shaders.h   [plain text]


/*
 * Mesa 3-D graphics library
 * Version:  6.5.3
 *
 * Copyright (C) 2004-2007  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


#ifndef SHADERS_H
#define SHADERS_H


#include "glheader.h"
#include "mtypes.h"


extern void GLAPIENTRY
_mesa_DeleteObjectARB(GLhandleARB obj);

extern GLhandleARB GLAPIENTRY
_mesa_GetHandleARB(GLenum pname);

extern void GLAPIENTRY
_mesa_DetachObjectARB (GLhandleARB, GLhandleARB);

extern GLhandleARB GLAPIENTRY
_mesa_CreateShaderObjectARB (GLenum);

extern void GLAPIENTRY
_mesa_ShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);

extern void  GLAPIENTRY
_mesa_CompileShaderARB (GLhandleARB);

extern GLhandleARB GLAPIENTRY
_mesa_CreateProgramObjectARB (void);

extern void GLAPIENTRY
_mesa_AttachObjectARB (GLhandleARB, GLhandleARB);

extern void GLAPIENTRY
_mesa_LinkProgramARB (GLhandleARB);

extern void GLAPIENTRY
_mesa_UseProgramObjectARB (GLhandleARB);

extern void GLAPIENTRY
_mesa_ValidateProgramARB (GLhandleARB);

extern void GLAPIENTRY
_mesa_Uniform1fARB (GLint, GLfloat);

extern void GLAPIENTRY
_mesa_Uniform2fARB (GLint, GLfloat, GLfloat);

extern void GLAPIENTRY
_mesa_Uniform3fARB (GLint, GLfloat, GLfloat, GLfloat);

extern void GLAPIENTRY
_mesa_Uniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat);

extern void GLAPIENTRY
_mesa_Uniform1iARB (GLint, GLint);

extern void GLAPIENTRY
_mesa_Uniform2iARB (GLint, GLint, GLint);

extern void GLAPIENTRY
_mesa_Uniform3iARB (GLint, GLint, GLint, GLint);

extern void GLAPIENTRY
_mesa_Uniform4iARB (GLint, GLint, GLint, GLint, GLint);

extern void GLAPIENTRY
_mesa_Uniform1fvARB (GLint, GLsizei, const GLfloat *);

extern void GLAPIENTRY
_mesa_Uniform2fvARB (GLint, GLsizei, const GLfloat *);

extern void GLAPIENTRY
_mesa_Uniform3fvARB (GLint, GLsizei, const GLfloat *);

extern void GLAPIENTRY
_mesa_Uniform4fvARB (GLint, GLsizei, const GLfloat *);

extern void GLAPIENTRY
_mesa_Uniform1ivARB (GLint, GLsizei, const GLint *);

extern void GLAPIENTRY
_mesa_Uniform2ivARB (GLint, GLsizei, const GLint *);

extern void GLAPIENTRY
_mesa_Uniform3ivARB (GLint, GLsizei, const GLint *);

extern void GLAPIENTRY
_mesa_Uniform4ivARB (GLint, GLsizei, const GLint *);

extern void GLAPIENTRY
_mesa_UniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *);

extern void GLAPIENTRY
_mesa_UniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *);

extern void GLAPIENTRY
_mesa_UniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *);

extern void GLAPIENTRY
_mesa_GetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *);

extern void GLAPIENTRY
_mesa_GetObjectParameterivARB (GLhandleARB, GLenum, GLint *);

extern void GLAPIENTRY
_mesa_GetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);

extern void GLAPIENTRY
_mesa_GetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);

extern GLint GLAPIENTRY
_mesa_GetUniformLocationARB (GLhandleARB, const GLcharARB *);

extern void GLAPIENTRY
_mesa_GetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);

extern void GLAPIENTRY
_mesa_GetUniformfvARB (GLhandleARB, GLint, GLfloat *);

extern void GLAPIENTRY
_mesa_GetUniformivARB (GLhandleARB, GLint, GLint *);

extern void GLAPIENTRY
_mesa_GetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);

#if FEATURE_ARB_vertex_shader

extern void GLAPIENTRY
_mesa_BindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *);

extern void GLAPIENTRY
_mesa_GetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);

extern GLint GLAPIENTRY
_mesa_GetAttribLocationARB (GLhandleARB, const GLcharARB *);

#endif /* FEATURE_ARB_vertex_shader */


/* 2.0 */
extern void GLAPIENTRY
_mesa_AttachShader(GLuint program, GLuint shader);

extern GLuint GLAPIENTRY
_mesa_CreateShader(GLenum);

extern GLuint GLAPIENTRY
_mesa_CreateProgram(void);

extern void GLAPIENTRY
_mesa_DeleteProgram(GLuint program);

extern void GLAPIENTRY
_mesa_DeleteShader(GLuint shader);

extern void GLAPIENTRY
_mesa_DetachShader(GLuint program, GLuint shader);

extern void GLAPIENTRY
_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
                         GLsizei *count, GLuint *obj);

extern void GLAPIENTRY
_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);

extern void GLAPIENTRY
_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
                        GLsizei *length, GLchar *infoLog);

extern void GLAPIENTRY
_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);

extern void GLAPIENTRY
_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
                       GLsizei *length, GLchar *infoLog);

extern GLboolean GLAPIENTRY
_mesa_IsProgram(GLuint program);

extern GLboolean GLAPIENTRY
_mesa_IsShader(GLuint shader);



/* 2.1 */
extern void GLAPIENTRY
_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
                         const GLfloat *value);

extern void GLAPIENTRY
_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
                         const GLfloat *value);

extern void GLAPIENTRY
_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
                         const GLfloat *value);

extern void GLAPIENTRY
_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
                         const GLfloat *value);

extern void GLAPIENTRY
_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
                         const GLfloat *value);

extern void GLAPIENTRY
_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
                         const GLfloat *value);


#endif /* SHADERS_H */