/* This may look like C code, but it is really -*- C++ -*- */ /* * DebugGL * Version: 1.0 * * Copyright (C) 1999-2000 Loki Entertainment * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef __TR_WRITE_H #define __TR_WRITE_H #include "GL/gl.h" void trWriteCMD( GLint opcode ); void trWriteb( GLbyte byte ); void trWriteub( GLubyte ub ); void trWrited( GLdouble d ); void trWritef( GLfloat f ); void trWritei( GLint i ); void trWriteui( GLuint ui ); void trWrites( GLshort s ); void trWriteus( GLushort us ); void trWriteBool( GLboolean b ); void trWriteBits( GLbitfield bf ); void trWriteEnum( GLenum en ); void trWriteSizei( GLsizei si ); void trWriteClampf( GLclampf cf ); void trWriteClampd( GLclampd cd ); void trWritePointer( const void * p ); void trWriteArrayb( GLsizei n, const GLbyte * b ); void trWriteArrayub( GLsizei n, const GLubyte * ub ); void trWriteArrays( GLsizei n, const GLshort * s ); void trWriteArrayus( GLsizei n, const GLushort * us ); void trWriteArrayi( GLsizei n, const GLint * i ); void trWriteArrayui( GLsizei n, const GLuint * ui ); void trWriteArrayBool( GLsizei n, const GLboolean * b ); void trWriteArrayf( GLsizei n, const GLfloat * f ); void trWriteArrayd( GLsizei n, const GLdouble * d ); void trWriteString( const char * str ); void trFileFlush( void ); void trOpenLogFile( void ); void trCloseLogFile( void ); #endif