/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if USE(ACCELERATED_COMPOSITING) #if ENABLE(3D_CANVAS) #import "WebGLLayer.h" #import "GraphicsContext3D.h" #import "GraphicsLayer.h" #import <wtf/FastMalloc.h> #import <wtf/RetainPtr.h> #import <wtf/UnusedParam.h> using namespace WebCore; @implementation WebGLLayer -(id)initWithGraphicsContext3D:(GraphicsContext3D*)context { m_context = context; self = [super init]; return self; } -(CGImageRef)copyImageSnapshotWithColorSpace:(CGColorSpaceRef)colorSpace { UNUSED_PARAM(colorSpace); return 0; } - (void)display { m_context->endPaint(); if (m_layerOwner) m_layerOwner->didDisplay(self); } @end @implementation WebGLLayer(WebGLLayerAdditions) -(void)setLayerOwner:(GraphicsLayer*)aLayer { m_layerOwner = aLayer; } -(GraphicsLayer*)layerOwner { return m_layerOwner; } @end #endif // ENABLE(3D_CANVAS) #endif // USE(ACCELERATED_COMPOSITING)