#include "glheader.h"
#include "macros.h"
#include "mtypes.h"
#include "colormac.h"
#include "i830_screen.h"
#include "i830_dri.h"
#include "i830_span.h"
#include "i830_ioctl.h"
#include "swrast/swrast.h"
#define DBG 0
#define LOCAL_VARS \
i830ContextPtr imesa = I830_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = imesa->driDrawable; \
i830ScreenPrivate *i830Screen = imesa->i830Screen; \
GLuint pitch = i830Screen->backPitch * i830Screen->cpp; \
GLuint height = dPriv->h; \
char *buf = (char *)(imesa->drawMap + \
dPriv->x * i830Screen->cpp + \
dPriv->y * pitch); \
char *read_buf = (char *)(imesa->readMap + \
dPriv->x * i830Screen->cpp + \
dPriv->y * pitch); \
GLushort p; \
(void) read_buf; (void) buf; (void) p
#define LOCAL_DEPTH_VARS \
i830ContextPtr imesa = I830_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = imesa->driDrawable; \
i830ScreenPrivate *i830Screen = imesa->i830Screen; \
GLuint pitch = i830Screen->backPitch * i830Screen->cpp; \
GLuint height = dPriv->h; \
char *buf = (char *)(i830Screen->depth.map + \
dPriv->x * i830Screen->cpp + \
dPriv->y * pitch)
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
#define INIT_MONO_PIXEL(p,color)\
p = PACK_COLOR_565(color[0],color[1],color[2])
#define CLIPPIXEL(_x,_y) (_x >= minx && _x < maxx && \
_y >= miny && _y < maxy)
#define CLIPSPAN( _x, _y, _n, _x1, _n1, _i ) \
if ( _y < miny || _y >= maxy ) { \
_n1 = 0, _x1 = x; \
} else { \
_n1 = _n; \
_x1 = _x; \
if ( _x1 < minx ) _i += (minx-_x1), n1 -= (minx-_x1), _x1 = minx; \
if ( _x1 + _n1 >= maxx ) n1 -= (_x1 + n1 - maxx); \
}
#define Y_FLIP(_y) (height - _y - 1)
#define HW_LOCK()
#define HW_CLIPLOOP() \
do { \
__DRIdrawablePrivate *dPriv = imesa->driDrawable; \
int _nc = dPriv->numClipRects; \
while (_nc--) { \
int minx = dPriv->pClipRects[_nc].x1 - dPriv->x; \
int miny = dPriv->pClipRects[_nc].y1 - dPriv->y; \
int maxx = dPriv->pClipRects[_nc].x2 - dPriv->x; \
int maxy = dPriv->pClipRects[_nc].y2 - dPriv->y;
#define HW_ENDCLIPLOOP() \
} \
} while (0)
#define HW_UNLOCK()
#define WRITE_RGBA( _x, _y, r, g, b, a ) \
*(GLushort *)(buf + _x*2 + _y*pitch) = ( (((int)r & 0xf8) << 8) | \
(((int)g & 0xfc) << 3) | \
(((int)b & 0xf8) >> 3))
#define WRITE_PIXEL( _x, _y, p ) \
*(GLushort *)(buf + _x*2 + _y*pitch) = p
#define READ_RGBA( rgba, _x, _y ) \
do { \
GLushort p = *(GLushort *)(read_buf + _x*2 + _y*pitch); \
rgba[0] = (((p >> 11) & 0x1f) * 255) / 31; \
rgba[1] = (((p >> 5) & 0x3f) * 255) / 63; \
rgba[2] = (((p >> 0) & 0x1f) * 255) / 31; \
rgba[3] = 255; \
} while(0)
#define TAG(x) i830##x##_565
#include "spantmp.h"
#define WRITE_RGBA( _x, _y, r, g, b, a ) \
*(GLushort *)(buf + _x*2 + _y*pitch) = (((r & 0xf8) << 7) | \
((g & 0xf8) << 3) | \
((b & 0xf8) >> 3))
#define WRITE_PIXEL( _x, _y, p ) \
*(GLushort *)(buf + _x*2 + _y*pitch) = p
