#include "glheader.h"
#include "bufferobj.h"
#include "context.h"
#include "convolve.h"
#include "image.h"
#include "macros.h"
#include "imports.h"
#include "pixel.h"
#include "state.h"
#include "s_context.h"
#include "s_drawpix.h"
#include "s_span.h"
#include "s_stencil.h"
#include "s_zoom.h"
static GLboolean
fast_draw_rgba_pixels(GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *userUnpack,
const GLvoid *pixels)
{
const GLint imgX = x, imgY = y;
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];
const GLenum rbType = rb->DataType;
SWcontext *swrast = SWRAST_CONTEXT(ctx);
SWspan span;
GLboolean simpleZoom;
GLint yStep;
struct gl_pixelstore_attrib unpack;
GLint destX, destY, drawWidth, drawHeight;
if ((swrast->_RasterMask & ~CLIP_BIT) ||
ctx->Texture._EnabledCoordUnits ||
userUnpack->SwapBytes ||
ctx->_ImageTransferState) {
return GL_FALSE;
}
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
if (ctx->Depth.Test)
_swrast_span_default_z(ctx, &span);
if (swrast->_FogEnabled)
_swrast_span_default_fog(ctx, &span);
if (ctx->Texture._EnabledCoordUnits)
_swrast_span_default_texcoords(ctx, &span);
unpack = *userUnpack;
destX = x;
destY = y;
drawWidth = width;
drawHeight = height;
if (ctx->Pixel.ZoomX == 1.0F &&
(ctx->Pixel.ZoomY == 1.0F || ctx->Pixel.ZoomY == -1.0F)) {
if (!_mesa_clip_drawpixels(ctx, &destX, &destY,
&drawWidth, &drawHeight, &unpack)) {
return GL_TRUE;
}
simpleZoom = GL_TRUE;
yStep = (GLint) ctx->Pixel.ZoomY;
ASSERT(yStep == 1 || yStep == -1);
}
else {
simpleZoom = GL_FALSE;
yStep = 1;
if (unpack.RowLength == 0)
unpack.RowLength = width;
}
if (format == GL_RGBA && type == rbType) {
const GLubyte *src = _mesa_image_address2d(&unpack, pixels, width,
height, format, type, 0, 0);
const GLint srcStride = _mesa_image_row_stride(&unpack, width,
format, type);
if (simpleZoom) {
GLint row;
for (row = 0; row < drawHeight; row++) {
rb->PutRow(ctx, rb, drawWidth, destX, destY, src, NULL);
src += srcStride;
destY += yStep;
}
}
else {
GLint row;
for (row = 0; row < drawHeight; row++) {
span.x = destX;
span.y = destY + row;
span.end = drawWidth;
span.array->ChanType = rbType;
_swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, src);
src += srcStride;
}
span.array->ChanType = CHAN_TYPE;
}
return GL_TRUE;
}
if (format == GL_RGB && type == rbType) {
const GLubyte *src = _mesa_image_address2d(&unpack, pixels, width,
height, format, type, 0, 0);
const GLint srcStride = _mesa_image_row_stride(&unpack, width,
format, type);
if (simpleZoom) {
GLint row;
for (row = 0; row < drawHeight; row++) {
rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, src, NULL);
src += srcStride;
destY += yStep;
}
}
else {
GLint row;
for (row = 0; row < drawHeight; row++) {
span.x = destX;
span.y = destY;
span.end = drawWidth;
span.array->ChanType = rbType;
_swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span, src);
src += srcStride;
destY++;
}
span.array->ChanType = CHAN_TYPE;
}
return GL_TRUE;
}
if (userUnpack->Alignment != 1)
return GL_FALSE;
if (format == GL_LUMINANCE && type == CHAN_TYPE && rbType == CHAN_TYPE) {
const GLchan *src = (const GLchan *) pixels
+ (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels);
if (simpleZoom) {
GLint row;
ASSERT(drawWidth <= MAX_WIDTH);
for (row = 0; row < drawHeight; row++) {
GLchan rgb[MAX_WIDTH][3];
GLint i;
for (i = 0;i<drawWidth;i++) {
rgb[i][0] = src[i];
rgb[i][1] = src[i];
rgb[i][2] = src[i];
}
rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, rgb, NULL);
src += unpack.RowLength;
destY += yStep;
}
}
else {
GLint row;
ASSERT(drawWidth <= MAX_WIDTH);
for (row = 0; row < drawHeight; row++) {
GLchan rgb[MAX_WIDTH][3];
GLint i;
for (i = 0;i<drawWidth;i++) {
rgb[i][0] = src[i];
rgb[i][1] = src[i];
rgb[i][2] = src[i];
}
span.x = destX;
span.y = destY;
span.end = drawWidth;
_swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span, rgb);
src += unpack.RowLength;
destY++;
}
}
return GL_TRUE;
}
if (format == GL_LUMINANCE_ALPHA && type == CHAN_TYPE && rbType == CHAN_TYPE) {
const GLchan *src = (const GLchan *) pixels
+ (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels)*2;
if (simpleZoom) {
GLint row;
ASSERT(drawWidth <= MAX_WIDTH);
for (row = 0; row < drawHeight; row++) {
GLint i;
const GLchan *ptr = src;
for (i = 0;i<drawWidth;i++) {
span.array->rgba[i][0] = *ptr;
span.array->rgba[i][1] = *ptr;
span.array->rgba[i][2] = *ptr++;
span.array->rgba[i][3] = *ptr++;
}
rb->PutRow(ctx, rb, drawWidth, destX, destY,
span.array->rgba, NULL);
src += unpack.RowLength*2;
destY += yStep;
}
}
else {
GLint row;
ASSERT(drawWidth <= MAX_WIDTH);
for (row = 0; row < drawHeight; row++) {
const GLchan *ptr = src;
GLint i;
for (i = 0;i<drawWidth;i++) {
span.array->rgba[i][0] = *ptr;
span.array->rgba[i][1] = *ptr;
span.array->rgba[i][2] = *ptr++;
span.array->rgba[i][3] = *ptr++;
}
span.x = destX;
span.y = destY;
span.end = drawWidth;
_swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
span.array->rgba);
src += unpack.RowLength*2;
destY++;
}
}
return GL_TRUE;
}
if (format == GL_COLOR_INDEX && type == GL_UNSIGNED_BYTE) {
const GLubyte *src = (const GLubyte *) pixels
+ unpack.SkipRows * unpack.RowLength + unpack.SkipPixels;
if (ctx->Visual.rgbMode && rbType == GL_UNSIGNED_BYTE) {
if (simpleZoom) {
GLint row;
for (row = 0; row < drawHeight; row++) {
ASSERT(drawWidth <= MAX_WIDTH);
_mesa_map_ci8_to_rgba8(ctx, drawWidth, src,
span.array->color.sz1.rgba);
rb->PutRow(ctx, rb, drawWidth, destX, destY,
span.array->color.sz1.rgba, NULL);
src += unpack.RowLength;
destY += yStep;
}
}
else {
GLint row;
for (row = 0; row < drawHeight; row++) {
ASSERT(drawWidth <= MAX_WIDTH);
_mesa_map_ci8_to_rgba8(ctx, drawWidth, src,
span.array->color.sz1.rgba);
span.x = destX;
span.y = destY;
span.end = drawWidth;
_swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
span.array->color.sz1.rgba);
src += unpack.RowLength;
destY++;
}
}
return GL_TRUE;
}
else if (!ctx->Visual.rgbMode && rbType == GL_UNSIGNED_INT) {
GLint row;
if (simpleZoom) {
for (row = 0; row < drawHeight; row++) {
GLuint index32[MAX_WIDTH];
GLint col;
for (col = 0; col < drawWidth; col++)
index32[col] = src[col];
rb->PutRow(ctx, rb, drawWidth, destX, destY, index32, NULL);
src += unpack.RowLength;
destY += yStep;
}
return GL_TRUE;
}
}
}
return GL_FALSE;
}
static void
draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLint imgX = x, imgY = y;
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
GLint row, skipPixels;
SWspan span;
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_INDEX);
if (ctx->Depth.Test)
_swrast_span_default_z(ctx, &span);
if (swrast->_FogEnabled)
_swrast_span_default_fog(ctx, &span);
skipPixels = 0;
while (skipPixels < width) {
const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
ASSERT(spanWidth <= MAX_WIDTH);
for (row = 0; row < height; row++) {
const GLvoid *source = _mesa_image_address2d(unpack, pixels,
width, height,
GL_COLOR_INDEX, type,
row, skipPixels);
_mesa_unpack_index_span(ctx, spanWidth, GL_UNSIGNED_INT,
span.array->index, type, source, unpack,
ctx->_ImageTransferState);
span.x = x + skipPixels;
span.y = y + row;
span.end = spanWidth;
if (zoom)
_swrast_write_zoomed_index_span(ctx, imgX, imgY, &span);
else
_swrast_write_index_span(ctx, &span);
}
skipPixels += spanWidth;
}
}
static void
draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels )
{
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
GLint skipPixels;
skipPixels = 0;
while (skipPixels < width) {
const GLint spanX = x + skipPixels;
const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
GLint row;
for (row = 0; row < height; row++) {
const GLint spanY = y + row;
GLstencil values[MAX_WIDTH];
