#define NEED_GL_FUNCS_WRAPPED
#include "glxclient.h"
#include "packsingle.h"
static void TransposeMatrixf(GLfloat m[16])
{
int i, j;
for (i = 0; i < 4; i++) {
for (j = 0; j < i; j++) {
GLfloat tmp = m[i*4+j];
m[i*4+j] = m[j*4+i];
m[j*4+i] = tmp;
}
}
}
static void TransposeMatrixb(GLboolean m[16])
{
int i, j;
for (i = 0; i < 4; i++) {
for (j = 0; j < i; j++) {
GLboolean tmp = m[i*4+j];
m[i*4+j] = m[j*4+i];
m[j*4+i] = tmp;
}
}
}
static void TransposeMatrixd(GLdouble m[16])
{
int i, j;
for (i = 0; i < 4; i++) {
for (j = 0; j < i; j++) {
GLdouble tmp = m[i*4+j];
m[i*4+j] = m[j*4+i];
m[j*4+i] = tmp;
}
}
}
static void TransposeMatrixi(GLint m[16])
{
int i, j;
for (i = 0; i < 4; i++) {
for (j = 0; j < i; j++) {
GLint tmp = m[i*4+j];
m[i*4+j] = m[j*4+i];
m[j*4+i] = tmp;
}
}
}
GLenum glGetError(void)
{
__GLX_SINGLE_DECLARE_VARIABLES();
GLuint retval = GL_NO_ERROR;
xGLXGetErrorReply reply;
if (gc->error) {
retval = gc->error;
gc->error = GL_NO_ERROR;
return retval;
}
__GLX_SINGLE_LOAD_VARIABLES();
__GLX_SINGLE_BEGIN(X_GLsop_GetError,0);
__GLX_SINGLE_READ_XREPLY();
retval = reply.error;
__GLX_SINGLE_END();
return retval;
}
void glGetClipPlane(GLenum plane, GLdouble *equation)
{
__GLX_SINGLE_DECLARE_VARIABLES();
xGLXSingleReply reply;
__GLX_SINGLE_LOAD_VARIABLES();
__GLX_SINGLE_BEGIN(X_GLsop_GetClipPlane,4);
__GLX_SINGLE_PUT_LONG(0,plane);
__GLX_SINGLE_READ_XREPLY();
if (reply.length == 8) {
__GLX_SINGLE_GET_DOUBLE_ARRAY(equation,4);
}
__GLX_SINGLE_END();
}
#define CASE_ARRAY_ENABLE(enum_name,array,dest,gl_type) \
case GL_ ## enum_name ## _ARRAY: \
*dest = (gl_type) state->vertArray. array .enable ; break
#define CASE_ARRAY_SIZE(enum_name,array,dest,gl_type) \
case GL_ ## enum_name ## _ARRAY_SIZE: \
*dest = (gl_type) state->vertArray. array .size ; break
#define CASE_ARRAY_TYPE(enum_name,array,dest,gl_type) \
case GL_ ## enum_name ## _ARRAY_TYPE: \
*dest = (gl_type) state->vertArray. array .type ; break
#define CASE_ARRAY_STRIDE(enum_name,array,dest,gl_type) \
case GL_ ## enum_name ## _ARRAY_STRIDE: \
*dest = (gl_type) state->vertArray. array .stride ; break
#define CASE_ARRAY_ALL(enum_name,array,dest,gl_type) \
CASE_ARRAY_ENABLE(enum_name,array,dest,gl_type); \
CASE_ARRAY_STRIDE(enum_name,array,dest,gl_type); \
CASE_ARRAY_TYPE(enum_name,array,dest,gl_type); \
CASE_ARRAY_SIZE(enum_name,array,dest,gl_type)
void glGetBooleanv(GLenum val, GLboolean *b)
{
const GLenum origVal = val;
__GLX_SINGLE_DECLARE_VARIABLES();
__GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
xGLXSingleReply reply;
if (val == GL_TRANSPOSE_MODELVIEW_MATRIX_ARB) {
val = GL_MODELVIEW_MATRIX;
}
else if (val == GL_TRANSPOSE_PROJECTION_MATRIX_ARB) {
val = GL_PROJECTION_MATRIX;
}
else if (val == GL_TRANSPOSE_TEXTURE_MATRIX_ARB) {
val = GL_TEXTURE_MATRIX;
}
else if (val == GL_TRANSPOSE_COLOR_MATRIX_ARB) {
val = GL_COLOR_MATRIX;
}
__GLX_SINGLE_LOAD_VARIABLES();
__GLX_SINGLE_BEGIN(X_GLsop_GetBooleanv,4);
__GLX_SINGLE_PUT_LONG(0,val);
__GLX_SINGLE_READ_XREPLY();
__GLX_SINGLE_GET_SIZE(compsize);
if (compsize == 0) {
} else {
switch (val) {
case GL_PACK_ROW_LENGTH:
*b = (GLboolean)state->storePack.rowLength;
break;
case GL_PACK_IMAGE_HEIGHT:
*b = (GLboolean)state->storePack.imageHeight;
