#include "glheader.h"
#include "colormac.h"
#include "context.h"
#include "program_instruction.h"
#include "program.h"
#include "s_nvfragprog.h"
#include "s_span.h"
#define LAMBDA_ZERO 1
#define DEBUG_FRAG 0
struct fp_machine
{
GLfloat Temporaries[MAX_NV_FRAGMENT_PROGRAM_TEMPS][4];
GLfloat Inputs[MAX_NV_FRAGMENT_PROGRAM_INPUTS][4];
GLfloat Outputs[MAX_NV_FRAGMENT_PROGRAM_OUTPUTS][4];
GLuint CondCodes[4];
GLuint CallStack[MAX_PROGRAM_CALL_DEPTH];
GLuint StackDepth;
};
#if FEATURE_MESA_program_debug
static struct fp_machine *CurrentMachine = NULL;
void
_swrast_get_program_register(GLcontext *ctx, enum register_file file,
GLuint index, GLfloat val[4])
{
if (CurrentMachine) {
switch (file) {
case PROGRAM_INPUT:
COPY_4V(val, CurrentMachine->Inputs[index]);
break;
case PROGRAM_OUTPUT:
COPY_4V(val, CurrentMachine->Outputs[index]);
break;
case PROGRAM_TEMPORARY:
COPY_4V(val, CurrentMachine->Temporaries[index]);
break;
default:
_mesa_problem(NULL,
"bad register file in _swrast_get_program_register");
}
}
}
#endif
static void
fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
GLuint unit, GLfloat color[4] )
{
GLchan rgba[4];
SWcontext *swrast = SWRAST_CONTEXT(ctx);
swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
1, (const GLfloat (*)[4]) texcoord,
&lambda, &rgba);
color[0] = CHAN_TO_FLOAT(rgba[0]);
color[1] = CHAN_TO_FLOAT(rgba[1]);
color[2] = CHAN_TO_FLOAT(rgba[2]);
color[3] = CHAN_TO_FLOAT(rgba[3]);
}
static void
fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
const GLfloat texdx[4], const GLfloat texdy[4],
GLuint unit, GLfloat color[4] )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
const struct gl_texture_image *texImg = texObj->Image[0][texObj->BaseLevel];
const GLfloat texW = (GLfloat) texImg->WidthScale;
const GLfloat texH = (GLfloat) texImg->HeightScale;
GLchan rgba[4];
GLfloat lambda = _swrast_compute_lambda(texdx[0], texdy[0],
texdx[1], texdy[1],
texdx[3], texdy[2],
texW, texH,
texcoord[0], texcoord[1], texcoord[3],
1.0F / texcoord[3]);
swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
1, (const GLfloat (*)[4]) texcoord,
&lambda, &rgba);
color[0] = CHAN_TO_FLOAT(rgba[0]);
color[1] = CHAN_TO_FLOAT(rgba[1]);
color[2] = CHAN_TO_FLOAT(rgba[2]);
color[3] = CHAN_TO_FLOAT(rgba[3]);
}
static INLINE const GLfloat *
get_register_pointer( GLcontext *ctx,
const struct prog_src_register *source,
const struct fp_machine *machine,
const struct gl_fragment_program *program )
{
switch (source->File) {
case PROGRAM_TEMPORARY:
ASSERT(source->Index < MAX_NV_FRAGMENT_PROGRAM_TEMPS);
return machine->Temporaries[source->Index];
case PROGRAM_INPUT:
ASSERT(source->Index < MAX_NV_FRAGMENT_PROGRAM_INPUTS);
return machine->Inputs[source->Index];
case PROGRAM_OUTPUT:
ASSERT(source->Index < MAX_NV_FRAGMENT_PROGRAM_OUTPUTS);
return machine->Outputs[source->Index];
case PROGRAM_LOCAL_PARAM:
ASSERT(source->Index < MAX_PROGRAM_LOCAL_PARAMS);
return program->Base.LocalParams[source->Index];
case PROGRAM_ENV_PARAM:
ASSERT(source->Index < MAX_NV_FRAGMENT_PROGRAM_PARAMS);
return ctx->FragmentProgram.Parameters[source->Index];
case PROGRAM_STATE_VAR:
case PROGRAM_CONSTANT:
case PROGRAM_NAMED_PARAM:
ASSERT(source->Index < (GLint) program->Base.Parameters->NumParameters);
return program->Base.Parameters->ParameterValues[source->Index];
default:
_mesa_problem(ctx, "Invalid input register file %d in fp "
"get_register_pointer", source->File);
return NULL;
}
}
static void
fetch_vector4( GLcontext *ctx,
const struct prog_src_register *source,
const struct fp_machine *machine,
const struct gl_fragment_program *program,
GLfloat result[4] )
{
const GLfloat *src = get_register_pointer(ctx, source, machine, program);
ASSERT(src);
if (source->Swizzle == MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y,
SWIZZLE_Z, SWIZZLE_W)) {
COPY_4V(result, src);
}
else {
result[0] = src[GET_SWZ(source->Swizzle, 0)];
result[1] = src[GET_SWZ(source->Swizzle, 1)];
result[2] = src[GET_SWZ(source->Swizzle, 2)];
result[3] = src[GET_SWZ(source->Swizzle, 3)];
}
if (source->NegateBase) {
result[0] = -result[0];
result[1] = -result[1];
result[2] = -result[2];
result[3] = -result[3];
}
if (source->Abs) {
result[0] = FABSF(result[0]);
result[1] = FABSF(result[1]);
result[2] = FABSF(result[2]);
result[3] = FABSF(result[3]);
}
if (source->NegateAbs) {
result[0] = -result[0];
result[1] = -result[1];
result[2] = -result[2];
result[3] = -result[3];
}
}
static GLboolean
fetch_vector4_deriv( GLcontext *ctx,
const struct prog_src_register *source,
const SWspan *span,
char xOrY, GLint column, GLfloat result[4] )
{
GLfloat src[4];
ASSERT(xOrY == 'X' || xOrY == 'Y');
switch (source->Index) {
case FRAG_ATTRIB_WPOS:
if (xOrY == 'X') {
src[0] = 1.0;
src[1] = 0.0;
src[2] = span->dzdx / ctx->DrawBuffer->_DepthMaxF;
src[3] = span->dwdx;
}
else {
