i810context.c   [plain text]


/**************************************************************************

Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
All Rights Reserved.

Permission is hereby granted, free of charge, to any person obtaining a
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"Software"), to deal in the Software without restriction, including
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The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial portions
of the Software.

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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
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**************************************************************************/
/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810context.c,v 1.5 2003/12/08 22:45:30 alanh Exp $ */

/*
 * Authors:
 *   Keith Whitwell <keith@tungstengraphics.com>
 *
 */


#include "glheader.h"
#include "context.h"
#include "matrix.h"
#include "simple_list.h"
#include "extensions.h"
#include "imports.h"

#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "array_cache/acache.h"

#include "tnl/t_pipeline.h"

#include "i810screen.h"
#include "i810_dri.h"

#include "i810state.h"
#include "i810tex.h"
#include "i810span.h"
#include "i810tris.h"
#include "i810vb.h"
#include "i810ioctl.h"

#include "utils.h"
#ifndef I810_DEBUG
int I810_DEBUG = (0);
#endif

static const GLubyte *i810GetString( GLcontext *ctx, GLenum name )
{
   switch (name) {
   case GL_VENDOR:
      return (GLubyte *)"Keith Whitwell";
   case GL_RENDERER:
      return (GLubyte *)"Mesa DRI I810 20021125";
   default:
      return 0;
   }
}

static void i810BufferSize(GLframebuffer *buffer, GLuint *width, GLuint *height)
{
   GET_CURRENT_CONTEXT(ctx);
   i810ContextPtr imesa = I810_CONTEXT(ctx);

   /* Need to lock to make sure the driDrawable is uptodate.  This
    * information is used to resize Mesa's software buffers, so it has
    * to be correct.
    */
   LOCK_HARDWARE(imesa);
   *width = imesa->driDrawable->w;
   *height = imesa->driDrawable->h;
   UNLOCK_HARDWARE(imesa);
}

/* Extension strings exported by the i810 driver.
 */
static const char * const card_extensions[] =
{
   "GL_ARB_multitexture",
   "GL_ARB_texture_env_add",
   "GL_ARB_texture_mirrored_repeat",
   "GL_EXT_stencil_wrap",
   "GL_EXT_texture_edge_clamp",
   "GL_EXT_texture_env_add",
   "GL_EXT_texture_lod_bias",
   "GL_IBM_texture_mirrored_repeat",
   "GL_MESA_ycbcr_texture",
   "GL_SGIS_generate_mipmap",
   "GL_SGIS_texture_edge_clamp",
   NULL
};

extern const struct gl_pipeline_stage _i810_render_stage;

static const struct gl_pipeline_stage *i810_pipeline[] = {
   &_tnl_vertex_transform_stage,
   &_tnl_normal_transform_stage,
   &_tnl_lighting_stage,
   &_tnl_fog_coordinate_stage,
   &_tnl_texgen_stage,
   &_tnl_texture_transform_stage,
				/* REMOVE: point attenuation stage */
#if 1
   &_i810_render_stage,		/* ADD: unclipped rastersetup-to-dma */
#endif
   &_tnl_render_stage,
   0,
};

static const struct dri_debug_control debug_control[] =
{
    { "fall",  DEBUG_FALLBACKS },
    { "tex",   DEBUG_TEXTURE },
    { "ioctl", DEBUG_IOCTL },
    { "prim",  DEBUG_PRIMS },
    { "vert",  DEBUG_VERTS },
    { "state", DEBUG_STATE },
    { "verb",  DEBUG_VERBOSE },
    { "dri",   DEBUG_DRI },
    { "dma",   DEBUG_DMA },
    { "san",   DEBUG_SANITY },
    { "sync",  DEBUG_SYNC },
    { "sleep", DEBUG_SLEEP },
    { NULL,    0 }
};

GLboolean
i810CreateContext( const __GLcontextModes *mesaVis,
                   __DRIcontextPrivate *driContextPriv,
                   void *sharedContextPrivate )
{
   GLcontext *ctx, *shareCtx;
   i810ContextPtr imesa;
   __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
   i810ScreenPrivate *i810Screen = (i810ScreenPrivate *)sPriv->private;
   I810SAREAPtr saPriv = (I810SAREAPtr)
      (((GLubyte *)sPriv->pSAREA) + i810Screen->sarea_priv_offset);

   /* Allocate i810 context */
   imesa = (i810ContextPtr) CALLOC_STRUCT(i810_context_t);
   if (!imesa) {
      return GL_FALSE;
   }