break;
case GL_PACK_SKIP_ROWS:
*b = (GLboolean)state->storePack.skipRows;
break;
case GL_PACK_SKIP_PIXELS:
*b = (GLboolean)state->storePack.skipPixels;
break;
case GL_PACK_SKIP_IMAGES:
*b = (GLboolean)state->storePack.skipImages;
break;
case GL_PACK_ALIGNMENT:
*b = (GLboolean)state->storePack.alignment;
break;
case GL_PACK_SWAP_BYTES:
*b = (GLboolean)state->storePack.swapEndian;
break;
case GL_PACK_LSB_FIRST:
*b = (GLboolean)state->storePack.lsbFirst;
break;
case GL_UNPACK_ROW_LENGTH:
*b = (GLboolean)state->storeUnpack.rowLength;
break;
case GL_UNPACK_IMAGE_HEIGHT:
*b = (GLboolean)state->storeUnpack.imageHeight;
break;
case GL_UNPACK_SKIP_ROWS:
*b = (GLboolean)state->storeUnpack.skipRows;
break;
case GL_UNPACK_SKIP_PIXELS:
*b = (GLboolean)state->storeUnpack.skipPixels;
break;
case GL_UNPACK_SKIP_IMAGES:
*b = (GLboolean)state->storeUnpack.skipImages;
break;
case GL_UNPACK_ALIGNMENT:
*b = (GLboolean)state->storeUnpack.alignment;
break;
case GL_UNPACK_SWAP_BYTES:
*b = (GLboolean)state->storeUnpack.swapEndian;
break;
case GL_UNPACK_LSB_FIRST:
*b = (GLboolean)state->storeUnpack.lsbFirst;
break;
case GL_VERTEX_ARRAY:
*b = (GLboolean)state->vertArray.vertex.enable;
break;
case GL_VERTEX_ARRAY_SIZE:
*b = (GLboolean)state->vertArray.vertex.size;
break;
case GL_VERTEX_ARRAY_TYPE:
*b = (GLboolean)state->vertArray.vertex.type;
break;
case GL_VERTEX_ARRAY_STRIDE:
*b = (GLboolean)state->vertArray.vertex.stride;
break;
case GL_NORMAL_ARRAY:
*b = (GLboolean)state->vertArray.normal.enable;
break;
case GL_NORMAL_ARRAY_TYPE:
*b = (GLboolean)state->vertArray.normal.type;
break;
case GL_NORMAL_ARRAY_STRIDE:
*b = (GLboolean)state->vertArray.normal.stride;
break;
case GL_COLOR_ARRAY:
*b = (GLboolean)state->vertArray.color.enable;
break;
case GL_COLOR_ARRAY_SIZE:
*b = (GLboolean)state->vertArray.color.size;
break;
case GL_COLOR_ARRAY_TYPE:
*b = (GLboolean)state->vertArray.color.type;
break;
case GL_COLOR_ARRAY_STRIDE:
*b = (GLboolean)state->vertArray.color.stride;
break;
case GL_INDEX_ARRAY:
*b = (GLboolean)state->vertArray.index.enable;
break;
case GL_INDEX_ARRAY_TYPE:
*b = (GLboolean)state->vertArray.index.type;
break;
case GL_INDEX_ARRAY_STRIDE:
*b = (GLboolean)state->vertArray.index.stride;
break;
case GL_TEXTURE_COORD_ARRAY:
*b = (GLboolean)state->vertArray.texCoord[state->vertArray.activeTexture].enable;
break;
case GL_TEXTURE_COORD_ARRAY_SIZE:
*b = (GLboolean)state->vertArray.texCoord[state->vertArray.activeTexture].size;
break;
case GL_TEXTURE_COORD_ARRAY_TYPE:
*b = (GLboolean)state->vertArray.texCoord[state->vertArray.activeTexture].type;
break;
case GL_TEXTURE_COORD_ARRAY_STRIDE:
*b = (GLboolean)state->vertArray.texCoord[state->vertArray.activeTexture].stride;
break;
case GL_EDGE_FLAG_ARRAY:
*b = (GLboolean)state->vertArray.edgeFlag.enable;
break;
case GL_EDGE_FLAG_ARRAY_STRIDE:
*b = (GLboolean)state->vertArray.edgeFlag.stride;
break;
CASE_ARRAY_ALL(SECONDARY_COLOR, secondaryColor, b, GLboolean);
CASE_ARRAY_ENABLE(FOG_COORDINATE, fogCoord, b, GLboolean);
CASE_ARRAY_TYPE(FOG_COORDINATE, fogCoord, b, GLboolean);
CASE_ARRAY_STRIDE(FOG_COORDINATE, fogCoord, b, GLboolean);
case GL_MAX_ELEMENTS_VERTICES:
*b = (GLboolean)state->vertArray.maxElementsVertices;
