	$(OSMESA_DRIVER_SOURCES)

SOLO_SOURCES = \
	$(MAIN_SOURCES)		\
	$(MATH_SOURCES)		\
	$(VBO_SOURCES)		\
	$(TNL_SOURCES)		\
	$(SHADER_SOURCES)	\
	$(SWRAST_SOURCES)	\
	$(SWRAST_SETUP_SOURCES)	\
	$(ASM_C_SOURCES)	\
	$(SLANG_SOURCES)

CORE_SOURCES = \
	$(GLAPI_SOURCES)	\
	$(SOLO_SOURCES)


### Object files

SOLO_OBJECTS = \
	$(SOLO_SOURCES:.c=.o) \
	$(ASM_SOURCES:.S=.o)

GLAPI_OBJECTS = \
	$(GLAPI_SOURCES:.c=.o) \
	$(ASM_API:.S=.o)

CORE_OBJECTS = $(SOLO_OBJECTS) $(GLAPI_OBJECTS)

OSMESA_DRIVER_OBJECTS = $(OSMESA_DRIVER_SOURCES:.c=.o)

COMMON_DRIVER_OBJECTS = $(COMMON_DRIVER_SOURCES:.c=.o)

FBDEV_DRIVER_OBJECTS = $(FBDEV_DRIVER_SOURCES:.c=.o)



### Include directories

INCLUDE_DIRS = \
	-I$(TOP)/include \
	-I$(TOP)/src/mesa \
	-I$(TOP)/src/mesa/main \
	-I$(TOP)/src/mesa/glapi \
	-I$(TOP)/src/mesa/math \
	-I$(TOP)/src/mesa/tnl \
	-I$(TOP)/src/mesa/shader \
	-I$(TOP)/src/mesa/shader/grammar \
	-I$(TOP)/src/mesa/shader/slang \
	-I$(TOP)/src/mesa/swrast \
	-I$(TOP)/src/mesa/swrast_setup