   /* Allocate the Mesa context */
   if (sharedContextPrivate)
      shareCtx = ((i810ContextPtr) sharedContextPrivate)->glCtx;
   else
      shareCtx = NULL;
   imesa->glCtx = _mesa_create_context(mesaVis, shareCtx, (void*) imesa, GL_TRUE);
   if (!imesa->glCtx) {
      FREE(imesa);
      return GL_FALSE;
   }
   driContextPriv->driverPrivate = imesa;

   imesa->i810Screen = i810Screen;
   imesa->driScreen = sPriv;
   imesa->sarea = saPriv;
   imesa->glBuffer = NULL;

   (void) memset( imesa->texture_heaps, 0, sizeof( imesa->texture_heaps ) );
   make_empty_list( & imesa->swapped );
   
   imesa->nr_heaps = 1;
   imesa->texture_heaps[0] = driCreateTextureHeap( 0, imesa,
	    i810Screen->textureSize,
	    12,
	    I810_NR_TEX_REGIONS,
	    imesa->sarea->texList,
	    & imesa->sarea->texAge,
	    & imesa->swapped,
	    sizeof( struct i810_texture_object_t ),
	    (destroy_texture_object_t *) i810DestroyTexObj );



   /* Set the maximum texture size small enough that we can guarentee
    * that both texture units can bind a maximal texture and have them
    * in memory at once.
    */



   ctx = imesa->glCtx;
   ctx->Const.MaxTextureUnits = 2;


   /* FIXME: driCalcualteMaxTextureLevels assumes that mipmaps are tightly
    * FIXME: packed, but they're not in Intel graphics hardware.
    */
   driCalculateMaxTextureLevels( imesa->texture_heaps,
				 imesa->nr_heaps,
				 & ctx->Const,
				 4,
				 11, /* max 2D texture size is 2048x2048 */
				 0,  /* 3D textures unsupported */
				 0,  /* cube textures unsupported. */
				 0,  /* texture rectangles unsupported. */
				 12,
				 GL_FALSE );

   ctx->Const.MinLineWidth = 1.0;
   ctx->Const.MinLineWidthAA = 1.0;
   ctx->Const.MaxLineWidth = 3.0;
   ctx->Const.MaxLineWidthAA = 3.0;
   ctx->Const.LineWidthGranularity = 1.0;

   ctx->Const.MinPointSize = 1.0;
   ctx->Const.MinPointSizeAA = 1.0;
   ctx->Const.MaxPointSize = 3.0;
   ctx->Const.MaxPointSizeAA = 3.0;
   ctx->Const.PointSizeGranularity = 1.0;

   ctx->Driver.GetBufferSize = i810BufferSize;
   ctx->Driver.ResizeBuffers = _swrast_alloc_buffers;
   ctx->Driver.GetString = i810GetString;

   /* Who owns who?
    */
   ctx->DriverCtx = (void *) imesa;
   imesa->glCtx = ctx;

   /* Initialize the software rasterizer and helper modules.
    */
   _swrast_CreateContext( ctx );
   _ac_CreateContext( ctx );
   _tnl_CreateContext( ctx );
   _swsetup_CreateContext( ctx );

   /* Install the customized pipeline:
    */
   _tnl_destroy_pipeline( ctx );
   _tnl_install_pipeline( ctx, i810_pipeline );

   /* Configure swrast to match hardware characteristics:
    */
   _swrast_allow_pixel_fog( ctx, GL_FALSE );
   _swrast_allow_vertex_fog( ctx, GL_TRUE );

   /* Dri stuff
    */
   imesa->hHWContext = driContextPriv->hHWContext;
   imesa->driFd = sPriv->fd;
   imesa->driHwLock = &sPriv->pSAREA->lock;

   imesa->stipple_in_hw = 1;
   imesa->RenderIndex = ~0;
   imesa->dirty = I810_UPLOAD_CTX|I810_UPLOAD_BUFFERS;
   imesa->upload_cliprects = GL_TRUE;

   imesa->CurrentTexObj[0] = 0;
   imesa->CurrentTexObj[1] = 0;

   _math_matrix_ctr( &imesa->ViewportMatrix );

   driInitExtensions( ctx, card_extensions, GL_TRUE );
   i810InitStateFuncs( ctx );
   i810InitTextureFuncs( ctx );
   i810InitTriFuncs( ctx );
   i810InitSpanFuncs( ctx );
   i810InitIoctlFuncs( ctx );
   i810InitVB( ctx );
   i810InitState( ctx );