break;
case GL_MAX_ELEMENTS_INDICES:
*b = (GLboolean)state->vertArray.maxElementsIndices;
break;
case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
*b = (GLboolean)__GL_CLIENT_ATTRIB_STACK_DEPTH;
break;
case GL_CLIENT_ACTIVE_TEXTURE_ARB:
*b = (GLboolean)(state->vertArray.activeTexture + GL_TEXTURE0_ARB);
break;
default:
if (compsize == 1) {
__GLX_SINGLE_GET_CHAR(b);
} else {
__GLX_SINGLE_GET_CHAR_ARRAY(b,compsize);
if (val != origVal) {
TransposeMatrixb(b);
}
}
}
}
__GLX_SINGLE_END();
}
void glGetDoublev(GLenum val, GLdouble *d)
{
const GLenum origVal = val;
__GLX_SINGLE_DECLARE_VARIABLES();
__GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
xGLXSingleReply reply;
if (val == GL_TRANSPOSE_MODELVIEW_MATRIX_ARB) {
val = GL_MODELVIEW_MATRIX;
}
else if (val == GL_TRANSPOSE_PROJECTION_MATRIX_ARB) {
val = GL_PROJECTION_MATRIX;
}
else if (val == GL_TRANSPOSE_TEXTURE_MATRIX_ARB) {
val = GL_TEXTURE_MATRIX;
}
else if (val == GL_TRANSPOSE_COLOR_MATRIX_ARB) {
val = GL_COLOR_MATRIX;
}
__GLX_SINGLE_LOAD_VARIABLES();
__GLX_SINGLE_BEGIN(X_GLsop_GetDoublev,4);
__GLX_SINGLE_PUT_LONG(0,val);
__GLX_SINGLE_READ_XREPLY();
__GLX_SINGLE_GET_SIZE(compsize);
if (compsize == 0) {
} else {
switch (val) {
case GL_PACK_ROW_LENGTH:
*d = (GLdouble)state->storePack.rowLength;
break;
case GL_PACK_IMAGE_HEIGHT:
*d = (GLdouble)state->storePack.imageHeight;
break;
case GL_PACK_SKIP_ROWS:
*d = (GLdouble)state->storePack.skipRows;
break;
case GL_PACK_SKIP_PIXELS:
*d = (GLdouble)state->storePack.skipPixels;
break;
case GL_PACK_SKIP_IMAGES:
*d = (GLdouble)state->storePack.skipImages;
break;
case GL_PACK_ALIGNMENT:
*d = (GLdouble)state->storePack.alignment;
break;
case GL_PACK_SWAP_BYTES:
*d = (GLdouble)state->storePack.swapEndian;
break;
case GL_PACK_LSB_FIRST:
*d = (GLdouble)state->storePack.lsbFirst;
break;
case GL_UNPACK_ROW_LENGTH:
*d = (GLdouble)state->storeUnpack.rowLength;
break;
case GL_UNPACK_IMAGE_HEIGHT:
*d = (GLdouble)state->storeUnpack.imageHeight;
break;
case GL_UNPACK_SKIP_ROWS:
*d = (GLdouble)state->storeUnpack.skipRows;
break;
case GL_UNPACK_SKIP_PIXELS:
*d = (GLdouble)state->storeUnpack.skipPixels;
break;
case GL_UNPACK_SKIP_IMAGES:
*d = (GLdouble)state->storeUnpack.skipImages;
break;
case GL_UNPACK_ALIGNMENT:
*d = (GLdouble)state->storeUnpack.alignment;
break;
case GL_UNPACK_SWAP_BYTES:
*d = (GLdouble)state->storeUnpack.swapEndian;
break;
case GL_UNPACK_LSB_FIRST:
*d = (GLdouble)state->storeUnpack.lsbFirst;
break;
case GL_VERTEX_ARRAY:
*d = (GLdouble)state->vertArray.vertex.enable;
break;
case GL_VERTEX_ARRAY_SIZE:
*d = (GLdouble)state->vertArray.vertex.size;
break;
case GL_VERTEX_ARRAY_TYPE:
*d = (GLdouble)state->vertArray.vertex.type;
break;
case GL_VERTEX_ARRAY_STRIDE:
*d = (GLdouble)state->vertArray.vertex.stride;
break;
case GL_NORMAL_ARRAY:
*d = (GLdouble)state->vertArray.normal.enable;
break;
case GL_NORMAL_ARRAY_TYPE:
*d = (GLdouble)state->vertArray.normal.type;
break;
case GL_NORMAL_ARRAY_STRIDE:
*d = (GLdouble)state->vertArray.normal.stride;
break;
case GL_COLOR_ARRAY:
*d = (GLdouble)state->vertArray.color.enable;
break;
case GL_COLOR_ARRAY_SIZE:
*d = (GLdouble)state->vertArray.color.size;
break;
case GL_COLOR_ARRAY_TYPE:
