#include "glheader.h"
#include "colormac.h"
#include "context.h"
#include "macros.h"
#include "mmath.h"
#include "texstate.h"
#include "s_context.h"
#include "s_feedback.h"
#include "s_points.h"
#include "s_span.h"
#define RGBA 0x1
#define INDEX 0x2
#define SMOOTH 0x4
#define TEXTURE 0x8
#define SPECULAR 0x10
#define LARGE 0x20
#define ATTENUATE 0x40
#define SPRITE 0x80
#define FLAGS (INDEX)
#define NAME size1_ci_point
#include "s_pointtemp.h"
#define FLAGS (INDEX | LARGE)
#define NAME general_ci_point
#include "s_pointtemp.h"
#define FLAGS (INDEX | SMOOTH)
#define NAME antialiased_ci_point
#include "s_pointtemp.h"
#define FLAGS (INDEX | ATTENUATE)
#define NAME atten_general_ci_point
#include "s_pointtemp.h"
#define FLAGS (RGBA)
#define NAME size1_rgba_point
#include "s_pointtemp.h"
#define FLAGS (RGBA | LARGE)
#define NAME general_rgba_point
#include "s_pointtemp.h"
#define FLAGS (RGBA | SMOOTH)
#define NAME antialiased_rgba_point
#include "s_pointtemp.h"
#define FLAGS (RGBA | LARGE | TEXTURE | SPECULAR)
#define NAME textured_rgba_point
#include "s_pointtemp.h"
#define FLAGS (RGBA | SMOOTH | TEXTURE | SPECULAR)
#define NAME antialiased_tex_rgba_point
#include "s_pointtemp.h"
#define FLAGS (RGBA | ATTENUATE)
#define NAME atten_general_rgba_point
#include "s_pointtemp.h"
#define FLAGS (RGBA | ATTENUATE | TEXTURE | SPECULAR)
#define NAME atten_textured_rgba_point
#include "s_pointtemp.h"
#define FLAGS (RGBA | ATTENUATE | TEXTURE | SMOOTH)
#define NAME atten_antialiased_rgba_point
#include "s_pointtemp.h"
#define FLAGS (RGBA | SPRITE)
#define NAME sprite_point
#include "s_pointtemp.h"
#define FLAGS (RGBA | ATTENUATE | SPRITE)
#define NAME atten_sprite_point
#include "s_pointtemp.h"
void _swrast_add_spec_terms_point( GLcontext *ctx,
const SWvertex *v0 )
{
SWvertex *ncv0 = (SWvertex *)v0;
GLchan c[1][4];
COPY_CHAN4( c[0], ncv0->color );
ACC_3V( ncv0->color, ncv0->specular );
SWRAST_CONTEXT(ctx)->SpecPoint( ctx, ncv0 );
COPY_CHAN4( ncv0->color, c[0] );
}
#ifdef DEBUG
static const char *pntFuncName = NULL;
#define USE(pntFunc) \
do { \
pntFuncName = #pntFunc; \
\
swrast->Point = pntFunc; \
} while (0)
#else
#define USE(pntFunc) swrast->Point = pntFunc
#endif
void
_swrast_choose_point( GLcontext *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLboolean rgbMode = ctx->Visual.rgbMode;
if (ctx->RenderMode==GL_RENDER) {
if (ctx->Point.PointSprite) {
if (ctx->Point._Attenuated)
USE(atten_sprite_point);
else
USE(sprite_point);
}
else if (ctx->Point.SmoothFlag) {
if (rgbMode) {
if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) {
USE(atten_antialiased_rgba_point);
}
else if (ctx->Texture._EnabledUnits) {
USE(antialiased_tex_rgba_point);
}
else {
USE(antialiased_rgba_point);
}
}
else {
USE(antialiased_ci_point);
}
}
else if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) {
if (rgbMode) {
if (ctx->Texture._EnabledUnits) {
if (ctx->Point.SmoothFlag) {
USE(atten_antialiased_rgba_point);
}
else {
USE(atten_textured_rgba_point);
}
}
else {
USE(atten_general_rgba_point);
}
}
else {
USE(atten_general_ci_point);
}
}
else if (ctx->Texture._EnabledUnits && rgbMode) {
USE(textured_rgba_point);
}
else if (ctx->Point.Size != 1.0) {
if (rgbMode) {
USE(general_rgba_point);
}
else {
USE(general_ci_point);
}
}
else {
if (rgbMode) {
USE(size1_rgba_point);
}
else {
USE(size1_ci_point);
}
}
}
else if (ctx->RenderMode==GL_FEEDBACK) {
USE(_mesa_feedback_point);
}
else {
USE(_mesa_select_point);
}
}