#ifndef _sis_reg_h_
#define _sis_reg_h_
#define REG_CommandQueue 0x8240
#define REG_3D_TSFSa 0x8800
#define REG_3D_TSZa 0x8804
#define REG_3D_TSXa 0x8808
#define REG_3D_TSYa 0x880C
#define REG_3D_TSARGBa 0x8810
#define REG_3D_TSWGa 0x8814
#define REG_3D_TSUAa 0x8818
#define REG_3D_TSVAa 0x881C
#define REG_3D_TSUBa 0x8820
#define REG_3D_TSVBa 0x8824
#define REG_3D_TSUCa 0x8828
#define REG_3D_TSVCa 0x882C
#define REG_3D_TSFSb 0x8830
#define REG_3D_TSZb 0x8834
#define REG_3D_TSXb 0x8838
#define REG_3D_TSYb 0x883C
#define REG_3D_TSARGBb 0x8840
#define REG_3D_TSWGb 0x8844
#define REG_3D_TSUAb 0x8848
#define REG_3D_TSVAb 0x884C
#define REG_3D_TSUBb 0x8850
#define REG_3D_TSVBb 0x8854
#define REG_3D_TSUCb 0x8858
#define REG_3D_TSVCb 0x885C
#define REG_3D_TSFSc 0x8860
#define REG_3D_TSZc 0x8864
#define REG_3D_TSXc 0x8868
#define REG_3D_TSYc 0x886C
#define REG_3D_TSARGBc 0x8870
#define REG_3D_TSWGc 0x8874
#define REG_3D_TSUAc 0x8878
#define REG_3D_TSVAc 0x887C
#define REG_3D_TSUBc 0x8880
#define REG_3D_TSVBc 0x8884
#define REG_3D_TSUCc 0x8888
#define REG_3D_TSVCc 0x888C
#define REG_3D_AGPCmBase 0x89E4
#define REG_3D_AGPRmDwNum 0x89E8
#define REG_3D_AGPTtDwNum 0x89EC
#define REG_3D_AGPCmFire 0x89F0
#define REG_3D_ParsingSet 0x89F4
#define REG_3D_PrimitiveSet 0x89F8
#define REG_3D_ShadeMode 0x89F8
#define REG_3D_EngineFire 0x89FC
#define REG_3D_EngineStatus 0x89FC
#define REG_3D_TEnable 0x8A00
#define REG_3D_TEnable2 0x8A04
#define REG_3D_ZSet 0x8A08
#define REG_3D_ZBias 0x8A0C
#define REG_3D_ZStWriteMask 0x8A10
#define REG_3D_ZAddress 0x8A14
#define REG_3D_AlphaSet 0x8A18
#define REG_3D_AlphaAddress 0x8A1C
#define REG_3D_DstSet 0x8A20
#define REG_3D_DstAlphaWriteMask 0x8A24
#define REG_3D_DstAddress 0x8A28
#define REG_3D_LinePattern 0x8A2C
#define REG_3D_FogSet 0x8A30
#define REG_3D_FogFarDistance 0x8A34
#define REG_3D_FogInverseDistance 0x8A38
#define REG_3D_FogFactorDensity 0x8A3C
#define REG_3D_StencilSet 0x8A44
#define REG_3D_StencilSet2 0x8A48
#define REG_3D_StencilAddress 0x8A4C
#define REG_3D_DstBlendMode 0x8A50
#define REG_3D_SrcBlendMode 0x8A50
#define REG_3D_ClipTopBottom 0x8A54
#define REG_3D_ClipLeftRight 0x8A58
#define REG_3D_Brightness 0x8A5C
#define REG_3D_BumpMapSet 0x8A68
#define REG_3D_BumpMapAddress 0x8A6C
#define REG_3D_BumpMapPitch 0x8A70
#define REG_3D_BumpMapMatrix0 0x8A74
#define REG_3D_BumpMapMatrix1 0x8A78
#define REG_3D_TextureSet 0x8A7C
#define REG_3D_TextureWidthHeight 0x8A7C
#define REG_3D_TextureMip 0x8A80
#define REG_3D_TextureTransparencyColorHigh 0x8A84
#define REG_3D_TextureTransparencyColorLow 0x8A88
#define REG_3D_TextureBorderColor 0x8A8C
#define REG_3D_TextureAddress0 0x8A90
#define REG_3D_TextureAddress1 0x8A94
#define REG_3D_TextureAddress2 0x8A98
#define REG_3D_TextureAddress3 0x8A9C
