/* * Copyright (C) 2012 Research In Motion Limited. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef WebAnimation_h #define WebAnimation_h #include "BlackBerryGlobal.h" #include <BlackBerryPlatformPrimitives.h> namespace BlackBerry { namespace WebKit { class WebAnimationPrivate; /** * Represents an animation running on an overlay. * * WebAnimation is not thread safe, but it is reentrant. This means that * instances can be created on different threads, but must be used on the * thread where they were created. */ class BLACKBERRY_EXPORT WebAnimation { public: static WebAnimation fadeAnimation(const BlackBerry::Platform::String& name, float from, float to, double duration); static WebAnimation shrinkAnimation(const BlackBerry::Platform::String& name, float from, float to, double duration); WebAnimation(); WebAnimation(const WebAnimation&); ~WebAnimation(); WebAnimation& operator=(const WebAnimation&); BlackBerry::Platform::String name() const; protected: friend class WebOverlay; friend class WebOverlayOverride; friend class WebOverlayPrivate; WebAnimationPrivate* d; }; } } #endif // WebAnimation_h