#ifdef MESA_TRACE #include "tr_context.h" #include "tr_error.h" #include "tr_write.h" /* Have a Begin/End flag, skip checks if in-between. */ /** * Some GL implementations cache errors internally, * thus we have to loop until we do not get * any errors. */ void trError( void ) { int sanity = 0; /* Bail out on endless loops. */ GLenum err; if( !(trCtx()->check_errors) ) return; while ( (err=trGetDispatch()->GetError())!=GL_NO_ERROR ) { trWriteEnum(err); sanity++; if (sanity > TR_MAX_QUEUED_ERRORS ) { /* Too many errors */ return; } } } #else extern void tr_error_dummy_func(void); void tr_error_dummy_func(void) { } #endif