#ifndef _M_VECTOR_H_
#define _M_VECTOR_H_
#include "glheader.h"
#include "mtypes.h"
#define VEC_DIRTY_0 0x1
#define VEC_DIRTY_1 0x2
#define VEC_DIRTY_2 0x4
#define VEC_DIRTY_3 0x8
#define VEC_MALLOC 0x10
#define VEC_NOT_WRITEABLE 0x40
#define VEC_BAD_STRIDE 0x100
#define VEC_SIZE_1 VEC_DIRTY_0
#define VEC_SIZE_2 (VEC_DIRTY_0|VEC_DIRTY_1)
#define VEC_SIZE_3 (VEC_DIRTY_0|VEC_DIRTY_1|VEC_DIRTY_2)
#define VEC_SIZE_4 (VEC_DIRTY_0|VEC_DIRTY_1|VEC_DIRTY_2|VEC_DIRTY_3)
typedef struct {
GLfloat (*data)[4];
GLfloat *start;
GLuint count;
GLuint stride;
GLuint size;
GLuint flags;
void *storage;
} GLvector4f;
extern void _mesa_vector4f_init( GLvector4f *v, GLuint flags,
GLfloat (*storage)[4] );
extern void _mesa_vector4f_alloc( GLvector4f *v, GLuint flags,
GLuint count, GLuint alignment );
extern void _mesa_vector4f_free( GLvector4f *v );
extern void _mesa_vector4f_print( GLvector4f *v, GLubyte *, GLboolean );
extern void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint nr, GLuint elt );
typedef struct {
GLfloat (*data)[3];
GLfloat *start;
GLuint count;
GLuint stride;
GLuint flags;
void *storage;
} GLvector3f;
extern void _mesa_vector3f_init( GLvector3f *v, GLuint flags, GLfloat (*)[3] );
extern void _mesa_vector3f_alloc( GLvector3f *v, GLuint flags, GLuint count,
GLuint alignment );
extern void _mesa_vector3f_free( GLvector3f *v );
extern void _mesa_vector3f_print( GLvector3f *v, GLubyte *, GLboolean );
typedef struct {
GLfloat *data;
GLfloat *start;
GLuint count;
GLuint stride;
GLuint flags;
void *storage;
} GLvector1f;
extern void _mesa_vector1f_free( GLvector1f *v );
extern void _mesa_vector1f_init( GLvector1f *v, GLuint flags, GLfloat * );
extern void _mesa_vector1f_alloc( GLvector1f *v, GLuint flags, GLuint count,
GLuint alignment );
typedef struct {
GLubyte (*data)[4];
GLubyte *start;
GLuint count;
GLuint stride;
GLuint flags;
void *storage;
} GLvector4ub;
extern void _mesa_vector4ub_init( GLvector4ub *v, GLuint flags,
GLubyte (*storage)[4] );
extern void _mesa_vector4ub_alloc( GLvector4ub *v, GLuint flags, GLuint count,
GLuint alignment );
extern void _mesa_vector4ub_free( GLvector4ub * );
typedef struct {
GLchan (*data)[4];
GLchan *start;
GLuint count;
GLuint stride;
GLuint flags;
void *storage;
} GLvector4chan;
extern void _mesa_vector4chan_init( GLvector4chan *v, GLuint flags,
GLchan (*storage)[4] );
extern void _mesa_vector4chan_alloc( GLvector4chan *v, GLuint flags, GLuint count,
GLuint alignment );
extern void _mesa_vector4chan_free( GLvector4chan * );
typedef struct {
GLushort (*data)[4];
GLushort *start;
GLuint count;
GLuint stride;
GLuint flags;
void *storage;
} GLvector4us;
extern void _mesa_vector4us_init( GLvector4us *v, GLuint flags,
GLushort (*storage)[4] );
extern void _mesa_vector4us_alloc( GLvector4us *v, GLuint flags, GLuint count,
GLuint alignment );
extern void _mesa_vector4us_free( GLvector4us * );
typedef struct {
GLubyte *data;
GLubyte *start;
GLuint count;
GLuint stride;
GLuint flags;
void *storage;
} GLvector1ub;
extern void _mesa_vector1ub_init( GLvector1ub *v, GLuint flags, GLubyte *storage);
extern void _mesa_vector1ub_alloc( GLvector1ub *v, GLuint flags, GLuint count,
GLuint alignment );
extern void _mesa_vector1ub_free( GLvector1ub * );
typedef struct {
GLuint *data;
GLuint *start;
GLuint count;
GLuint stride;
GLuint flags;
void *storage;
} GLvector1ui;
extern void _mesa_vector1ui_init( GLvector1ui *v, GLuint flags, GLuint *storage );
extern void _mesa_vector1ui_alloc( GLvector1ui *v, GLuint flags, GLuint count,
GLuint alignment );
extern void _mesa_vector1ui_free( GLvector1ui * );
#define VEC_ELT( v, type, i ) \
( (type *) ( ((GLbyte *) ((v)->data)) + (i) * (v)->stride) )
#endif