#define REG_3D_TextureAddress4 0x8AA0
#define REG_3D_TextureAddress5 0x8AA4
#define REG_3D_TextureAddress6 0x8AA8
#define REG_3D_TextureAddress7 0x8AAC
#define REG_3D_TextureAddress8 0x8AB0
#define REG_3D_TextureAddress9 0x8AB4
#define REG_3D_TextureAddress10 0x8AB8
#define REG_3D_TextureAddress11 0x8ABC
#define REG_3D_TexturePitch0 0x8AC0
#define REG_3D_TexturePitch1 0x8AC0
#define REG_3D_TexturePitch2 0x8AC4
#define REG_3D_TexturePitch3 0x8AC4
#define REG_3D_TexturePitch4 0x8AC8
#define REG_3D_TexturePitch5 0x8AC8
#define REG_3D_TexturePitch6 0x8ACC
#define REG_3D_TexturePitch7 0x8ACC
#define REG_3D_TexturePitch8 0x8AD0
#define REG_3D_TexturePitch9 0x8AD0
#define REG_3D_TexturePitch10 0x8AD4
#define REG_3D_Texture1Set 0x8ADC
#define REG_3D_Texture1WidthHeight 0x8ADC
#define REG_3D_Texture1Mip 0x8AE0
#define REG_3D_Texture1TransparencyColorHigh 0x8AE4
#define REG_3D_Texture1TransparencyColorLow 0x8AE8
#define REG_3D_Texture1BorderColor 0x8AEC
#define REG_3D_Texture1Address0 0x8AF0
#define REG_3D_Texture1Address1 0x8AF4
#define REG_3D_Texture1Address2 0x8AF8
#define REG_3D_Texture1Address3 0x8AFC
#define REG_3D_Texture1Address4 0x8B00
#define REG_3D_Texture1Address5 0x8B04
#define REG_3D_Texture1Address6 0x8B08
#define REG_3D_Texture1Address7 0x8B0C
#define REG_3D_Texture1Address8 0x8B10
#define REG_3D_Texture1Address9 0x8B14
#define REG_3D_Texture1Address10 0x8B18
#define REG_3D_Texture1Address11 0x8B1C
#define REG_3D_Texture1Pitch0 0x8B20
#define REG_3D_Texture1Pitch1 0x8B20
#define REG_3D_Texture1Pitch2 0x8B24
#define REG_3D_Texture1Pitch3 0x8B24
#define REG_3D_Texture1Pitch4 0x8B28
#define REG_3D_Texture1Pitch5 0x8B28
#define REG_3D_Texture1Pitch6 0x8B2C
#define REG_3D_Texture1Pitch7 0x8B2C
#define REG_3D_Texture1Pitch8 0x8B30
#define REG_3D_Texture1Pitch9 0x8B30
#define REG_3D_Texture1Pitch10 0x8B34
#define REG_3D_TextureBlendFactor 0x8B3C
#define REG_3D_TextureColorBlendSet0 0x8B40
#define REG_3D_TextureColorBlendSet1 0x8B44
#define REG_3D_TextureAlphaBlendSet0 0x8B48
#define REG_3D_TextureAlphaBlendSet1 0x8B4C
#define REG_3D_EndPrimitiveList 0X8B50
#define REG_3D_Stipple0 0X8B60
#define REG_3D_TexturePalette 0x8C00
#define MASK_QueueLen 0x0000ffff
#define SiS_EngIdle2d 0x80000000
#define SiS_EngIdle 0xe0000000
#define MASK_EngState 0xf0000000
#define MASK_VertexDWSize 0xF0000000
#define MASK_VertexDataFormat 0x0FFF0000
#define MASK_PsVertex_HAS_RHW 0x08000000
#define MASK_PsVertex_HAS_NORMALXYZ 0x04000000
#define MASK_PsVertex_HAS_DIFFUSE 0x02000000
#define MASK_PsVertex_HAS_SPECULAR 0x01000000
#define MASK_PsUVSet 0x00FF0000
#define MASK_PsVertex_HAS_1SetUV 0x00800000
#define MASK_PsVertex_HAS_2SetUV 0x00C00000
#define MASK_PsVertex_HAS_3SetUV 0x00E00000
#define MASK_PsVertex_HAS_UVSet1 0x00800000
#define MASK_PsVertex_HAS_UVSet2 0x00400000