#define READ_RGBA( rgba, _x, _y ) \
do { \
GLushort p = *(GLushort *)(read_buf + _x*2 + _y*pitch); \
rgba[0] = (p >> 7) & 0xf8; \
rgba[1] = (p >> 3) & 0xf8; \
rgba[2] = (p << 3) & 0xf8; \
rgba[3] = 255; \
} while(0)
#define TAG(x) i830##x##_555
#include "spantmp.h"
#define WRITE_DEPTH( _x, _y, d ) \
*(GLushort *)(buf + _x*2 + _y*pitch) = d;
#define READ_DEPTH( d, _x, _y ) \
d = *(GLushort *)(buf + _x*2 + _y*pitch);
#define TAG(x) i830##x##_16
#include "depthtmp.h"
#undef LOCAL_VARS
#define LOCAL_VARS \
i830ContextPtr imesa = I830_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = imesa->driDrawable; \
i830ScreenPrivate *i830Screen = imesa->i830Screen; \
GLuint pitch = i830Screen->backPitch * i830Screen->cpp; \
GLuint height = dPriv->h; \
char *buf = (char *)(imesa->drawMap + \
dPriv->x * i830Screen->cpp + \
dPriv->y * pitch); \
char *read_buf = (char *)(imesa->readMap + \
dPriv->x * i830Screen->cpp + \
dPriv->y * pitch); \
GLuint p = I830_CONTEXT( ctx )->MonoColor; \
(void) read_buf; (void) buf; (void) p
#undef INIT_MONO_PIXEL
#define INIT_MONO_PIXEL(p,color)\
p = PACK_COLOR_888(color[0],color[1],color[2])
#define WRITE_RGBA(_x, _y, r, g, b, a) \
*(GLuint *)(buf + _x*4 + _y*pitch) = ((r << 16) | \
(g << 8) | \
(b << 0) | \
(a << 24) )
#define WRITE_PIXEL(_x, _y, p) \
*(GLuint *)(buf + _x*4 + _y*pitch) = p
#define READ_RGBA(rgba, _x, _y) \
do { \
GLuint p = *(GLuint *)(read_buf + _x*4 + _y*pitch); \
rgba[0] = (p >> 16) & 0xff; \
rgba[1] = (p >> 8) & 0xff; \
rgba[2] = (p >> 0) & 0xff; \
rgba[3] = (p >> 24) & 0xff; \
} while (0)
#define TAG(x) i830##x##_8888
#include "spantmp.h"
#define WRITE_DEPTH( _x, _y, d ) \
*(GLuint *)(buf + _x*4 + _y*pitch) = 0xffffff & d;
#define READ_DEPTH( d, _x, _y ) \
d = *(GLuint *)(buf + _x*4 + _y*pitch) & 0xffffff;
#define TAG(x) i830##x##_24
#include "depthtmp.h"
#define WRITE_DEPTH( _x, _y, d ) { \
GLuint tmp = *(GLuint *)(buf + _x*4 + _y*pitch); \
tmp &= 0xff000000; \
tmp |= (d) & 0xffffff; \
*(GLuint *)(buf + _x*4 + _y*pitch) = tmp; \
}
#define READ_DEPTH( d, _x, _y ) \
d = *(GLuint *)(buf + _x*4 + _y*pitch) & 0xffffff;
#define TAG(x) i830##x##_24_8
#include "depthtmp.h"
#define WRITE_STENCIL( _x, _y, d ) { \
GLuint tmp = *(GLuint *)(buf + _x*4 + _y*pitch); \
tmp &= 0xffffff; \
tmp |= (d<<24); \
*(GLuint *)(buf + _x*4 + _y*pitch) = tmp; \
}
#define READ_STENCIL( d, _x, _y ) \
d = *(GLuint *)(buf + _x*4 + _y*pitch) >> 24;
#define TAG(x) i830##x##_24_8
#include "stenciltmp.h"
static void i830SetBuffer(GLcontext *ctx, GLframebuffer *colorBuffer,
GLuint bufferBit)
{
i830ContextPtr imesa = I830_CONTEXT(ctx);
if (bufferBit == FRONT_LEFT_BIT) {
imesa->drawMap = (char *)imesa->driScreen->pFB;
imesa->readMap = (char *)imesa->driScreen->pFB;
} else if (bufferBit == BACK_LEFT_BIT) {
imesa->drawMap = imesa->i830Screen->back.map;