src[0] = 0.0;
src[1] = 1.0;
src[2] = span->dzdy / ctx->DrawBuffer->_DepthMaxF;
src[3] = span->dwdy;
}
break;
case FRAG_ATTRIB_COL0:
if (xOrY == 'X') {
src[0] = span->drdx * (1.0F / CHAN_MAXF);
src[1] = span->dgdx * (1.0F / CHAN_MAXF);
src[2] = span->dbdx * (1.0F / CHAN_MAXF);
src[3] = span->dadx * (1.0F / CHAN_MAXF);
}
else {
src[0] = span->drdy * (1.0F / CHAN_MAXF);
src[1] = span->dgdy * (1.0F / CHAN_MAXF);
src[2] = span->dbdy * (1.0F / CHAN_MAXF);
src[3] = span->dady * (1.0F / CHAN_MAXF);
}
break;
case FRAG_ATTRIB_COL1:
if (xOrY == 'X') {
src[0] = span->dsrdx * (1.0F / CHAN_MAXF);
src[1] = span->dsgdx * (1.0F / CHAN_MAXF);
src[2] = span->dsbdx * (1.0F / CHAN_MAXF);
src[3] = 0.0;
}
else {
src[0] = span->dsrdy * (1.0F / CHAN_MAXF);
src[1] = span->dsgdy * (1.0F / CHAN_MAXF);
src[2] = span->dsbdy * (1.0F / CHAN_MAXF);
src[3] = 0.0;
}
break;
case FRAG_ATTRIB_FOGC:
if (xOrY == 'X') {
src[0] = span->dfogdx;
src[1] = 0.0;
src[2] = 0.0;
src[3] = 0.0;
}
else {
src[0] = span->dfogdy;
src[1] = 0.0;
src[2] = 0.0;
src[3] = 0.0;
}
break;
case FRAG_ATTRIB_TEX0:
case FRAG_ATTRIB_TEX1:
case FRAG_ATTRIB_TEX2:
case FRAG_ATTRIB_TEX3:
case FRAG_ATTRIB_TEX4:
case FRAG_ATTRIB_TEX5:
case FRAG_ATTRIB_TEX6:
case FRAG_ATTRIB_TEX7:
if (xOrY == 'X') {
const GLuint u = source->Index - FRAG_ATTRIB_TEX0;
const GLfloat invQ = 1.0f / (span->tex[u][3]
+ span->texStepX[u][3] * column);
src[0] = span->texStepX[u][0] * invQ;
src[1] = span->texStepX[u][1] * invQ;
src[2] = span->texStepX[u][2] * invQ;
src[3] = span->texStepX[u][3] * invQ;
}
else {
const GLuint u = source->Index - FRAG_ATTRIB_TEX0;
const GLfloat invQ = 1.0f / (span->tex[u][3] + span->texStepY[u][3]);
src[0] = span->texStepY[u][0] * invQ;
src[1] = span->texStepY[u][1] * invQ;
src[2] = span->texStepY[u][2] * invQ;
src[3] = span->texStepY[u][3] * invQ;
}
break;
default:
return GL_FALSE;
}
result[0] = src[GET_SWZ(source->Swizzle, 0)];
result[1] = src[GET_SWZ(source->Swizzle, 1)];
result[2] = src[GET_SWZ(source->Swizzle, 2)];
result[3] = src[GET_SWZ(source->Swizzle, 3)];
if (source->NegateBase) {
result[0] = -result[0];
result[1] = -result[1];
result[2] = -result[2];
result[3] = -result[3];
}
if (source->Abs) {
result[0] = FABSF(result[0]);
result[1] = FABSF(result[1]);
result[2] = FABSF(result[2]);
result[3] = FABSF(result[3]);
}
if (source->NegateAbs) {
result[0] = -result[0];
result[1] = -result[1];
result[2] = -result[2];
result[3] = -result[3];
}
return GL_TRUE;
}
static void
fetch_vector1( GLcontext *ctx,
const struct prog_src_register *source,
const struct fp_machine *machine,
const struct gl_fragment_program *program,
GLfloat result[4] )
{
const GLfloat *src = get_register_pointer(ctx, source, machine, program);
ASSERT(src);
result[0] = src[GET_SWZ(source->Swizzle, 0)];
if (source->NegateBase) {
result[0] = -result[0];
}
if (source->Abs) {
result[0] = FABSF(result[0]);
}
if (source->NegateAbs) {
result[0] = -result[0];
}
}
static INLINE GLuint
generate_cc( float value )
{
if (value != value)
return COND_UN;
if (value > 0.0F)
return COND_GT;
if (value < 0.0F)
return COND_LT;
return COND_EQ;
}
static INLINE GLboolean
test_cc(GLuint condCode, GLuint ccMaskRule)
{
switch (ccMaskRule) {
case COND_EQ: return (condCode == COND_EQ);
case COND_NE: return (condCode != COND_EQ);
case COND_LT: return (condCode == COND_LT);
case COND_GE: return (condCode == COND_GT || condCode == COND_EQ);
case COND_LE: return (condCode == COND_LT || condCode == COND_EQ);
case COND_GT: return (condCode == COND_GT);
case COND_TR: return GL_TRUE;
case COND_FL: return GL_FALSE;
default: return GL_TRUE;
}
}
static void
store_vector4( const struct prog_instruction *inst,
struct fp_machine *machine,
const GLfloat value[4] )
{
const struct prog_dst_register *dest = &(inst->DstReg);
const GLboolean clamp = inst->SaturateMode == SATURATE_ZERO_ONE;
GLfloat *dstReg;
GLfloat dummyReg[4];
GLfloat clampedValue[4];
GLuint writeMask = dest->WriteMask;
switch (dest->File) {
case PROGRAM_OUTPUT:
dstReg = machine->Outputs[dest->Index];
break;
case PROGRAM_TEMPORARY:
dstReg = machine->Temporaries[dest->Index];
break;
case PROGRAM_WRITE_ONLY:
dstReg = dummyReg;
return;
default:
_mesa_problem(NULL, "bad register file in store_vector4(fp)");
return;
}
#if 0
if (value[0] > 1.0e10 ||
IS_INF_OR_NAN(value[0]) ||
IS_INF_OR_NAN(value[1]) ||
IS_INF_OR_NAN(value[2]) ||
IS_INF_OR_NAN(value[3]) )
printf("store %g %g %g %g\n", value[0], value[1], value[2], value[3]);
#endif
if (clamp) {
clampedValue[0] = CLAMP(value[0], 0.0F, 1.0F);
clampedValue[1] = CLAMP(value[1], 0.0F, 1.0F);
clampedValue[2] = CLAMP(value[2], 0.0F, 1.0F);
clampedValue[3] = CLAMP(value[3], 0.0F, 1.0F);
value = clampedValue;
}
if (dest->CondMask != COND_TR) {
if (writeMask & WRITEMASK_X) {
if (!test_cc(machine->CondCodes[GET_SWZ(dest->CondSwizzle, 0)],