#define MASK_PsVertex_HAS_UVSet3 0x00200000
#define MASK_PsCullDirection_CCW 0x00008000
#define MASK_PsShadingMode 0x00007000
#define MASK_PsShadingFlatA 0x00001000
#define MASK_PsShadingFlatB 0x00002000
#define MASK_PsShadingFlatC 0x00003000
#define MASK_PsShadingSmooth 0x00004000
#define MASK_PsTextureFrom 0x000003F0
#define MASK_PsTexture0FromA 0x00000000
#define MASK_PsTexture1FromA 0x00000000
#define MASK_PsTexture1FromB 0x00000040
#define MASK_PsBumpTextureFromA 0x00000000
#define MASK_PsBumpTextureFromB 0x00000010
#define MASK_PsBumpTextureFromC 0x00000020
#define MASK_PsDataType 0x0000000F
#define MASK_PsPointList 0x00000000
#define MASK_PsLineList 0x00000004
#define MASK_PsLineStrip 0x00000005
#define MASK_PsTriangleList 0x00000008
#define MASK_PsTriangleStrip 0x00000009
#define MASK_PsTriangleFan 0x0000000A
#define MASK_DrawPrimitiveCommand 0x00000007
#define MASK_SetFirePosition 0x00001F00
#define MASK_BumpTextureFrom 0x00030000
#define MASK_Texture1From 0x000C0000
#define MASK_Texture0From 0x00300000
#define MASK_ShadingMode 0x07000000
#define MASK_CullDirection 0x08000000
#define OP_3D_POINT_DRAW 0x00000000
#define OP_3D_LINE_DRAW 0x00000001
#define OP_3D_TRIANGLE_DRAW 0x00000002
#define OP_3D_DIRECTION_RIGHT 0x00000000
#define OP_3D_DIRECTION_LEFT 0x00000100
#define OP_3D_DIRECTION_HORIZONTAL 0x00000000
#define OP_3D_DIRECTION_VERTICAL 0x00000100
#define OP_3D_FIRE_TFIRE 0x00000000
#define OP_3D_FIRE_TSARGBa 0x00000100
#define OP_3D_FIRE_TSWa 0x00000200
#define OP_3D_FIRE_TSVAa 0x00000300
#define OP_3D_FIRE_TSVBa 0x00000400
#define OP_3D_FIRE_TSVCa 0x00000500
#define OP_3D_FIRE_TSARGBb 0x00000900
#define OP_3D_FIRE_TSWb 0x00000a00
#define OP_3D_FIRE_TSVAb 0x00000b00
#define OP_3D_FIRE_TSVBb 0x00000c00
#define OP_3D_FIRE_TSVCb 0x00000d00
#define OP_3D_FIRE_TSARGBc 0x00001100
#define OP_3D_FIRE_TSWc 0x00001200
#define OP_3D_FIRE_TSVAc 0x00001300
#define OP_3D_FIRE_TSVBc 0x00001400
#define OP_3D_FIRE_TSVCc 0x00001500
#define OP_3D_Texture0FromA 0x00000000
#define OP_3D_Texture0FromB 0x00100000
#define OP_3D_Texture0FromC 0x00200000
#define OP_3D_Texture1FromA 0x00000000
#define OP_3D_Texture1FromB 0x00040000
#define OP_3D_Texture1FromC 0x00080000
#define OP_3D_TextureBumpFromA 0x00000000
#define OP_3D_TextureBumpFromB 0x00010000
#define OP_3D_TextureBumpFromC 0x00020000
#define OP_3D_CullDirection_CCW 0x08000000
#define SHADE_FLAT_VertexA 0x01000000
#define SHADE_FLAT_VertexB 0x02000000
#define SHADE_FLAT_VertexC 0x03000000
#define SHADE_GOURAUD 0x04000000
#define MASK_CmdQueueLen 0x0FFF0000
#define MASK_DitherEnable 0x00000001
#define MASK_BlendEnable 0x00000002
#define MASK_FogTestEnable 0x00000004
#define MASK_FogEnable 0x00000008
#define MASK_SpecularEnable 0x00000010
