#ifndef _FBOVERLAY_H_
#define _FBOVERLAY_H_
#include "privates.h"
extern DevPrivateKey fbOverlayGetScreenPrivateKey(void);
#ifndef FB_OVERLAY_MAX
#define FB_OVERLAY_MAX 2
#endif
typedef void (*fbOverlayPaintKeyProc) (DrawablePtr, RegionPtr, CARD32, int);
typedef struct _fbOverlayLayer {
union {
struct {
pointer pbits;
int width;
int depth;
} init;
struct {
PixmapPtr pixmap;
RegionRec region;
} run;
} u;
CARD32 key;
} FbOverlayLayer;
typedef struct _fbOverlayScrPriv {
int nlayers;
fbOverlayPaintKeyProc PaintKey;
fbCopyProc CopyWindow;
FbOverlayLayer layer[FB_OVERLAY_MAX];
} FbOverlayScrPrivRec, *FbOverlayScrPrivPtr;
#define fbOverlayGetScrPriv(s) \
dixLookupPrivate(&(s)->devPrivates, fbOverlayGetScreenPrivateKey())
Bool
fbOverlayCreateWindow(WindowPtr pWin);
Bool
fbOverlayCloseScreen (int iScreen, ScreenPtr pScreen);
int
fbOverlayWindowLayer(WindowPtr pWin);
Bool
fbOverlayCreateScreenResources(ScreenPtr pScreen);
void
fbOverlayPaintKey (DrawablePtr pDrawable,
RegionPtr pRegion,
CARD32 pixel,
int layer);
void
fbOverlayUpdateLayerRegion (ScreenPtr pScreen,
int layer,
RegionPtr prgn);
void
fbOverlayCopyWindow(WindowPtr pWin,
DDXPointRec ptOldOrg,
RegionPtr prgnSrc);
void
fbOverlayWindowExposures (WindowPtr pWin,
RegionPtr prgn,
RegionPtr other_exposed);
Bool
fbOverlaySetupScreen(ScreenPtr pScreen,
pointer pbits1,
pointer pbits2,
int xsize,
int ysize,
int dpix,
int dpiy,
int width1,
int width2,
int bpp1,
int bpp2);
Bool
fbOverlayFinishScreenInit(ScreenPtr pScreen,
pointer pbits1,
pointer pbits2,
int xsize,
int ysize,
int dpix,
int dpiy,
int width1,
int width2,
int bpp1,
int bpp2,
int depth1,
int depth2);
#endif