*d = (GLdouble)state->vertArray.color.type;
break;
case GL_COLOR_ARRAY_STRIDE:
*d = (GLdouble)state->vertArray.color.stride;
break;
case GL_INDEX_ARRAY:
*d = (GLdouble)state->vertArray.index.enable;
break;
case GL_INDEX_ARRAY_TYPE:
*d = (GLdouble)state->vertArray.index.type;
break;
case GL_INDEX_ARRAY_STRIDE:
*d = (GLdouble)state->vertArray.index.stride;
break;
case GL_TEXTURE_COORD_ARRAY:
*d = (GLdouble)state->vertArray.texCoord[state->vertArray.activeTexture].enable;
break;
case GL_TEXTURE_COORD_ARRAY_SIZE:
*d = (GLdouble)state->vertArray.texCoord[state->vertArray.activeTexture].size;
break;
case GL_TEXTURE_COORD_ARRAY_TYPE:
*d = (GLdouble)state->vertArray.texCoord[state->vertArray.activeTexture].type;
break;
case GL_TEXTURE_COORD_ARRAY_STRIDE:
*d = (GLdouble)state->vertArray.texCoord[state->vertArray.activeTexture].stride;
break;
case GL_EDGE_FLAG_ARRAY:
*d = (GLdouble)state->vertArray.edgeFlag.enable;
break;
case GL_EDGE_FLAG_ARRAY_STRIDE:
*d = (GLdouble)state->vertArray.edgeFlag.stride;
break;
CASE_ARRAY_ALL(SECONDARY_COLOR, secondaryColor, d, GLdouble);
CASE_ARRAY_ENABLE(FOG_COORDINATE, fogCoord, d, GLdouble);
CASE_ARRAY_TYPE(FOG_COORDINATE, fogCoord, d, GLdouble);
CASE_ARRAY_STRIDE(FOG_COORDINATE, fogCoord, d, GLdouble);
case GL_MAX_ELEMENTS_VERTICES:
*d = (GLdouble)state->vertArray.maxElementsVertices;
break;
case GL_MAX_ELEMENTS_INDICES:
*d = (GLdouble)state->vertArray.maxElementsIndices;
break;
case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
*d = (GLdouble)__GL_CLIENT_ATTRIB_STACK_DEPTH;
break;
case GL_CLIENT_ACTIVE_TEXTURE_ARB:
*d = (GLdouble)(state->vertArray.activeTexture + GL_TEXTURE0_ARB);
break;
default:
if (compsize == 1) {
__GLX_SINGLE_GET_DOUBLE(d);
} else {
__GLX_SINGLE_GET_DOUBLE_ARRAY(d,compsize);
if (val != origVal) {
TransposeMatrixd(d);
}
}
}
}
__GLX_SINGLE_END();
}
void glGetFloatv(GLenum val, GLfloat *f)
{
const GLenum origVal = val;
__GLX_SINGLE_DECLARE_VARIABLES();
__GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
xGLXSingleReply reply;
if (val == GL_TRANSPOSE_MODELVIEW_MATRIX_ARB) {
val = GL_MODELVIEW_MATRIX;
}
else if (val == GL_TRANSPOSE_PROJECTION_MATRIX_ARB) {
val = GL_PROJECTION_MATRIX;
}
else if (val == GL_TRANSPOSE_TEXTURE_MATRIX_ARB) {
val = GL_TEXTURE_MATRIX;
}
else if (val == GL_TRANSPOSE_COLOR_MATRIX_ARB) {
val = GL_COLOR_MATRIX;
}
__GLX_SINGLE_LOAD_VARIABLES();
__GLX_SINGLE_BEGIN(X_GLsop_GetFloatv,4);
__GLX_SINGLE_PUT_LONG(0,val);
__GLX_SINGLE_READ_XREPLY();
__GLX_SINGLE_GET_SIZE(compsize);
if (compsize == 0) {
} else {
switch (val) {
case GL_PACK_ROW_LENGTH:
*f = (GLfloat)state->storePack.rowLength;
break;
case GL_PACK_IMAGE_HEIGHT:
*f = (GLfloat)state->storePack.imageHeight;
break;
case GL_PACK_SKIP_ROWS:
*f = (GLfloat)state->storePack.skipRows;
break;
case GL_PACK_SKIP_PIXELS:
*f = (GLfloat)state->storePack.skipPixels;
break;
case GL_PACK_SKIP_IMAGES:
*f = (GLfloat)state->storePack.skipImages;
break;
case GL_PACK_ALIGNMENT:
*f = (GLfloat)state->storePack.alignment;
break;
case GL_PACK_SWAP_BYTES:
*f = (GLfloat)state->storePack.swapEndian;
break;
case GL_PACK_LSB_FIRST:
*f = (GLfloat)state->storePack.lsbFirst;
break;
case GL_UNPACK_ROW_LENGTH:
*f = (GLfloat)state->storeUnpack.rowLength;