#define MASK_FogPerspectiveEnable 0x00000020
#define MASK_TextureCacheClear 0x00000040
#define MASK_TextureCacheEnable 0x00000080
#define MASK_BumpMapEnable 0x00000100
#define MASK_TexturePerspectiveEnable 0x00000200
#define MASK_TextureEnable 0x00000400
#define MASK_CullEnable 0x00000800
#define MASK_TextureNumUsed 0x0000F000
#define MASK_AlphaBufferEnable 0x00010000
#define MASK_AlphaTestEnable 0x00020000
#define MASK_AlphaWriteEnable 0x00040000
#define MASK_ZTestEnable 0x00080000
#define MASK_ZWriteEnable 0x00100000
#define MASK_StencilBufferEnable 0x00200000
#define MASK_StencilTestEnable 0x00400000
#define MASK_StencilWriteEnable 0x00800000
#define MASK_Texture0TransparencyEnable 0x01000000
#define MASK_Texture1TransparencyEnable 0x02000000
#define MASK_TextureAWrapUCorrection 0x04000000
#define MASK_TextureAWrapVCorrection 0x08000000
#define MASK_TextureBWrapUCorrection 0x10000000
#define MASK_TextureBWrapVCorrection 0x20000000
#define MASK_TextureCWrapUCorrection 0x40000000
#define MASK_TextureCWrapVCorrection 0x80000000
#define MASK_Texture0BlockTextureEnable 0x00000001
#define MASK_Texture1BlockTextureEnable 0x00000002
#define MASK_Texture0AnisotropicEnable 0x00000010
#define MASK_Texture1AnisotropicEnable 0x00000020
#define MASK_TextureMipmapBiasEnable 0x00000040
#define MASK_LinePatternEnable 0x00000100
#define MASK_StippleAlphaEnable 0x00000200
#define MASK_StippleEnable 0x00000400
#define MASK_AntiAliasEnable 0x00000800
#define MASK_ZMaskWriteEnable 0x00001000
#define MASK_StencilMaskWriteEnable 0x00002000
#define MASK_AlphaMaskWriteEnable 0x00004000
#define MASK_ColorMaskWriteEnable 0x00008000
#define MASK_ZCacheClear 0x00010000
#define MASK_ZCacheEnable 0x00020000
#define MASK_StencilCacheClear 0x00040000
#define MASK_StencilCacheEnable 0x00080000
#define MASK_AlphaCacheClear 0x00100000
#define MASK_AlphaCacheEnable 0x00200000
#define MASK_ColorCacheClear 0x00400000
#define MASK_ColorCacheEnable 0x00800000
#define MASK_ZBufferPitch 0x00000FFF
#define MASK_ZTestMode 0x00070000
#define MASK_ZBufferInSystem 0x00080000
#define MASK_ZBufferFormat 0x01F00000
#define SiS_Z_COMP_NEVER 0x00000000
#define SiS_Z_COMP_S_LT_B 0x00010000
#define SiS_Z_COMP_S_EQ_B 0x00020000
#define SiS_Z_COMP_S_LE_B 0x00030000
#define SiS_Z_COMP_S_GT_B 0x00040000
#define SiS_Z_COMP_S_NE_B 0x00050000
#define SiS_Z_COMP_S_GE_B 0x00060000
#define SiS_Z_COMP_ALWAYS 0x00070000
#define SiS_ZFORMAT_Z16 0x00000000
#define SiS_ZFORMAT_Z16_INT 0x00100000
#define SiS_ZFORMAT_S1Z15 0x00400000
#define SiS_ZFORMAT_S1Z15_INT 0x00500000
#define SiS_ZFORMAT_Z32 0x00800000
#define SiS_ZFORMAT_S1Z31 0x00C00000
#define SiS_ZFORMAT_S2Z30 0x00D00000
#define SiS_ZFORMAT_S4Z28 0x00E00000
#define SiS_ZFORMAT_S8Z24 0x00F00000
#define SiS_ZFORMAT_FZ30 0x01800000
#define SiS_ZFORMAT_FS1Z30 0x01C00000
