XCOMM $XFree86: xc/lib/GL/mesa/src/swrast/Imakefile.inc,v 1.3 2003/09/28 20:15:40 alanh Exp $ #ifndef MesaSwrastBuildDir #define MesaSwrastBuildDir $(GLXLIBSRC)/mesa/src/swrast/ #endif MESASWRASTBUILDDIR = MesaSwrastBuildDir MESA_SWRAST_SRCS = $(MESASWRASTBUILDDIR)s_aaline.c \ $(MESASWRASTBUILDDIR)s_aatriangle.c \ $(MESASWRASTBUILDDIR)s_accum.c \ $(MESASWRASTBUILDDIR)s_alpha.c \ $(MESASWRASTBUILDDIR)s_alphabuf.c \ $(MESASWRASTBUILDDIR)s_bitmap.c \ $(MESASWRASTBUILDDIR)s_blend.c \ $(MESASWRASTBUILDDIR)s_buffers.c \ $(MESASWRASTBUILDDIR)s_context.c \ $(MESASWRASTBUILDDIR)s_copypix.c \ $(MESASWRASTBUILDDIR)s_depth.c \ $(MESASWRASTBUILDDIR)s_drawpix.c \ $(MESASWRASTBUILDDIR)s_feedback.c \ $(MESASWRASTBUILDDIR)s_fog.c \ $(MESASWRASTBUILDDIR)s_histogram.c \ $(MESASWRASTBUILDDIR)s_imaging.c \ $(MESASWRASTBUILDDIR)s_lines.c \ $(MESASWRASTBUILDDIR)s_logic.c \ $(MESASWRASTBUILDDIR)s_masking.c \ $(MESASWRASTBUILDDIR)s_pixeltex.c \ $(MESASWRASTBUILDDIR)s_points.c \ $(MESASWRASTBUILDDIR)s_readpix.c \ $(MESASWRASTBUILDDIR)s_span.c \ $(MESASWRASTBUILDDIR)s_stencil.c \ $(MESASWRASTBUILDDIR)s_texstore.c \ $(MESASWRASTBUILDDIR)s_texture.c \ $(MESASWRASTBUILDDIR)s_triangle.c \ $(MESASWRASTBUILDDIR)s_zoom.c #ifdef NeedToLinkMesaSrc LinkSourceFile(s_aaline.c, $(MESASRCDIR)/src/swrast) LinkSourceFile(s_aatriangle.c, $(MESASRCDIR)/src/swrast) LinkSourceFile(s_accum.c, $(MESASRCDIR)/src/swrast) LinkSourceFile(s_alpha.c, $(MESASRCDIR)/src/swrast) LinkSourceFile(s_alphabuf.c, $(MESASRCDIR)/src/swrast) LinkSourceFile(s_bitmap.c, $(MESASRCDIR)/src/swrast) LinkSourceFile(s_blend.c, $(MESASRCDIR)/src/swrast) LinkSourceFile(s_buffers.c, $(MESASRCDIR)/src/swrast) LinkSourceFile(s_context.c, $(MESASRCDIR)/src/swrast) LinkSourceFile(s_copypix.c, $(MESASRCDIR)/src/swrast) LinkSourceFile(s_depth.c, $(MESASRCDIR)/src/swrast) LinkSourceFile(s_drawpix.c, $(MESASRCDIR)/src/swrast) LinkSourceFile(s_feedback.c, $(MESASRCDIR)/src/swrast) LinkSourceFile(s_fog.c, $(MESASRCDIR)/src/swrast) LinkSourceFile(s_histogram.c, $(MESASRCDIR)/src/swrast) LinkSourceFile(s_imaging.c, $(MESASRCDIR)/src/swrast) LinkSourceFile(s_lines.c, $(MESASRCDIR)/src/swrast) LinkSourceFile(s_logic.c, $(MESASRCDIR)/src/swrast) LinkSourceFile(s_masking.c, $(MESASRCDIR)/src/swrast) LinkSourceFile(s_pixeltex.c, $(MESASRCDIR)/src/swrast) LinkSourceFile(s_points.c, $(MESASRCDIR)/src/swrast) LinkSourceFile(s_readpix.c, $(MESASRCDIR)/src/swrast) LinkSourceFile(s_span.c, $(MESASRCDIR)/src/swrast) LinkSourceFile(s_stencil.c, $(MESASRCDIR)/src/swrast) LinkSourceFile(s_texstore.c, $(MESASRCDIR)/src/swrast) LinkSourceFile(s_texture.c, $(MESASRCDIR)/src/swrast) LinkSourceFile(s_triangle.c, $(MESASRCDIR)/src/swrast) LinkSourceFile(s_zoom.c, $(MESASRCDIR)/src/swrast) #endif