/************************************************************************** Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. All Rights Reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sub license, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice (including the next paragraph) shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ /* * Authors: * Kevin E. Martin * Brian E. Paul * */ #ifdef HAVE_DIX_CONFIG_H #include #endif #include #include #include #include #include #include #include #include #include "glcontextmodes.h" #include "os.h" typedef struct __GLXMESAscreen __GLXMESAscreen; typedef struct __GLXMESAcontext __GLXMESAcontext; typedef struct __GLXMESAdrawable __GLXMESAdrawable; struct __GLXMESAscreen { __GLXscreen base; int index; int num_vis; XMesaVisual *xm_vis; }; struct __GLXMESAcontext { __GLXcontext base; XMesaContext xmesa; }; struct __GLXMESAdrawable { __GLXdrawable base; XMesaBuffer xm_buf; }; static XMesaVisual find_mesa_visual(__GLXscreen *screen, VisualID vid); static void __glXMesaDrawableDestroy(__GLXdrawable *base) { __GLXMESAdrawable *glxPriv = (__GLXMESAdrawable *) base; if (glxPriv->xm_buf != NULL) XMesaDestroyBuffer(glxPriv->xm_buf); xfree(glxPriv); } static GLboolean __glXMesaDrawableResize(__GLXdrawable *base) { __GLXMESAdrawable *glxPriv = (__GLXMESAdrawable *) base; XMesaResizeBuffers(glxPriv->xm_buf); return GL_TRUE; } static GLboolean __glXMesaDrawableSwapBuffers(__GLXdrawable *base) { __GLXMESAdrawable *glxPriv = (__GLXMESAdrawable *) base; /* This is terrifying: XMesaSwapBuffers() ends up calling CopyArea * to do the buffer swap, but this assumes that the server holds * the lock and has its context visible. If another screen uses a * DRI driver, that will have installed the DRI enter/leave server * functions, which lifts the lock during GLX dispatch. This is * why we need to re-take the lock and swap in the server context * before calling XMesaSwapBuffers() here. /me shakes head. */ __glXenterServer(GL_FALSE); XMesaSwapBuffers(glxPriv->xm_buf); __glXleaveServer(GL_FALSE); return GL_TRUE; } static __GLXdrawable * __glXMesaScreenCreateDrawable(__GLXscreen *screen, DrawablePtr pDraw, XID drawId, __GLcontextModes *modes) { __GLXMESAdrawable *glxPriv; XMesaVisual xm_vis; glxPriv = xalloc(sizeof *glxPriv); if (glxPriv == NULL) return NULL; memset(glxPriv, 0, sizeof *glxPriv); if (!__glXDrawableInit(&glxPriv->base, screen, pDraw, drawId, modes)) { xfree(glxPriv); return NULL; } glxPriv->base.destroy = __glXMesaDrawableDestroy; glxPriv->base.resize = __glXMesaDrawableResize; glxPriv->base.swapBuffers = __glXMesaDrawableSwapBuffers; xm_vis = find_mesa_visual(screen, modes->visualID); if (xm_vis == NULL) { ErrorF("find_mesa_visual returned NULL for visualID = 0x%04x\n", modes->visualID); xfree(glxPriv); return NULL; } if (glxPriv->base.type == DRAWABLE_WINDOW) { glxPriv->xm_buf = XMesaCreateWindowBuffer(xm_vis, (WindowPtr)pDraw); } else { glxPriv->xm_buf = XMesaCreatePixmapBuffer(xm_vis, (PixmapPtr)pDraw, 0); } return &glxPriv->base; } static void __glXMesaContextDestroy(__GLXcontext *baseContext) { __GLXMESAcontext *context = (__GLXMESAcontext *) baseContext; XMesaDestroyContext(context->xmesa); __glXContextDestroy(&context->base); xfree(context); } static int __glXMesaContextMakeCurrent(__GLXcontext *baseContext) { __GLXMESAcontext *context = (__GLXMESAcontext *) baseContext; __GLXMESAdrawable *drawPriv = (__GLXMESAdrawable *) context->base.drawPriv; __GLXMESAdrawable *readPriv = (__GLXMESAdrawable *) context->base.readPriv; return XMesaMakeCurrent2(context->xmesa, drawPriv->xm_buf, readPriv->xm_buf); } static int __glXMesaContextLoseCurrent(__GLXcontext *baseContext) { __GLXMESAcontext *context = (__GLXMESAcontext *) baseContext; return XMesaLoseCurrent(context->xmesa); } static int __glXMesaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask) { __GLXMESAcontext *dst = (__GLXMESAcontext *) baseDst; __GLXMESAcontext *src = (__GLXMESAcontext *) baseSrc; return XMesaCopyContext(src->xmesa, dst->xmesa, mask); } static int __glXMesaContextForceCurrent(__GLXcontext *baseContext) { __GLXMESAcontext *context = (__GLXMESAcontext *) baseContext; /* GlxSetRenderTables() call for XGL moved in XMesaForceCurrent() */ return XMesaForceCurrent(context->xmesa); } static __GLXcontext * __glXMesaScreenCreateContext(__GLXscreen *screen, __GLcontextModes *modes, __GLXcontext *baseShareContext) { __GLXMESAcontext *context; __GLXMESAcontext *shareContext = (__GLXMESAcontext *) baseShareContext; XMesaVisual