break;
case GL_UNPACK_IMAGE_HEIGHT:
*f = (GLfloat)state->storeUnpack.imageHeight;
break;
case GL_UNPACK_SKIP_ROWS:
*f = (GLfloat)state->storeUnpack.skipRows;
break;
case GL_UNPACK_SKIP_PIXELS:
*f = (GLfloat)state->storeUnpack.skipPixels;
break;
case GL_UNPACK_SKIP_IMAGES:
*f = (GLfloat)state->storeUnpack.skipImages;
break;
case GL_UNPACK_ALIGNMENT:
*f = (GLfloat)state->storeUnpack.alignment;
break;
case GL_UNPACK_SWAP_BYTES:
*f = (GLfloat)state->storeUnpack.swapEndian;
break;
case GL_UNPACK_LSB_FIRST:
*f = (GLfloat)state->storeUnpack.lsbFirst;
break;
case GL_VERTEX_ARRAY:
*f = (GLfloat)state->vertArray.vertex.enable;
break;
case GL_VERTEX_ARRAY_SIZE:
*f = (GLfloat)state->vertArray.vertex.size;
break;
case GL_VERTEX_ARRAY_TYPE:
*f = (GLfloat)state->vertArray.vertex.type;
break;
case GL_VERTEX_ARRAY_STRIDE:
*f = (GLfloat)state->vertArray.vertex.stride;
break;
case GL_NORMAL_ARRAY:
*f = (GLfloat)state->vertArray.normal.enable;
break;
case GL_NORMAL_ARRAY_TYPE:
*f = (GLfloat)state->vertArray.normal.type;
break;
case GL_NORMAL_ARRAY_STRIDE:
*f = (GLfloat)state->vertArray.normal.stride;
break;
case GL_COLOR_ARRAY:
*f = (GLfloat)state->vertArray.color.enable;
break;
case GL_COLOR_ARRAY_SIZE:
*f = (GLfloat)state->vertArray.color.size;
break;
case GL_COLOR_ARRAY_TYPE:
*f = (GLfloat)state->vertArray.color.type;
break;
case GL_COLOR_ARRAY_STRIDE:
*f = (GLfloat)state->vertArray.color.stride;
break;
case GL_INDEX_ARRAY:
*f = (GLfloat)state->vertArray.index.enable;
break;
case GL_INDEX_ARRAY_TYPE:
*f = (GLfloat)state->vertArray.index.type;
break;
case GL_INDEX_ARRAY_STRIDE:
*f = (GLfloat)state->vertArray.index.stride;
break;
case GL_TEXTURE_COORD_ARRAY:
*f = (GLfloat)state->vertArray.texCoord[state->vertArray.activeTexture].enable;
break;
case GL_TEXTURE_COORD_ARRAY_SIZE:
*f = (GLfloat)state->vertArray.texCoord[state->vertArray.activeTexture].size;
break;
case GL_TEXTURE_COORD_ARRAY_TYPE:
*f = (GLfloat)state->vertArray.texCoord[state->vertArray.activeTexture].type;
break;
case GL_TEXTURE_COORD_ARRAY_STRIDE:
*f = (GLfloat)state->vertArray.texCoord[state->vertArray.activeTexture].stride;
break;
case GL_EDGE_FLAG_ARRAY:
*f = (GLfloat)state->vertArray.edgeFlag.enable;
break;
case GL_EDGE_FLAG_ARRAY_STRIDE:
*f = (GLfloat)state->vertArray.edgeFlag.stride;
break;
CASE_ARRAY_ALL(SECONDARY_COLOR, secondaryColor, f, GLfloat);
CASE_ARRAY_ENABLE(FOG_COORDINATE, fogCoord, f, GLfloat);
CASE_ARRAY_TYPE(FOG_COORDINATE, fogCoord, f, GLfloat);
CASE_ARRAY_STRIDE(FOG_COORDINATE, fogCoord, f, GLfloat);
case GL_MAX_ELEMENTS_VERTICES:
*f = (GLfloat)state->vertArray.maxElementsVertices;
break;
case GL_MAX_ELEMENTS_INDICES:
*f = (GLfloat)state->vertArray.maxElementsIndices;
break;
case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
*f = (GLfloat)__GL_CLIENT_ATTRIB_STACK_DEPTH;
break;
case GL_CLIENT_ACTIVE_TEXTURE_ARB:
*f = (GLfloat)(state->vertArray.activeTexture + GL_TEXTURE0_ARB);
break;
default:
if (compsize == 1) {
__GLX_SINGLE_GET_FLOAT(f);
} else {
__GLX_SINGLE_GET_FLOAT_ARRAY(f,compsize);
if (val != origVal) {
TransposeMatrixf(f);
}
}
}
}
__GLX_SINGLE_END();
}
void glGetIntegerv(GLenum val, GLint *i)
{
const GLenum origVal = val;
