JSFloat32ArrayConstructor.cpp [plain text]
#include "config.h"
#if ENABLE(3D_CANVAS)
#include "JSFloat32ArrayConstructor.h"
#include "Document.h"
#include "Float32Array.h"
#include "JSArrayBuffer.h"
#include "JSArrayBufferConstructor.h"
#include "JSFloat32Array.h"
#include <runtime/Error.h>
namespace WebCore {
using namespace JSC;
const ClassInfo JSFloat32ArrayConstructor::s_info = { "Float32ArrayConstructor", &JSArrayBufferView::s_info, 0, 0 };
JSFloat32ArrayConstructor::JSFloat32ArrayConstructor(ExecState* exec, JSDOMGlobalObject* globalObject)
: DOMConstructorObject(JSFloat32ArrayConstructor::createStructure(globalObject->objectPrototype()), globalObject)
{
putDirect(exec->propertyNames().prototype, JSFloat32ArrayPrototype::self(exec, globalObject), None);
putDirect(exec->propertyNames().length, jsNumber(exec, 2), ReadOnly|DontDelete|DontEnum);
}
static JSObject* constructCanvasFloat32Array(ExecState* exec, JSObject* constructor, const ArgList& args)
{
JSFloat32ArrayConstructor* jsConstructor = static_cast<JSFloat32ArrayConstructor*>(constructor);
RefPtr<Float32Array> array = static_cast<Float32Array*>(construct<Float32Array, float>(exec, args).get());
if (!array.get()) {
setDOMException(exec, INDEX_SIZE_ERR);
return 0;
}
return asObject(toJS(exec, jsConstructor->globalObject(), array.get()));
}
JSC::ConstructType JSFloat32ArrayConstructor::getConstructData(JSC::ConstructData& constructData)
{
constructData.native.function = constructCanvasFloat32Array;
return ConstructTypeHost;
}
}
#endif // ENABLE(3D_CANVAS)