cairo-drm-intel-command-private.h [plain text]
#ifndef CAIRO_DRM_INTEL_COMMAND_PRIVATE_H
#define CAIRO_DRM_INTEL_COMMAND_PRIVATE_H
#include "cairo-types-private.h"
#define CMD_MI (0x0 << 29)
#define CMD_misc (0x1 << 29)
#define CMD_2D (0x2 << 29)
#define CMD_3D (0x3 << 29)
#define MI_NOOP (CMD_MI | 0)
#define MI_BATCH_BUFFER (CMD_MI | (0x30 << 23) | 1)
#define MI_BATCH_BUFFER_START (CMD_MI | (0x31 << 23))
#define MI_BATCH_BUFFER_END (CMD_MI | (0x0a << 23))
#define MI_BATCH_NON_SECURE (1)
#define MI_BATCH_NON_SECURE_I965 (1 << 8)
#define MI_FLUSH (CMD_MI | (0x04 << 23))
#define MI_WRITE_DIRTY_STATE (1<<4)
#define MI_END_SCENE (1<<3)
#define MI_GLOBAL_SNAPSHOT_COUNT_RESET (1<<3)
#define MI_INHIBIT_RENDER_CACHE_FLUSH (1<<2)
#define MI_STATE_INSTRUCTION_CACHE_FLUSH (1<<1)
#define MI_INVALIDATE_MAP_CACHE (1<<0)
#define PRIM3D (CMD_3D | (0x1f<<24))
#define PRIM3D_TRILIST (PRIM3D | (0x0<<18))
#define PRIM3D_TRISTRIP (PRIM3D | (0x1<<18))
#define PRIM3D_TRISTRIP_RVRSE (PRIM3D | (0x2<<18))
#define PRIM3D_TRIFAN (PRIM3D | (0x3<<18))
#define PRIM3D_POLY (PRIM3D | (0x4<<18))
#define PRIM3D_LINELIST (PRIM3D | (0x5<<18))
#define PRIM3D_LINESTRIP (PRIM3D | (0x6<<18))
#define PRIM3D_RECTLIST (PRIM3D | (0x7<<18))
#define PRIM3D_POINTLIST (PRIM3D | (0x8<<18))
#define PRIM3D_DIB (PRIM3D | (0x9<<18))
#define PRIM3D_CLEAR_RECT (PRIM3D | (0xa<<18))
#define PRIM3D_ZONE_INIT (PRIM3D | (0xd<<18))
#define PRIM3D_MASK (0x1f<<18)
#define PRIM3D_INDIRECT_SEQUENTIAL ((1<<23) | (0<<17))
#define PRIM3D_INDIRECT_ELTS ((1<<23) | (1<<17))
#define _3DSTATE_AA_CMD (CMD_3D | (0x06<<24))
#define AA_LINE_ECAAR_WIDTH_ENABLE (1<<16)
#define AA_LINE_ECAAR_WIDTH_0_5 0
#define AA_LINE_ECAAR_WIDTH_1_0 (1<<14)
#define AA_LINE_ECAAR_WIDTH_2_0 (2<<14)
#define AA_LINE_ECAAR_WIDTH_4_0 (3<<14)
#define AA_LINE_REGION_WIDTH_ENABLE (1<<8)
#define AA_LINE_REGION_WIDTH_0_5 0
#define AA_LINE_REGION_WIDTH_1_0 (1<<6)
#define AA_LINE_REGION_WIDTH_2_0 (2<<6)
#define AA_LINE_REGION_WIDTH_4_0 (3<<6)
#define _3DSTATE_BACKFACE_STENCIL_OPS (CMD_3D | (0x8<<24))
#define BFO_ENABLE_STENCIL_REF (1<<23)
#define BFO_STENCIL_REF_SHIFT 15
#define BFO_STENCIL_REF_MASK (0xff<<15)
#define BFO_ENABLE_STENCIL_FUNCS (1<<14)
#define BFO_STENCIL_TEST_SHIFT 11
#define BFO_STENCIL_TEST_MASK (0x7<<11)
#define BFO_STENCIL_FAIL_SHIFT 8
#define BFO_STENCIL_FAIL_MASK (0x7<<8)
#define BFO_STENCIL_PASS_Z_FAIL_SHIFT 5
#define BFO_STENCIL_PASS_Z_FAIL_MASK (0x7<<5)
#define BFO_STENCIL_PASS_Z_PASS_SHIFT 2
#define BFO_STENCIL_PASS_Z_PASS_MASK (0x7<<2)
#define BFO_ENABLE_STENCIL_TWO_SIDE (1<<1)
#define BFO_STENCIL_TWO_SIDE (1<<0)
#define _3DSTATE_BACKFACE_STENCIL_MASKS (CMD_3D | (0x9<<24))
#define BFM_ENABLE_STENCIL_TEST_MASK (1<<17)
#define BFM_ENABLE_STENCIL_WRITE_MASK (1<<16)
#define BFM_STENCIL_TEST_MASK_SHIFT 8
#define BFM_STENCIL_TEST_MASK_MASK (0xff<<8)
#define BFM_STENCIL_WRITE_MASK_SHIFT 0
#define BFM_STENCIL_WRITE_MASK_MASK (0xff<<0)
#define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d<<24) | (0x8e<<16) | 1)