#if DO_DEBUG
   I810_DEBUG  = driParseDebugString( getenv( "I810_DEBUG" ),
				      debug_control );
   I810_DEBUG |= driParseDebugString( getenv( "INTEL_DEBUG" ),
				      debug_control );
#endif

   return GL_TRUE;
}

void
i810DestroyContext(__DRIcontextPrivate *driContextPriv)
{
   i810ContextPtr imesa = (i810ContextPtr) driContextPriv->driverPrivate;

   assert(imesa); /* should never be null */
   if (imesa) {
      GLboolean   release_texture_heaps;


      release_texture_heaps = (imesa->glCtx->Shared->RefCount == 1);
      _swsetup_DestroyContext( imesa->glCtx );
      _tnl_DestroyContext( imesa->glCtx );
      _ac_DestroyContext( imesa->glCtx );
      _swrast_DestroyContext( imesa->glCtx );

      i810FreeVB( imesa->glCtx );

      /* free the Mesa context */
      imesa->glCtx->DriverCtx = NULL;
      _mesa_destroy_context(imesa->glCtx);
      if ( release_texture_heaps ) {
 	 /* This share group is about to go away, free our private
          * texture object data.
          */
         int i;

         for ( i = 0 ; i < imesa->nr_heaps ; i++ ) {
	    driDestroyTextureHeap( imesa->texture_heaps[ i ] );
	    imesa->texture_heaps[ i ] = NULL;
         }

	 assert( is_empty_list( & imesa->swapped ) );
      }

      Xfree(imesa);
   }
}


void i810XMesaSetFrontClipRects( i810ContextPtr imesa )
{
   __DRIdrawablePrivate *dPriv = imesa->driDrawable;

   imesa->numClipRects = dPriv->numClipRects;
   imesa->pClipRects = dPriv->pClipRects;
   imesa->drawX = dPriv->x;
   imesa->drawY = dPriv->y;

   i810EmitDrawingRectangle( imesa );
   imesa->upload_cliprects = GL_TRUE;
}


void i810XMesaSetBackClipRects( i810ContextPtr imesa )
{
   __DRIdrawablePrivate *dPriv = imesa->driDrawable;

   if (imesa->sarea->pf_enabled == 0 && dPriv->numBackClipRects == 0)
   {
      imesa->numClipRects = dPriv->numClipRects;
      imesa->pClipRects = dPriv->pClipRects;
      imesa->drawX = dPriv->x;
      imesa->drawY = dPriv->y;
   } else {
      imesa->numClipRects = dPriv->numBackClipRects;
      imesa->pClipRects = dPriv->pBackClipRects;
      imesa->drawX = dPriv->backX;
      imesa->drawY = dPriv->backY;
   }

   i810EmitDrawingRectangle( imesa );
   imesa->upload_cliprects = GL_TRUE;
}


static void i810XMesaWindowMoved( i810ContextPtr imesa )
{
   switch (imesa->glCtx->Color._DrawDestMask) {
   case FRONT_LEFT_BIT:
      i810XMesaSetFrontClipRects( imesa );
      break;
   case BACK_LEFT_BIT:
      i810XMesaSetBackClipRects( imesa );
      break;
   case GL_FRONT_LEFT:
   default:
      /* glDrawBuffer(GL_NONE or GL_FRONT_AND_BACK): software fallback */
      i810XMesaSetFrontClipRects( imesa );
   }
}


GLboolean
i810UnbindContext(__DRIcontextPrivate *driContextPriv)
{
   i810ContextPtr imesa = (i810ContextPtr) driContextPriv->driverPrivate;
   if (imesa) {
      imesa->dirty = I810_UPLOAD_CTX|I810_UPLOAD_BUFFERS;
      if (imesa->CurrentTexObj[0]) imesa->dirty |= I810_UPLOAD_TEX0;
      if (imesa->CurrentTexObj[1]) imesa->dirty |= I810_UPLOAD_TEX1;
   }

   return GL_TRUE;
}


GLboolean
i810MakeCurrent(__DRIcontextPrivate *driContextPriv,
                __DRIdrawablePrivate *driDrawPriv,
                __DRIdrawablePrivate *driReadPriv)
{
   if (driContextPriv) {
      i810ContextPtr imesa = (i810ContextPtr) driContextPriv->driverPrivate;