GLenum destType = (sizeof(GLstencil) == sizeof(GLubyte))
? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
const GLvoid *source = _mesa_image_address2d(unpack, pixels,
width, height,
GL_COLOR_INDEX, type,
row, skipPixels);
_mesa_unpack_index_span(ctx, spanWidth, destType, values,
type, source, unpack,
ctx->_ImageTransferState);
_mesa_apply_stencil_transfer_ops(ctx, spanWidth, values);
if (zoom) {
_swrast_write_zoomed_stencil_span(ctx, x, y, spanWidth,
spanX, spanY, values);
}
else {
_swrast_write_stencil_span(ctx, spanWidth, spanX, spanY, values);
}
}
skipPixels += spanWidth;
}
}
static void
draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLboolean scaleOrBias
= ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
SWspan span;
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z);
_swrast_span_default_color(ctx, &span);
if (swrast->_FogEnabled)
_swrast_span_default_fog(ctx, &span);
if (ctx->Texture._EnabledCoordUnits)
_swrast_span_default_texcoords(ctx, &span);
if (type == GL_UNSIGNED_SHORT
&& ctx->DrawBuffer->Visual.depthBits == 16
&& !scaleOrBias
&& !zoom
&& ctx->Visual.rgbMode
&& width <= MAX_WIDTH) {
GLint row;
for (row = 0; row < height; row++) {
const GLushort *zSrc = (const GLushort *)
_mesa_image_address2d(unpack, pixels, width, height,
GL_DEPTH_COMPONENT, type, row, 0);
GLint i;
for (i = 0; i < width; i++)
span.array->z[i] = zSrc[i];
span.x = x;
span.y = y + row;
span.end = width;
_swrast_write_rgba_span(ctx, &span);
}
}
else if (type == GL_UNSIGNED_INT
&& !scaleOrBias
&& !zoom
&& ctx->Visual.rgbMode
&& width <= MAX_WIDTH) {
const GLint shift = 32 - ctx->DrawBuffer->Visual.depthBits;
GLint row;
for (row = 0; row < height; row++) {
const GLuint *zSrc = (const GLuint *)
_mesa_image_address2d(unpack, pixels, width, height,
GL_DEPTH_COMPONENT, type, row, 0);
if (shift == 0) {
_mesa_memcpy(span.array->z, zSrc, width * sizeof(GLuint));
}
else {
GLint col;
for (col = 0; col < width; col++)
span.array->z[col] = zSrc[col] >> shift;
}
span.x = x;
span.y = y + row;
span.end = width;
_swrast_write_rgba_span(ctx, &span);
}
}
else {
const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
GLint skipPixels = 0;
while (skipPixels < width) {
const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
GLint row;
ASSERT(span.end <= MAX_WIDTH);
for (row = 0; row < height; row++) {
const GLvoid *zSrc = _mesa_image_address2d(unpack,
pixels, width, height,
GL_DEPTH_COMPONENT, type,
row, skipPixels);
span.x = x + skipPixels;
span.y = y + row;
span.end = spanWidth;
_mesa_unpack_depth_span(ctx, spanWidth,
GL_UNSIGNED_INT, span.array->z, depthMax,
type, zSrc, unpack);
if (zoom) {
_swrast_write_zoomed_depth_span(ctx, x, y, &span);
}
else if (ctx->Visual.rgbMode) {
_swrast_write_rgba_span(ctx, &span);
}
else {
_swrast_write_index_span(ctx, &span);
}
}
skipPixels += spanWidth;
}
}
}
static void
draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLint imgX = x, imgY = y;
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
GLfloat *convImage = NULL;
GLbitfield transferOps = ctx->_ImageTransferState;
SWspan span;
if (fast_draw_rgba_pixels(ctx, x, y, width, height, format, type,
unpack, pixels))
return;
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
if (ctx->Depth.Test)
_swrast_span_default_z(ctx, &span);
if (swrast->_FogEnabled)
_swrast_span_default_fog(ctx, &span);
if (ctx->Texture._EnabledCoordUnits)
_swrast_span_default_texcoords(ctx, &span);
if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
GLint row;
GLfloat *dest, *tmpImage;
tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
if (!tmpImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
return;
}
convImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
if (!convImage) {
_mesa_free(tmpImage);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
return;