imesa->readMap = imesa->i830Screen->back.map;
} else {
ASSERT(0);
}
}
void i830SpanRenderStart( GLcontext *ctx )
{
i830ContextPtr imesa = I830_CONTEXT(ctx);
I830_FIREVERTICES(imesa);
LOCK_HARDWARE(imesa);
i830RegetLockQuiescent( imesa );
}
void i830SpanRenderFinish( GLcontext *ctx )
{
i830ContextPtr imesa = I830_CONTEXT( ctx );
_swrast_flush( ctx );
UNLOCK_HARDWARE( imesa );
}
void i830DDInitSpanFuncs( GLcontext *ctx )
{
i830ContextPtr imesa = I830_CONTEXT(ctx);
i830ScreenPrivate *i830Screen = imesa->i830Screen;
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SetBuffer = i830SetBuffer;
switch (i830Screen->fbFormat) {
case DV_PF_555:
swdd->WriteRGBASpan = i830WriteRGBASpan_555;
swdd->WriteRGBSpan = i830WriteRGBSpan_555;
swdd->WriteMonoRGBASpan = i830WriteMonoRGBASpan_555;
swdd->WriteRGBAPixels = i830WriteRGBAPixels_555;
swdd->WriteMonoRGBAPixels = i830WriteMonoRGBAPixels_555;
swdd->ReadRGBASpan = i830ReadRGBASpan_555;
swdd->ReadRGBAPixels = i830ReadRGBAPixels_555;
swdd->ReadDepthSpan = i830ReadDepthSpan_16;
swdd->WriteDepthSpan = i830WriteDepthSpan_16;
swdd->ReadDepthPixels = i830ReadDepthPixels_16;
swdd->WriteDepthPixels = i830WriteDepthPixels_16;
break;
case DV_PF_565:
swdd->WriteRGBASpan = i830WriteRGBASpan_565;
swdd->WriteRGBSpan = i830WriteRGBSpan_565;
swdd->WriteMonoRGBASpan = i830WriteMonoRGBASpan_565;
swdd->WriteRGBAPixels = i830WriteRGBAPixels_565;
swdd->WriteMonoRGBAPixels = i830WriteMonoRGBAPixels_565;
swdd->ReadRGBASpan = i830ReadRGBASpan_565;
swdd->ReadRGBAPixels = i830ReadRGBAPixels_565;
swdd->ReadDepthSpan = i830ReadDepthSpan_16;
swdd->WriteDepthSpan = i830WriteDepthSpan_16;
swdd->ReadDepthPixels = i830ReadDepthPixels_16;
swdd->WriteDepthPixels = i830WriteDepthPixels_16;
break;
case DV_PF_8888:
swdd->WriteRGBASpan = i830WriteRGBASpan_8888;
swdd->WriteRGBSpan = i830WriteRGBSpan_8888;
swdd->WriteMonoRGBASpan = i830WriteMonoRGBASpan_8888;
swdd->WriteRGBAPixels = i830WriteRGBAPixels_8888;
swdd->WriteMonoRGBAPixels = i830WriteMonoRGBAPixels_8888;
swdd->ReadRGBASpan = i830ReadRGBASpan_8888;
swdd->ReadRGBAPixels = i830ReadRGBAPixels_8888;
if(imesa->hw_stencil) {
swdd->ReadDepthSpan = i830ReadDepthSpan_24_8;
swdd->WriteDepthSpan = i830WriteDepthSpan_24_8;
swdd->ReadDepthPixels = i830ReadDepthPixels_24_8;
swdd->WriteDepthPixels = i830WriteDepthPixels_24_8;
swdd->WriteStencilSpan = i830WriteStencilSpan_24_8;
swdd->ReadStencilSpan = i830ReadStencilSpan_24_8;
swdd->WriteStencilPixels = i830WriteStencilPixels_24_8;
swdd->ReadStencilPixels = i830ReadStencilPixels_24_8;
} else {
swdd->ReadDepthSpan = i830ReadDepthSpan_24;
swdd->WriteDepthSpan = i830WriteDepthSpan_24;
swdd->ReadDepthPixels = i830ReadDepthPixels_24;
swdd->WriteDepthPixels = i830WriteDepthPixels_24;
}
break;
}
swdd->SpanRenderStart = i830SpanRenderStart;
swdd->SpanRenderFinish = i830SpanRenderFinish;
}