dest->CondMask))
writeMask &= ~WRITEMASK_X;
}
if (writeMask & WRITEMASK_Y) {
if (!test_cc(machine->CondCodes[GET_SWZ(dest->CondSwizzle, 1)],
dest->CondMask))
writeMask &= ~WRITEMASK_Y;
}
if (writeMask & WRITEMASK_Z) {
if (!test_cc(machine->CondCodes[GET_SWZ(dest->CondSwizzle, 2)],
dest->CondMask))
writeMask &= ~WRITEMASK_Z;
}
if (writeMask & WRITEMASK_W) {
if (!test_cc(machine->CondCodes[GET_SWZ(dest->CondSwizzle, 3)],
dest->CondMask))
writeMask &= ~WRITEMASK_W;
}
}
if (writeMask & WRITEMASK_X)
dstReg[0] = value[0];
if (writeMask & WRITEMASK_Y)
dstReg[1] = value[1];
if (writeMask & WRITEMASK_Z)
dstReg[2] = value[2];
if (writeMask & WRITEMASK_W)
dstReg[3] = value[3];
if (inst->CondUpdate) {
if (writeMask & WRITEMASK_X)
machine->CondCodes[0] = generate_cc(value[0]);
if (writeMask & WRITEMASK_Y)
machine->CondCodes[1] = generate_cc(value[1]);
if (writeMask & WRITEMASK_Z)
machine->CondCodes[2] = generate_cc(value[2]);
if (writeMask & WRITEMASK_W)
machine->CondCodes[3] = generate_cc(value[3]);
}
}
static void
init_machine_deriv( GLcontext *ctx,
const struct fp_machine *machine,
const struct gl_fragment_program *program,
const SWspan *span, char xOrY,
struct fp_machine *dMachine )
{
GLuint u;
ASSERT(xOrY == 'X' || xOrY == 'Y');
_mesa_memcpy(dMachine, machine, sizeof(struct fp_machine));
if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) {
_mesa_bzero( (void*) machine->Temporaries,
MAX_NV_FRAGMENT_PROGRAM_TEMPS * 4 * sizeof(GLfloat));
}
if (program->Base.InputsRead & (1 << FRAG_ATTRIB_WPOS)) {
GLfloat *wpos = (GLfloat*) machine->Inputs[FRAG_ATTRIB_WPOS];
if (xOrY == 'X') {
wpos[0] += 1.0F;
wpos[1] += 0.0F;
wpos[2] += span->dzdx;
wpos[3] += span->dwdx;
}
else {
wpos[0] += 0.0F;
wpos[1] += 1.0F;
wpos[2] += span->dzdy;
wpos[3] += span->dwdy;
}
}
if (program->Base.InputsRead & (1 << FRAG_ATTRIB_COL0)) {
GLfloat *col0 = (GLfloat*) machine->Inputs[FRAG_ATTRIB_COL0];
if (xOrY == 'X') {
col0[0] += span->drdx * (1.0F / CHAN_MAXF);
col0[1] += span->dgdx * (1.0F / CHAN_MAXF);
col0[2] += span->dbdx * (1.0F / CHAN_MAXF);
col0[3] += span->dadx * (1.0F / CHAN_MAXF);
}
else {
col0[0] += span->drdy * (1.0F / CHAN_MAXF);
col0[1] += span->dgdy * (1.0F / CHAN_MAXF);
col0[2] += span->dbdy * (1.0F / CHAN_MAXF);
col0[3] += span->dady * (1.0F / CHAN_MAXF);
}
}
if (program->Base.InputsRead & (1 << FRAG_ATTRIB_COL1)) {
GLfloat *col1 = (GLfloat*) machine->Inputs[FRAG_ATTRIB_COL1];
if (xOrY == 'X') {
col1[0] += span->dsrdx * (1.0F / CHAN_MAXF);
col1[1] += span->dsgdx * (1.0F / CHAN_MAXF);
col1[2] += span->dsbdx * (1.0F / CHAN_MAXF);
col1[3] += 0.0;
}
else {
col1[0] += span->dsrdy * (1.0F / CHAN_MAXF);
col1[1] += span->dsgdy * (1.0F / CHAN_MAXF);
col1[2] += span->dsbdy * (1.0F / CHAN_MAXF);
col1[3] += 0.0;
}
}
if (program->Base.InputsRead & (1 << FRAG_ATTRIB_FOGC)) {
GLfloat *fogc = (GLfloat*) machine->Inputs[FRAG_ATTRIB_FOGC];
if (xOrY == 'X') {
fogc[0] += span->dfogdx;
}
else {
fogc[0] += span->dfogdy;
}
}
for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
if (program->Base.InputsRead & (1 << (FRAG_ATTRIB_TEX0 + u))) {
GLfloat *tex = (GLfloat*) machine->Inputs[FRAG_ATTRIB_TEX0 + u];
if (xOrY == 'X') {
tex[0] += span->texStepX[u][0];
tex[1] += span->texStepX[u][1];
tex[2] += span->texStepX[u][2];
tex[3] += span->texStepX[u][3];
}
else {
tex[0] += span->texStepY[u][0];
tex[1] += span->texStepY[u][1];
tex[2] += span->texStepY[u][2];
tex[3] += span->texStepY[u][3];
}
}
}
dMachine->CondCodes[0] = COND_EQ;
dMachine->CondCodes[1] = COND_EQ;
dMachine->CondCodes[2] = COND_EQ;
dMachine->CondCodes[3] = COND_EQ;
}
static GLboolean
execute_program( GLcontext *ctx,
const struct gl_fragment_program *program, GLuint maxInst,
struct fp_machine *machine, const SWspan *span,
GLuint column )
{
GLuint pc;
if (DEBUG_FRAG) {
printf("execute fragment program --------------------\n");
}
for (pc = 0; pc < maxInst; pc++) {
const struct prog_instruction *inst = program->Base.Instructions + pc;
if (ctx->FragmentProgram.CallbackEnabled &&
ctx->FragmentProgram.Callback) {
ctx->FragmentProgram.CurrentPosition = inst->StringPos;
ctx->FragmentProgram.Callback(program->Base.Target,
ctx->FragmentProgram.CallbackData);
}
if (DEBUG_FRAG) {
_mesa_print_instruction(inst);
}
switch (inst->Opcode) {
case OPCODE_ABS:
{
GLfloat a[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
result[0] = FABSF(a[0]);
result[1] = FABSF(a[1]);
result[2] = FABSF(a[2]);
result[3] = FABSF(a[3]);
store_vector4( inst, machine, result );
}
break;
case OPCODE_ADD:
{
GLfloat a[4], b[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = a[0] + b[0];
result[1] = a[1] + b[1];
result[2] = a[2] + b[2];
result[3] = a[3] + b[3];
store_vector4( inst, machine, result );
if (DEBUG_FRAG) {
printf("ADD (%g %g %g %g) = (%g %g %g %g) + (%g %g %g %g)\n",
result[0], result[1], result[2], result[3],