__GLX_SINGLE_DECLARE_VARIABLES();
__GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
xGLXSingleReply reply;
if (val == GL_TRANSPOSE_MODELVIEW_MATRIX_ARB) {
val = GL_MODELVIEW_MATRIX;
}
else if (val == GL_TRANSPOSE_PROJECTION_MATRIX_ARB) {
val = GL_PROJECTION_MATRIX;
}
else if (val == GL_TRANSPOSE_TEXTURE_MATRIX_ARB) {
val = GL_TEXTURE_MATRIX;
}
else if (val == GL_TRANSPOSE_COLOR_MATRIX_ARB) {
val = GL_COLOR_MATRIX;
}
__GLX_SINGLE_LOAD_VARIABLES();
__GLX_SINGLE_BEGIN(X_GLsop_GetIntegerv,4);
__GLX_SINGLE_PUT_LONG(0,val);
__GLX_SINGLE_READ_XREPLY();
__GLX_SINGLE_GET_SIZE(compsize);
if (compsize == 0) {
} else {
switch (val) {
case GL_PACK_ROW_LENGTH:
*i = (GLint)state->storePack.rowLength;
break;
case GL_PACK_IMAGE_HEIGHT:
*i = (GLint)state->storePack.imageHeight;
break;
case GL_PACK_SKIP_ROWS:
*i = (GLint)state->storePack.skipRows;
break;
case GL_PACK_SKIP_PIXELS:
*i = (GLint)state->storePack.skipPixels;
break;
case GL_PACK_SKIP_IMAGES:
*i = (GLint)state->storePack.skipImages;
break;
case GL_PACK_ALIGNMENT:
*i = (GLint)state->storePack.alignment;
break;
case GL_PACK_SWAP_BYTES:
*i = (GLint)state->storePack.swapEndian;
break;
case GL_PACK_LSB_FIRST:
*i = (GLint)state->storePack.lsbFirst;
break;
case GL_UNPACK_ROW_LENGTH:
*i = (GLint)state->storeUnpack.rowLength;
break;
case GL_UNPACK_IMAGE_HEIGHT:
*i = (GLint)state->storeUnpack.imageHeight;
break;
case GL_UNPACK_SKIP_ROWS:
*i = (GLint)state->storeUnpack.skipRows;
break;
case GL_UNPACK_SKIP_PIXELS:
*i = (GLint)state->storeUnpack.skipPixels;
break;
case GL_UNPACK_SKIP_IMAGES:
*i = (GLint)state->storeUnpack.skipImages;
break;
case GL_UNPACK_ALIGNMENT:
*i = (GLint)state->storeUnpack.alignment;
break;
case GL_UNPACK_SWAP_BYTES:
*i = (GLint)state->storeUnpack.swapEndian;
break;
case GL_UNPACK_LSB_FIRST:
*i = (GLint)state->storeUnpack.lsbFirst;
break;
case GL_VERTEX_ARRAY:
*i = (GLint)state->vertArray.vertex.enable;
break;
case GL_VERTEX_ARRAY_SIZE:
*i = (GLint)state->vertArray.vertex.size;
break;
case GL_VERTEX_ARRAY_TYPE:
*i = (GLint)state->vertArray.vertex.type;
break;
case GL_VERTEX_ARRAY_STRIDE:
*i = (GLint)state->vertArray.vertex.stride;
break;
case GL_NORMAL_ARRAY:
*i = (GLint)state->vertArray.normal.enable;
break;
case GL_NORMAL_ARRAY_TYPE:
*i = (GLint)state->vertArray.normal.type;
break;
case GL_NORMAL_ARRAY_STRIDE:
*i = (GLint)state->vertArray.normal.stride;
break;
case GL_COLOR_ARRAY:
*i = (GLint)state->vertArray.color.enable;
break;
case GL_COLOR_ARRAY_SIZE:
*i = (GLint)state->vertArray.color.size;
break;
case GL_COLOR_ARRAY_TYPE:
*i = (GLint)state->vertArray.color.type;
break;
case GL_COLOR_ARRAY_STRIDE:
*i = (GLint)state->vertArray.color.stride;
break;
case GL_INDEX_ARRAY:
*i = (GLint)state->vertArray.index.enable;
break;
case GL_INDEX_ARRAY_TYPE:
*i = (GLint)state->vertArray.index.type;
break;
case GL_INDEX_ARRAY_STRIDE:
*i = (GLint)state->vertArray.index.stride;
break;
case GL_TEXTURE_COORD_ARRAY:
*i = (GLint)state->vertArray.texCoord[state->vertArray.activeTexture].enable;
break;
case GL_TEXTURE_COORD_ARRAY_SIZE:
*i = (GLint)state->vertArray.texCoord[state->vertArray.activeTexture].size;
break;
case GL_TEXTURE_COORD_ARRAY_TYPE:
*i = (GLint)state->vertArray.texCoord[state->vertArray.activeTexture].type;
