xm_buffer.c   [plain text]


/*
 * Mesa 3-D graphics library
 * Version:  6.5.2
 *
 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


/**
 * \file xm_buffer.h
 * Framebuffer and renderbuffer-related functions.
 */


#include "glxheader.h"
#include "GL/xmesa.h"
#include "xmesaP.h"
#include "imports.h"
#include "renderbuffer.h"


#ifndef XFree86Server
static volatile int mesaXErrorFlag = 0;

/**
 * Catches potential Xlib errors.
 */
static int
mesaHandleXError(XMesaDisplay *dpy, XErrorEvent *event)
{
   (void) dpy;
   (void) event;
   mesaXErrorFlag = 1;
   return 0;
}
#endif


/**
 * Allocate a shared memory XImage back buffer for the given XMesaBuffer.
 * Return:  GL_TRUE if success, GL_FALSE if error
 */
#ifndef XFree86Server
static GLboolean
alloc_back_shm_ximage(XMesaBuffer b, GLuint width, GLuint height)
{
#ifdef USE_XSHM
   /*
    * We have to do a _lot_ of error checking here to be sure we can
    * really use the XSHM extension.  It seems different servers trigger
    * errors at different points if the extension won't work.  Therefore
    * we have to be very careful...
    */
   GC gc;
   int (*old_handler)(XMesaDisplay *, XErrorEvent *);

   if (width == 0 || height == 0) {
      /* this will be true the first time we're called on 'b' */
      return GL_FALSE;
   }

   b->backxrb->ximage = XShmCreateImage(b->xm_visual->display,
                                        b->xm_visual->visinfo->visual,
                                        b->xm_visual->visinfo->depth,
                                        ZPixmap, NULL, &b->shminfo,
                                        width, height);
   if (b->backxrb->ximage == NULL) {
      _mesa_warning(NULL, "alloc_back_buffer: Shared memory error (XShmCreateImage), disabling.\n");
      b->shm = 0;
      return GL_FALSE;
   }

   b->shminfo.shmid = shmget(IPC_PRIVATE, b->backxrb->ximage->bytes_per_line
			     * b->backxrb->ximage->height, IPC_CREAT|0777);
   if (b->shminfo.shmid < 0) {
      _mesa_warning(NULL, "shmget failed while allocating back buffer.\n");
      XDestroyImage(b->backxrb->ximage);
      b->backxrb->ximage = NULL;
      _mesa_warning(NULL, "alloc_back_buffer: Shared memory error (shmget), disabling.\n");
      b->shm = 0;
      return GL_FALSE;
   }

   b->shminfo.shmaddr = b->backxrb->ximage->data
                      = (char*)shmat(b->shminfo.shmid, 0, 0);
   if (b->shminfo.shmaddr == (char *) -1) {
      _mesa_warning(NULL, "shmat() failed while allocating back buffer.\n");
      XDestroyImage(b->backxrb->ximage);
      shmctl(b->shminfo.shmid, IPC_RMID, 0);
      b->backxrb->ximage = NULL;
      _mesa_warning(NULL, "alloc_back_buffer: Shared memory error (shmat), disabling.\n");
      b->shm = 0;
      return GL_FALSE;
   }

   b->shminfo.readOnly = False;
   mesaXErrorFlag = 0;
   old_handler = XSetErrorHandler(mesaHandleXError);
   /* This may trigger the X protocol error we're ready to catch: */
   XShmAttach(b->xm_visual->display, &b->shminfo);
   XSync(b->xm_visual->display, False);

   if (mesaXErrorFlag) {
      /* we are on a remote display, this error is normal, don't print it */
      XFlush(b->xm_visual->display);
      mesaXErrorFlag = 0;
      XDestroyImage(b->backxrb->ximage);
      shmdt(b->shminfo.shmaddr);
      shmctl(b->shminfo.shmid, IPC_RMID, 0);
      b->backxrb->ximage = NULL;
      b->shm = 0;
      (void) XSetErrorHandler(old_handler);
      return GL_FALSE;
   }