a[0], a[1], a[2], a[3],
b[0], b[1], b[2], b[3]);
}
}
break;
case OPCODE_BRA:
{
const GLuint swizzle = inst->DstReg.CondSwizzle;
const GLuint condMask = inst->DstReg.CondMask;
if (test_cc(machine->CondCodes[GET_SWZ(swizzle, 0)], condMask) ||
test_cc(machine->CondCodes[GET_SWZ(swizzle, 1)], condMask) ||
test_cc(machine->CondCodes[GET_SWZ(swizzle, 2)], condMask) ||
test_cc(machine->CondCodes[GET_SWZ(swizzle, 3)], condMask)) {
pc = inst->BranchTarget;
}
}
break;
case OPCODE_CAL:
{
const GLuint swizzle = inst->DstReg.CondSwizzle;
const GLuint condMask = inst->DstReg.CondMask;
if (test_cc(machine->CondCodes[GET_SWZ(swizzle, 0)], condMask) ||
test_cc(machine->CondCodes[GET_SWZ(swizzle, 1)], condMask) ||
test_cc(machine->CondCodes[GET_SWZ(swizzle, 2)], condMask) ||
test_cc(machine->CondCodes[GET_SWZ(swizzle, 3)], condMask)) {
if (machine->StackDepth >= MAX_PROGRAM_CALL_DEPTH) {
return GL_TRUE;
}
machine->CallStack[machine->StackDepth++] = pc + 1;
pc = inst->BranchTarget;
}
}
break;
case OPCODE_CMP:
{
GLfloat a[4], b[4], c[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
fetch_vector4( ctx, &inst->SrcReg[2], machine, program, c );
result[0] = a[0] < 0.0F ? b[0] : c[0];
result[1] = a[1] < 0.0F ? b[1] : c[1];
result[2] = a[2] < 0.0F ? b[2] : c[2];
result[3] = a[3] < 0.0F ? b[3] : c[3];
store_vector4( inst, machine, result );
}
break;
case OPCODE_COS:
{
GLfloat a[4], result[4];
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
result[0] = result[1] = result[2] = result[3]
= (GLfloat) _mesa_cos(a[0]);
store_vector4( inst, machine, result );
}
break;
case OPCODE_DDX:
{
GLfloat a[4], aNext[4], result[4];
struct fp_machine dMachine;
if (!fetch_vector4_deriv(ctx, &inst->SrcReg[0], span, 'X',
column, result)) {
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a);
init_machine_deriv(ctx, machine, program, span,
'X', &dMachine);
execute_program(ctx, program, pc, &dMachine, span, column);
fetch_vector4( ctx, &inst->SrcReg[0], &dMachine, program, aNext );
result[0] = aNext[0] - a[0];
result[1] = aNext[1] - a[1];
result[2] = aNext[2] - a[2];
result[3] = aNext[3] - a[3];
}
store_vector4( inst, machine, result );
}
break;
case OPCODE_DDY:
{
GLfloat a[4], aNext[4], result[4];
struct fp_machine dMachine;
if (!fetch_vector4_deriv(ctx, &inst->SrcReg[0], span, 'Y',
column, result)) {
init_machine_deriv(ctx, machine, program, span,
'Y', &dMachine);
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a);
execute_program(ctx, program, pc, &dMachine, span, column);
fetch_vector4( ctx, &inst->SrcReg[0], &dMachine, program, aNext );
result[0] = aNext[0] - a[0];
result[1] = aNext[1] - a[1];
result[2] = aNext[2] - a[2];
result[3] = aNext[3] - a[3];
}
store_vector4( inst, machine, result );
}
break;
case OPCODE_DP3:
{
GLfloat a[4], b[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = result[1] = result[2] = result[3] = DOT3(a, b);
store_vector4( inst, machine, result );
if (DEBUG_FRAG) {
printf("DP3 %g = (%g %g %g) . (%g %g %g)\n",
result[0], a[0], a[1], a[2], b[0], b[1], b[2]);
}
}
break;
case OPCODE_DP4:
{
GLfloat a[4], b[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = result[1] = result[2] = result[3] = DOT4(a,b);
store_vector4( inst, machine, result );
if (DEBUG_FRAG) {
printf("DP4 %g = (%g, %g %g %g) . (%g, %g %g %g)\n",
result[0], a[0], a[1], a[2], a[3],
b[0], b[1], b[2], b[3]);
}
}
break;
case OPCODE_DPH:
{
GLfloat a[4], b[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = result[1] = result[2] = result[3] =
a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + b[3];
store_vector4( inst, machine, result );
}
break;
case OPCODE_DST:
{
GLfloat a[4], b[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = 1.0F;
result[1] = a[1] * b[1];
result[2] = a[2];
result[3] = b[3];
store_vector4( inst, machine, result );
}
break;
case OPCODE_EX2:
{
GLfloat a[4], result[4];
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
result[0] = result[1] = result[2] = result[3] =
(GLfloat) _mesa_pow(2.0, a[0]);
store_vector4( inst, machine, result );
}
break;
case OPCODE_FLR:
{
GLfloat a[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
result[0] = FLOORF(a[0]);
result[1] = FLOORF(a[1]);
result[2] = FLOORF(a[2]);
result[3] = FLOORF(a[3]);
store_vector4( inst, machine, result );
}
break;
case OPCODE_FRC:
{
GLfloat a[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
result[0] = a[0] - FLOORF(a[0]);
result[1] = a[1] - FLOORF(a[1]);
result[2] = a[2] - FLOORF(a[2]);
result[3] = a[3] - FLOORF(a[3]);
store_vector4( inst, machine, result );
}
break;
case OPCODE_KIL_NV:
{
const GLuint swizzle = inst->DstReg.CondSwizzle;
const GLuint condMask = inst->DstReg.CondMask;
if (test_cc(machine->CondCodes[GET_SWZ(swizzle, 0)], condMask) ||
test_cc(machine->CondCodes[GET_SWZ(swizzle, 1)], condMask) ||