#define SiS_ZFORMAT_FS2Z30 0x01D00000
#define MASK_ZBias 0xFFFFFFFF
#define MASK_ZWriteMask 0x00FFFFFF
#define MASK_ZAddress 0xFFFFFFFF
#define MASK_AlphaBufferPitch 0x000003FF
#define MASK_AlphaRefValue 0x00FF0000
#define MASK_AlphaTestMode 0x07000000
#define MASK_AlphaBufferInSystem 0x08000000
#define MASK_AlphaBufferFormat 0x30000000
#define SiS_ALPHA_NEVER 0x00000000
#define SiS_ALPHA_LESS 0x01000000
#define SiS_ALPHA_EQUAL 0x02000000
#define SiS_ALPHA_LEQUAL 0x03000000
#define SiS_ALPHA_GREATER 0x04000000
#define SiS_ALPHA_NOTEQUAL 0x05000000
#define SiS_ALPHA_GEQUAL 0x06000000
#define SiS_ALPHA_ALWAYS 0x07000000
#define MASK_AlphaAddress 0xFFFFFFFF
#define MASK_DstBufferPitch 0x00000FFF
#define MASK_DstBufferFormat 0x000F0000
#define MASK_DstBufferBitDepth 0x00300000
#define MASK_DstBufferRgbOrder 0x00400000
#define MASK_DstBufferInSystem 0x00800000
#define MASK_Dst7BitFormat 0x007F0000
#define MASK_ROP2 0x0F000000
#define DST_FORMAT_RGB_555 0x00100000
#define DST_FORMAT_RGB_565 0x00110000
#define DST_FORMAT_ARGB_1555 0x00120000
#define DST_FORMAT_ARGB_4444 0x00130000
#define DST_FORMAT_ARGB_1888 0x00300000
#define DST_FORMAT_ARGB_2888 0x00310000
#define DST_FORMAT_ARGB_4888 0x00320000
#define DST_FORMAT_ARGB_8888 0x00330000
#define DST_FORMAT_ARGB_0888 0x00340000
#define DST_FORMAT_BGR_555 0x00500000
#define DST_FORMAT_BGR_565 0x00510000
#define DST_FORMAT_ABGR_1555 0x00520000
#define DST_FORMAT_ABGR_4444 0x00530000
#define DST_FORMAT_ABGR_1888 0x00700000
#define DST_FORMAT_ABGR_2888 0x00710000
#define DST_FORMAT_ABGR_4888 0x00720000
#define DST_FORMAT_ABGR_8888 0x00730000
#define DST_FORMAT_ABGR_0888 0x00740000
#define LOP_CLEAR 0x00000000
#define LOP_NOR 0x01000000
#define LOP_AND_INVERTED 0x02000000
#define LOP_COPY_INVERTED 0x03000000
#define LOP_AND_REVERSE 0x04000000
#define LOP_INVERT 0x05000000
#define LOP_XOR 0x06000000
#define LOP_NAND 0x07000000
#define LOP_AND 0x08000000
#define LOP_EQUIV 0x09000000
#define LOP_NOOP 0x0a000000
#define LOP_OR_INVERTED 0x0b000000
#define LOP_COPY 0x0c000000
#define LOP_OR_REVERSE 0x0d000000
#define LOP_OR 0x0e000000
#define LOP_SET 0x0f000000
#define MASK_ColorWriteMask 0x00FFFFFF
#define MASK_AlphaWriteMask 0xFF000000
#define MASK_DstAddress 0xFFFFFFFF
#define MASK_LinePatternRepeatFactor 0x00007FFF
#define MASK_LinePatternLastPixelFlag 0x00008000
#define MASK_LinePattern 0xFFFF0000
#define MASK_FogColor 0x00FFFFFF
#define MASK_FogMode 0x07000000
#define MASK_FogZLookup 0x08000000
#define FOGMODE_CHEAP 0x04000000
#define FOGMODE_LINEAR 0x05000000
#define FOGMODE_EXP 0x06000000
#define FOGMODE_EXP2 0x07000000
#define MASK_FogFarDistance 0x0007FFFF
#define MASK_FogInvFarDistance 0x0007FFFF
#define MASK_FogDensity 0x0003FFFF
#define MASK_FogFactor 0xFF000000
