xchoosevisual.3gl   [plain text]


'\"! eqn | mmdoc
'\"macro stdmacro
.ds Vn Version 1.2
.ds Dt 6 March 1997
.ds Re Release 1.2.0
.ds Dp Feb 16 02:56
.ds Dm  Feb 10 17:2
.ds Xs 58988 14 xchoosevisual.gl
.TH GLXCHOOSEVISUAL
.SH NAME
glXChooseVisual
\- return a visual that matches specified attributes

.SH C SPECIFICATION
XVisualInfo* \f3glXChooseVisual\fP(
Display \fI*dpy\fP,
.nf
.ta \w'\f3XVisualInfo* \fPglXChooseVisual( 'u
	int \fIscreen\fP,
	int \fI*attribList\fP )
.fi

.EQ
delim $$
.EN
.SH PARAMETERS
.TP \w'\fIattribList\fP\ \ 'u 
\f2dpy\fP
Specifies the connection to the X server.
.TP
\f2screen\fP
Specifies the screen number.
.TP
\f2attribList\fP
Specifies a list of boolean attributes and integer attribute/value pairs.
The last attribute must be \f3None\fP.
.SH DESCRIPTION
\f3glXChooseVisual\fP returns a pointer to an XVisualInfo structure describing the visual
that best meets a minimum specification.
The boolean GLX attributes of the visual that is returned will match the
specified values,
and the integer GLX attributes will meet or exceed the specified
minimum values. 
If all other attributes are equivalent, then TrueColor and PseudoColor
visuals have priority over DirectColor and StaticColor visuals,
respectively.
If no conforming visual exists, \f3NULL\fP is returned.
To free the data returned by this function, use \f3XFree\fP.
.P
All boolean GLX attributes default to \f3False\fP
except \f3GLX_USE_GL\fP,
which defaults to \f3True\fP.
All integer GLX attributes default to zero.
Default specifications are superseded by attributes included in \f2attribList\fP.
Boolean attributes included in \f2attribList\fP are understood to be \f3True\fP.
Integer attributes and enumerated type attributes are followed immediately 
by the corresponding desired or
minimum value.
The list must be terminated with \f3None\fP.
.P
The interpretations of the various GLX visual attributes are as follows:
.TP 22
\f3GLX_USE_GL\fP
Ignored.
Only visuals that can be rendered with GLX are considered.
.TP
\f3GLX_BUFFER_SIZE\fP
Must be followed by a nonnegative integer that indicates the desired
color index buffer size.
The smallest index buffer of at least the specified size is preferred.
Ignored if \f3GLX_RGBA\fP is asserted.
.BP
.TP
\f3GLX_LEVEL\fP
Must be followed by an integer buffer-level specification.
This specification is honored exactly.
Buffer level zero corresponds to the main frame buffer of the display.
Buffer level one is the first overlay frame buffer, level two the second
overlay frame buffer, and so on.
Negative buffer levels correspond to underlay frame buffers.
.TP
\f3GLX_RGBA\fP
If present,
only TrueColor and DirectColor visuals are considered.
Otherwise,
only PseudoColor and StaticColor visuals are considered.
.TP
\f3GLX_DOUBLEBUFFER\fP
If present,
only double-buffered visuals are considered.
.BR
Otherwise,
only single-buffered visuals are considered.
.TP
\f3GLX_STEREO\fP
If present,
only stereo visuals are considered.
Otherwise,
only monoscopic visuals are considered.
.TP
\f3GLX_AUX_BUFFERS\fP
Must be followed by a nonnegative integer that indicates the desired
number of auxiliary buffers.
Visuals with the 
.BR
smallest number of auxiliary buffers that meets or exceeds
the specified number are preferred.
.TP
\f3GLX_RED_SIZE\fP
Must be followed by a nonnegative minimum size specification.
If this value is zero,
the smallest available red buffer is preferred.
Otherwise, the largest available red buffer of at least the minimum size
is preferred.
.TP
\f3GLX_GREEN_SIZE\fP
Must be followed by a nonnegative minimum size specification.
If this value is zero,
the smallest available green buffer is preferred.
