static void TAG(dotprod_vec2)( GLfloat *out,
GLuint outstride,
const GLvector4f *coord_vec,
const GLfloat plane[4] )
{
GLuint stride = coord_vec->stride;
GLfloat *coord = coord_vec->start;
GLuint count = coord_vec->count;
GLuint i;
const GLfloat plane0 = plane[0], plane1 = plane[1], plane3 = plane[3];
for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
*out = (coord[0] * plane0 +
coord[1] * plane1 +
plane3);
}
}
static void TAG(dotprod_vec3)( GLfloat *out,
GLuint outstride,
const GLvector4f *coord_vec,
const GLfloat plane[4] )
{
GLuint stride = coord_vec->stride;
GLfloat *coord = coord_vec->start;
GLuint count = coord_vec->count;
GLuint i;
const GLfloat plane0 = plane[0], plane1 = plane[1], plane2 = plane[2];
const GLfloat plane3 = plane[3];
for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
*out = (coord[0] * plane0 +
coord[1] * plane1 +
coord[2] * plane2 +
plane3);
}
}
static void TAG(dotprod_vec4)( GLfloat *out,
GLuint outstride,
const GLvector4f *coord_vec,
const GLfloat plane[4] )
{
GLuint stride = coord_vec->stride;
GLfloat *coord = coord_vec->start;
GLuint count = coord_vec->count;
GLuint i;
const GLfloat plane0 = plane[0], plane1 = plane[1], plane2 = plane[2];
const GLfloat plane3 = plane[3];
for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
*out = (coord[0] * plane0 +
coord[1] * plane1 +
coord[2] * plane2 +
coord[3] * plane3);
}
}
static void TAG(init_dotprod)( void )
{
_mesa_dotprod_tab[2] = TAG(dotprod_vec2);
_mesa_dotprod_tab[3] = TAG(dotprod_vec3);
_mesa_dotprod_tab[4] = TAG(dotprod_vec4);
}