test_cc(machine->CondCodes[GET_SWZ(swizzle, 2)], condMask) ||
test_cc(machine->CondCodes[GET_SWZ(swizzle, 3)], condMask)) {
return GL_FALSE;
}
}
break;
case OPCODE_KIL:
{
GLfloat a[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
if (a[0] < 0.0F || a[1] < 0.0F || a[2] < 0.0F || a[3] < 0.0F) {
return GL_FALSE;
}
}
break;
case OPCODE_LG2:
{
GLfloat a[4], result[4];
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
result[0] = result[1] = result[2] = result[3] = LOG2(a[0]);
store_vector4( inst, machine, result );
}
break;
case OPCODE_LIT:
{
const GLfloat epsilon = 1.0F / 256.0F;
GLfloat a[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
a[0] = MAX2(a[0], 0.0F);
a[1] = MAX2(a[1], 0.0F);
a[3] = CLAMP(a[3], -(128.0F - epsilon), (128.0F - epsilon));
result[0] = 1.0F;
result[1] = a[0];
if (a[0] > 0.0F) {
if (a[1] == 0.0 && a[3] == 0.0)
result[2] = 1.0;
else
result[2] = EXPF(a[3] * LOGF(a[1]));
}
else {
result[2] = 0.0;
}
result[3] = 1.0F;
store_vector4( inst, machine, result );
if (DEBUG_FRAG) {
printf("LIT (%g %g %g %g) : (%g %g %g %g)\n",
result[0], result[1], result[2], result[3],
a[0], a[1], a[2], a[3]);
}
}
break;
case OPCODE_LRP:
{
GLfloat a[4], b[4], c[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
fetch_vector4( ctx, &inst->SrcReg[2], machine, program, c );
result[0] = a[0] * b[0] + (1.0F - a[0]) * c[0];
result[1] = a[1] * b[1] + (1.0F - a[1]) * c[1];
result[2] = a[2] * b[2] + (1.0F - a[2]) * c[2];
result[3] = a[3] * b[3] + (1.0F - a[3]) * c[3];
store_vector4( inst, machine, result );
if (DEBUG_FRAG) {
printf("LRP (%g %g %g %g) = (%g %g %g %g), "
"(%g %g %g %g), (%g %g %g %g)\n",
result[0], result[1], result[2], result[3],
a[0], a[1], a[2], a[3],
b[0], b[1], b[2], b[3],
c[0], c[1], c[2], c[3]);
}
}
break;
case OPCODE_MAD:
{
GLfloat a[4], b[4], c[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
fetch_vector4( ctx, &inst->SrcReg[2], machine, program, c );
result[0] = a[0] * b[0] + c[0];
result[1] = a[1] * b[1] + c[1];
result[2] = a[2] * b[2] + c[2];
result[3] = a[3] * b[3] + c[3];
store_vector4( inst, machine, result );
if (DEBUG_FRAG) {
printf("MAD (%g %g %g %g) = (%g %g %g %g) * "
"(%g %g %g %g) + (%g %g %g %g)\n",
result[0], result[1], result[2], result[3],
a[0], a[1], a[2], a[3],
b[0], b[1], b[2], b[3],
c[0], c[1], c[2], c[3]);
}
}
break;
case OPCODE_MAX:
{
GLfloat a[4], b[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = MAX2(a[0], b[0]);
result[1] = MAX2(a[1], b[1]);
result[2] = MAX2(a[2], b[2]);
result[3] = MAX2(a[3], b[3]);
store_vector4( inst, machine, result );
if (DEBUG_FRAG) {
printf("MAX (%g %g %g %g) = (%g %g %g %g), (%g %g %g %g)\n",
result[0], result[1], result[2], result[3],
a[0], a[1], a[2], a[3],
b[0], b[1], b[2], b[3]);
}
}
break;
case OPCODE_MIN:
{
GLfloat a[4], b[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = MIN2(a[0], b[0]);
result[1] = MIN2(a[1], b[1]);
result[2] = MIN2(a[2], b[2]);
result[3] = MIN2(a[3], b[3]);
store_vector4( inst, machine, result );
}
break;
case OPCODE_MOV:
{
GLfloat result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, result );
store_vector4( inst, machine, result );
if (DEBUG_FRAG) {
printf("MOV (%g %g %g %g)\n",
result[0], result[1], result[2], result[3]);
}
}
break;
case OPCODE_MUL:
{
GLfloat a[4], b[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = a[0] * b[0];
result[1] = a[1] * b[1];
result[2] = a[2] * b[2];
result[3] = a[3] * b[3];
store_vector4( inst, machine, result );
if (DEBUG_FRAG) {
printf("MUL (%g %g %g %g) = (%g %g %g %g) * (%g %g %g %g)\n",
result[0], result[1], result[2], result[3],
a[0], a[1], a[2], a[3],
b[0], b[1], b[2], b[3]);
}
}
break;
case OPCODE_PK2H:
{
GLfloat a[4], result[4];
GLhalfNV hx, hy;
GLuint *rawResult = (GLuint *) result;
GLuint twoHalves;
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
hx = _mesa_float_to_half(a[0]);
hy = _mesa_float_to_half(a[1]);
twoHalves = hx | (hy << 16);
rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
= twoHalves;
store_vector4( inst, machine, result );
}
break;
case OPCODE_PK2US:
{
GLfloat a[4], result[4];
GLuint usx, usy, *rawResult = (GLuint *) result;
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
a[0] = CLAMP(a[0], 0.0F, 1.0F);
a[1] = CLAMP(a[1], 0.0F, 1.0F);
usx = IROUND(a[0] * 65535.0F);
usy = IROUND(a[1] * 65535.0F);
rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
= usx | (usy << 16);
store_vector4( inst, machine, result );
}
break;
case OPCODE_PK4B:
{
GLfloat a[4], result[4];
GLuint ubx, uby, ubz, ubw, *rawResult = (GLuint *) result;
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
a[0] = CLAMP(a[0], -128.0F / 127.0F, 1.0F);
a[1] = CLAMP(a[1], -128.0F / 127.0F, 1.0F);
a[2] = CLAMP(a[2], -128.0F / 127.0F, 1.0F);
a[3] = CLAMP(a[3], -128.0F / 127.0F, 1.0F);
ubx = IROUND(127.0F * a[0] + 128.0F);
uby = IROUND(127.0F * a[1] + 128.0F);