#define MASK_StencilValueMask 0x000000ff
#define MASK_StencilRefMask 0x0000ff00
#define MASK_StencilTestMode 0x07000000
#define MASK_StencilBufferInSystem 0x08000000
#define MASK_StencilFormat 0x30000000
#define SiS_STENCIL_NEVER 0x00000000
#define SiS_STENCIL_LESS 0x01000000
#define SiS_STENCIL_EQUAL 0x02000000
#define SiS_STENCIL_LEQUAL 0x03000000
#define SiS_STENCIL_GREATER 0x04000000
#define SiS_STENCIL_NOTEQUAL 0x05000000
#define SiS_STENCIL_GEQUAL 0x06000000
#define SiS_STENCIL_ALWAYS 0x07000000
#define STENCIL_FORMAT_1 0x00000000
#define STENCIL_FORMAT_2 0x10000000
#define STENCIL_FORMAT_4 0x20000000
#define STENCIL_FORMAT_8 0x30000000
#define MASK_StencilBufferPitch 0x00000FFF
#define MASK_StencilZPassOp 0x00007000
#define MASK_StencilZFailOp 0x00070000
#define MASK_StencilFailOp 0x00700000
#define MASK_StencilWriteMask 0xFF000000
#define SiS_SFAIL_KEEP 0x00000000
#define SiS_SFAIL_ZERO 0x00100000
#define SiS_SFAIL_REPLACE 0x00200000
#define SiS_SFAIL_INVERT 0x00500000
#define SiS_SFAIL_INCR 0x00600000
#define SiS_SFAIL_DECR 0x00700000
#define SiS_SPASS_ZFAIL_KEEP 0x00000000
#define SiS_SPASS_ZFAIL_ZERO 0x00010000
#define SiS_SPASS_ZFAIL_REPLACE 0x00020000
#define SiS_SPASS_ZFAIL_INVERT 0x00050000
#define SiS_SPASS_ZFAIL_INCR 0x00060000
#define SiS_SPASS_ZFAIL_DECR 0x00070000
#define SiS_SPASS_ZPASS_KEEP 0x00000000
#define SiS_SPASS_ZPASS_ZERO 0x00001000
#define SiS_SPASS_ZPASS_REPLACE 0x00002000
#define SiS_SPASS_ZPASS_INVERT 0x00005000
#define SiS_SPASS_ZPASS_INCR 0x00006000
#define SiS_SPASS_ZPASS_DECR 0x00007000
#define MASK_SrcBlendMode 0x0000000F
#define MASK_DstBlendMode 0x000000F0
#define SiS_D_ZERO 0x00000000
#define SiS_D_ONE 0x00000010
#define SiS_D_SRC_COLOR 0x00000020
#define SiS_D_ONE_MINUS_SRC_COLOR 0x00000030
#define SiS_D_SRC_ALPHA 0x00000040
#define SiS_D_ONE_MINUS_SRC_ALPHA 0x00000050
#define SiS_D_DST_ALPHA 0x00000060
#define SiS_D_ONE_MINUS_DST_ALPHA 0x00000070
#define SiS_D_DST_COLOR 0x00000080
#define SiS_D_ONE_MINUS_DST_COLOR 0x00000090
#define SiS_D_SRC_ALPHA_SAT 0x000000a0
#define SiS_S_ZERO 0x00000000
#define SiS_S_ONE 0x00000001
#define SiS_S_SRC_COLOR 0x00000002
#define SiS_S_ONE_MINUS_SRC_COLOR 0x00000003
#define SiS_S_SRC_ALPHA 0x00000004
#define SiS_S_ONE_MINUS_SRC_ALPHA 0x00000005
#define SiS_S_DST_ALPHA 0x00000006
#define SiS_S_ONE_MINUS_DST_ALPHA 0x00000007
#define SiS_S_DST_COLOR 0x00000008
#define SiS_S_ONE_MINUS_DST_COLOR 0x00000009
#define SiS_S_SRC_ALPHA_SATURATE 0x0000000a
#define SiS_S_BOTH_SRC_ALPHA 0x0000000b
#define SiS_S_BOTH_ONE_MINUS_SRC_ALPHA 0x0000000c
#define MASK_BottomClip 0x00001FFF
#define MASK_TopClip 0x03FFE000
#define MASK_RightClip 0x00001FFF
#define MASK_LeftClip 0x03FFE000
#define MASK_TextureHeight 0x0000000F
#define MASK_TextureWidth 0x000000F0