xm_vis; XMesaContext xm_share; context = xalloc (sizeof (__GLXMESAcontext)); if (context == NULL) return NULL; memset(context, 0, sizeof *context); context->base.pGlxScreen = screen; context->base.modes = modes; context->base.destroy = __glXMesaContextDestroy; context->base.makeCurrent = __glXMesaContextMakeCurrent; context->base.loseCurrent = __glXMesaContextLoseCurrent; context->base.copy = __glXMesaContextCopy; context->base.forceCurrent = __glXMesaContextForceCurrent; xm_vis = find_mesa_visual(screen, modes->visualID); if (!xm_vis) { ErrorF("find_mesa_visual returned NULL for visualID = 0x%04x\n", modes->visualID); xfree(context); return NULL; } xm_share = shareContext ? shareContext->xmesa : NULL; context->xmesa = XMesaCreateContext(xm_vis, xm_share); if (!context->xmesa) { xfree(context); return NULL; } return &context->base; } static void __glXMesaScreenDestroy(__GLXscreen *screen) { __GLXMESAscreen *mesaScreen = (__GLXMESAscreen *) screen; int i; if (mesaScreen->xm_vis) { for (i = 0; i < mesaScreen->num_vis; i++) { if (mesaScreen->xm_vis[i]) XMesaDestroyVisual(mesaScreen->xm_vis[i]); } xfree(mesaScreen->xm_vis); } __glXScreenDestroy(screen); xfree(screen); } static XMesaVisual find_mesa_visual(__GLXscreen *screen, VisualID vid) { __GLXMESAscreen *mesaScreen = (__GLXMESAscreen *) screen; const __GLcontextModes *modes; unsigned i = 0; for ( modes = screen->modes ; modes != NULL ; modes = modes->next ) { if ( modes->visualID == vid ) { break; } i++; } return (modes != NULL) ? mesaScreen->xm_vis[i] : NULL; } static void init_screen_visuals(__GLXMESAscreen *screen) { ScreenPtr pScreen = screen->base.pScreen; __GLcontextModes *modes; XMesaVisual *pXMesaVisual; int *used; int num_vis, j, size; /* Alloc space for the list of XMesa visuals */ size = screen->base.numVisuals * sizeof(XMesaVisual); pXMesaVisual = (XMesaVisual *) xalloc(size); memset(pXMesaVisual, 0, size); /* FIXME: Change 'used' to be a array of bits (rather than of ints), * FIXME: create a stack array of 8 or 16 bytes. If 'numVisuals' is less * FIXME: than 64 or 128 the stack array can be used instead of calling * FIXME: __glXMalloc / __glXFree. If nothing else, convert 'used' to * FIXME: array of bytes instead of ints! */ used = (int *) xalloc(pScreen->numVisuals * sizeof(int)); memset(used, 0, pScreen->numVisuals * sizeof(int)); num_vis = 0; for ( modes = screen->base.modes; modes != NULL; modes = modes->next ) { const int vis_class = _gl_convert_to_x_visual_type( modes->visualType ); const int nplanes = (modes->rgbBits - modes->alphaBits); const VisualPtr pVis = pScreen->visuals; for (j = 0; j < pScreen->numVisuals; j++) { if (pVis[j].class == vis_class && pVis[j].nplanes == nplanes && pVis[j].redMask == modes->redMask && pVis[j].greenMask == modes->greenMask && pVis[j].blueMask == modes->blueMask && !used[j]) { /* Create the XMesa visual */ assert(num_vis < screen->base.numVisuals); pXMesaVisual[num_vis] = XMesaCreateVisual(pScreen, &pVis[j], modes->rgbMode, (modes->alphaBits > 0), modes->doubleBufferMode, modes->stereoMode, GL_TRUE, /* ximage_flag */ modes->depthBits, modes->stencilBits, modes->accumRedBits, modes->accumGreenBits, modes->accumBlueBits, modes->accumAlphaBits, modes->samples, modes->level, modes->visualRating); /* Set the VisualID */ modes->visualID = pVis[j].vid; /* Mark this visual used */ used[j] = 1; break; } } if ( j == pScreen->numVisuals ) { ErrorF("No matching visual for __GLcontextMode with " "visual class = %d (%d), nplanes = %u\n", vis_class, modes->visualType, (modes->rgbBits - modes->alphaBits) ); } else if ( modes->visualID == -1 ) { FatalError( "Matching visual found, but visualID still -1!\n" ); } num_vis++; } xfree(used); screen->num_vis = num_vis; screen->xm_vis = pXMesaVisual; assert(screen->num_vis <= screen->base.numVisuals); } static __GLXscreen * __glXMesaScreenProbe(ScreenPtr pScreen) { __GLXMESAscreen *screen; screen = xalloc(sizeof *screen); if (screen == NULL) return NULL; __glXScreenInit(&screen->base, pScreen); screen->base.destroy = __glXMesaScreenDestroy; screen->base.createContext = __glXMesaScreenCreateContext; screen->base.createDrawable = __glXMesaScreenCreateDrawable; screen->base.pScreen = pScreen; /* * Find the GLX visuals that are supported by this screen and create * XMesa's visuals. */ init_screen_visuals(screen); return &screen->base; } __GLXprovider __glXMesaProvider = { __glXMesaScreenProbe, "MESA", NULL }; __GLXprovider * GlxGetMesaProvider (void) { return &__glXMesaProvider; }