#include "glheader.h"
#include "colormac.h"
#include "image.h"
#include "mmath.h"
#include "s_context.h"
#include "s_histogram.h"
#include "s_span.h"
void
_mesa_update_minmax(GLcontext *ctx, GLuint n, const GLfloat rgba[][4])
{
GLuint i;
for (i = 0; i < n; i++) {
if (rgba[i][RCOMP] < ctx->MinMax.Min[RCOMP])
ctx->MinMax.Min[RCOMP] = rgba[i][RCOMP];
if (rgba[i][GCOMP] < ctx->MinMax.Min[GCOMP])
ctx->MinMax.Min[GCOMP] = rgba[i][GCOMP];
if (rgba[i][BCOMP] < ctx->MinMax.Min[BCOMP])
ctx->MinMax.Min[BCOMP] = rgba[i][BCOMP];
if (rgba[i][ACOMP] < ctx->MinMax.Min[ACOMP])
ctx->MinMax.Min[ACOMP] = rgba[i][ACOMP];
if (rgba[i][RCOMP] > ctx->MinMax.Max[RCOMP])
ctx->MinMax.Max[RCOMP] = rgba[i][RCOMP];
if (rgba[i][GCOMP] > ctx->MinMax.Max[GCOMP])
ctx->MinMax.Max[GCOMP] = rgba[i][GCOMP];
if (rgba[i][BCOMP] > ctx->MinMax.Max[BCOMP])
ctx->MinMax.Max[BCOMP] = rgba[i][BCOMP];
if (rgba[i][ACOMP] > ctx->MinMax.Max[ACOMP])
ctx->MinMax.Max[ACOMP] = rgba[i][ACOMP];
}
}
void
_mesa_update_histogram(GLcontext *ctx, GLuint n, const GLfloat rgba[][4])
{
const GLint max = ctx->Histogram.Width - 1;
GLfloat w = (GLfloat) max;
GLuint i;
if (ctx->Histogram.Width == 0)
return;
for (i = 0; i < n; i++) {
GLint ri = IROUND(rgba[i][RCOMP] * w);
GLint gi = IROUND(rgba[i][GCOMP] * w);
GLint bi = IROUND(rgba[i][BCOMP] * w);
GLint ai = IROUND(rgba[i][ACOMP] * w);
ri = CLAMP(ri, 0, max);
gi = CLAMP(gi, 0, max);
bi = CLAMP(bi, 0, max);
ai = CLAMP(ai, 0, max);
ctx->Histogram.Count[ri][RCOMP]++;
ctx->Histogram.Count[gi][GCOMP]++;
ctx->Histogram.Count[bi][BCOMP]++;
ctx->Histogram.Count[ai][ACOMP]++;
}
}