#ifndef _FFB_TRIS_H
#define _FFB_TRIS_H
extern void ffbDDInitRenderFuncs( GLcontext *ctx );
#define _FFB_NEW_RENDER (_DD_NEW_TRI_LIGHT_TWOSIDE | \
_DD_NEW_TRI_OFFSET | \
_DD_NEW_TRI_UNFILLED)
extern void ffbChooseRenderState(GLcontext *ctx);
#define _FFB_NEW_TRIANGLE (_DD_NEW_TRI_SMOOTH | \
_DD_NEW_FLATSHADE | \
_NEW_POLYGON | \
_NEW_COLOR)
extern void ffbChooseTriangleState(GLcontext *ctx);
extern void ffbFallback( GLcontext *ctx, GLuint bit, GLboolean mode );
#define FALLBACK( ctx, bit, mode ) ffbFallback( ctx, bit, mode )
extern void ffb_fallback_line(GLcontext *, ffb_vertex *, ffb_vertex *);
extern void ffb_fallback_point(GLcontext *, ffb_vertex *);
#endif