#define BUF_3D_ID_COLOR_BACK (0x3<<24)
#define BUF_3D_ID_DEPTH (0x7<<24)
#define BUF_3D_USE_FENCE (1<<23)
#define BUF_3D_TILED_SURFACE (1<<22)
#define BUF_3D_TILE_WALK_X 0
#define BUF_3D_TILE_WALK_Y (1<<21)
#define BUF_3D_PITCH(x) (x)
#define BUF_3D_ADDR(x) ((x) & ~0x3)
#define _3DSTATE_CLEAR_PARAMETERS (CMD_3D | (0x1d<<24) | (0x9c<<16) | 5)
#define CLEARPARAM_CLEAR_RECT (1 << 16)
#define CLEARPARAM_ZONE_INIT (0 << 16)
#define CLEARPARAM_WRITE_COLOR (1 << 2)
#define CLEARPARAM_WRITE_DEPTH (1 << 1)
#define CLEARPARAM_WRITE_STENCIL (1 << 0)
#define _3DSTATE_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d<<24) | (0x88<<16))
#define _3DSTATE_COORD_SET_BINDINGS (CMD_3D | (0x16<<24))
#define CSB_TCB(iunit, eunit) ((eunit)<<(iunit*3))
#define _3DSTATE_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d<<24) | (0x99<<16))
#define _3DSTATE_DFLT_SPEC_CMD (CMD_3D | (0x1d<<24) | (0x9a<<16))
#define _3DSTATE_DFLT_Z_CMD (CMD_3D | (0x1d<<24) | (0x98<<16))
#define _3DSTATE_DEPTH_OFFSET_SCALE (CMD_3D | (0x1d<<24) | (0x97<<16))
#define _3DSTATE_DEPTH_SUBRECT_DISABLE (CMD_3D | (0x1c<<24) | (0x11<<19) | (1 << 1) | (0 << 0))
#define _3DSTATE_DST_BUF_VARS_CMD (CMD_3D | (0x1d<<24) | (0x85<<16))
#define TEX_DEFAULT_COLOR_OGL (0<<30)
#define TEX_DEFAULT_COLOR_D3D (1<<30)
#define ZR_EARLY_DEPTH (1<<29)
#define LOD_PRECLAMP_OGL (1<<28)
#define LOD_PRECLAMP_D3D (0<<28)
#define DITHER_FULL_ALWAYS (0<<26)
#define DITHER_FULL_ON_FB_BLEND (1<<26)
#define DITHER_CLAMPED_ALWAYS (2<<26)
#define LINEAR_GAMMA_BLEND_32BPP (1<<25)
#define DEBUG_DISABLE_ENH_DITHER (1<<24)
#define DSTORG_HORT_BIAS(x) ((x)<<20)
#define DSTORG_VERT_BIAS(x) ((x)<<16)
#define COLOR_4_2_2_CHNL_WRT_ALL 0
#define COLOR_4_2_2_CHNL_WRT_Y (1<<12)
#define COLOR_4_2_2_CHNL_WRT_CR (2<<12)
#define COLOR_4_2_2_CHNL_WRT_CB (3<<12)
#define COLOR_4_2_2_CHNL_WRT_CRCB (4<<12)
#define COLR_BUF_8BIT 0
#define COLR_BUF_RGB555 (1<<8)
#define COLR_BUF_RGB565 (2<<8)
#define COLR_BUF_ARGB8888 (3<<8)
#define COLR_BUF_ARGB4444 (8<<8)
#define COLR_BUF_ARGB1555 (9<<8)
#define COLR_BUF_ARGB2AAA (0xa<<8)
#define DEPTH_FRMT_16_FIXED 0
#define DEPTH_FRMT_16_FLOAT (1<<2)
#define DEPTH_FRMT_24_FIXED_8_OTHER (2<<2)
#define VERT_LINE_STRIDE_1 (1<<1)
#define VERT_LINE_STRIDE_0 (0<<1)
#define VERT_LINE_STRIDE_OFS_1 1
#define VERT_LINE_STRIDE_OFS_0 0
#define _3DSTATE_DRAW_RECT_CMD (CMD_3D|(0x1d<<24)|(0x80<<16)|3)
#define DRAW_RECT_DIS_DEPTH_OFS (1<<30)
#define DRAW_DITHER_OFS_X(x) ((x)<<26)
#define DRAW_DITHER_OFS_Y(x) ((x)<<24)
#define DRAW_YMIN(x) ((x)<<16)
#define DRAW_XMIN(x) (x)
#define DRAW_YMAX(x) ((x-1)<<16)
#define DRAW_XMAX(x) (x-1)
#define DRAW_YORG(x) ((x)<<16)
#define DRAW_XORG(x) (x)
#define _3DSTATE_FOG_COLOR_CMD (CMD_3D|(0x15<<24))
#define FOG_COLOR_RED(x) ((x)<<16)
#define FOG_COLOR_GREEN(x) ((x)<<8)
#define FOG_COLOR_BLUE(x) (x)
#define _3DSTATE_FOG_MODE_CMD (CMD_3D|(0x1d<<24)|(0x89<<16)|2)
#define FMC1_FOGFUNC_MODIFY_ENABLE (1<<31)
#define FMC1_FOGFUNC_VERTEX (0<<28)
#define FMC1_FOGFUNC_PIXEL_EXP (1<<28)
#define FMC1_FOGFUNC_PIXEL_EXP2 (2<<28)