Otherwise, the largest available green buffer of at least the minimum size
is preferred.
.TP
\f3GLX_BLUE_SIZE\fP
Must be followed by a nonnegative minimum size specification.
If this value is zero,
the smallest available blue buffer is preferred.
Otherwise, the largest available blue buffer of at least the minimum size
is preferred.
.TP
\f3GLX_ALPHA_SIZE\fP
Must be followed by a nonnegative minimum size specification.
If this value is zero,
the smallest available alpha buffer is preferred.
Otherwise, the largest available alpha buffer of at least the minimum size
is preferred.
.TP
\f3GLX_DEPTH_SIZE\fP
Must be followed by a nonnegative minimum size specification.
If this value is zero,
visuals with no depth buffer are preferred.
Otherwise, the largest available depth buffer of at least the minimum size
is preferred.
.TP
\f3GLX_STENCIL_SIZE\fP
Must be followed by a nonnegative integer that indicates the desired
number of stencil bitplanes.
The smallest stencil buffer of at least the specified size is preferred.
If the desired value is zero,
visuals with no stencil buffer are preferred.
.TP
\f3GLX_ACCUM_RED_SIZE\fP
Must be followed by a nonnegative minimum size specification.
If this value is zero,
visuals with no red accumulation buffer are preferred.
Otherwise, the largest possible red accumulation buffer
of at least the minimum size is preferred.
.TP
\f3GLX_ACCUM_GREEN_SIZE\fP
Must be followed by a nonnegative minimum size specification.
If this value is zero,
visuals with no green accumulation buffer are preferred.
Otherwise, the largest possible green accumulation buffer
of at least the minimum size is preferred.
.TP
\f3GLX_ACCUM_BLUE_SIZE\fP
Must be followed by a nonnegative minimum size specification.
If this value is zero,
visuals with no blue accumulation buffer are preferred.
Otherwise, the largest possible blue accumulation buffer
of at least the minimum size is preferred.
.TP
\f3GLX_ACCUM_ALPHA_SIZE\fP
Must be followed by a nonnegative minimum size specification.
If this value is zero,
visuals with no alpha accumulation buffer are preferred.
Otherwise, the largest possible alpha accumulation buffer
of at least the minimum size is preferred.
.TE
.SH EXAMPLES
.TP 12
\f2attribList\fP =
{\f3GLX_RGBA\fP,
\f3GLX_RED_SIZE\fP, 4,
\f3GLX_GREEN_SIZE\fP, 4,
\f3GLX_BLUE_SIZE\fP, 4,
\f3None\fP};
.P
Specifies a single-buffered RGB visual in the normal frame buffer,
not an overlay or underlay buffer.
The returned visual supports at least four bits each of red,
green, and blue,
and possibly no bits of alpha.
It does not support color index mode,
double-buffering, or stereo display.
It may or may not have one or more auxiliary color buffers,
a depth buffer,
a stencil buffer,
or an accumulation buffer.
.SH NOTES
\f3XVisualInfo\fP is defined in \f2Xutil.h.\fP
It is a structure that includes \f2visual\fP, \f2visualID\fP, \f2screen\fP, and
\f2depth\fP elements.
.P
\f3glXChooseVisual\fP is implemented as a client-side utility using only \f3XGetVisualInfo\fP
and \f3glXGetConfig\fP.
Calls to these two routines can be used to implement selection algorithms
other than the generic one implemented by \f3glXChooseVisual\fP.
.P
GLX implementers are strongly discouraged,
but not proscribed,
from changing the selection algorithm used by \f3glXChooseVisual\fP.
Therefore, selections may change from release to release
of the client-side library.
.P
There is no direct filter for picking only visuals that
support GLXPixmaps.
GLXPixmaps are supported for visuals whose
\f3GLX_BUFFER_SIZE\fP
is one of the pixmap depths supported by the X server.
.SH ERRORS
\f3NULL\fP is returned if an undefined GLX attribute is encountered in
\f2attribList\fP.
.SH SEE ALSO
\f3glXCreateContext\fP,
\f3glXGetConfig\fP