   shmctl(b->shminfo.shmid, IPC_RMID, 0); /* nobody else needs it */

   /* Finally, try an XShmPutImage to be really sure the extension works */
   gc = XCreateGC(b->xm_visual->display, b->frontxrb->drawable, 0, NULL);
   XShmPutImage(b->xm_visual->display, b->frontxrb->drawable, gc,
		 b->backxrb->ximage, 0, 0, 0, 0, 1, 1 /*one pixel*/, False);
   XSync(b->xm_visual->display, False);
   XFreeGC(b->xm_visual->display, gc);
   (void) XSetErrorHandler(old_handler);
   if (mesaXErrorFlag) {
      XFlush(b->xm_visual->display);
      mesaXErrorFlag = 0;
      XDestroyImage(b->backxrb->ximage);
      shmdt(b->shminfo.shmaddr);
      shmctl(b->shminfo.shmid, IPC_RMID, 0);
      b->backxrb->ximage = NULL;
      b->shm = 0;
      return GL_FALSE;
   }

   return GL_TRUE;
#else
   /* Can't compile XSHM support */
   return GL_FALSE;
#endif
}
#endif



/**
 * Setup an off-screen pixmap or Ximage to use as the back buffer.
 * Input:  b - the X/Mesa buffer
 */
static void
alloc_back_buffer(XMesaBuffer b, GLuint width, GLuint height)
{
   if (width == 0 || height == 0)
      return;

   if (b->db_mode == BACK_XIMAGE) {
      /* Deallocate the old backxrb->ximage, if any */
      if (b->backxrb->ximage) {
#if defined(USE_XSHM) && !defined(XFree86Server)
	 if (b->shm) {
	    XShmDetach(b->xm_visual->display, &b->shminfo);
	    XDestroyImage(b->backxrb->ximage);
	    shmdt(b->shminfo.shmaddr);
	 }
	 else
#endif
	   XMesaDestroyImage(b->backxrb->ximage);
	 b->backxrb->ximage = NULL;
      }

      /* Allocate new back buffer */
#ifdef XFree86Server
      /* Allocate a regular XImage for the back buffer. */
      b->backxrb->ximage = XMesaCreateImage(b->xm_visual->BitsPerPixel,
                                            width, height, NULL);
      {
#else
      if (b->shm == 0 || !alloc_back_shm_ximage(b, width, height)) {
	 /* Allocate a regular XImage for the back buffer. */
	 b->backxrb->ximage = XCreateImage(b->xm_visual->display,
                                      b->xm_visual->visinfo->visual,
                                      GET_VISUAL_DEPTH(b->xm_visual),
				      ZPixmap, 0,   /* format, offset */
				      NULL,
                                      width, height,
				      8, 0);  /* pad, bytes_per_line */
#endif
	 if (!b->backxrb->ximage) {
	    _mesa_warning(NULL, "alloc_back_buffer: XCreateImage failed.\n");
            return;
	 }
         b->backxrb->ximage->data = (char *) MALLOC(b->backxrb->ximage->height
                                        * b->backxrb->ximage->bytes_per_line);
         if (!b->backxrb->ximage->data) {
            _mesa_warning(NULL, "alloc_back_buffer: MALLOC failed.\n");
            XMesaDestroyImage(b->backxrb->ximage);
            b->backxrb->ximage = NULL;
         }
      }
      b->backxrb->pixmap = None;
   }
   else if (b->db_mode == BACK_PIXMAP) {
      if (!width)
         width = 1;
      if (!height)
         height = 1;

      /* Free the old back pixmap */
      if (b->backxrb->pixmap) {
	 XMesaFreePixmap(b->xm_visual->display, b->backxrb->pixmap);
      }
      /* Allocate new back pixmap */
      b->backxrb->pixmap = XMesaCreatePixmap(b->xm_visual->display,
                                             b->frontxrb->drawable,
                                             width, height,
                                             GET_VISUAL_DEPTH(b->xm_visual));
      b->backxrb->ximage = NULL;
   }
}


static void
xmesa_delete_renderbuffer(struct gl_renderbuffer *rb)
{
   /* XXX Note: the ximage or Pixmap attached to this renderbuffer
    * should probably get freed here, but that's currently done in
    * XMesaDestroyBuffer().
    */
   _mesa_free(rb);
}