#define FMC1_FOGFUNC_PIXEL_LINEAR (3<<28)
#define FMC1_FOGFUNC_MASK (3<<28)
#define FMC1_FOGINDEX_MODIFY_ENABLE (1<<27)
#define FMC1_FOGINDEX_Z (0<<25)
#define FMC1_FOGINDEX_W (1<<25)
#define FMC1_C1_C2_MODIFY_ENABLE (1<<24)
#define FMC1_DENSITY_MODIFY_ENABLE (1<<23)
#define FMC1_C1_ONE (1<<13)
#define FMC1_C1_MASK (0xffff<<4)
#define FMC2_C2_ONE (1<<16)
#define FMC3_D_ONE (1<<16)
#define _3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD (CMD_3D|(0x0b<<24))
#define IAB_MODIFY_ENABLE (1<<23)
#define IAB_ENABLE (1<<22)
#define IAB_MODIFY_FUNC (1<<21)
#define IAB_FUNC_SHIFT 16
#define IAB_MODIFY_SRC_FACTOR (1<<11)
#define IAB_SRC_FACTOR_SHIFT 6
#define IAB_SRC_FACTOR_MASK (BLENDFACT_MASK<<6)
#define IAB_MODIFY_DST_FACTOR (1<<5)
#define IAB_DST_FACTOR_SHIFT 0
#define IAB_DST_FACTOR_MASK (BLENDFACT_MASK<<0)
#define BLENDFACT_ZERO 0x01
#define BLENDFACT_ONE 0x02
#define BLENDFACT_SRC_COLR 0x03
#define BLENDFACT_INV_SRC_COLR 0x04
#define BLENDFACT_SRC_ALPHA 0x05
#define BLENDFACT_INV_SRC_ALPHA 0x06
#define BLENDFACT_DST_ALPHA 0x07
#define BLENDFACT_INV_DST_ALPHA 0x08
#define BLENDFACT_DST_COLR 0x09
#define BLENDFACT_INV_DST_COLR 0x0a
#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
#define BLENDFACT_CONST_COLOR 0x0c
#define BLENDFACT_INV_CONST_COLOR 0x0d
#define BLENDFACT_CONST_ALPHA 0x0e
#define BLENDFACT_INV_CONST_ALPHA 0x0f
#define BLENDFACT_MASK 0x0f
#define BLENDFUNC_ADD 0x0
#define BLENDFUNC_SUBTRACT 0x1
#define BLENDFUNC_REVERSE_SUBTRACT 0x2
#define BLENDFUNC_MIN 0x3
#define BLENDFUNC_MAX 0x4
#define BLENDFUNC_MASK 0x7
#define _3DSTATE_LOAD_INDIRECT (CMD_3D|(0x1d<<24)|(0x7<<16))
#define LI0_STATE_STATIC_INDIRECT (0x01<<8)
#define LI0_STATE_DYNAMIC_INDIRECT (0x02<<8)
#define LI0_STATE_SAMPLER (0x04<<8)
#define LI0_STATE_MAP (0x08<<8)
#define LI0_STATE_PROGRAM (0x10<<8)
#define LI0_STATE_CONSTANTS (0x20<<8)
#define SIS0_BUFFER_ADDRESS(x) ((x)&~0x3)
#define SIS0_FORCE_LOAD (1<<1)
#define SIS0_BUFFER_VALID (1<<0)
#define SIS1_BUFFER_LENGTH(x) ((x)&0xff)
#define DIS0_BUFFER_ADDRESS(x) ((x)&~0x3)
#define DIS0_BUFFER_RESET (1<<1)
#define DIS0_BUFFER_VALID (1<<0)
#define SSB0_BUFFER_ADDRESS(x) ((x)&~0x3)
#define SSB0_FORCE_LOAD (1<<1)
#define SSB0_BUFFER_VALID (1<<0)
#define SSB1_BUFFER_LENGTH(x) ((x)&0xff)
#define MSB0_BUFFER_ADDRESS(x) ((x)&~0x3)
#define MSB0_FORCE_LOAD (1<<1)
#define MSB0_BUFFER_VALID (1<<0)
#define MSB1_BUFFER_LENGTH(x) ((x)&0xff)
#define PSP0_BUFFER_ADDRESS(x) ((x)&~0x3)
#define PSP0_FORCE_LOAD (1<<1)
#define PSP0_BUFFER_VALID (1<<0)
#define PSP1_BUFFER_LENGTH(x) ((x)&0xff)
#define PSC0_BUFFER_ADDRESS(x) ((x)&~0x3)
#define PSC0_FORCE_LOAD (1<<1)
#define PSC0_BUFFER_VALID (1<<0)
#define PSC1_BUFFER_LENGTH(x) ((x)&0xff)
#define _3DSTATE_RASTER_RULES_CMD (CMD_3D|(0x07<<24))
#define ENABLE_POINT_RASTER_RULE (1<<15)
#define OGL_POINT_RASTER_RULE (1<<13)
#define ENABLE_TEXKILL_3D_4D (1<<10)
#define TEXKILL_3D (0<<9)
#define TEXKILL_4D (1<<9)
#define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8)