#define MASK_TextureLevel 0x00000F00
#define MASK_TextureSignYUVFormat 0x00001000
#define MASK_TextureMappingMode 0x00FF0000
#define MASK_TextureWrapU 0x00010000
#define MASK_TextureWrapV 0x00020000
#define MASK_TextureMirrorU 0x00040000
#define MASK_TextureMirrorV 0x00080000
#define MASK_TextureClampU 0x00100000
#define MASK_TextureClampV 0x00200000
#define MASK_TextureBorderU 0x00400000
#define MASK_TextureBorderV 0x00800000
#define MASK_TextureFormat 0xFF000000
#define MASK_TextureBitDepth 0x70000000
#define MASK_TextureRgbOrder 0x80000000
#define TEXEL_INDEX1 0x00000000
#define TEXEL_INDEX2 0x01000000
#define TEXEL_INDEX4 0x02000000
#define TEXEL_INDEX8 0x03000000
#define TEXEL_INDEX1WithAlpha 0x04000000
#define TEXEL_INDEX2WithAlpha 0x05000000
#define TEXEL_INDEX4WithAlpha 0x06000000
#define TEXEL_INDEX8WithAlpha 0x07000000
#define TEXEL_I1 0x10000000
#define TEXEL_I2 0x11000000
#define TEXEL_I4 0x12000000
#define TEXEL_I8 0x13000000
#define TEXEL_DXT1 0x19000000
#define TEXEL_DXT2 0x1A000000
#define TEXEL_DXT3 0x1B000000
#define TEXEL_YUV422 0x20000000
#define TEXEL_YVU422 0x21000000
#define TEXEL_UVY422 0x22000000
#define TEXEL_VUY422 0x23000000
#define TEXEL_YUV411 0x24000000
#define TEXEL_L1 0x30000000
#define TEXEL_L2 0x31000000
#define TEXEL_L4 0x32000000
#define TEXEL_L8 0x33000000
#define TEXEL_AL11 0x34000000
#define TEXEL_AL44 0x35000000
#define TEXEL_AL26 0x37000000
#define TEXEL_AL88 0x38000000
#define TEXEL_A1 0x40000000
#define TEXEL_A2 0x41000000
#define TEXEL_A4 0x42000000
#define TEXEL_A8 0x43000000
#define TEXEL_RGB_332_8 0x50000000
#define TEXEL_RGB_233_8 0x51000000
#define TEXEL_RGB_232_8 0x52000000
#define TEXEL_ARGB_1232_8 0x53000000
#define TEXEL_ARGB_2222_8 0x54000000
#define TEXEL_RGB_555_16 0x60000000
#define TEXEL_RGB_565_16 0x61000000
#define TEXEL_ARGB_1555_16 0x62000000
#define TEXEL_ARGB_4444_16 0x63000000
#define TEXEL_ARGB_1888_32 0x70000000
#define TEXEL_ARGB_2888_32 0x71000000
#define TEXEL_ARGB_4888_32 0x72000000
#define TEXEL_ARGB_8888_32 0x73000000
#define TEXEL_ARGB_0888_32 0x74000000
#define TEXEL_BGR_332_8 0xD0000000
#define TEXEL_BGR_233_8 0xD1000000
#define TEXEL_BGR_232_8 0xD2000000
#define TEXEL_ABGR_1232_8 0xD3000000
#define TEXEL_ABGR_2222_8 0xD4000000
#define TEXEL_BGR_555_16 0xE0000000
#define TEXEL_BGR_565_16 0xE1000000
#define TEXEL_ABGR_1555_16 0xE2000000
#define TEXEL_ABGR_4444_16 0xE3000000
#define TEXEL_ABGR_1888_32 0xF0000000
#define TEXEL_ABGR_2888_32 0xF1000000
#define TEXEL_ABGR_4888_32 0xF2000000
#define TEXEL_ABGR_8888_32 0xF3000000
#define TEXEL_ABGR_0888_32 0xF4000000
#define TEXEL_VU88 0x00000000
#define TEXEL_LVU655 0x00800000
#define TEXEL_LVU888 0x01000000
#define TEXEL_UV88 0x02000000
#define TEXEL_LUV655 0x02800000
#define TEXEL_LUV888 0x03000000