break;
case GL_TEXTURE_COORD_ARRAY_STRIDE:
*i = (GLint)state->vertArray.texCoord[state->vertArray.activeTexture].stride;
break;
case GL_EDGE_FLAG_ARRAY:
*i = (GLint)state->vertArray.edgeFlag.enable;
break;
case GL_EDGE_FLAG_ARRAY_STRIDE:
*i = (GLint)state->vertArray.edgeFlag.stride;
break;
CASE_ARRAY_ALL(SECONDARY_COLOR, secondaryColor, i, GLint);
CASE_ARRAY_ENABLE(FOG_COORDINATE, fogCoord, i, GLint);
CASE_ARRAY_TYPE(FOG_COORDINATE, fogCoord, i, GLint);
CASE_ARRAY_STRIDE(FOG_COORDINATE, fogCoord, i, GLint);
case GL_MAX_ELEMENTS_VERTICES:
*i = (GLint)state->vertArray.maxElementsVertices;
break;
case GL_MAX_ELEMENTS_INDICES:
*i = (GLint)state->vertArray.maxElementsIndices;
break;
case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
*i = (GLint)__GL_CLIENT_ATTRIB_STACK_DEPTH;
break;
case GL_CLIENT_ACTIVE_TEXTURE_ARB:
*i = (GLint)(state->vertArray.activeTexture + GL_TEXTURE0_ARB);
break;
default:
if (compsize == 1) {
__GLX_SINGLE_GET_LONG(i);
} else {
__GLX_SINGLE_GET_LONG_ARRAY(i,compsize);
if (val != origVal) {
TransposeMatrixi(i);
}
}
}
}
__GLX_SINGLE_END();
}
void glFlush(void)
{
__GLX_SINGLE_DECLARE_VARIABLES();
if (!dpy) return;
__GLX_SINGLE_LOAD_VARIABLES();
__GLX_SINGLE_BEGIN(X_GLsop_Flush,0);
__GLX_SINGLE_END();
XFlush(dpy);
}
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
{
__GLX_SINGLE_DECLARE_VARIABLES();
if (!dpy) return;
__GLX_SINGLE_LOAD_VARIABLES();
__GLX_SINGLE_BEGIN(X_GLsop_FeedbackBuffer,8);
__GLX_SINGLE_PUT_LONG(0,size);
__GLX_SINGLE_PUT_LONG(4,type);
__GLX_SINGLE_END();
gc->feedbackBuf = buffer;
}
void glSelectBuffer(GLsizei numnames, GLuint *buffer)
{
__GLX_SINGLE_DECLARE_VARIABLES();
if (!dpy) return;
__GLX_SINGLE_LOAD_VARIABLES();
__GLX_SINGLE_BEGIN(X_GLsop_SelectBuffer,4);
__GLX_SINGLE_PUT_LONG(0,numnames);
__GLX_SINGLE_END();
gc->selectBuf = buffer;
}
GLint glRenderMode(GLenum mode)
{
__GLX_SINGLE_DECLARE_VARIABLES();
GLint retval;
xGLXRenderModeReply reply;
if (!dpy) return -1;
__GLX_SINGLE_LOAD_VARIABLES();
__GLX_SINGLE_BEGIN(X_GLsop_RenderMode,4);
__GLX_SINGLE_PUT_LONG(0,mode);
__GLX_SINGLE_READ_XREPLY();
__GLX_SINGLE_GET_RETVAL(retval,GLint);
if (reply.newMode != mode) {
} else {
if (gc->renderMode == GL_FEEDBACK) {
__GLX_SINGLE_GET_SIZE(compsize);
__GLX_SINGLE_GET_FLOAT_ARRAY(gc->feedbackBuf, compsize);
} else
if (gc->renderMode == GL_SELECT) {
__GLX_SINGLE_GET_SIZE(compsize);
__GLX_SINGLE_GET_LONG_ARRAY(gc->selectBuf, compsize);
}
gc->renderMode = mode;
}
__GLX_SINGLE_END();
return retval;
}
void glFinish(void)
{
__GLX_SINGLE_DECLARE_VARIABLES();
xGLXSingleReply reply;
__GLX_SINGLE_LOAD_VARIABLES();
__GLX_SINGLE_BEGIN(X_GLsop_Finish,0);
__GLX_SINGLE_READ_XREPLY();
__GLX_SINGLE_END();
}
const GLubyte *glGetString(GLenum name)
{
__GLX_SINGLE_DECLARE_VARIABLES();
xGLXSingleReply reply;
GLubyte *s = NULL;
if (!dpy) return 0;
switch(name) {
case GL_VENDOR:
if (gc->vendor) return gc->vendor;
break;
case GL_RENDERER:
if (gc->renderer) return gc->renderer;
break;
case GL_VERSION:
if (gc->version) return gc->version;
break;
case GL_EXTENSIONS:
if (gc->extensions) return gc->extensions;
break;
default:
__glXSetError(gc, GL_INVALID_ENUM);
return 0;
}