#define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5)
#define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6)
#define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3)
#define _3DSTATE_SCISSOR_ENABLE_CMD (CMD_3D|(0x1c<<24)|(0x10<<19))
#define ENABLE_SCISSOR_RECT ((1<<1) | 1)
#define DISABLE_SCISSOR_RECT (1<<1)
#define _3DSTATE_SCISSOR_RECT_0_CMD (CMD_3D|(0x1d<<24)|(0x81<<16)|1)
#define SCISSOR_RECT_0_YMIN(x) ((x)<<16)
#define SCISSOR_RECT_0_XMIN(x) (x)
#define SCISSOR_RECT_0_YMAX(x) ((x)<<16)
#define SCISSOR_RECT_0_XMAX(x) (x)
#define _3DSTATE_LOAD_STATE_IMMEDIATE_1 (CMD_3D | (0x1d<<24) | (0x04<<16))
#define I1_LOAD_S(n) (1<<(4+n))
#define S0_VB_OFFSET_MASK 0xffffffc
#define S0_AUTO_CACHE_INV_DISABLE (1<<0)
#define S1_VERTEX_WIDTH_SHIFT 24
#define S1_VERTEX_WIDTH_MASK (0x3f<<24)
#define S1_VERTEX_PITCH_SHIFT 16
#define S1_VERTEX_PITCH_MASK (0x3f<<16)
#define TEXCOORDFMT_2D 0x0
#define TEXCOORDFMT_3D 0x1
#define TEXCOORDFMT_4D 0x2
#define TEXCOORDFMT_1D 0x3
#define TEXCOORDFMT_2D_16 0x4
#define TEXCOORDFMT_4D_16 0x5
#define TEXCOORDFMT_NOT_PRESENT 0xf
#define S2_TEXCOORD_FMT0_MASK 0xf
#define S2_TEXCOORD_FMT1_SHIFT 4
#define S2_TEXCOORD_FMT(unit, type) ((type)<<(unit*4))
#define S2_TEXCOORD_NONE (~0U)
#define TEXCOORD_WRAP_SHORTEST_TCX 8
#define TEXCOORD_WRAP_SHORTEST_TCY 4
#define TEXCOORD_WRAP_SHORTEST_TCZ 2
#define TEXCOORD_PERSPECTIVE_DISABLE 1
#define S3_WRAP_SHORTEST_TCX(unit) (TEXCOORD_WRAP_SHORTEST_TCX << ((unit) * 4))
#define S3_WRAP_SHORTEST_TCY(unit) (TEXCOORD_WRAP_SHORTEST_TCY << ((unit) * 4))
#define S3_WRAP_SHORTEST_TCZ(unit) (TEXCOORD_WRAP_SHORTEST_TCZ << ((unit) * 4))
#define S3_PERSPECTIVE_DISABLE(unit) (TEXCOORD_PERSPECTIVE_DISABLE << ((unit) * 4))
#define S4_POINT_WIDTH_SHIFT 23
#define S4_POINT_WIDTH_MASK (0x1ff<<23)
#define S4_LINE_WIDTH_SHIFT 19
#define S4_LINE_WIDTH_ONE (0x2<<19)
#define S4_LINE_WIDTH_MASK (0xf<<19)
#define S4_FLATSHADE_ALPHA (1<<18)
#define S4_FLATSHADE_FOG (1<<17)
#define S4_FLATSHADE_SPECULAR (1<<16)
#define S4_FLATSHADE_COLOR (1<<15)
#define S4_CULLMODE_BOTH (0<<13)
#define S4_CULLMODE_NONE (1<<13)
#define S4_CULLMODE_CW (2<<13)
#define S4_CULLMODE_CCW (3<<13)
#define S4_CULLMODE_MASK (3<<13)
#define S4_VFMT_POINT_WIDTH (1<<12)
#define S4_VFMT_SPEC_FOG (1<<11)
#define S4_VFMT_COLOR (1<<10)
#define S4_VFMT_DEPTH_OFFSET (1<<9)
#define S4_VFMT_XYZ (1<<6)
#define S4_VFMT_XYZW (2<<6)
#define S4_VFMT_XY (3<<6)
#define S4_VFMT_XYW (4<<6)
#define S4_VFMT_XYZW_MASK (7<<6)
#define S4_FORCE_DEFAULT_DIFFUSE (1<<5)
#define S4_FORCE_DEFAULT_SPECULAR (1<<4)
#define S4_LOCAL_DEPTH_OFFSET_ENABLE (1<<3)
#define S4_VFMT_FOG_PARAM (1<<2)
#define S4_SPRITE_POINT_ENABLE (1<<1)
#define S4_LINE_ANTIALIAS_ENABLE (1<<0)
#define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH | \
S4_VFMT_SPEC_FOG | \
S4_VFMT_COLOR | \
S4_VFMT_DEPTH_OFFSET | \
S4_VFMT_XYZW_MASK | \
S4_VFMT_FOG_PARAM)
#define S5_WRITEDISABLE_ALPHA (1<<31)
#define S5_WRITEDISABLE_RED (1<<30)
#define S5_WRITEDISABLE_GREEN (1<<29)
#define S5_WRITEDISABLE_BLUE (1<<28)
