#define NEED_REPLIES
#include "glxserver.h"
#include "unpack.h"
#include "g_disptab.h"
void __glXDispSwap_PolygonStipple(GLbyte *pc)
{
__GLXpixelHeader *hdr = (__GLXpixelHeader *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
__GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
__GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
__GLX_SWAP_INT((GLbyte *)&hdr->alignment);
hdr->swapBytes = !hdr->swapBytes;
}
void __glXDispSwap_Bitmap(GLbyte *pc)
{
__GLXdispatchBitmapHeader *hdr = (__GLXdispatchBitmapHeader *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
__GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
__GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
__GLX_SWAP_INT((GLbyte *)&hdr->alignment);
__GLX_SWAP_INT((GLbyte *)&hdr->width);
__GLX_SWAP_INT((GLbyte *)&hdr->height);
__GLX_SWAP_FLOAT((GLbyte *)&hdr->xorig);
__GLX_SWAP_FLOAT((GLbyte *)&hdr->yorig);
__GLX_SWAP_FLOAT((GLbyte *)&hdr->xmove);
__GLX_SWAP_FLOAT((GLbyte *)&hdr->ymove);
hdr->swapBytes = !hdr->swapBytes;
}
void __glXDispSwap_TexImage1D(GLbyte *pc)
{
__GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
__GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
__GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
__GLX_SWAP_INT((GLbyte *)&hdr->alignment);
__GLX_SWAP_INT((GLbyte *)&hdr->target);
__GLX_SWAP_INT((GLbyte *)&hdr->level);
__GLX_SWAP_INT((GLbyte *)&hdr->components);
__GLX_SWAP_INT((GLbyte *)&hdr->width);
__GLX_SWAP_INT((GLbyte *)&hdr->height);
__GLX_SWAP_INT((GLbyte *)&hdr->border);
__GLX_SWAP_INT((GLbyte *)&hdr->format);
__GLX_SWAP_INT((GLbyte *)&hdr->type);
hdr->swapBytes = !hdr->swapBytes;
}
void __glXDispSwap_TexImage2D(GLbyte *pc)
{
__GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
__GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
__GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
__GLX_SWAP_INT((GLbyte *)&hdr->alignment);
__GLX_SWAP_INT((GLbyte *)&hdr->target);
__GLX_SWAP_INT((GLbyte *)&hdr->level);
__GLX_SWAP_INT((GLbyte *)&hdr->components);
__GLX_SWAP_INT((GLbyte *)&hdr->width);
__GLX_SWAP_INT((GLbyte *)&hdr->height);
__GLX_SWAP_INT((GLbyte *)&hdr->border);
__GLX_SWAP_INT((GLbyte *)&hdr->format);
__GLX_SWAP_INT((GLbyte *)&hdr->type);
hdr->swapBytes = !hdr->swapBytes;
}
void __glXDispSwap_TexImage3D(GLbyte *pc)
{
__GLXdispatchTexImage3DHeader *hdr = (__GLXdispatchTexImage3DHeader *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
__GLX_SWAP_INT((GLbyte *)&hdr->imageHeight);
__GLX_SWAP_INT((GLbyte *)&hdr->imageDepth);
__GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
__GLX_SWAP_INT((GLbyte *)&hdr->skipImages);
__GLX_SWAP_INT((GLbyte *)&hdr->skipVolumes);
__GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
__GLX_SWAP_INT((GLbyte *)&hdr->alignment);
__GLX_SWAP_INT((GLbyte *)&hdr->target);
__GLX_SWAP_INT((GLbyte *)&hdr->level);
__GLX_SWAP_INT((GLbyte *)&hdr->internalformat);
__GLX_SWAP_INT((GLbyte *)&hdr->width);
__GLX_SWAP_INT((GLbyte *)&hdr->height);
__GLX_SWAP_INT((GLbyte *)&hdr->depth);
__GLX_SWAP_INT((GLbyte *)&hdr->size4d);
__GLX_SWAP_INT((GLbyte *)&hdr->border);
__GLX_SWAP_INT((GLbyte *)&hdr->format);
__GLX_SWAP_INT((GLbyte *)&hdr->type);
hdr->swapBytes = !hdr->swapBytes;
