WebSocketClient.h   [plain text]


/*
 * Copyright (C) 2011, 2012 Google Inc.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above
 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
 *     * Neither the name of Google Inc. nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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 */

#ifndef WebSocketClient_h
#define WebSocketClient_h

#include "platform/WebCommon.h"

namespace WebKit {

class WebArrayBuffer;
class WebString;

class WebSocketClient {
public:
    enum ClosingHandshakeCompletionStatus {
        ClosingHandshakeIncomplete,
        ClosingHandshakeComplete
    };

    virtual ~WebSocketClient() { }
    virtual void didConnect() { }
    virtual void didReceiveMessage(const WebString& message) { }
    virtual void didReceiveArrayBuffer(const WebArrayBuffer& arrayBuffer) { }
    virtual void didReceiveMessageError() { }
    virtual void didUpdateBufferedAmount(unsigned long bufferedAmount) { }
    virtual void didStartClosingHandshake() { }
    virtual void didClose(unsigned long bufferedAmount, ClosingHandshakeCompletionStatus, unsigned short code, const WebString& reason) { }
};

} // namespace WebKit

#endif // WebSocketClient_h