MESA_SWRAST_OBJS = $(MESASWRASTBUILDDIR)s_aaline.o \ $(MESASWRASTBUILDDIR)s_aatriangle.o \ $(MESASWRASTBUILDDIR)s_accum.o \ $(MESASWRASTBUILDDIR)s_alpha.o \ $(MESASWRASTBUILDDIR)s_alphabuf.o \ $(MESASWRASTBUILDDIR)s_bitmap.o \ $(MESASWRASTBUILDDIR)s_blend.o \ $(MESASWRASTBUILDDIR)s_buffers.o \ $(MESASWRASTBUILDDIR)s_context.o \ $(MESASWRASTBUILDDIR)s_copypix.o \ $(MESASWRASTBUILDDIR)s_depth.o \ $(MESASWRASTBUILDDIR)s_drawpix.o \ $(MESASWRASTBUILDDIR)s_feedback.o \ $(MESASWRASTBUILDDIR)s_fog.o \ $(MESASWRASTBUILDDIR)s_histogram.o \ $(MESASWRASTBUILDDIR)s_imaging.o \ $(MESASWRASTBUILDDIR)s_lines.o \ $(MESASWRASTBUILDDIR)s_logic.o \ $(MESASWRASTBUILDDIR)s_masking.o \ $(MESASWRASTBUILDDIR)s_pixeltex.o \ $(MESASWRASTBUILDDIR)s_points.o \ $(MESASWRASTBUILDDIR)s_readpix.o \ $(MESASWRASTBUILDDIR)s_span.o \ $(MESASWRASTBUILDDIR)s_stencil.o \ $(MESASWRASTBUILDDIR)s_texstore.o \ $(MESASWRASTBUILDDIR)s_texture.o \ $(MESASWRASTBUILDDIR)s_triangle.o \ $(MESASWRASTBUILDDIR)s_zoom.o #if defined(DoSharedLib) && DoSharedLib MESA_SWRAST_UOBJS = $(MESASWRASTBUILDDIR)unshared/s_aaline.o \ $(MESASWRASTBUILDDIR)unshared/s_aatriangle.o \ $(MESASWRASTBUILDDIR)unshared/s_accum.o \ $(MESASWRASTBUILDDIR)unshared/s_alpha.o \ $(MESASWRASTBUILDDIR)unshared/s_alphabuf.o \ $(MESASWRASTBUILDDIR)unshared/s_bitmap.o \ $(MESASWRASTBUILDDIR)unshared/s_blend.o \ $(MESASWRASTBUILDDIR)unshared/s_buffers.o \ $(MESASWRASTBUILDDIR)unshared/s_context.o \ $(MESASWRASTBUILDDIR)unshared/s_copypix.o \ $(MESASWRASTBUILDDIR)unshared/s_depth.o \ $(MESASWRASTBUILDDIR)unshared/s_drawpix.o \ $(MESASWRASTBUILDDIR)unshared/s_feedback.o \ $(MESASWRASTBUILDDIR)unshared/s_fog.o \ $(MESASWRASTBUILDDIR)unshared/s_histogram.o \ $(MESASWRASTBUILDDIR)unshared/s_imaging.o \ $(MESASWRASTBUILDDIR)unshared/s_lines.o \ $(MESASWRASTBUILDDIR)unshared/s_logic.o \ $(MESASWRASTBUILDDIR)unshared/s_masking.o \ $(MESASWRASTBUILDDIR)unshared/s_pixeltex.o \ $(MESASWRASTBUILDDIR)unshared/s_points.o \ $(MESASWRASTBUILDDIR)unshared/s_readpix.o \ $(MESASWRASTBUILDDIR)unshared/s_span.o \ $(MESASWRASTBUILDDIR)unshared/s_stencil.o \ $(MESASWRASTBUILDDIR)unshared/s_texstore.o \ $(MESASWRASTBUILDDIR)unshared/s_texture.o \ $(MESASWRASTBUILDDIR)unshared/s_triangle.o \ $(MESASWRASTBUILDDIR)unshared/s_zoom.o #else MESA_SWRAST_UOBJS = $(MESA_SWRAST_OBJS) #endif MESA_SWRAST_DOBJS = $(MESASWRASTBUILDDIR)debugger/s_aaline.o \ $(MESASWRASTBUILDDIR)debugger/s_aatriangle.o \ $(MESASWRASTBUILDDIR)debugger/s_accum.o \ $(MESASWRASTBUILDDIR)debugger/s_alpha.o \ $(MESASWRASTBUILDDIR)debugger/s_alphabuf.o \ $(MESASWRASTBUILDDIR)debugger/s_bitmap.o \ $(MESASWRASTBUILDDIR)debugger/s_blend.o \ $(MESASWRASTBUILDDIR)debugger/s_buffers.o \ $(MESASWRASTBUILDDIR)debugger/s_context.o \ $(MESASWRASTBUILDDIR)debugger/s_copypix.o \ $(MESASWRASTBUILDDIR)debugger/s_depth.o \ $(MESASWRASTBUILDDIR)debugger/s_drawpix.o \ $(MESASWRASTBUILDDIR)debugger/s_feedback.o \ $(MESASWRASTBUILDDIR)debugger/s_fog.o \ $(MESASWRASTBUILDDIR)debugger/s_histogram.o \ $(MESASWRASTBUILDDIR)debugger/s_imaging.o \ $(MESASWRASTBUILDDIR)debugger/s_lines.o \ $(MESASWRASTBUILDDIR)debugger/s_logic.o \ $(MESASWRASTBUILDDIR)debugger/s_masking.o \ $(MESASWRASTBUILDDIR)debugger/s_pixeltex.o \ $(MESASWRASTBUILDDIR)debugger/s_points.o \ $(MESASWRASTBUILDDIR)debugger/s_readpix.o \ $(MESASWRASTBUILDDIR)debugger/s_span.o \ $(MESASWRASTBUILDDIR)debugger/s_stencil.o \ $(MESASWRASTBUILDDIR)debugger/s_texstore.o \ $(MESASWRASTBUILDDIR)debugger/s_texture.o \ $(MESASWRASTBUILDDIR)debugger/s_triangle.o \ $(MESASWRASTBUILDDIR)debugger/s_zoom.o MESA_SWRAST_POBJS = $(MESASWRASTBUILDDIR)profiled/s_aaline.o \ $(MESASWRASTBUILDDIR)profiled/s_aatriangle.o \ $(MESASWRASTBUILDDIR)profiled/s_accum.o \ $(MESASWRASTBUILDDIR)profiled/s_alpha.o \ $(MESASWRASTBUILDDIR)profiled/s_alphabuf.o \ $(MESASWRASTBUILDDIR)profiled/s_bitmap.o \ $(MESASWRASTBUILDDIR)profiled/s_blend.o \ $(MESASWRASTBUILDDIR)profiled/s_buffers.o \ $(MESASWRASTBUILDDIR)profiled/s_context.o \ $(MESASWRASTBUILDDIR)profiled/s_copypix.o \ $(MESASWRASTBUILDDIR)profiled/s_depth.o \ $(MESASWRASTBUILDDIR)profiled/s_drawpix.o \ $(MESASWRASTBUILDDIR)profiled/s_feedback.o \ $(MESASWRASTBUILDDIR)profiled/s_fog.o \ $(MESASWRASTBUILDDIR)profiled/s_histogram.o \ $(MESASWRASTBUILDDIR)profiled/s_imaging.o \ $(MESASWRASTBUILDDIR)profiled/s_lines.o \ $(MESASWRASTBUILDDIR)profiled/s_logic.o \ $(MESASWRASTBUILDDIR)profiled/s_masking.o \ $(MESASWRASTBUILDDIR)profiled/s_pixeltex.o \ $(MESASWRASTBUILDDIR)profiled/s_points.o \ $(MESASWRASTBUILDDIR)profiled/s_readpix.o \ $(MESASWRASTBUILDDIR)profiled/s_span.o \ $(MESASWRASTBUILDDIR)profiled/s_stencil.o \ $(MESASWRASTBUILDDIR)profiled/s_texstore.o \ $(MESASWRASTBUILDDIR)profiled/s_texture.o \ $(MESASWRASTBUILDDIR)profiled/s_triangle.o \ $(MESASWRASTBUILDDIR)profiled/s_zoom.o