      /* Shouldn't the readbuffer be stored also?
       */
      imesa->driDrawable = driDrawPriv;

      _mesa_make_current2(imesa->glCtx,
                          (GLframebuffer *) driDrawPriv->driverPrivate,
                          (GLframebuffer *) driReadPriv->driverPrivate);

      /* Are these necessary?
       */
      i810XMesaWindowMoved( imesa );
      if (!imesa->glCtx->Viewport.Width)
	 _mesa_set_viewport(imesa->glCtx, 0, 0,
                            driDrawPriv->w, driDrawPriv->h);
   }
   else {
      _mesa_make_current(0,0);
   }

   return GL_TRUE;
}

static void
i810UpdatePageFlipping( i810ContextPtr imesa )
{
   GLcontext *ctx = imesa->glCtx;
   int front = 0;

   switch (ctx->Color._DrawDestMask) {
   case FRONT_LEFT_BIT:
      front = 1;
      break;
   case BACK_LEFT_BIT:
      front = 0;
      break;
   default:
      return;
   }

   if ( imesa->sarea->pf_current_page == 1 ) 
     front ^= 1;
   
   if (front) {
      imesa->BufferSetup[I810_DESTREG_DI1] = imesa->i810Screen->fbOffset | imesa->i810Screen->backPitchBits;
      imesa->drawMap = (char *)imesa->driScreen->pFB;
      imesa->readMap = (char *)imesa->driScreen->pFB;
   } else {
      imesa->BufferSetup[I810_DESTREG_DI1] = imesa->i810Screen->backOffset | imesa->i810Screen->backPitchBits;
      imesa->drawMap = imesa->i810Screen->back.map;
      imesa->readMap = imesa->i810Screen->back.map;
   }

   imesa->dirty |= I810_UPLOAD_BUFFERS;
}

void i810GetLock( i810ContextPtr imesa, GLuint flags )
{
   __DRIdrawablePrivate *dPriv = imesa->driDrawable;
   __DRIscreenPrivate *sPriv = imesa->driScreen;
   I810SAREAPtr sarea = imesa->sarea;
   int me = imesa->hHWContext;
   unsigned i;

   drmGetLock(imesa->driFd, imesa->hHWContext, flags);

   /* If the window moved, may need to set a new cliprect now.
    *
    * NOTE: This releases and regains the hw lock, so all state
    * checking must be done *after* this call:
    */
   DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);


   /* If we lost context, need to dump all registers to hardware.
    * Note that we don't care about 2d contexts, even if they perform
    * accelerated commands, so the DRI locking in the X server is even
    * more broken than usual.
    */
   if (sarea->ctxOwner != me) {
      imesa->upload_cliprects = GL_TRUE;
      imesa->dirty = I810_UPLOAD_CTX|I810_UPLOAD_BUFFERS;
      if (imesa->CurrentTexObj[0]) imesa->dirty |= I810_UPLOAD_TEX0;
      if (imesa->CurrentTexObj[1]) imesa->dirty |= I810_UPLOAD_TEX1;
      sarea->ctxOwner = me;
   }

   /* Shared texture managment - if another client has played with
    * texture space, figure out which if any of our textures have been
    * ejected, and update our global LRU.
    */ 
   for ( i = 0 ; i < imesa->nr_heaps ; i++ ) {
      DRI_AGE_TEXTURES( imesa->texture_heaps[ i ] );
   }

   if (imesa->lastStamp != dPriv->lastStamp) {
      i810UpdatePageFlipping( imesa );
      i810XMesaWindowMoved( imesa );
      imesa->lastStamp = dPriv->lastStamp;
   }
}


void
i810SwapBuffers( __DRIdrawablePrivate *dPriv )
{
   if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
      i810ContextPtr imesa;
      GLcontext *ctx;
      imesa = (i810ContextPtr) dPriv->driContextPriv->driverPrivate;
      ctx = imesa->glCtx;
      if (ctx->Visual.doubleBufferMode) {
         _mesa_notifySwapBuffers( ctx );  /* flush pending rendering comands */
         if ( imesa->sarea->pf_active ) {
            i810PageFlip( dPriv );
         } else {
            i810CopyBuffer( dPriv );
         }
      }
   }
   else {
      /* XXX this shouldn't be an error but we can't handle it for now */
      _mesa_problem(NULL, "i810SwapBuffers: drawable has no context!\n");
   }
}