#ifndef __GLX_glxint_h__
#define __GLX_glxint_h__
#include <X11/X.h>
#include <X11/Xdefs.h>
#include "GL/gl.h"
typedef struct __GLXvisualConfigRec __GLXvisualConfig;
typedef struct __GLXFBConfigRec __GLXFBConfig;
struct __GLXvisualConfigRec {
VisualID vid;
int class;
Bool rgba;
int redSize, greenSize, blueSize, alphaSize;
unsigned long redMask, greenMask, blueMask, alphaMask;
int accumRedSize, accumGreenSize, accumBlueSize, accumAlphaSize;
Bool doubleBuffer;
Bool stereo;
int bufferSize;
int depthSize;
int stencilSize;
int auxBuffers;
int level;
int visualRating;
int transparentPixel;
int transparentRed, transparentGreen, transparentBlue, transparentAlpha;
int transparentIndex;
int multiSampleSize;
int nMultiSampleBuffers;
int visualSelectGroup;
};
#define __GLX_MIN_CONFIG_PROPS 18
#define __GLX_MAX_CONFIG_PROPS 500
#define __GLX_EXT_CONFIG_PROPS 10
#define __GLX_TOTAL_CONFIG (__GLX_MIN_CONFIG_PROPS + \
2 * __GLX_EXT_CONFIG_PROPS)
struct __GLXFBConfigRec {
int visualType;
int transparentType;
int transparentRed, transparentGreen, transparentBlue, transparentAlpha;
int transparentIndex;
int visualCaveat;
int associatedVisualId;
int screen;
int drawableType;
int renderType;
int maxPbufferWidth, maxPbufferHeight, maxPbufferPixels;
int optimalPbufferWidth, optimalPbufferHeight;
int visualSelectGroup;
unsigned int id;
GLboolean rgbMode;
GLboolean colorIndexMode;
GLboolean doubleBufferMode;
GLboolean stereoMode;
GLboolean haveAccumBuffer;
GLboolean haveDepthBuffer;
GLboolean haveStencilBuffer;
GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits;
GLint depthBits;
GLint stencilBits;
GLint indexBits;
GLint redBits, greenBits, blueBits, alphaBits;
GLuint redMask, greenMask, blueMask, alphaMask;
GLuint multiSampleSize;
GLuint nMultiSampleBuffers;
GLint maxAuxBuffers;
GLint level;
GLboolean extendedRange;
GLdouble minRed, maxRed;
GLdouble minGreen, maxGreen;
GLdouble minBlue, maxBlue;
GLdouble minAlpha, maxAlpha;
};
#define __GLX_TOTAL_FBCONFIG_PROPS 35
#endif