#define S5_WRITEDISABLE_MASK (0xf<<28)
#define S5_FORCE_DEFAULT_POINT_SIZE (1<<27)
#define S5_LAST_PIXEL_ENABLE (1<<26)
#define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1<<25)
#define S5_FOG_ENABLE (1<<24)
#define S5_STENCIL_REF_SHIFT 16
#define S5_STENCIL_REF_MASK (0xff<<16)
#define S5_STENCIL_TEST_FUNC_SHIFT 13
#define S5_STENCIL_TEST_FUNC_MASK (0x7<<13)
#define S5_STENCIL_FAIL_SHIFT 10
#define S5_STENCIL_FAIL_MASK (0x7<<10)
#define S5_STENCIL_PASS_Z_FAIL_SHIFT 7
#define S5_STENCIL_PASS_Z_FAIL_MASK (0x7<<7)
#define S5_STENCIL_PASS_Z_PASS_SHIFT 4
#define S5_STENCIL_PASS_Z_PASS_MASK (0x7<<4)
#define S5_STENCIL_WRITE_ENABLE (1<<3)
#define S5_STENCIL_TEST_ENABLE (1<<2)
#define S5_COLOR_DITHER_ENABLE (1<<1)
#define S5_LOGICOP_ENABLE (1<<0)
#define COMPAREFUNC_ALWAYS 0
#define COMPAREFUNC_NEVER 0x1
#define COMPAREFUNC_LESS 0x2
#define COMPAREFUNC_EQUAL 0x3
#define COMPAREFUNC_LEQUAL 0x4
#define COMPAREFUNC_GREATER 0x5
#define COMPAREFUNC_NOTEQUAL 0x6
#define COMPAREFUNC_GEQUAL 0x7
#define STENCILOP_KEEP 0
#define STENCILOP_ZERO 0x1
#define STENCILOP_REPLACE 0x2
#define STENCILOP_INCRSAT 0x3
#define STENCILOP_DECRSAT 0x4
#define STENCILOP_INCR 0x5
#define STENCILOP_DECR 0x6
#define STENCILOP_INVERT 0x7
#define S6_ALPHA_TEST_ENABLE (1<<31)
#define S6_ALPHA_TEST_FUNC_SHIFT 28
#define S6_ALPHA_TEST_FUNC_MASK (0x7<<28)
#define S6_ALPHA_REF_SHIFT 20
#define S6_ALPHA_REF_MASK (0xff<<20)
#define S6_DEPTH_TEST_ENABLE (1<<19)
#define S6_DEPTH_TEST_FUNC_SHIFT 16
#define S6_DEPTH_TEST_FUNC_MASK (0x7<<16)
#define S6_CBUF_BLEND_ENABLE (1<<15)
#define S6_CBUF_BLEND_FUNC_SHIFT 12
#define S6_CBUF_BLEND_FUNC_MASK (0x7<<12)
#define S6_CBUF_SRC_BLEND_FACT_SHIFT 8
#define S6_CBUF_SRC_BLEND_FACT_MASK (0xf<<8)
#define S6_CBUF_DST_BLEND_FACT_SHIFT 4
#define S6_CBUF_DST_BLEND_FACT_MASK (0xf<<4)
#define S6_DEPTH_WRITE_ENABLE (1<<3)
#define S6_COLOR_WRITE_ENABLE (1<<2)
#define S6_TRISTRIP_PV_SHIFT 0
#define S6_TRISTRIP_PV_MASK (0x3<<0)
#define S7_DEPTH_OFFSET_CONST_MASK ~0
#define _3DSTATE_MODES_4_CMD (CMD_3D|(0x0d<<24))
#define ENABLE_LOGIC_OP_FUNC (1<<23)
#define LOGIC_OP_FUNC(x) ((x)<<18)
#define LOGICOP_MASK (0xf<<18)
#define LOGICOP_COPY 0xc
#define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00))
#define ENABLE_STENCIL_TEST_MASK (1<<17)
#define STENCIL_TEST_MASK(x) ((x)<<8)
#define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff))
#define ENABLE_STENCIL_WRITE_MASK (1<<16)
#define STENCIL_WRITE_MASK(x) ((x)&0xff)
#define _3DSTATE_MODES_5_CMD (CMD_3D|(0x0c<<24))
#define PIPELINE_FLUSH_RENDER_CACHE (1<<18)
#define PIPELINE_FLUSH_TEXTURE_CACHE (1<<16)
#define _3DSTATE_PIXEL_SHADER_CONSTANTS (CMD_3D|(0x1d<<24)|(0x6<<16))
#define PS1_REG(n) (1<<(n))
#define PS2_CONST_X(n) (n)
#define PS3_CONST_Y(n) (n)
#define PS4_CONST_Z(n) (n)
#define PS5_CONST_W(n) (n)
#define I915_MAX_TEX_INDIRECT 4
#define I915_MAX_TEX_INSN 32
#define I915_MAX_ALU_INSN 64
#define I915_MAX_DECL_INSN 27
#define I915_MAX_TEMPORARY 16
#define _3DSTATE_PIXEL_SHADER_PROGRAM (CMD_3D|(0x1d<<24)|(0x5<<16))
