#include "glheader.h"
#include "context.h"
#include "macros.h"
#include "imports.h"
#include "mtypes.h"
#include "tnl/t_context.h"
#include "mgacontext.h"
#include "mgatris.h"
#include "mgastate.h"
#include "mgaioctl.h"
#include "mgavb.h"
#define HAVE_POINTS 0
#define HAVE_LINES 0
#define HAVE_LINE_STRIPS 0
#define HAVE_TRIANGLES 1
#define HAVE_TRI_STRIPS 1
#define HAVE_TRI_STRIP_1 0
#define HAVE_TRI_FANS 1
#define HAVE_POLYGONS 0
#define HAVE_QUADS 0
#define HAVE_QUAD_STRIPS 0
#define HAVE_ELTS 0
static void mgaDmaPrimitive( GLcontext *ctx, GLenum prim )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
GLuint hwprim;
switch (prim) {
case GL_TRIANGLES:
hwprim = MGA_WA_TRIANGLES;
break;
case GL_TRIANGLE_STRIP:
if (mmesa->vertex_size == 8)
hwprim = MGA_WA_TRISTRIP_T0;
else
hwprim = MGA_WA_TRISTRIP_T0T1;
break;
case GL_TRIANGLE_FAN:
if (mmesa->vertex_size == 8)
hwprim = MGA_WA_TRIFAN_T0;
else
hwprim = MGA_WA_TRIFAN_T0T1;
break;
default:
return;
}
mgaRasterPrimitive( ctx, GL_TRIANGLES, hwprim );
}
static void VERT_FALLBACK( GLcontext *ctx, GLuint start, GLuint count,
GLuint flags )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.PrimitiveNotify( ctx, flags & PRIM_MODE_MASK );
tnl->Driver.Render.BuildVertices( ctx, start, count, ~0 );
tnl->Driver.Render.PrimTabVerts[flags&PRIM_MODE_MASK]( ctx, start, count, flags );
MGA_CONTEXT(ctx)->SetupNewInputs |= VERT_BIT_CLIP;
}
#define LOCAL_VARS mgaContextPtr mmesa = MGA_CONTEXT(ctx)
#define INIT( prim ) do { \
if (0) fprintf(stderr, "%s\n", __FUNCTION__); \
FLUSH_BATCH(mmesa); \
mgaDmaPrimitive( ctx, prim ); \
} while (0)
#define NEW_PRIMITIVE() FLUSH_BATCH( mmesa )
#define NEW_BUFFER() FLUSH_BATCH( mmesa )
#define GET_CURRENT_VB_MAX_VERTS() \
0
#define GET_SUBSEQUENT_VB_MAX_VERTS() \
MGA_BUFFER_SIZE / (mmesa->vertex_size * 4)
#define EMIT_VERTS( ctx, j, nr ) \
mga_emit_contiguous_verts(ctx, j, (j)+(nr))
#define TAG(x) mga_##x
#include "tnl_dd/t_dd_dmatmp.h"
static GLboolean mga_run_render( GLcontext *ctx,
struct gl_pipeline_stage *stage )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLuint i, length, flags = 0;
if (VB->ClipOrMask || mmesa->RenderIndex != 0 || VB->Elts) {
return GL_TRUE;
}
tnl->Driver.Render.Start( ctx );
mmesa->SetupNewInputs = ~0;
for (i = VB->FirstPrimitive ; !(flags & PRIM_LAST) ; i += length)
{
flags = VB->Primitive[i];
length= VB->PrimitiveLength[i];
if (length)
mga_render_tab_verts[flags & PRIM_MODE_MASK]( ctx, i, i + length,
flags );
}
tnl->Driver.Render.Finish( ctx );
return GL_FALSE;
}
static void mga_check_render( GLcontext *ctx, struct gl_pipeline_stage *stage )
{
GLuint inputs = VERT_BIT_CLIP | VERT_BIT_COLOR0;
if (ctx->RenderMode == GL_RENDER) {
if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
inputs |= VERT_BIT_COLOR1;
if (ctx->Texture.Unit[0]._ReallyEnabled)
inputs |= VERT_BIT_TEX0;
if (ctx->Texture.Unit[1]._ReallyEnabled)
inputs |= VERT_BIT_TEX1;
if (ctx->Fog.Enabled)
inputs |= VERT_BIT_FOG;
}
stage->inputs = inputs;
}
static void dtr( struct gl_pipeline_stage *stage )
{
(void)stage;
}
const struct gl_pipeline_stage _mga_render_stage =
{
"mga render",
(_DD_NEW_SEPARATE_SPECULAR |
_NEW_TEXTURE|
_NEW_FOG|
_NEW_RENDERMODE),
0,
GL_TRUE,
0, 0,
0, 0,
dtr,
mga_check_render,
mga_run_render
};