#define MASK_TextureAnisotropyRatio 0x0000000F
#define MASK_TextureMipmapLodBias 0x00003FF0
#define MASK_TextureFilterMin 0x0001C000
#define MASK_TextureFilterMag 0x00020000
#define MASK_TextureFilter 0x0003C000
#define MASK_TextureLevelInSystem 0x3FFC0000
#define MASK_TextureLevel0InSystem 0x00040000
#define MASK_TextureBlockLength 0xF0000000
#define TEXTURE_FILTER_NEAREST 0x00000000
#define TEXTURE_FILTER_LINEAR 0x00004000
#define TEXTURE_FILTER_NEAREST_MIP_NEAREST 0x00008000
#define TEXTURE_FILTER_NEAREST_MIP_LINEAR 0x00010000
#define TEXTURE_FILTER_LINEAR_MIP_NEAREST 0x0000c000
#define TEXTURE_FILTER_LINEAR_MIP_LINEAR 0x00014000
#define MASK_TextureTransparencyColorHighB 0x000000FF
#define MASK_TextureTransparencyColorHighG 0x0000FF00
#define MASK_TextureTransparencyColorHighR 0x00FF0000
#define MASK_TextureAlphaTransparencyMode 0x08000000
#define MASK_TextureTransparencyColorLowB 0x000000FF
#define MASK_TextureTransparencyColorLowG 0x0000FF00
#define MASK_TextureTransparencyColorLowR 0x00FF0000
#define MASK_TextureBlockHeight 0x07000000
#define MASK_TextureBlockWidth 0x70000000
#define MASK_TextureBorderColorB 0x000000FF
#define MASK_TextureBorderColorG 0x0000FF00
#define MASK_TextureBorderColorR 0x00FF0000
#define MASK_TextureBorderColorA 0xFF000000
#define MASK_TexturePitchOdd 0x000003FF
#define MASK_TexturePitchEven 0x03FF0000
#define SHIFT_TexturePitchEven 16
#define STAGE0_C_CF 0xa1485000
#define STAGE0_C_CS 0xc1485000
#define STAGE0_C_CFCS 0xa1705000
#define STAGE0_C_CFOMAS_CSAS 0xc534c001
#define STAGE0_C_CFOMCS_CCCS 0x4530c001
#define STAGE0_A_AF 0x63230000
#define STAGE0_A_AS 0xc3230000
#define STAGE0_A_AFAS 0x63c30000
#define STAGE0_A_AFOMAS_ACAS 0x46c60001
#define STAGE1_C_CF 0xa1485000
#define STAGE1_C_CS 0xe1485000
#define STAGE1_C_CFCS 0xa1785000
#define STAGE1_C_CFOMAS_CSAS 0xe5394001
#define STAGE1_C_CFOMCS_CCCS 0x45394001
#define STAGE1_A_AF 0xa3230000
#define STAGE1_A_AS 0xe3230000
#define STAGE1_A_AFAS 0xa3e30000
#define STAGE1_A_AFOMAS_ACAS 0x4aea0001
#define MASK_BMMemoryInSystem 0x00000080
#define MASK_BMHeight 0x00000F00
#define MASK_BMWidth 0x0000F000
#define MASK_BMFilter 0x00010000
#define MASK_BMMappingMode 0x007E0000
#define MASK_BMFormat 0x07800000
#define MASK_BMTxBumpmap 0x08000000
#define MASK_BMAddress 0xFFFFFFFC
#define MASK_BMOffset 0xFF800000
#define MASK_BMScale 0x007FE000
#define MASK_BMPitch 0x00001FFF
#define MASK_BMMatrix00 0x000007FF
#define MASK_BMMatrix01 0x07FF0000
#define MASK_BMMatrix10 0x000007FF
#define MASK_BMMatrix11 0x07FF0000
#define MASK_TextureRealInSystem 0x00000001
#define MASK_TextureDowngrade 0x00000002
#define ALPHA_BUFFER_FORMAT_1 0x00000000
#define ALPHA_BUFFER_FORMAT_2 0x10000000
#define ALPHA_BUFFER_FORMAT_4 0x20000000
#define ALPHA_BUFFER_FORMAT_8 0x30000000
#endif