/** * Copyright (C) 2007, 2008 Nikolas Zimmermann * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #if ENABLE(SVG_FONTS) #include "Font.h" #include "CSSFontSelector.h" #include "GraphicsContext.h" #include "RenderObject.h" #include "RenderSVGResourceSolidColor.h" #include "SimpleFontData.h" #include "SVGAltGlyphElement.h" #include "SVGFontData.h" #include "SVGGlyphElement.h" #include "SVGGlyphMap.h" #include "SVGFontElement.h" #include "SVGFontFaceElement.h" #include "SVGMissingGlyphElement.h" #include "XMLNames.h" using namespace WTF::Unicode; namespace WebCore { static inline float convertEmUnitToPixel(float fontSize, float unitsPerEm, float value) { if (unitsPerEm == 0.0f) return 0.0f; return value * fontSize / unitsPerEm; } static inline bool isVerticalWritingMode(const SVGRenderStyle* style) { return style->writingMode() == WM_TBRL || style->writingMode() == WM_TB; } // Helper functions to determine the arabic character forms (initial, medial, terminal, isolated) enum ArabicCharShapingMode { SNone = 0, SRight = 1, SDual = 2 }; static const ArabicCharShapingMode s_arabicCharShapingMode[222] = { SRight, SRight, SRight, SRight, SDual , SRight, SDual , SRight, SDual , SDual , SDual , SDual , SDual , SRight, /* 0x0622 - 0x062F */ SRight, SRight, SRight, SDual , SDual , SDual , SDual , SDual , SDual , SDual , SDual , SNone , SNone , SNone , SNone , SNone , /* 0x0630 - 0x063F */ SNone , SDual , SDual , SDual , SDual , SDual , SDual , SRight, SDual , SDual , SNone , SNone , SNone , SNone , SNone , SNone , /* 0x0640 - 0x064F */ SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , /* 0x0650 - 0x065F */ SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , /* 0x0660 - 0x066F */ SNone , SRight, SRight, SRight, SNone , SRight, SRight, SRight, SDual , SDual , SDual , SDual , SDual , SDual , SDual , SDual , /* 0x0670 - 0x067F */ SDual , SDual , SDual , SDual , SDual , SDual , SDual , SDual , SRight, SRight, SRight, SRight, SRight, SRight, SRight, SRight, /* 0x0680 - 0x068F */ SRight, SRight, SRight, SRight, SRight, SRight, SRight, SRight, SRight, SRight, SDual , SDual , SDual , SDual , SDual , SDual , /* 0x0690 - 0x069F */ SDual , SDual , SDual , SDual , SDual , SDual , SDual , SDual , SDual , SDual , SDual , SDual , SDual , SDual , SDual , SDual , /* 0x06A0 - 0x06AF */ SDual , SDual , SDual , SDual , SDual , SDual , SDual , SDual , SDual , SDual , SDual , SDual , SDual , SDual , SDual , SDual , /* 0x06B0 - 0x06BF */ SRight, SDual , SRight, SRight, SRight, SRight, SRight, SRight, SRight, SRight, SRight, SRight, SDual , SRight, SDual , SRight, /* 0x06C0 - 0x06CF */ SDual , SDual , SRight, SRight, SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , /* 0x06D0 - 0x06DF */ SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , /* 0x06E0 - 0x06EF */ SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , SNone , SDual , SDual , SDual , SNone , SNone , SNone /* 0x06F0 - 0x06FF */ }; static inline SVGGlyphIdentifier::ArabicForm processArabicFormDetection(const UChar& curChar, bool& lastCharShapesRight, SVGGlyphIdentifier::ArabicForm* prevForm) { SVGGlyphIdentifier::ArabicForm curForm; ArabicCharShapingMode shapingMode = SNone; if (curChar >= 0x0622 && curChar <= 0x06FF) shapingMode = s_arabicCharShapingMode[curChar - 0x0622]; // Use a simple state machine to identify the actual arabic form // It depends on the order of the arabic form enum: // enum ArabicForm { None = 0, Isolated, Terminal, Initial, Medial }; if (lastCharShapesRight && shapingMode == SDual) { if (prevForm) { int correctedForm = (int) *prevForm + 1; ASSERT(correctedForm >= SVGGlyphIdentifier::None && correctedForm <= SVGGlyphIdentifier::Medial); *prevForm = static_cast(correctedForm); } curForm = SVGGlyphIdentifier::Initial; } else curForm = shapingMode == SNone ? SVGGlyphIdentifier::None : SVGGlyphIdentifier::Isolated; lastCharShapesRight = shapingMode != SNone; return curForm; } static Vector charactersWithArabicForm(const String& input, bool rtl) { Vector forms; unsigned length = input.length(); bool containsArabic = false; for (unsigned i = 0; i < length; ++i) { if (isArabicChar(input[i])) { containsArabic = true; break; } } if (!containsArabic) return forms; bool lastCharShapesRight = false; // Start identifying arabic forms if (rtl) { for (int i = length - 1; i >= 0; --i) forms.prepend(processArabicFormDetection(input[i], lastCharShapesRight, forms.isEmpty() ? 0 : &forms.first())); } else { for (unsigned i = 0; i < length; ++i) forms.append(processArabicFormDetection(input[i], lastCharShapesRight, forms.isEmpty() ? 0 : &forms.last())); } return forms; } static inline bool isCompatibleArabicForm(const SVGGlyphIdentifier& identifier, const Vector& chars, unsigned startPosition, unsigned endPosition) { if (chars.isEmpty()) return true; Vector::const_iterator it = chars.begin() + startPosition; Vector::const_iterator end = chars.begin() + endPosition; ASSERT(end <= chars.end()); for (; it != end; ++it) { if (*it != static_cast(identifier.arabicForm) && *it != SVGGlyphIdentifier::None) return false; } return true; } static inline bool isCompatibleGlyph(const SVGGlyphIdentifier& identifier, bool isVerticalText, const String& language, const Vector& chars, unsigned startPosition, unsigned endPosition) { bool valid = true; // Check wheter orientation if glyph fits within the request switch (identifier.orientation) { case SVGGlyphIdentifier::Vertical: valid = isVerticalText; break; case SVGGlyphIdentifier::Horizontal: valid = !isVerticalText; break; case SVGGlyphIdentifier::Both: break; } if (!valid) return false; // Check wheter languages are compatible if (!identifier.languages.isEmpty()) { // This glyph exists only in certain languages, if we're not specifying a // language on the referencing element we're unable to use this glyph. if (language.isEmpty()) return false; // Split subcode from language, if existant. String languagePrefix; int subCodeSeparator = language.find('-'); if (subCodeSeparator != -1) languagePrefix = language.left(subCodeSeparator); Vector::const_iterator it = identifier.languages.begin(); Vector::const_iterator end = identifier.languages.end(); bool found = false; for (; it != end; ++it) { const String& cur = *it; if (cur == language || cur == languagePrefix) { found = true; break; } } if (!found) return false; } // Check wheter arabic form is compatible return isCompatibleArabicForm(identifier, chars, startPosition, endPosition); } static inline const SVGFontData* svgFontAndFontFaceElementForFontData(const SimpleFontData* fontData, SVGFontFaceElement*& fontFace, SVGFontElement*& font) { ASSERT(fontData->isCustomFont()); ASSERT(fontData->isSVGFont()); const SVGFontData* svgFontData = static_cast(fontData->svgFontData()); fontFace = svgFontData->svgFontFaceElement(); ASSERT(fontFace); font = fontFace->associatedFontElement(); return svgFontData; } // Helper class to walk a text run. Lookup a SVGGlyphIdentifier for each character // - also respecting possibly defined ligatures - and invoke a callback for each found glyph. template struct SVGTextRunWalker { typedef bool (*SVGTextRunWalkerCallback)(const SVGGlyphIdentifier&, SVGTextRunData&); typedef void (*SVGTextRunWalkerMissingGlyphCallback)(const TextRun&, SVGTextRunData&); SVGTextRunWalker(const SVGFontData* fontData, SVGFontElement* fontElement, SVGTextRunData& data, SVGTextRunWalkerCallback callback, SVGTextRunWalkerMissingGlyphCallback missingGlyphCallback) : m_fontData(fontData) , m_fontElement(fontElement) , m_walkerData(data) , m_walkerCallback(callback) , m_walkerMissingGlyphCallback(missingGlyphCallback) { } void walk(const