#define REG_TYPE_R 0
#define REG_TYPE_T 1
#define REG_TYPE_CONST 2
#define REG_TYPE_S 3
#define REG_TYPE_OC 4
#define REG_TYPE_OD 5
#define REG_TYPE_U 6
#define REG_TYPE_MASK 0x7
#define REG_NR_MASK 0xf
#define T_TEX0 0
#define T_TEX1 1
#define T_TEX2 2
#define T_TEX3 3
#define T_TEX4 4
#define T_TEX5 5
#define T_TEX6 6
#define T_TEX7 7
#define T_DIFFUSE 8
#define T_SPECULAR 9
#define T_FOG_W 10
#define A0_NOP (0x0<<24)
#define A0_ADD (0x1<<24)
#define A0_MOV (0x2<<24)
#define A0_MUL (0x3<<24)
#define A0_MAD (0x4<<24)
#define A0_DP2ADD (0x5<<24)
#define A0_DP3 (0x6<<24)
#define A0_DP4 (0x7<<24)
#define A0_FRC (0x8<<24)
#define A0_RCP (0x9<<24)
#define A0_RSQ (0xa<<24)
#define A0_EXP (0xb<<24)
#define A0_LOG (0xc<<24)
#define A0_CMP (0xd<<24)
#define A0_MIN (0xe<<24)
#define A0_MAX (0xf<<24)
#define A0_FLR (0x10<<24)
#define A0_MOD (0x11<<24)
#define A0_TRC (0x12<<24)
#define A0_SGE (0x13<<24)
#define A0_SLT (0x14<<24)
#define A0_DEST_SATURATE (1<<22)
#define A0_DEST_TYPE_SHIFT 19
#define A0_DEST_NR_SHIFT 14
#define A0_DEST_CHANNEL_X (1<<10)
#define A0_DEST_CHANNEL_Y (2<<10)
#define A0_DEST_CHANNEL_Z (4<<10)
#define A0_DEST_CHANNEL_W (8<<10)
#define A0_DEST_CHANNEL_ALL (0xf<<10)
#define A0_DEST_CHANNEL_SHIFT 10
#define A0_SRC0_TYPE_SHIFT 7
#define A0_SRC0_NR_SHIFT 2
#define A0_DEST_CHANNEL_XY (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y)
#define A0_DEST_CHANNEL_XYZ (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z)
#define SRC_X 0
#define SRC_Y 1
#define SRC_Z 2
#define SRC_W 3
#define SRC_ZERO 4
#define SRC_ONE 5
#define A1_SRC0_CHANNEL_X_NEGATE (1<<31)
#define A1_SRC0_CHANNEL_X_SHIFT 28
#define A1_SRC0_CHANNEL_Y_NEGATE (1<<27)
#define A1_SRC0_CHANNEL_Y_SHIFT 24
#define A1_SRC0_CHANNEL_Z_NEGATE (1<<23)
#define A1_SRC0_CHANNEL_Z_SHIFT 20
#define A1_SRC0_CHANNEL_W_NEGATE (1<<19)
#define A1_SRC0_CHANNEL_W_SHIFT 16
#define A1_SRC1_TYPE_SHIFT 13
#define A1_SRC1_NR_SHIFT 8
#define A1_SRC1_CHANNEL_X_NEGATE (1<<7)
#define A1_SRC1_CHANNEL_X_SHIFT 4
#define A1_SRC1_CHANNEL_Y_NEGATE (1<<3)
#define A1_SRC1_CHANNEL_Y_SHIFT 0
#define A2_SRC1_CHANNEL_Z_NEGATE (1<<31)
#define A2_SRC1_CHANNEL_Z_SHIFT 28
#define A2_SRC1_CHANNEL_W_NEGATE (1<<27)
#define A2_SRC1_CHANNEL_W_SHIFT 24
#define A2_SRC2_TYPE_SHIFT 21
#define A2_SRC2_NR_SHIFT 16
#define A2_SRC2_CHANNEL_X_NEGATE (1<<15)
#define A2_SRC2_CHANNEL_X_SHIFT 12
#define A2_SRC2_CHANNEL_Y_NEGATE (1<<11)
#define A2_SRC2_CHANNEL_Y_SHIFT 8
#define A2_SRC2_CHANNEL_Z_NEGATE (1<<7)
#define A2_SRC2_CHANNEL_Z_SHIFT 4
#define A2_SRC2_CHANNEL_W_NEGATE (1<<3)
#define A2_SRC2_CHANNEL_W_SHIFT 0
#define T0_TEXLD (0x15<<24)
#define T0_TEXLDP (0x16<<24)
#define T0_TEXLDB (0x17<<24)
#define T0_TEXKILL (0x18<<24)
#define T0_DEST_TYPE_SHIFT 19
#define T0_DEST_NR_SHIFT 14
#define T0_SAMPLER_NR_SHIFT 0
#define T0_SAMPLER_NR_MASK (0xf<<0)
#define T1_ADDRESS_REG_TYPE_SHIFT 24
#define T1_ADDRESS_REG_NR_SHIFT 17
#define T2_MBZ 0
#define D0_DCL (0x19<<24)
#define D0_SAMPLE_TYPE_SHIFT 22
