LoaderRunLoopCF.cpp   [plain text]


/*
 * Copyright (C) 2009 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"
#include "LoaderRunLoopCF.h"

#include <wtf/Threading.h>

namespace WebCore {

static CFRunLoopRef loaderRunLoopObject = 0;

static void emptyPerform(void*) 
{
}

static void* runLoaderThread(void*)
{
    loaderRunLoopObject = CFRunLoopGetCurrent();

    // Must add a source to the run loop to prevent CFRunLoopRun() from exiting.
    CFRunLoopSourceContext ctxt = {0, (void*)1 /*must be non-NULL*/, 0, 0, 0, 0, 0, 0, 0, emptyPerform};
    CFRunLoopSourceRef bogusSource = CFRunLoopSourceCreate(0, 0, &ctxt);
    CFRunLoopAddSource(loaderRunLoopObject, bogusSource, kCFRunLoopDefaultMode);

    CFRunLoopRun();

    return 0;
}

CFRunLoopRef loaderRunLoop()
{
    ASSERT(isMainThread());
    if (!loaderRunLoopObject) {
        createThread(runLoaderThread, 0, "WebCore: CFNetwork Loader");
        while (!loaderRunLoopObject) {
            // FIXME: Sleep 10? that can't be right...
            Sleep(10);
        }
    }
    return loaderRunLoopObject;
}

}