}
dest = tmpImage;
for (row = 0; row < height; row++) {
const GLvoid *source = _mesa_image_address2d(unpack,
pixels, width, height, format, type, row, 0);
_mesa_unpack_color_span_float(ctx, width, GL_RGBA, (GLfloat *) dest,
format, type, source, unpack,
transferOps & IMAGE_PRE_CONVOLUTION_BITS);
dest += width * 4;
}
if (ctx->Pixel.Convolution2DEnabled) {
_mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage);
}
else {
ASSERT(ctx->Pixel.Separable2DEnabled);
_mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage);
}
_mesa_free(tmpImage);
unpack = &ctx->DefaultPacking;
pixels = convImage;
format = GL_RGBA;
type = GL_FLOAT;
transferOps &= IMAGE_POST_CONVOLUTION_BITS;
}
if (ctx->DrawBuffer->_NumColorDrawBuffers[0] > 0 &&
ctx->DrawBuffer->_ColorDrawBuffers[0][0]->DataType != GL_FLOAT &&
ctx->Color.ClampFragmentColor != GL_FALSE) {
transferOps |= IMAGE_CLAMP_BIT;
}
{
const GLboolean sink = (ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink)
|| (ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink);
const GLbitfield interpMask = span.interpMask;
const GLbitfield arrayMask = span.arrayMask;
const GLint srcStride
= _mesa_image_row_stride(unpack, width, format, type);
GLint skipPixels = 0;
GLfloat *rgba = (GLfloat *) span.array->color.sz4.rgba;
while (skipPixels < width) {
const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
const GLubyte *source = _mesa_image_address2d(unpack, pixels,
width, height, format, type, 0, skipPixels);
GLint row;
for (row = 0; row < height; row++) {
_mesa_unpack_color_span_float(ctx, spanWidth, GL_RGBA, rgba,
format, type, source, unpack,
transferOps);
if (!sink) {
span.array->ChanType = GL_FLOAT;
span.x = x + skipPixels;
span.y = y + row;
span.end = spanWidth;
span.arrayMask = arrayMask;
span.interpMask = interpMask;
if (zoom) {
_swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, rgba);
}
else {
_swrast_write_rgba_span(ctx, &span);
}
}
source += srcStride;
}
skipPixels += spanWidth;
}
span.array->ChanType = CHAN_TYPE;
}
if (convImage) {
_mesa_free(convImage);
}
}
static void
draw_depth_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height, GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels)
{
const GLint imgX = x, imgY = y;
const GLboolean scaleOrBias
= ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
const GLfloat depthScale = ctx->DrawBuffer->_DepthMaxF;
const GLuint stencilMask = ctx->Stencil.WriteMask[0];
const GLuint stencilType = (STENCIL_BITS == 8) ?
GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
struct gl_renderbuffer *depthRb, *stencilRb;
struct gl_pixelstore_attrib clippedUnpack = *unpack;
if (!zoom) {
if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
&clippedUnpack)) {
return;
}
}
depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
ASSERT(depthRb);
ASSERT(stencilRb);
if (depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT &&
stencilRb->_BaseFormat == GL_DEPTH_STENCIL_EXT &&
depthRb == stencilRb &&
!scaleOrBias &&
!zoom &&
ctx->Depth.Mask &&
(stencilMask & 0xff) == 0xff) {
GLint i;
for (i = 0; i < height; i++) {
const GLuint *src = (const GLuint *)
_mesa_image_address2d(&clippedUnpack, pixels, width, height,
GL_DEPTH_STENCIL_EXT, type, i, 0);
depthRb->PutRow(ctx, depthRb, width, x, y + i, src, NULL);
}
}
else {
GLint i;
depthRb = ctx->DrawBuffer->_DepthBuffer;
stencilRb = ctx->DrawBuffer->_StencilBuffer;
for (i = 0; i < height; i++) {
const GLuint *depthStencilSrc = (const GLuint *)
_mesa_image_address2d(&clippedUnpack, pixels, width, height,
GL_DEPTH_STENCIL_EXT, type, i, 0);
if (ctx->Depth.Mask) {
if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 24) {
GLuint zValues[MAX_WIDTH];
GLint j;
ASSERT(depthRb->DataType == GL_UNSIGNED_INT);
for (j = 0; j < width; j++) {
zValues[j] = depthStencilSrc[j] >> 8;
}
if (zoom)