}
void __glXDispSwap_DrawPixels(GLbyte *pc)
{
__GLXdispatchDrawPixelsHeader *hdr = (__GLXdispatchDrawPixelsHeader *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
__GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
__GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
__GLX_SWAP_INT((GLbyte *)&hdr->alignment);
__GLX_SWAP_INT((GLbyte *)&hdr->width);
__GLX_SWAP_INT((GLbyte *)&hdr->height);
__GLX_SWAP_INT((GLbyte *)&hdr->format);
__GLX_SWAP_INT((GLbyte *)&hdr->type);
hdr->swapBytes = !hdr->swapBytes;
}
void __glXDispSwap_TexSubImage1D(GLbyte *pc)
{
__GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
__GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
__GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
__GLX_SWAP_INT((GLbyte *)&hdr->alignment);
__GLX_SWAP_INT((GLbyte *)&hdr->target);
__GLX_SWAP_INT((GLbyte *)&hdr->level);
__GLX_SWAP_INT((GLbyte *)&hdr->xoffset);
__GLX_SWAP_INT((GLbyte *)&hdr->width);
__GLX_SWAP_INT((GLbyte *)&hdr->format);
__GLX_SWAP_INT((GLbyte *)&hdr->type);
hdr->swapBytes = !hdr->swapBytes;
}
void __glXDispSwap_TexSubImage2D(GLbyte *pc)
{
__GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
__GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
__GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
__GLX_SWAP_INT((GLbyte *)&hdr->alignment);
__GLX_SWAP_INT((GLbyte *)&hdr->target);
__GLX_SWAP_INT((GLbyte *)&hdr->level);
__GLX_SWAP_INT((GLbyte *)&hdr->xoffset);
__GLX_SWAP_INT((GLbyte *)&hdr->yoffset);
__GLX_SWAP_INT((GLbyte *)&hdr->width);
__GLX_SWAP_INT((GLbyte *)&hdr->height);
__GLX_SWAP_INT((GLbyte *)&hdr->format);
__GLX_SWAP_INT((GLbyte *)&hdr->type);
hdr->swapBytes = !hdr->swapBytes;
}
void __glXDispSwap_TexSubImage3D(GLbyte *pc)
{
__GLXdispatchTexSubImage3DHeader *hdr =
(__GLXdispatchTexSubImage3DHeader *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
__GLX_SWAP_INT((GLbyte *)&hdr->imageHeight);
__GLX_SWAP_INT((GLbyte *)&hdr->imageDepth);
__GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
__GLX_SWAP_INT((GLbyte *)&hdr->skipImages);
__GLX_SWAP_INT((GLbyte *)&hdr->skipVolumes);
__GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
__GLX_SWAP_INT((GLbyte *)&hdr->alignment);
__GLX_SWAP_INT((GLbyte *)&hdr->target);
__GLX_SWAP_INT((GLbyte *)&hdr->level);
__GLX_SWAP_INT((GLbyte *)&hdr->xoffset);
__GLX_SWAP_INT((GLbyte *)&hdr->yoffset);
__GLX_SWAP_INT((GLbyte *)&hdr->zoffset);
__GLX_SWAP_INT((GLbyte *)&hdr->width);
__GLX_SWAP_INT((GLbyte *)&hdr->height);
__GLX_SWAP_INT((GLbyte *)&hdr->depth);
__GLX_SWAP_INT((GLbyte *)&hdr->size4d);
__GLX_SWAP_INT((GLbyte *)&hdr->format);
__GLX_SWAP_INT((GLbyte *)&hdr->type);
hdr->swapBytes = !hdr->swapBytes;
}
void __glXDispSwap_ColorTable(GLbyte *pc)
{
__GLXdispatchColorTableHeader *hdr =
(__GLXdispatchColorTableHeader *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
__GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
__GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
__GLX_SWAP_INT((GLbyte *)&hdr->alignment);
__GLX_SWAP_INT((GLbyte *)&hdr->target);
__GLX_SWAP_INT((GLbyte *)&hdr->internalformat);
__GLX_SWAP_INT((GLbyte *)&hdr->width);
__GLX_SWAP_INT((GLbyte *)&hdr->format);
__GLX_SWAP_INT((GLbyte *)&hdr->type);
hdr->swapBytes = !hdr->swapBytes;
}
void __glXDispSwap_ColorSubTable(GLbyte *pc)
{
__GLXdispatchColorSubTableHeader *hdr =
(__GLXdispatchColorSubTableHeader *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
__GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
__GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
__GLX_SWAP_INT((GLbyte *)&hdr->alignment);
__GLX_SWAP_INT((GLbyte *)&hdr->target);
__GLX_SWAP_INT((GLbyte *)&hdr->start);
__GLX_SWAP_INT((GLbyte *)&hdr->count);
__GLX_SWAP_INT((GLbyte *)&hdr->format);
__GLX_SWAP_INT((GLbyte *)&hdr->type);
hdr->swapBytes = !hdr->swapBytes;
}
void __glXDispSwap_ConvolutionFilter1D(GLbyte *pc)
{
__GLXdispatchConvolutionFilterHeader *hdr =
(__GLXdispatchConvolutionFilterHeader *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
__GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
__GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
__GLX_SWAP_INT((GLbyte *)&hdr->alignment);
__GLX_SWAP_INT((GLbyte *)&hdr->target);
__GLX_SWAP_INT((GLbyte *)&hdr->internalformat);
__GLX_SWAP_INT((GLbyte *)&hdr->width);
__GLX_SWAP_INT((GLbyte *)&hdr->format);
__GLX_SWAP_INT((GLbyte *)&hdr->type);
hdr->swapBytes = !hdr->swapBytes;
}
void __glXDispSwap_ConvolutionFilter2D(GLbyte *pc)
{
__GLXdispatchConvolutionFilterHeader *hdr =
(__GLXdispatchConvolutionFilterHeader *) pc;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
__GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
__GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
__GLX_SWAP_INT((GLbyte *)&hdr->alignment);
__GLX_SWAP_INT((GLbyte *)&hdr->target);
__GLX_SWAP_INT((GLbyte *)&hdr->internalformat);
__GLX_SWAP_INT((GLbyte *)&hdr->width);
__GLX_SWAP_INT((GLbyte *)&hdr->height);
__GLX_SWAP_INT((GLbyte *)&hdr->format);
__GLX_SWAP_INT((GLbyte *)&hdr->type);
hdr->swapBytes = !hdr->swapBytes;
}
void __glXDispSwap_SeparableFilter2D(GLbyte *pc)
{
__GLXdispatchConvolutionFilterHeader *hdr =
(__GLXdispatchConvolutionFilterHeader *) pc;
GLint hdrlen, image1len;
__GLX_DECLARE_SWAP_VARIABLES;
hdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE);
__GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
__GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
__GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
__GLX_SWAP_INT((GLbyte *)&hdr->alignment);
__GLX_SWAP_INT((GLbyte *)&hdr->target);
__GLX_SWAP_INT((GLbyte *)&hdr->internalformat);
__GLX_SWAP_INT((GLbyte *)&hdr->width);
__GLX_SWAP_INT((GLbyte *)&hdr->height);
__GLX_SWAP_INT((GLbyte *)&hdr->format);
__GLX_SWAP_INT((GLbyte *)&hdr->type);
hdr->swapBytes = !hdr->swapBytes;
}