TextRun& run, bool isVerticalText, const String& language, int from, int to) { ASSERT(0 <= from && from <= to && to - from <= run.length()); const String text = Font::normalizeSpaces(String(run.data(from), run.length())); Vector chars(charactersWithArabicForm(text, run.rtl())); SVGGlyphIdentifier identifier; bool foundGlyph = false; int characterLookupRange; int endOfScanRange = to + m_walkerData.extraCharsAvailable; bool haveAltGlyph = false; SVGGlyphIdentifier altGlyphIdentifier; if (RenderObject* renderObject = run.referencingRenderObject()) { if (renderObject->node() && renderObject->node()->hasTagName(SVGNames::altGlyphTag)) { SVGGlyphElement* glyphElement = static_cast(renderObject->node())->glyphElement(); if (glyphElement) { haveAltGlyph = true; altGlyphIdentifier = glyphElement->buildGlyphIdentifier(); altGlyphIdentifier.isValid = true; altGlyphIdentifier.nameLength = to - from; } } } for (int i = from; i < to; ++i) { // If characterLookupRange is > 0, then the font defined ligatures (length of unicode property value > 1). // We have to check wheter the current character & the next character define a ligature. This needs to be // extended to the n-th next character (where n is 'characterLookupRange'), to check for any possible ligature. characterLookupRange = endOfScanRange - i; String lookupString = Font::normalizeSpaces(String(run.data(i), characterLookupRange)); Vector glyphs; if (haveAltGlyph) glyphs.append(altGlyphIdentifier); else m_fontElement->getGlyphIdentifiersForString(lookupString, glyphs); Vector::iterator it = glyphs.begin(); Vector::iterator end = glyphs.end(); for (; it != end; ++it) { identifier = *it; if (identifier.isValid && isCompatibleGlyph(identifier, isVerticalText, language, chars, i, i + identifier.nameLength)) { ASSERT(characterLookupRange > 0); i += identifier.nameLength - 1; m_walkerData.charsConsumed += identifier.nameLength; m_walkerData.glyphName = identifier.glyphName; foundGlyph = true; SVGGlyphElement::inheritUnspecifiedAttributes(identifier, m_fontData); break; } } if (!foundGlyph) { ++m_walkerData.charsConsumed; if (SVGMissingGlyphElement* element = m_fontElement->firstMissingGlyphElement()) { // element support identifier = SVGGlyphElement::buildGenericGlyphIdentifier(element); SVGGlyphElement::inheritUnspecifiedAttributes(identifier, m_fontData); identifier.isValid = true; } else { // Fallback to system font fallback TextRun subRun(run); subRun.setText(subRun.data(i), 1); (*m_walkerMissingGlyphCallback)(subRun, m_walkerData); continue; } } if (!(*m_walkerCallback)(identifier, m_walkerData)) break; foundGlyph = false; } } private: const SVGFontData* m_fontData; SVGFontElement* m_fontElement; SVGTextRunData& m_walkerData; SVGTextRunWalkerCallback m_walkerCallback; SVGTextRunWalkerMissingGlyphCallback m_walkerMissingGlyphCallback; }; // Callback & data structures to compute the width of text using SVG Fonts struct SVGTextRunWalkerMeasuredLengthData { int at; int from; int to; int extraCharsAvailable; int charsConsumed; String glyphName; float scale; float length; const Font* font; }; static bool floatWidthUsingSVGFontCallback(const SVGGlyphIdentifier& identifier, SVGTextRunWalkerMeasuredLengthData& data) { if (data.at >= data.from && data.at < data.to) data.length += identifier.horizontalAdvanceX * data.scale; data.at++; return data.at < data.to; } static void floatWidthMissingGlyphCallback(const TextRun& run, SVGTextRunWalkerMeasuredLengthData& data) { // Handle system font fallback FontDescription fontDescription(data.font->fontDescription()); fontDescription.setFamily(FontFamily()); Font font(fontDescription, 0, 0); // spacing handled by SVG text code. font.update(data.font->fontSelector()); data.length += font.floatWidth(run); } SVGFontElement* Font::svgFont() const { if (!isSVGFont()) return 