#define D0_SAMPLE_TYPE_2D (0x0<<22)
#define D0_SAMPLE_TYPE_CUBE (0x1<<22)
#define D0_SAMPLE_TYPE_VOLUME (0x2<<22)
#define D0_SAMPLE_TYPE_MASK (0x3<<22)
#define D0_TYPE_SHIFT 19
#define D0_NR_SHIFT 14
#define D0_CHANNEL_X (1<<10)
#define D0_CHANNEL_Y (2<<10)
#define D0_CHANNEL_Z (4<<10)
#define D0_CHANNEL_W (8<<10)
#define D0_CHANNEL_ALL (0xf<<10)
#define D0_CHANNEL_NONE (0<<10)
#define D0_CHANNEL_XY (D0_CHANNEL_X|D0_CHANNEL_Y)
#define D0_CHANNEL_XYZ (D0_CHANNEL_XY|D0_CHANNEL_Z)
#define D1_MBZ 0
#define D2_MBZ 0
#define _3DSTATE_MAP_STATE (CMD_3D|(0x1d<<24)|(0x0<<16))
#define MS1_MAPMASK_SHIFT 0
#define MS1_MAPMASK_MASK (0x8fff<<0)
#define MS2_UNTRUSTED_SURFACE (1<<31)
#define MS2_ADDRESS_MASK 0xfffffffc
#define MS2_VERTICAL_LINE_STRIDE (1<<1)
#define MS2_VERTICAL_OFFSET (1<<1)
#define MS3_HEIGHT_SHIFT 21
#define MS3_WIDTH_SHIFT 10
#define MS3_PALETTE_SELECT (1<<9)
#define MS3_MAPSURF_FORMAT_SHIFT 7
#define MS3_MAPSURF_FORMAT_MASK (0x7<<7)
#define MAPSURF_8BIT (1<<7)
#define MAPSURF_16BIT (2<<7)
#define MAPSURF_32BIT (3<<7)
#define MAPSURF_422 (5<<7)
#define MAPSURF_COMPRESSED (6<<7)
#define MAPSURF_4BIT_INDEXED (7<<7)
#define MS3_MT_FORMAT_MASK (0x7 << 3)
#define MS3_MT_FORMAT_SHIFT 3
#define MT_4BIT_IDX_ARGB8888 (7<<3)
#define MT_8BIT_I8 (0<<3)
#define MT_8BIT_L8 (1<<3)
#define MT_8BIT_A8 (4<<3)
#define MT_8BIT_MONO8 (5<<3)
#define MT_16BIT_RGB565 (0<<3)
#define MT_16BIT_ARGB1555 (1<<3)
#define MT_16BIT_ARGB4444 (2<<3)
#define MT_16BIT_AY88 (3<<3)
#define MT_16BIT_88DVDU (5<<3)
#define MT_16BIT_BUMP_655LDVDU (6<<3)
#define MT_16BIT_I16 (7<<3)
#define MT_16BIT_L16 (8<<3)
#define MT_16BIT_A16 (9<<3)
#define MT_32BIT_ARGB8888 (0<<3)
#define MT_32BIT_ABGR8888 (1<<3)
#define MT_32BIT_XRGB8888 (2<<3)
#define MT_32BIT_XBGR8888 (3<<3)
#define MT_32BIT_QWVU8888 (4<<3)
#define MT_32BIT_AXVU8888 (5<<3)
#define MT_32BIT_LXVU8888 (6<<3)
#define MT_32BIT_XLVU8888 (7<<3)
#define MT_32BIT_ARGB2101010 (8<<3)
#define MT_32BIT_ABGR2101010 (9<<3)
#define MT_32BIT_AWVU2101010 (0xA<<3)
#define MT_32BIT_GR1616 (0xB<<3)
#define MT_32BIT_VU1616 (0xC<<3)
#define MT_32BIT_xI824 (0xD<<3)
#define MT_32BIT_xA824 (0xE<<3)
#define MT_32BIT_xL824 (0xF<<3)
#define MT_422_YCRCB_SWAPY (0<<3)
#define MT_422_YCRCB_NORMAL (1<<3)
#define MT_422_YCRCB_SWAPUV (2<<3)
#define MT_422_YCRCB_SWAPUVY (3<<3)
#define MT_COMPRESS_DXT1 (0<<3)
#define MT_COMPRESS_DXT2_3 (1<<3)
#define MT_COMPRESS_DXT4_5 (2<<3)
#define MT_COMPRESS_FXT1 (3<<3)
#define MT_COMPRESS_DXT1_RGB (4<<3)
#define MS3_USE_FENCE_REGS (1<<2)
#define MS3_TILED_SURFACE (1<<1)
#define MS3_TILE_WALK (1<<0)
#define MS4_PITCH_SHIFT 21
#define MS4_CUBE_FACE_ENA_NEGX (1<<20)
#define MS4_CUBE_FACE_ENA_POSX (1<<19)
#define MS4_CUBE_FACE_ENA_NEGY (1<<18)
#define MS4_CUBE_FACE_ENA_POSY (1<<17)
#define MS4_CUBE_FACE_ENA_NEGZ (1<<16)
#define MS4_CUBE_FACE_ENA_POSZ (1<<15)
#define MS4_CUBE_FACE_ENA_MASK (0x3f<<15)
#define MS4_MAX_LOD_SHIFT 9
#define MS4_MAX_LOD_MASK (0x3f<<9)
#define MS4_MIP_LAYOUT_LEGACY (0<<8)
#define MS4_MIP_LAYOUT_BELOW_LPT (0<<8)
