RotateLeft   [plain text]


#define RotateLeft_width 30
#define RotateLeft_height 30
static char RotateLeft_bits[] = {
   0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00,
   0x00, 0x6e, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x80, 0x3b, 0x00, 0x00,
   0xc0, 0x1d, 0x00, 0x00, 0xe0, 0x0e, 0x00, 0x00, 0x70, 0xff, 0x0f, 0x00,
   0xb8, 0xfe, 0x1f, 0x00, 0x5c, 0x55, 0x35, 0x00, 0xae, 0xaa, 0x6a, 0x00,
   0x5c, 0x55, 0xd5, 0x00, 0xb8, 0xfe, 0xff, 0x01, 0x70, 0xff, 0xff, 0x03,
   0xe0, 0x0e, 0x58, 0x03, 0xc0, 0x1d, 0xb8, 0x03, 0x80, 0x3b, 0x58, 0x03,
   0x00, 0x77, 0xb8, 0x03, 0x00, 0x6e, 0x58, 0x03, 0x00, 0x7c, 0xb8, 0x03,
   0x00, 0x78, 0x58, 0x03, 0x00, 0x00, 0xb8, 0x03, 0x00, 0x00, 0x58, 0x03,
   0x00, 0x00, 0xf8, 0x03, 0x00, 0x00, 0xb8, 0x03, 0x00, 0x00, 0x18, 0x03,
   0x00, 0x00, 0x08, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};