/**
 * Reallocate renderbuffer storage for front color buffer.
 */
static GLboolean
xmesa_alloc_front_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
                          GLenum internalFormat, GLuint width, GLuint height)
{
   struct xmesa_renderbuffer *xrb = xmesa_renderbuffer(rb);

   /* just clear these to be sure we don't accidentally use them */
   xrb->origin1 = NULL;
   xrb->origin2 = NULL;
   xrb->origin4 = NULL;

   /* for the FLIP macro: */
   xrb->bottom = height - 1;

   rb->Width = width;
   rb->Height = height;
   rb->InternalFormat = internalFormat;

   return GL_TRUE;
}


/**
 * Reallocate renderbuffer storage for back color buffer.
 */
static GLboolean
xmesa_alloc_back_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
                         GLenum internalFormat, GLuint width, GLuint height)
{
   struct xmesa_renderbuffer *xrb = xmesa_renderbuffer(rb);

   /* reallocate the back buffer XImage or Pixmap */
   assert(xrb->Parent);
   alloc_back_buffer(xrb->Parent, width, height);

   /* same as front buffer */
   /* XXX why is this here? */
   (void) xmesa_alloc_front_storage(ctx, rb, internalFormat, width, height);

   /* plus... */
   if (xrb->ximage) {
      /* Needed by PIXELADDR1 macro */
      xrb->width1 = xrb->ximage->bytes_per_line;
      xrb->origin1 = (GLubyte *) xrb->ximage->data + xrb->width1 * (height - 1);

      /* Needed by PIXELADDR2 macro */
      xrb->width2 = xrb->ximage->bytes_per_line / 2;
      xrb->origin2 = (GLushort *) xrb->ximage->data + xrb->width2 * (height - 1);

      /* Needed by PIXELADDR3 macro */
      xrb->width3 = xrb->ximage->bytes_per_line;
      xrb->origin3 = (GLubyte *) xrb->ximage->data + xrb->width3 * (height - 1);

      /* Needed by PIXELADDR4 macro */
      xrb->width4 = xrb->ximage->width;
      xrb->origin4 = (GLuint *) xrb->ximage->data + xrb->width4 * (height - 1);
   }
   else {
      /* this assertion will fail if we happend to run out of memory */
      /*assert(xrb->pixmap);*/
   }

   return GL_TRUE;
}


struct xmesa_renderbuffer *
xmesa_new_renderbuffer(GLcontext *ctx, GLuint name, const GLvisual *visual,
                       GLboolean backBuffer)
{
   struct xmesa_renderbuffer *xrb = CALLOC_STRUCT(xmesa_renderbuffer);
   if (xrb) {
      GLuint name = 0;
      _mesa_init_renderbuffer(&xrb->Base, name);

      xrb->Base.Delete = xmesa_delete_renderbuffer;
      if (backBuffer)
         xrb->Base.AllocStorage = xmesa_alloc_back_storage;
      else
         xrb->Base.AllocStorage = xmesa_alloc_front_storage;

      if (visual->rgbMode) {
         xrb->Base.InternalFormat = GL_RGBA;
         xrb->Base._BaseFormat = GL_RGBA;
         xrb->Base.DataType = GL_UNSIGNED_BYTE;
         xrb->Base.RedBits = visual->redBits;
         xrb->Base.GreenBits = visual->greenBits;
         xrb->Base.BlueBits = visual->blueBits;
         xrb->Base.AlphaBits = visual->alphaBits;
      }
      else {
         xrb->Base.InternalFormat = GL_COLOR_INDEX;
         xrb->Base._BaseFormat = GL_COLOR_INDEX;
         xrb->Base.DataType = GL_UNSIGNED_INT;
         xrb->Base.IndexBits = visual->indexBits;
      }
      /* only need to set Red/Green/EtcBits fields for user-created RBs */
   }
   return xrb;
}