#define MS4_MIP_LAYOUT_RIGHT_LPT (1<<8)
#define MS4_VOLUME_DEPTH_SHIFT 0
#define MS4_VOLUME_DEPTH_MASK (0xff<<0)
#define _3DSTATE_SAMPLER_STATE (CMD_3D|(0x1d<<24)|(0x1<<16))
#define SS1_MAPMASK_SHIFT 0
#define SS1_MAPMASK_MASK (0x8fff<<0)
#define SS2_REVERSE_GAMMA_ENABLE (1<<31)
#define SS2_PACKED_TO_PLANAR_ENABLE (1<<30)
#define SS2_COLORSPACE_CONVERSION (1<<29)
#define SS2_CHROMAKEY_SHIFT 27
#define SS2_BASE_MIP_LEVEL_SHIFT 22
#define SS2_BASE_MIP_LEVEL_MASK (0x1f<<22)
#define SS2_MIP_FILTER_SHIFT 20
#define SS2_MIP_FILTER_MASK (0x3<<20)
#define MIPFILTER_NONE 0
#define MIPFILTER_NEAREST 1
#define MIPFILTER_LINEAR 3
#define SS2_MAG_FILTER_SHIFT 17
#define SS2_MAG_FILTER_MASK (0x7<<17)
#define FILTER_NEAREST 0
#define FILTER_LINEAR 1
#define FILTER_ANISOTROPIC 2
#define FILTER_4X4_1 3
#define FILTER_4X4_2 4
#define FILTER_4X4_FLAT 5
#define FILTER_6X5_MONO 6
#define SS2_MIN_FILTER_SHIFT 14
#define SS2_MIN_FILTER_MASK (0x7<<14)
#define SS2_LOD_BIAS_SHIFT 5
#define SS2_LOD_BIAS_ONE (0x10<<5)
#define SS2_LOD_BIAS_MASK (0x1ff<<5)
#define SS2_SHADOW_ENABLE (1<<4)
#define SS2_MAX_ANISO_MASK (1<<3)
#define SS2_MAX_ANISO_2 (0<<3)
#define SS2_MAX_ANISO_4 (1<<3)
#define SS2_SHADOW_FUNC_SHIFT 0
#define SS2_SHADOW_FUNC_MASK (0x7<<0)
#define SS3_MIN_LOD_SHIFT 24
#define SS3_MIN_LOD_ONE (0x10<<24)
#define SS3_MIN_LOD_MASK (0xff<<24)
#define SS3_KILL_PIXEL_ENABLE (1<<17)
#define SS3_TCX_ADDR_MODE_SHIFT 12
#define SS3_TCX_ADDR_MODE_MASK (0x7<<12)
#define TEXCOORDMODE_WRAP 0
#define TEXCOORDMODE_MIRROR 1
#define TEXCOORDMODE_CLAMP_EDGE 2
#define TEXCOORDMODE_CUBE 3
#define TEXCOORDMODE_CLAMP_BORDER 4
#define TEXCOORDMODE_MIRROR_ONCE 5
#define SS3_TCY_ADDR_MODE_SHIFT 9
#define SS3_TCY_ADDR_MODE_MASK (0x7<<9)
#define SS3_TCZ_ADDR_MODE_SHIFT 6
#define SS3_TCZ_ADDR_MODE_MASK (0x7<<6)
#define SS3_NORMALIZED_COORDS (1<<5)
#define SS3_TEXTUREMAP_INDEX_SHIFT 1
#define SS3_TEXTUREMAP_INDEX_MASK (0xf<<1)
#define SS3_DEINTERLACER_ENABLE (1<<0)
#define SS4_BORDER_COLOR_MASK (~0)
#define _3DSTATE_STIPPLE ((0x3<<29)|(0x1d<<24)|(0x83<<16))
#define ST1_ENABLE (1<<16)
#define ST1_MASK (0xffff)
#define FLUSH_MAP_CACHE (1<<0)
#define FLUSH_RENDER_CACHE (1<<1)
#define COLOR_BLT_CMD (CMD_2D | (0x40 << 22) | 3)
#define XY_COLOR_BLT_CMD (CMD_2D | (0x50 << 22) | 4)
#define XY_SETUP_CLIP_BLT_CMD (CMD_2D | (0x03 << 22) | 1)
#define XY_SRC_COPY_BLT_CMD (CMD_2D | (0x53 << 22) | 6)
#define SRC_COPY_BLT_CMD (CMD_2D | (0x43 << 22) | 4)
#define XY_MONO_PAT_BLT_CMD (CMD_2D | (0x52<<22)|0x7)
#define XY_MONO_PAT_VERT_SEED ((1<<10) | (1<<9)|(1<<8))
#define XY_MONO_PAT_HORT_SEED ((1<<14) | (1<<13)|(1<<12))
#define XY_MONO_SRC_BLT_CMD (CMD_2D | (0x54<<22)|(0x6))
#define XY_SETUP_BLT_CMD (CMD_2D | (0x01 << 22) | 6)
#define XY_TEXT_IMMEDIATE_BLIT_CMD (CMD_2D | (0x31 << 22))
#define XY_TEXT_BYTE_PACKED (1 << 16)
#define XY_BLT_WRITE_ALPHA (1 << 21)
#define XY_BLT_WRITE_RGB (1 << 20)
#define XY_SRC_TILED (1 << 15)
#define XY_DST_TILED (1 << 11)
#define BR13_565 (0x1 << 24)
#define BR13_8888 (0x3 << 24)
#endif