0; SVGFontElement* fontElement = 0; SVGFontFaceElement* fontFaceElement = 0; if (svgFontAndFontFaceElementForFontData(primaryFont(), fontFaceElement, fontElement)) return fontElement; return 0; } static float floatWidthOfSubStringUsingSVGFont(const Font* font, const TextRun& run, int extraCharsAvailable, int from, int to, int& charsConsumed, String& glyphName) { int newFrom = to > from ? from : to; int newTo = to > from ? to : from; from = newFrom; to = newTo; SVGFontElement* fontElement = 0; SVGFontFaceElement* fontFaceElement = 0; if (const SVGFontData* fontData = svgFontAndFontFaceElementForFontData(font->primaryFont(), fontFaceElement, fontElement)) { if (!fontElement) return 0.0f; SVGTextRunWalkerMeasuredLengthData data; data.font = font; data.at = from; data.from = from; data.to = to; data.extraCharsAvailable = extraCharsAvailable; data.charsConsumed = 0; data.scale = convertEmUnitToPixel(font->size(), fontFaceElement->unitsPerEm(), 1.0f); data.length = 0.0f; String language; bool isVerticalText = false; // Holds true for HTML text // TODO: language matching & svg glyphs should be possible for HTML text, too. if (RenderObject* renderObject = run.referencingRenderObject()) { isVerticalText = isVerticalWritingMode(renderObject->style()->svgStyle()); if (SVGElement* element = static_cast(renderObject->node())) language = element->getAttribute(XMLNames::langAttr); } SVGTextRunWalker runWalker(fontData, fontElement, data, floatWidthUsingSVGFontCallback, floatWidthMissingGlyphCallback); runWalker.walk(run, isVerticalText, language, 0, run.length()); charsConsumed = data.charsConsumed; glyphName = data.glyphName; return data.length; } return 0.0f; } float Font::floatWidthUsingSVGFont(const TextRun& run) const { int charsConsumed; String glyphName; return floatWidthOfSubStringUsingSVGFont(this, run, 0, 0, run.length(), charsConsumed, glyphName); } float Font::floatWidthUsingSVGFont(const TextRun& run, int extraCharsAvailable, int& charsConsumed, String& glyphName) const { return floatWidthOfSubStringUsingSVGFont(this, run, extraCharsAvailable, 0, run.length(), charsConsumed, glyphName); } // Callback & data structures to draw text using SVG Fonts struct SVGTextRunWalkerDrawTextData { int extraCharsAvailable; int charsConsumed; String glyphName; Vector glyphIdentifiers; Vector fallbackCharacters; }; static bool drawTextUsingSVGFontCallback(const SVGGlyphIdentifier& identifier, SVGTextRunWalkerDrawTextData& data) { data.glyphIdentifiers.append(identifier); return true; } static void drawTextMissingGlyphCallback(const TextRun& run, SVGTextRunWalkerDrawTextData& data) { ASSERT(run.length() == 1); data.glyphIdentifiers.append(SVGGlyphIdentifier()); data.fallbackCharacters.append(run[0]); } void Font::drawTextUsingSVGFont(GraphicsContext* context, const TextRun& run, const FloatPoint& point, int from, int to) const { SVGFontElement* fontElement = 0; SVGFontFaceElement* fontFaceElement = 0; if (const SVGFontData* fontData = svgFontAndFontFaceElementForFontData(primaryFont(), fontFaceElement, fontElement)) { if (!fontElement) return; SVGTextRunWalkerDrawTextData data; FloatPoint currentPoint = point; float scale = convertEmUnitToPixel(size(), fontFaceElement->unitsPerEm(), 1.0f); RenderSVGResource* activePaintingResource = run.activePaintingResource(); // If renderObject is not set, we're dealing for HTML text rendered using SVG Fonts. if (!run.referencingRenderObject()) { ASSERT(!activePaintingResource); // TODO: We're only supporting simple filled HTML text so far. RenderSVGResourceSolidColor* solidPaintingResource = RenderSVGResource::sharedSolidPaintingResource(); solidPaintingResource->setColor(context->fillColor()); activePaintingResource = solidPaintingResource; } ASSERT(activePaintingResource); int charsConsumed; String glyphName; bool isVerticalText = false; float xStartOffset = floatWidthOfSubStringUsingSVGFont(this, run, 0, run.rtl() ? to : 0, run.rtl() ? run.length() : from, charsConsumed, glyphName); FloatPoint glyphOrigin; String language; // TODO: language matching & svg glyphs should be possible for HTML text, too. if (run.referencingRenderObject()) { isVerticalText = isVerticalWritingMode(run.referencingRenderObject()->style()->svgStyle()); if (SVGElement* element = static_cast(run.referencingRenderObject()->node())) language = element->getAttribute(XMLNames::langAttr); } if (!isVerticalText) { glyphOrigin.setX(fontData->horizontalOriginX() * scale); glyphOrigin.setY(fontData->horizontalOriginY() * scale); } data.extraCharsAvailable = 0; data.charsConsumed = 0; SVGTextRunWalker runWalker(fontData, fontElement, data, drawTextUsingSVGFontCallback, drawTextMissingGlyphCallback); runWalker.walk(run, isVerticalText, language, from, to); RenderSVGResourceMode resourceMode = context->textDrawingMode() == cTextStroke ? ApplyToStrokeMode : ApplyToFillMode; unsigned numGlyphs = data.glyphIdentifiers.size(); unsigned fallbackCharacterIndex = 0; for (unsigned i = 0; i < numGlyphs; ++i) { const SVGGlyphIdentifier& identifier = data.glyphIdentifiers[run.rtl() ? numGlyphs - i - 1 : i]; if (identifier.isValid) { // FIXME: Support arbitary SVG content as glyph (currently limited to situations). if (!identifier.pathData.isEmpty()) { context->save(); if (isVerticalText) { glyphOrigin.setX(identifier.verticalOriginX * scale); glyphOrigin.setY(identifier.verticalOriginY * scale); } AffineTransform glyphPathTransform; glyphPathTransform.translate(xStartOffset + currentPoint.x() + glyphOrigin.x(), currentPoint.y() + glyphOrigin.y()); glyphPathTransform.scale(scale, -scale); Path glyphPath = identifier.pathData; glyphPath.transform(glyphPathTransform); context->beginPath(); context->addPath(glyphPath); RenderStyle* style = run.referencingRenderObject() ? run.referencingRenderObject()->style() : 0; if (activePaintingResource->applyResource(run.referencingRenderObject(), style, context, resourceMode)) activePaintingResource->postApplyResource(run.referencingRenderObject(), context, resourceMode); context->restore(); } if (isVerticalText) currentPoint.move(0.0f, identifier.verticalAdvanceY * scale); else currentPoint.move(identifier.horizontalAdvanceX * scale, 0.0f); } else { // Handle system font fallback FontDescription fontDescription(m_fontDescription); fontDescription.setFamily(FontFamily()); Font font(fontDescription, 0, 0); // spacing handled by SVG text code. font.update(fontSelector()); TextRun fallbackCharacterRun(run); fallbackCharacterRun.setText(&data.fallbackCharacters[run.rtl() ? data.fallbackCharacters.size() - fallbackCharacterIndex - 1 : fallbackCharacterIndex], 1); font.drawText(context, fallbackCharacterRun, currentPoint); if (isVerticalText) currentPoint.move(0.0f, font.floatWidth(fallbackCharacterRun)); else currentPoint.move(font.floatWidth(fallbackCharacterRun), 0.0f); fallbackCharacterIndex++; } } } } FloatRect Font::selectionRectForTextUsingSVGFont(const TextRun& run, const IntPoint& point, int height, int from, int to) const { int charsConsumed; String glyphName; return FloatRect(point.x() + floatWidthOfSubStringUsingSVGFont(this, run, 0, run.rtl() ? to : 0, run.rtl() ? run.length() : from, charsConsumed, glyphName), point.y(), floatWidthOfSubStringUsingSVGFont(this, run, 0, from, to, charsConsumed, glyphName), height); } int Font::offsetForPositionForTextUsingSVGFont(const TextRun&, int, bool) const { // TODO: Fix text selection when HTML text is drawn using a SVG Font // We need to integrate the SVG text selection code in the offsetForPosition() framework. // This will also fix a major issue, that SVG Text code can't select arabic strings properly. return 0; } } #endif