ubz = IROUND(127.0F * a[2] + 128.0F);
ubw = IROUND(127.0F * a[3] + 128.0F);
rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
= ubx | (uby << 8) | (ubz << 16) | (ubw << 24);
store_vector4( inst, machine, result );
}
break;
case OPCODE_PK4UB:
{
GLfloat a[4], result[4];
GLuint ubx, uby, ubz, ubw, *rawResult = (GLuint *) result;
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
a[0] = CLAMP(a[0], 0.0F, 1.0F);
a[1] = CLAMP(a[1], 0.0F, 1.0F);
a[2] = CLAMP(a[2], 0.0F, 1.0F);
a[3] = CLAMP(a[3], 0.0F, 1.0F);
ubx = IROUND(255.0F * a[0]);
uby = IROUND(255.0F * a[1]);
ubz = IROUND(255.0F * a[2]);
ubw = IROUND(255.0F * a[3]);
rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
= ubx | (uby << 8) | (ubz << 16) | (ubw << 24);
store_vector4( inst, machine, result );
}
break;
case OPCODE_POW:
{
GLfloat a[4], b[4], result[4];
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector1( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = result[1] = result[2] = result[3]
= (GLfloat)_mesa_pow(a[0], b[0]);
store_vector4( inst, machine, result );
}
break;
case OPCODE_RCP:
{
GLfloat a[4], result[4];
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
if (DEBUG_FRAG) {
if (a[0] == 0)
printf("RCP(0)\n");
else if (IS_INF_OR_NAN(a[0]))
printf("RCP(inf)\n");
}
result[0] = result[1] = result[2] = result[3] = 1.0F / a[0];
store_vector4( inst, machine, result );
}
break;
case OPCODE_RET:
{
const GLuint swizzle = inst->DstReg.CondSwizzle;
const GLuint condMask = inst->DstReg.CondMask;
if (test_cc(machine->CondCodes[GET_SWZ(swizzle, 0)], condMask) ||
test_cc(machine->CondCodes[GET_SWZ(swizzle, 1)], condMask) ||
test_cc(machine->CondCodes[GET_SWZ(swizzle, 2)], condMask) ||
test_cc(machine->CondCodes[GET_SWZ(swizzle, 3)], condMask)) {
if (machine->StackDepth == 0) {
return GL_TRUE;
}
pc = machine->CallStack[--machine->StackDepth];
}
}
break;
case OPCODE_RFL:
{
GLfloat axis[4], dir[4], result[4], tmpX, tmpW;
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, axis );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, dir );
tmpW = DOT3(axis, axis);
tmpX = (2.0F * DOT3(axis, dir)) / tmpW;
result[0] = tmpX * axis[0] - dir[0];
result[1] = tmpX * axis[1] - dir[1];
result[2] = tmpX * axis[2] - dir[2];
store_vector4( inst, machine, result );
}
break;
case OPCODE_RSQ:
{
GLfloat a[4], result[4];
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
a[0] = FABSF(a[0]);
result[0] = result[1] = result[2] = result[3] = INV_SQRTF(a[0]);
store_vector4( inst, machine, result );
if (DEBUG_FRAG) {
printf("RSQ %g = 1/sqrt(|%g|)\n", result[0], a[0]);
}
}
break;
case OPCODE_SCS:
{
GLfloat a[4], result[4];
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
result[0] = (GLfloat)_mesa_cos(a[0]);
result[1] = (GLfloat)_mesa_sin(a[0]);
result[2] = 0.0;
result[3] = 0.0;
store_vector4( inst, machine, result );
}
break;
case OPCODE_SEQ:
{
GLfloat a[4], b[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = (a[0] == b[0]) ? 1.0F : 0.0F;
result[1] = (a[1] == b[1]) ? 1.0F : 0.0F;
result[2] = (a[2] == b[2]) ? 1.0F : 0.0F;
result[3] = (a[3] == b[3]) ? 1.0F : 0.0F;
store_vector4( inst, machine, result );
}
break;
case OPCODE_SFL:
{
static const GLfloat result[4] = { 0.0F, 0.0F, 0.0F, 0.0F };
store_vector4( inst, machine, result );
}
break;
case OPCODE_SGE:
{
GLfloat a[4], b[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = (a[0] >= b[0]) ? 1.0F : 0.0F;
result[1] = (a[1] >= b[1]) ? 1.0F : 0.0F;
result[2] = (a[2] >= b[2]) ? 1.0F : 0.0F;
result[3] = (a[3] >= b[3]) ? 1.0F : 0.0F;
store_vector4( inst, machine, result );
}
break;
case OPCODE_SGT:
{
GLfloat a[4], b[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = (a[0] > b[0]) ? 1.0F : 0.0F;
result[1] = (a[1] > b[1]) ? 1.0F : 0.0F;
result[2] = (a[2] > b[2]) ? 1.0F : 0.0F;
result[3] = (a[3] > b[3]) ? 1.0F : 0.0F;
store_vector4( inst, machine, result );
}
break;
case OPCODE_SIN:
{
GLfloat a[4], result[4];
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
result[0] = result[1] = result[2] = result[3]
= (GLfloat) _mesa_sin(a[0]);
store_vector4( inst, machine, result );
}
break;
case OPCODE_SLE:
{
GLfloat a[4], b[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = (a[0] <= b[0]) ? 1.0F : 0.0F;
result[1] = (a[1] <= b[1]) ? 1.0F : 0.0F;
result[2] = (a[2] <= b[2]) ? 1.0F : 0.0F;
result[3] = (a[3] <= b[3]) ? 1.0F : 0.0F;
store_vector4( inst, machine, result );
}
break;
case OPCODE_SLT:
{
GLfloat a[4], b[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = (a[0] < b[0]) ? 1.0F : 0.0F;
result[1] = (a[1] < b[1]) ? 1.0F : 0.0F;
result[2] = (a[2] < b[2]) ? 1.0F : 0.0F;
result[3] = (a[3] < b[3]) ? 1.0F : 0.0F;
store_vector4( inst, machine, result );
}
break;
case OPCODE_SNE:
{
GLfloat a[4], b[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = (a[0] != b[0]) ? 1.0F : 0.0F;