__GLX_SINGLE_LOAD_VARIABLES();
__GLX_SINGLE_BEGIN(X_GLsop_GetString,4);
__GLX_SINGLE_PUT_LONG(0,name);
__GLX_SINGLE_READ_XREPLY();
__GLX_SINGLE_GET_SIZE(compsize);
s = (GLubyte*) Xmalloc(compsize);
if (!s) {
_XEatData(dpy, compsize);
__glXSetError(gc, GL_OUT_OF_MEMORY);
} else {
__GLX_SINGLE_GET_CHAR_ARRAY(s,compsize);
switch(name) {
case GL_VENDOR:
gc->vendor = s;
break;
case GL_RENDERER:
gc->renderer = s;
break;
case GL_VERSION: {
double server_version = strtod((char *)s, NULL);
double client_version = strtod(__glXGLClientVersion, NULL);
if ( server_version <= client_version ) {
gc->version = s;
}
else {
gc->version = Xmalloc( strlen(__glXGLClientVersion)
+ strlen((char *)s) + 4 );
if ( gc->version == NULL ) {
strcpy((char *)s, __glXGLClientVersion);
}
else {
sprintf( (char *)gc->version, "%s (%s)",
__glXGLClientVersion, s );
Xfree( s );
s = gc->version;
}
}
break;
}
case GL_EXTENSIONS:
gc->extensions = (GLubyte *)__glXCombineExtensionStrings( (const char *)s, __glXGLClientExtensions );
XFree( s );
s = gc->extensions;
break;
}
}
__GLX_SINGLE_END();
return s;
}
GLboolean glIsEnabled(GLenum cap)
{
__GLX_SINGLE_DECLARE_VARIABLES();
__GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
xGLXSingleReply reply;
GLboolean retval = 0;
if (!dpy) return 0;
switch(cap) {
case GL_VERTEX_ARRAY:
return state->vertArray.vertex.enable;
case GL_NORMAL_ARRAY:
return state->vertArray.normal.enable;
case GL_COLOR_ARRAY:
return state->vertArray.color.enable;
case GL_INDEX_ARRAY:
return state->vertArray.index.enable;
case GL_TEXTURE_COORD_ARRAY:
return state->vertArray.texCoord[state->vertArray.activeTexture].enable;
case GL_EDGE_FLAG_ARRAY:
return state->vertArray.edgeFlag.enable;
case GL_SECONDARY_COLOR_ARRAY:
return state->vertArray.secondaryColor.enable;
case GL_FOG_COORDINATE_ARRAY:
return state->vertArray.fogCoord.enable;
}
__GLX_SINGLE_LOAD_VARIABLES();
__GLX_SINGLE_BEGIN(X_GLsop_IsEnabled,4);
__GLX_SINGLE_PUT_LONG(0,cap);
__GLX_SINGLE_READ_XREPLY();
__GLX_SINGLE_GET_RETVAL(retval, GLboolean);
__GLX_SINGLE_END();
return retval;
}
void glGetPointerv(GLenum pname, void **params)
{
__GLXcontext *gc = __glXGetCurrentContext();
__GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
Display *dpy = gc->currentDpy;
if (!dpy) return;
switch(pname) {
case GL_VERTEX_ARRAY_POINTER:
*params = (void *)state->vertArray.vertex.ptr;
return;
case GL_NORMAL_ARRAY_POINTER:
*params = (void *)state->vertArray.normal.ptr;
return;
case GL_COLOR_ARRAY_POINTER:
*params = (void *)state->vertArray.color.ptr;
return;
case GL_INDEX_ARRAY_POINTER:
*params = (void *)state->vertArray.index.ptr;
return;
case GL_TEXTURE_COORD_ARRAY_POINTER:
*params = (void *)state->vertArray.texCoord[state->vertArray.activeTexture].ptr;
return;
case GL_EDGE_FLAG_ARRAY_POINTER:
*params = (void *)state->vertArray.edgeFlag.ptr;
return;
case GL_SECONDARY_COLOR_ARRAY_POINTER:
*params = (void *)state->vertArray.secondaryColor.ptr;
return;
case GL_FOG_COORDINATE_ARRAY_POINTER:
*params = (void *)state->vertArray.fogCoord.ptr;
return;
case GL_FEEDBACK_BUFFER_POINTER:
*params = (void *)gc->feedbackBuf;
return;
case GL_SELECTION_BUFFER_POINTER:
*params = (void *)gc->selectBuf;
return;
default:
__glXSetError(gc, GL_INVALID_ENUM);
return;
}
}