_swrast_write_zoomed_z_span(ctx, imgX, imgY, width,
x, y + i, zValues);
else
depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
}
else if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 16) {
GLushort zValues[MAX_WIDTH];
GLint j;
ASSERT(depthRb->DataType == GL_UNSIGNED_SHORT);
for (j = 0; j < width; j++) {
zValues[j] = depthStencilSrc[j] >> 16;
}
if (zoom)
_swrast_write_zoomed_z_span(ctx, imgX, imgY, width,
x, y + i, zValues);
else
depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
}
else {
GLuint zValues[MAX_WIDTH];
_mesa_unpack_depth_span(ctx, width,
depthRb->DataType, zValues, depthScale,
type, depthStencilSrc, &clippedUnpack);
if (zoom) {
_swrast_write_zoomed_z_span(ctx, imgX, imgY, width, x,
y + i, zValues);
}
else {
depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
}
}
}
if (stencilMask != 0x0) {
GLstencil stencilValues[MAX_WIDTH];
_mesa_unpack_stencil_span(ctx, width, stencilType, stencilValues,
type, depthStencilSrc, &clippedUnpack,
ctx->_ImageTransferState);
if (zoom)
_swrast_write_zoomed_stencil_span(ctx, imgX, imgY, width,
x, y + i, stencilValues);
else
_swrast_write_stencil_span(ctx, width, x, y + i, stencilValues);
}
}
}
}
void
_swrast_DrawPixels( GLcontext *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
RENDER_START(swrast,ctx);
if (ctx->NewState)
_mesa_update_state(ctx);
if (swrast->NewState)
_swrast_validate_derived( ctx );
if (unpack->BufferObj->Name) {
GLubyte *buf;
if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
format, type, pixels)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawPixels(invalid PBO access)");
goto end;
}
buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
GL_READ_ONLY_ARB,
unpack->BufferObj);
if (!buf) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels(PBO is mapped)");
goto end;
}
pixels = ADD_POINTERS(buf, pixels);
}
switch (format) {
case GL_STENCIL_INDEX:
draw_stencil_pixels( ctx, x, y, width, height, type, unpack, pixels );
break;
case GL_DEPTH_COMPONENT:
draw_depth_pixels( ctx, x, y, width, height, type, unpack, pixels );
break;
case GL_COLOR_INDEX:
if (ctx->Visual.rgbMode)
draw_rgba_pixels(ctx, x,y, width, height, format, type, unpack, pixels);
else
draw_index_pixels(ctx, x, y, width, height, type, unpack, pixels);
break;
case GL_RED:
case GL_GREEN:
case GL_BLUE:
case GL_ALPHA:
case GL_LUMINANCE:
case GL_LUMINANCE_ALPHA:
case GL_RGB:
case GL_BGR:
case GL_RGBA:
case GL_BGRA:
case GL_ABGR_EXT:
draw_rgba_pixels(ctx, x, y, width, height, format, type, unpack, pixels);
break;
case GL_DEPTH_STENCIL_EXT:
draw_depth_stencil_pixels(ctx, x, y, width, height,
type, unpack, pixels);
break;
default:
_mesa_problem(ctx, "unexpected format in _swrast_DrawPixels");
}
end:
RENDER_FINISH(swrast,ctx);
if (unpack->BufferObj->Name) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
unpack->BufferObj);
}
}
#if 0
void
_swrast_DrawDepthPixelsMESA( GLcontext *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum colorFormat, GLenum colorType,
const GLvoid *colors,
GLenum depthType, const GLvoid *depths,
const struct gl_pixelstore_attrib *unpack )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
if (swrast->NewState)
_swrast_validate_derived( ctx );
RENDER_START(swrast,ctx);
switch (colorFormat) {
case GL_COLOR_INDEX:
if (ctx->Visual.rgbMode)
draw_rgba_pixels(ctx, x,y, width, height, colorFormat, colorType,
unpack, colors);
else
draw_index_pixels(ctx, x, y, width, height, colorType,
unpack, colors);
break;
case GL_RED:
case GL_GREEN:
case GL_BLUE:
case GL_ALPHA:
case GL_LUMINANCE:
case GL_LUMINANCE_ALPHA:
case GL_RGB:
case GL_BGR:
case GL_RGBA:
case GL_BGRA:
case GL_ABGR_EXT:
draw_rgba_pixels(ctx, x, y, width, height, colorFormat, colorType,
unpack, colors);
break;
default:
_mesa_problem(ctx, "unexpected format in glDrawDepthPixelsMESA");
}
RENDER_FINISH(swrast,ctx);
}
#endif