result[1] = (a[1] != b[1]) ? 1.0F : 0.0F;
result[2] = (a[2] != b[2]) ? 1.0F : 0.0F;
result[3] = (a[3] != b[3]) ? 1.0F : 0.0F;
store_vector4( inst, machine, result );
}
break;
case OPCODE_STR:
{
static const GLfloat result[4] = { 1.0F, 1.0F, 1.0F, 1.0F };
store_vector4( inst, machine, result );
}
break;
case OPCODE_SUB:
{
GLfloat a[4], b[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = a[0] - b[0];
result[1] = a[1] - b[1];
result[2] = a[2] - b[2];
result[3] = a[3] - b[3];
store_vector4( inst, machine, result );
if (DEBUG_FRAG) {
printf("SUB (%g %g %g %g) = (%g %g %g %g) - (%g %g %g %g)\n",
result[0], result[1], result[2], result[3],
a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]);
}
}
break;
case OPCODE_SWZ:
{
const struct prog_src_register *source = &inst->SrcReg[0];
const GLfloat *src = get_register_pointer(ctx, source,
machine, program);
GLfloat result[4];
GLuint i;
for (i = 0; i < 4; i++) {
const GLuint swz = GET_SWZ(source->Swizzle, i);
if (swz == SWIZZLE_ZERO)
result[i] = 0.0;
else if (swz == SWIZZLE_ONE)
result[i] = 1.0;
else {
ASSERT(swz >= 0);
ASSERT(swz <= 3);
result[i] = src[swz];
}
if (source->NegateBase & (1 << i))
result[i] = -result[i];
}
store_vector4( inst, machine, result );
}
break;
case OPCODE_TEX:
{
GLfloat coord[4], color[4], lambda;
if (inst->SrcReg[0].File == PROGRAM_INPUT &&
inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0+inst->TexSrcUnit)
lambda = span->array->lambda[inst->TexSrcUnit][column];
else
lambda = 0.0;
fetch_vector4(ctx, &inst->SrcReg[0], machine, program, coord);
fetch_texel( ctx, coord, lambda, inst->TexSrcUnit, color );
if (DEBUG_FRAG) {
printf("TEX (%g, %g, %g, %g) = texture[%d][%g, %g, %g, %g], "
"lod %f\n",
color[0], color[1], color[2], color[3],
inst->TexSrcUnit,
coord[0], coord[1], coord[2], coord[3], lambda);
}
store_vector4( inst, machine, color );
}
break;
case OPCODE_TXB:
{
GLfloat coord[4], color[4], lambda, bias;
if (inst->SrcReg[0].File == PROGRAM_INPUT &&
inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0+inst->TexSrcUnit)
lambda = span->array->lambda[inst->TexSrcUnit][column];
else
lambda = 0.0;
fetch_vector4(ctx, &inst->SrcReg[0], machine, program, coord);
bias = ctx->Texture.Unit[inst->TexSrcUnit].LodBias
+ ctx->Texture.Unit[inst->TexSrcUnit]._Current->LodBias
+ coord[3];
fetch_texel(ctx, coord, lambda + bias, inst->TexSrcUnit, color);
store_vector4( inst, machine, color );
}
break;
case OPCODE_TXD:
{
GLfloat texcoord[4], dtdx[4], dtdy[4], color[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, texcoord );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, dtdx );
fetch_vector4( ctx, &inst->SrcReg[2], machine, program, dtdy );
fetch_texel_deriv( ctx, texcoord, dtdx, dtdy, inst->TexSrcUnit,
color );
store_vector4( inst, machine, color );
}
break;
case OPCODE_TXP:
{
GLfloat texcoord[4], color[4], lambda;
if (inst->SrcReg[0].File == PROGRAM_INPUT &&
inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0+inst->TexSrcUnit)
lambda = span->array->lambda[inst->TexSrcUnit][column];
else
lambda = 0.0;
fetch_vector4(ctx, &inst->SrcReg[0], machine, program,texcoord);
if (texcoord[3] != 0.0) {
texcoord[0] /= texcoord[3];
texcoord[1] /= texcoord[3];
texcoord[2] /= texcoord[3];
}
fetch_texel( ctx, texcoord, lambda, inst->TexSrcUnit, color );
store_vector4( inst, machine, color );
}
break;
case OPCODE_TXP_NV:
{
GLfloat texcoord[4], color[4], lambda;
if (inst->SrcReg[0].File == PROGRAM_INPUT &&
inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0+inst->TexSrcUnit)
lambda = span->array->lambda[inst->TexSrcUnit][column];
else
lambda = 0.0;
fetch_vector4(ctx, &inst->SrcReg[0], machine, program,texcoord);
if (inst->TexSrcTarget != TEXTURE_CUBE_INDEX &&
texcoord[3] != 0.0) {
texcoord[0] /= texcoord[3];
texcoord[1] /= texcoord[3];
texcoord[2] /= texcoord[3];
}
fetch_texel( ctx, texcoord, lambda, inst->TexSrcUnit, color );
store_vector4( inst, machine, color );
}
break;
case OPCODE_UP2H:
{
GLfloat a[4], result[4];
const GLuint *rawBits = (const GLuint *) a;
GLhalfNV hx, hy;
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
hx = rawBits[0] & 0xffff;
hy = rawBits[0] >> 16;
result[0] = result[2] = _mesa_half_to_float(hx);
result[1] = result[3] = _mesa_half_to_float(hy);
store_vector4( inst, machine, result );
}
break;
case OPCODE_UP2US:
{
GLfloat a[4], result[4];
const GLuint *rawBits = (const GLuint *) a;
GLushort usx, usy;
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
usx = rawBits[0] & 0xffff;
usy = rawBits[0] >> 16;
result[0] = result[2] = usx * (1.0f / 65535.0f);
result[1] = result[3] = usy * (1.0f / 65535.0f);
store_vector4( inst, machine, result );
}
break;
case OPCODE_UP4B:
{
GLfloat a[4], result[4];
const GLuint *rawBits = (const GLuint *) a;
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
result[0] = (((rawBits[0] >> 0) & 0xff) - 128) / 127.0F;
result[1] = (((rawBits[0] >> 8) & 0xff) - 128) / 127.0F;
result[2] = (((rawBits[0] >> 16) & 0xff) - 128) / 127.0F;
result[3] = (((rawBits[0] >> 24) & 0xff) - 128) / 127.0F;
store_vector4( inst, machine, result );
}
break;
case OPCODE_UP4UB:
{
GLfloat a[4], result[4];
const GLuint *rawBits = (const GLuint *) a;
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
result[0] = ((rawBits[0] >> 0) & 0xff) / 255.0F;
result[1] = ((rawBits[0] >> 8) & 0xff) / 255.0F;
result[2] = ((rawBits[0] >> 16) & 0xff) / 255.0F;
result[3] = ((rawBits[0] >> 24) & 0xff) / 255.0F;
store_vector4( inst, machine, result );
}
break;
case OPCODE_XPD:
{
GLfloat a[4], b[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = a[1] * b[2] - a[2] * b[1];
result[1] = a[2] * b[0] - a[0] * b[2];
result[2] = a[0] * b[1] - a[1] * b[0];
result[3] = 1.0;
store_vector4( inst, machine, result );
}
break;
case OPCODE_X2D:
{
GLfloat a[4], b[4], c[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
fetch_vector4( ctx, &inst->SrcReg[2], machine, program, c );
result[0] = a[0] + b[0] * c[0] + b[1] * c[1];
result[1] = a[1] + b[0] * c[2] + b[1] * c[3];
result[2] = a[2] + b[0] * c[0] + b[1] * c[1];
result[3] = a[3] + b[0] * c[2] + b[1] * c[3];
store_vector4( inst, machine, result );
}
break;
case OPCODE_PRINT:
{
if (inst->SrcReg[0].File != -1) {
GLfloat a[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a);
_mesa_printf("%s%g, %g, %g, %g\n", (const char *) inst->Data,
a[0], a[1], a[2], a[3]);
}
else {
_mesa_printf("%s\n", (const char *) inst->Data);
}
}
break;
case OPCODE_END:
return GL_TRUE;
default:
_mesa_problem(ctx, "Bad opcode %d in _mesa_exec_fragment_program",
inst->Opcode);
return GL_TRUE;
}
}
return GL_TRUE;
}
static void
init_machine( GLcontext *ctx, struct fp_machine *machine,
const struct gl_fragment_program *program,
const SWspan *span, GLuint col )
{
GLuint inputsRead = program->Base.InputsRead;
GLuint u;
if (ctx->FragmentProgram.CallbackEnabled)
inputsRead = ~0;
if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) {
_mesa_bzero(machine->Temporaries,
MAX_NV_FRAGMENT_PROGRAM_TEMPS * 4 * sizeof(GLfloat));
}
if (inputsRead & (1 << FRAG_ATTRIB_WPOS)) {
GLfloat *wpos = machine->Inputs[FRAG_ATTRIB_WPOS];
ASSERT(span->arrayMask & SPAN_Z);
if (span->arrayMask & SPAN_XY) {
wpos[0] = (GLfloat) span->array->x[col];
wpos[1] = (GLfloat) span->array->y[col];
}
else {
wpos[0] = (GLfloat) span->x + col;
wpos[1] = (GLfloat) span->y;
}
wpos[2] = (GLfloat) span->array->z[col] / ctx->DrawBuffer->_DepthMaxF;
wpos[3] = span->w + col * span->dwdx;
}
if (inputsRead & (1 << FRAG_ATTRIB_COL0)) {
ASSERT(span->arrayMask & SPAN_RGBA);
COPY_4V(machine->Inputs[FRAG_ATTRIB_COL0],
span->array->color.sz4.rgba[col]);
}
if (inputsRead & (1 << FRAG_ATTRIB_COL1)) {
ASSERT(span->arrayMask & SPAN_SPEC);
COPY_4V(machine->Inputs[FRAG_ATTRIB_COL1],
span->array->color.sz4.spec[col]);
}
if (inputsRead & (1 << FRAG_ATTRIB_FOGC)) {
GLfloat *fogc = machine->Inputs[FRAG_ATTRIB_FOGC];
ASSERT(span->arrayMask & SPAN_FOG);
fogc[0] = span->array->fog[col];
fogc[1] = 0.0F;
fogc[2] = 0.0F;
fogc[3] = 0.0F;
}
for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
if (inputsRead & (1 << (FRAG_ATTRIB_TEX0 + u))) {
GLfloat *tex = machine->Inputs[FRAG_ATTRIB_TEX0 + u];
COPY_4V(tex, span->array->texcoords[u][col]);
}
}
machine->CondCodes[0] = COND_EQ;
machine->CondCodes[1] = COND_EQ;
machine->CondCodes[2] = COND_EQ;
machine->CondCodes[3] = COND_EQ;
machine->StackDepth = 0;
}
static void
run_program(GLcontext *ctx, SWspan *span, GLuint start, GLuint end)
{
const struct gl_fragment_program *program = ctx->FragmentProgram._Current;
struct fp_machine machine;
GLuint i;
CurrentMachine = &machine;
for (i = start; i < end; i++) {
if (span->array->mask[i]) {
init_machine(ctx, &machine, program, span, i);
if (execute_program(ctx, program, ~0, &machine, span, i)) {
COPY_4V(span->array->color.sz4.rgba[i],
machine.Outputs[FRAG_RESULT_COLR]);
if (program->Base.OutputsWritten & (1 << FRAG_RESULT_DEPR)) {
const GLfloat depth = machine.Outputs[FRAG_RESULT_DEPR][2];
if (depth <= 0.0)
span->array->z[i] = 0;
else if (depth >= 1.0)
span->array->z[i] = ctx->DrawBuffer->_DepthMax;
else
span->array->z[i] = IROUND(depth * ctx->DrawBuffer->_DepthMaxF);
}
}
else {
span->array->mask[i] = GL_FALSE;
span->writeAll = GL_FALSE;
}
}
}
CurrentMachine = NULL;
}
void
_swrast_exec_fragment_program( GLcontext *ctx, SWspan *span )
{
const struct gl_fragment_program *program = ctx->FragmentProgram._Current;
ASSERT(span->array->ChanType == GL_FLOAT);
ctx->_CurrentProgram = GL_FRAGMENT_PROGRAM_ARB;
run_program(ctx, span, 0, span->end);
if (program->Base.OutputsWritten & (1 << FRAG_RESULT_DEPR)) {
span->interpMask &= ~SPAN_Z;
span->arrayMask |= SPAN_Z;
}
ctx->_CurrentProgram = 0;
}